well, it seems like all our problems are solved! for now... lets go solve everyone else's problems. looks like a few entities are marked Mothman, Terminally Foolish Cultist, and Zeno's Entity
A1 = I do a thing The thing that I do is the godmodder. The do that I thing is confront. Yes, I confront the godmodder. How? I use the power of... Tom Sawyer, who walks into a courtroom. Well, Tom Sawyer is the I that does the thing. A courtroom with a judge who is suitably incorruptible (hopefully JOEbobobob). Tom Sawyer starts by presenting the memories and experiences of various dead, tortured, threatened, soulkilled, brainwashed entities as evidence. They proceed to use that evidence to link the Godmodder uncontroversially to those various assorted crimes. For example A: the memories of 1) the now deceased Heir, and 2) various deceased Clerics. Tom Sawyer presents Exhibit A1, the Heir's memories, and points out a key point (KP): the Heir being threatened by the Godmodder into becoming the Shard. They then proceed to present Exhibit A2: the Cleric's memories. And point out some specific ones (also KP), where the Madness Inside You Now proceeds to slice them into pieces. They then proceed to link Exhibit A1 KP to Exhibit A2 KP, (hopefully) proving the Godmodder indirectly guilty of the murder of various individuals. And if that weren't enough, they point out a second key point in Exhibit A1: the Shard being threatened by the Godmodder on the update their life would end. That's two counts of threats so far. And THEN they point out another key point in Exhibit A2: Clerics being sawbladed. And that's just Exhibit A. Most of the other exhibits are: presenting memories, pointing out key points where the Godmodder does somethings, and another key point where that something causes a crime, proving the Godmodder indirectly guilty of a crime, then pointing out more key points where the Godmodder is DIRECTLY guilty of a crime. AND then they proceed to use evidence more evidence to prove the Godmodder INTENDED to commit those crimes: 1) the Godmodder exhibiting superhuman intelligence in avoiding attacks and planning and other things 2) the Godmodder not exhibiting any signs of remorse in the aftermath of the crimes 3) the Godmodder exhibiting various signs of not caring about his henchpeople or the other people. Tom Sawyer respectfully requests that the Godmodder defeat each and every one of these points to win the ballot today. And finally, they make some observations... OBS 1: Even though the players may be just as bad as the Godmodder, the Godmodder is the one currently on trial, so if you prove some players guilty of crimes, you must first resolve this case before taking the players in question to court. OBS 2: Ace Attorney court case system is the system used in CTG because um presents evidence of the court case of the presence but backwards and mega psychic missile from ace attorney turnabout goodbyes. OBS 3: The Statue of Limitations has not passed on these various crimes, because CTG has lasted for about 10 years IRL, and a period of IRL time is probably longer than that same period in CTG, and using the Statue of Limitations in Ace Attorney (15 years, stated in Turnabout Goodbyes), we prove the premise. OBS 4: The memories and experiences of the various dead/brainwashed/tortured/threatened/soulkilled people are not hearsay, because channeling people is admissible in court, and the memories and experiences of the various crimed people are just a purer form of that.
A2 + A3 = CHURGESS (20.59/30 Dragon Mecha (Cycling, Awakening™, and Multitasking)) But A Dragon, please! I decide to start working on introducing the Dragon to Skynet. I start by building a monitor for Skynet and splitting off a thread for Skynet to operate it. I then give Skynet access to my module building module, the meta-module. Skynet is then given instructions on how to make a module that allows it to operate non-digital things, called the internet of things. I also give Skynet access to the dragon mecha frame I built a while ago, introduce the Dragon to Skynet, and give them the room.
ORDERSSSSSSS: The DEPSF opens the door and walks in again. What a day. A dead energy plant with a soul fragment inside them, coming to talk to Death. A good day. The Health Altar continues upgrading my actions, but this time there's some flavor text! The altar appears to have a can of flavor text on it! hey, that's not how it... the can split open. I now have flavor text all over me. I suppose I'll now taste delicious? The Clerics wave around their hands! And rub them together! This warms them up, but due to their healing powers... their hands GLOW. And then, the glow leaves them... and goes into a glass bottle. Clerics stored HP. If they can't, they just MASS HEAL ecneserP ehT. The Moonnight Dragon... bodyguards the Health Altar! And I use Nightbreath in the eyes of the Goddamned Bats... clouding their vision... infecting them with darkness... until they can't tell the AG's are their allies. alternatively they can just leave the battlefield And finally I use my actions to give mouth-to-mouth to some moths, removing their frost disease which probably still existed but was dubiously relevant until now, and then give mouth-to-mouth to the Tarrasque, upping their icy degen. Finaly, teh dhenanigan decideds, yese, theyrh do wnat a santd arrew buielding. Andje tehy ordes torps to conquestr opsies.
tiamat it's been a long time with any luck I can get to you next turn
A1: I give the Terminally Foolish Cultist the power of GUTS STATUS, allowing him to die without being killed once since he's a murder victim but not dead (yet?). It's like reviving at low HP but for people whose alive-dead-something-else-etc. status is complicated. Fate/Grand Order is Like That.
A2: I build a Knowledge Vaporwave Gatherer, allowing people on the moon to learn evaporated knowledge! I put it in the Stand research center in case any relevant knowledge evaporates or something.
A3: I make the mason less irrelevant by teaching them snow fort techniques and also general masonry so their action generalizes. This will probably help do something (likely unfavorable but I'm playing suboptimally) about all that snowedness lying around.
-
Entities act at discretion and/or organization and/or continuing the conquest now that they've all arrived on the moon. We've got moon society to handle, including figuring out how to deal with the mycelium along with the skeletons.
I don't remember why I ejected skitty maybe it was the spirit of the season. and the amogus. iael iael iael.
Action 1: I notice that the Excitebike charge is holding 11 HP, 29.5CP stats, 19.8 CP and 201 damage. I do the only logical thing and steal that stuff, and do it easily, because bikes don't have hands and can't hold things. (charges can't hold things either, because they're game mechanics)
Actions 2 and 3: charge
Entity Orders: Zeno's Entity moves next to Goddamned Cats, but to do this it first needs to cover half distanc- Nah, I'm just kidding. There's only so much ancient Greek philosophy you can put into one entity.
Endless Calamity: 83.34/100
Anyways, the fancy attire I just buried isn't going to stay an attire for long, and not because the earthworms are feeling particularly moth-ish these days. The attire radiates calamity, even though its original owner hadn't technically worn it. It shifts and contorts, becoming less fancy and more snakeskin-y.
For my first action, I take inspiration from random_person and begin a charge to take the cancer cat to court (1/10).
For my second, I multiply several of the bats by -1. These bats then collide with other bats, with both bats involved disappearing and leaving no trace that either one ever existed.
For my third, I recapitalize Ganlidore in case those suspicious symbols have a secondary effect while uncapitalizing.
Ganlidore finishes the spell with the non-suspicious help. This will not backfire at all even in the smallest way that wouldn’t even be enough to make the spell’s effect overall harmful to the OG team even if it happened, which it doesn’t.
The knights and archers attack the cancer cat.
Rollback Post to RevisionRollBack
Royalty among the charge kingdom. All will fall before our glorious assault!
A1 = SNOW PLOW SHOW I summon a truck! It has an enormous snow shovel, worthy of Polar Knight themselves. It can remove snow. It's also very resilient to snow.
A2 = The Prayers Return I sit onto a mat. On the moon, because of the snow. I close my eyes... and begin. "Hey Tiamat, how are you doing?" "I've been doing various." "Oh and... where are you?"
A3 = CLUDGE (21.59/30 Dragon Mecha (Cycling, Awakening™, Multitasking, and But A Dragon)) uh oh no i didn't teach it any languages Actually I'm not sure if I taught Skynet any languages either... Well, Skynet probably stole the entire database of google translate... WAIT THAT'S IT nvm Skynet, being an AI, has probably learned machine language or some form of code language. Code language is the language Skynet was created with. So... I'LL TEACH THE DRAGON CODING LANGUAGE! random. please. follow that train of thought just a bit more. ok. code is what created skynet. magic is what created the dragon. So... I'LL TEACH THE DRAGON MAGIC LANGUAGE! although i'm not sure how to do that Random. If you don't know how to teach the dragon magic, then how come you can do magic? It's not guaranteed that an engineer knows how to teach an engineering class. At least try... alright. Let's start with the basics, dragon. I teach the dragon about regular spells and spell focuses and whatnot. Alright, time to get a bit more advanced. This is the Runic alphabet. I then proceed to give the dragon a course in runes, how to make them and use them, and what materials are best. And these are Alchemical symbols. I then proceed to give the dragon a course in Alchemy, how to make various materials/potions, how to imbue them with magic, ect. And then I give them a course on ritual spells, how to get the ingredients, the proper circles, how long some will take, and all that. Finally, I outline the pros and cons of each type of magic, as well as some more advanced things they should look into. ALRIGHT! You've earned your magic name! whisper whisper whisper
ORDERSERS The DEPSF responds by putting letters on their screen. "It's amazing! Paradox sports, swimming pool, pretty much every form of recreation known to entitykind!" "wait, did you mean outside of the mansion as well?" "It's amazingly peaceful, although a little lacking in things to do." "It could do with a bit more color, but it'd be an amazing place to spend an afterlife." "All these polite people. It might not have vibrant orchards, or imposing castles, but it's a place I'd be proud to call home." The Health Altar upgrades the Snow Plow's Snow Plowing. Ah, but how do they do this, with the snow blocking their way? Easy! The Clerics use (part of) their heals to remove the snow of the Health Altar, me, Ganlidore, the Archers and the Knights. They use the rest of their heals to bump up the HP of me, and Ganlidore. I immediately having been freed of the snow, I fly over to the moon with flight, but not before 1) pulling down the Health Altar, pushing up Zeno's Entity, and 2) gathering snow. Teh Dhenanigan orredors CENQUOST TROPS CENQUOT 1) UNFEORTIFIED FLAEMNIEGHT and 2) TEH CERPSO CANTREL. ALSEW, PRODUCETIVITY TROPS 1) STAND RAESAERCH, nad 2) preduce moar conquast trops.
A1: I Assassin-ate the Godmodder! The Godmodder is now Assassin-class. Probably that makes them have damage disadvantage against Casters and damage advantage against Riders. I don't know, maybe they'll turn out to be a different type of Assassin I just assigned the class.
A2: I combine palm reading and improper hand massage into an earthquake to destructively analyze the Devil's Metacarpus.
A3: I steal Bec Noir's ring through the power of going fast, nabbing it, and using the box of damage I'm holding to counter-counterattack the counters along the way.
-
Entities act at discretion because they're doing a solid job with this conquest thing. I guess they can also provide resources and tools to Sneloiv because we've got investments in them and should keep our portfolio diversified, not sure what they really need.
A1 = Let's invest in praying! I make an item called the Dragon Priest Mask, which will help focus my praying energy to make praying cost less CP. Also this probably has no effect but I sacrifice that numbered paper I had earlier as thanks to Tiamat.
A2 + Dragon Priest Mask (are you sure you can use an item the moment you make it) + Godmother Fragment + Pudding Pop +「Looming Anathema」= I'll make good use of them
Player Actions. Things with more power than a wish spell. Able to resurrect the dead, create impossible situations, and cause instant and utter destruction all at the same time. The Dragon Priest Mask. A simple wood carved mask in the shape of a dragon head used to focus spiritual energy. The Godmother Fragment. An item that deals 9999999 damage to all entities at the same time is reasonably useful to fake Godmodder-like abilities. The Pudding Pop. An item that has the power of words rhyming with minus. 「Looming Anathema」. An stand capable of great power, but unlock-able only with the sacrifice of a plot relevant entity. which i'm sure bec noir is. I use these items/actions/stands/game constructs to do a few various things. Player actions. I split them twofold, to be used for two purposes that'll combine into one. The Dragon Priest Mask. I use them to pray, to channel, to access my soul power and stuff. The Godmother Fragment. I use them to make the illusion of a threat, something that could activate the moment something happens. 「Looming Anathema」. I use them to reinforce the threat of an attack. And finally, I draw on a power long forgotten. My residual dragon powers. are you sure you can do that well uh no anyways I draw them from my inner self and use them to empower my hanging attack, waiting like a Sword of Damocles. alright. care to explain what you've done? Sure! I've basically prayed to Tiamat and drew upon various game constructs to place an 「Looming Anathema」-boosted attack on Bec Noir, hanging like an ominous plot device, which I can activate at will but am using the Godmother fragment and the Pudding Pop (with the word 'righteous') to place metaphorical chains on Bec Noir that basically prevent them from attacking Sneloiv or any of my entities or me, and they do this by threatening them. Oh yeah and the metaphorical chains are there to trick Bec Noir into thinking that they'll break if I or Sneloiv or my entities attack them before they attack Sneloiv and my entities or me. Well I'll make sure I or Sneloiv or my entities won't attack them anyways. care to explain your explanation? Sure! Basically I threatened Bec Noir with this attack, and if they attack us before we attack them they'll get attacked and also I (hopefully) fooled Bec Noir into thinking that this attack is not actually an attack but instead chains down Bec Noir from attacking us under force of this attack. care to summarize that? Sure! basically hopefully Bec Noir won't attack us.
A3 = charge title flavor text (22.99/30 Dragon Mecha (Cycling, Awakening™, Multitasking, and But A Dragon)) This is helping them talk to Skynet by them having a language! And having a language means it can be translated! And that means, with the power of Magic Google Translate (a combination of Google Translate and a magical translation spell), Skynet and the dragon can now talk! I rereintroduce them to each other! And also I get back to working on the dragon exoskeleton!
Orders uh i random you infected me with your lowercase Anyways, teh dhenanigan oreders theat nooone ateks bec noir pls. nad teh porductive trops wok on teh thirings taht dhenanigan siad lsat tuarn. nand so od teh cenquost trops As for me, I answer Maniac. "the presence *meha* but backwards? Oh they're a great friend you should meet them sometime only they don't exist AHAHAHAHA" "But seriously? They actually don't exist. Not in this plane of existence anyways" "They went to the place their cat went to but then returned from" Now for my actual actions! I use my attack to unfortify some of the flamenite territory before the Conquest Troops conquer them. And I use my actual actual actions to upgrade Random's attack/threat with some snow. Or if that'll have no effect I just gather moon rocks Back on the ground, the Health Altar heals. But actually, they just take the health bar of the Truck and STRECH it, giving them more max HP. The Cleric 1) heal the Truck and 2) heal Ganlidore and 3) heal some of the fractional Clerics and 4) heal the Health Altar. The Truck clears snow from the OG bat and the Health Altar. AANd the DEPSF says. "It's a good place to stay in between travels, and to call home." "Anyways, could you tell me a bit about the history of this place?"
For my first action I continue charging the court case (2/10).
For my second action, I use my stand to attack the tarrasque.
For my third action, I grab Zeno’s entity and YEET it as far down the entity board as possible, preferably between the tarrasque and the metacarpus.
Without using an action, I inform everyone else here that time travel to when the godmodder has 1 hit point won’t work, and it’d be way worse for us if it did. Instant kill attacks also won’t work and indeed have probably been tried before, which also makes them not work. It’s not that easy to kill the godmodder. If it were, the godmodder wouldn’t be on 78% health after 4 real life years. An especially creative attack will sometimes hit the godmodder, almost always doing 1 damage. Additionally, destroying entities labelled as [Shard] (there are currently none) usually does damage, and destroying [MM] entities damages the mountainmodder.
Ganlidore helps me move Zeno’s entity farther down the board if it’s not where I want it to be yet. If it is, Ganlidore casts cone of cold on the tarrasque.
The bat that’s now on the [AG] side attacks the tarrasque. Klipot seems most similar to acid damage, which the tarrasque has no particular resistance to beyond its general durability.
The knights and archers attack the cancer cat.
Rollback Post to RevisionRollBack
Royalty among the charge kingdom. All will fall before our glorious assault!
I use my first action to attack the cancer cat with my stand, while continuing to hide this from the currently absent IKEA.
I use my other actions to incapacitate as many of the hydraic bats and cats as possible.
Ganlidore continues the spell, which is progressing quite fast (3.3/4)
The knights and archers stealthily attack the cancer cat.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
I send us all forward in time to the point where the GodModder has 1 hit point.
MY INFO
Action 1: Am I inside the Cancer Cat or is the Cancer Cat inside me? I ponder this question as I shoryuken a random cat.
Action 2: How can mirrors be real if our eyes aren't real. I test that out by putting mirrors in my eyes. They do feel real.
Action 3: I spray the Stormy Cat with a mixture of red phosphorus and hot water (walter white did nothing wrong).
well, it seems like all our problems are solved! for now... lets go solve everyone else's problems.
looks like a few entities are marked
Mothman, Terminally Foolish Cultist, and Zeno's Entity
A1 = I do a thing
The thing that I do is the godmodder.
The do that I thing is confront.
Yes, I confront the godmodder.
How? I use the power of... Tom Sawyer, who walks into a courtroom.
Well, Tom Sawyer is the I that does the thing.
A courtroom with a judge who is suitably incorruptible (hopefully JOEbobobob).
Tom Sawyer starts by presenting the memories and experiences of various dead, tortured, threatened, soulkilled, brainwashed entities as evidence.
They proceed to use that evidence to link the Godmodder uncontroversially to those various assorted crimes.
For example A: the memories of 1) the now deceased Heir, and 2) various deceased Clerics.
Tom Sawyer presents Exhibit A1, the Heir's memories, and points out a key point (KP):
the Heir being threatened by the Godmodder into becoming the Shard.
They then proceed to present Exhibit A2: the Cleric's memories.
And point out some specific ones (also KP), where the Madness Inside You Now proceeds to slice them into pieces.
They then proceed to link Exhibit A1 KP to Exhibit A2 KP, (hopefully) proving the Godmodder indirectly guilty of the murder of various individuals.
And if that weren't enough, they point out a second key point in Exhibit A1: the Shard being threatened by the Godmodder on the update their life would end.
That's two counts of threats so far. And THEN they point out another key point in Exhibit A2: Clerics being sawbladed.
And that's just Exhibit A. Most of the other exhibits are: presenting memories, pointing out key points where the Godmodder does somethings, and another key point where that something causes a crime, proving the Godmodder indirectly guilty of a crime, then pointing out more key points where the Godmodder is DIRECTLY guilty of a crime.
AND then they proceed to use evidence more evidence to prove the Godmodder INTENDED to commit those crimes:
1) the Godmodder exhibiting superhuman intelligence in avoiding attacks and planning and other things
2) the Godmodder not exhibiting any signs of remorse in the aftermath of the crimes
3) the Godmodder exhibiting various signs of not caring about his henchpeople or the other people.
Tom Sawyer respectfully requests that the Godmodder defeat each and every one of these points to win the ballot today.
And finally, they make some observations...
OBS 1: Even though the players may be just as bad as the Godmodder, the Godmodder is the one currently on trial, so if you prove some players guilty of crimes, you must first resolve this case before taking the players in question to court.
OBS 2: Ace Attorney court case system is the system used in CTG because um presents evidence of the court case of the presence but backwards and mega psychic missile from ace attorney turnabout goodbyes.
OBS 3: The Statue of Limitations has not passed on these various crimes, because CTG has lasted for about 10 years IRL, and a period of IRL time is probably longer than that same period in CTG, and using the Statue of Limitations in Ace Attorney (15 years, stated in Turnabout Goodbyes), we prove the premise.
OBS 4: The memories and experiences of the various dead/brainwashed/tortured/threatened/soulkilled people are not hearsay, because channeling people is admissible in court, and the memories and experiences of the various crimed people are just a purer form of that.
A2 + A3 = CHURGESS (20.59/30 Dragon Mecha (Cycling, Awakening™, and Multitasking))
But A Dragon, please!
I decide to start working on introducing the Dragon to Skynet.
I start by building a monitor for Skynet and splitting off a thread for Skynet to operate it.
I then give Skynet access to my module building module, the meta-module.
Skynet is then given instructions on how to make a module that allows it to operate non-digital things, called the internet of things.
I also give Skynet access to the dragon mecha frame I built a while ago, introduce the Dragon to Skynet, and give them the room.
ORDERSSSSSSS:
The DEPSF opens the door and walks in again. What a day. A dead energy plant with a soul fragment inside them, coming to talk to Death. A good day.
The Health Altar continues upgrading my actions, but this time there's some flavor text!
The altar appears to have a can of flavor text on it! hey, that's not how it... the can split open.
I now have flavor text all over me. I suppose I'll now taste delicious?
The Clerics wave around their hands! And rub them together! This warms them up, but due to their healing powers...
their hands GLOW. And then, the glow leaves them... and goes into a glass bottle. Clerics stored HP. If they can't, they just MASS HEAL ecneserP ehT.
The Moonnight Dragon... bodyguards the Health Altar!
And I use Nightbreath in the eyes of the Goddamned Bats... clouding their vision... infecting them with darkness... until they can't tell the AG's are their allies.
alternatively they can just leave the battlefield
And finally I use my actions to give mouth-to-mouth to some moths, removing their frost disease which probably still existed but was dubiously relevant until now, and then give mouth-to-mouth to the Tarrasque, upping their icy degen.
Finaly, teh dhenanigan decideds, yese, theyrh do wnat a santd arrew buielding.
Andje tehy ordes torps to conquestr opsies.
tiamat
it's been a long time
with any luck I can get to you next turn
well that isn't ominous at all
there should be a ctg wiki
1.7ish - ecneserP ehT eats the opposite of an apple, inviting a wandering doctor along to cure it of its decaying.
The Slow March Toward An Inevitable Demise: 200/999 (+2)
ecneserP ehT regenerates. It uses Summon Shaping to summon a Mini Seizure HP-Horse.
So, the first part of this Nepigraph says what the character 'does', and the second says who the character is, or perhaps what they wish for others.





[OG-Gravediggent] Zeno's Entity. 1 Zeno HP. 「Marked」- 95% Control, 5 Harm(range 1) Snowed 1
A1: I give the Terminally Foolish Cultist the power of GUTS STATUS, allowing him to die without being killed once since he's a murder victim but not dead (yet?). It's like reviving at low HP but for people whose alive-dead-something-else-etc. status is complicated. Fate/Grand Order is Like That.
A2: I build a Knowledge Vaporwave Gatherer, allowing people on the moon to learn evaporated knowledge! I put it in the Stand research center in case any relevant knowledge evaporates or something.
A3: I make the mason less irrelevant by teaching them snow fort techniques and also general masonry so their action generalizes. This will probably help do something (likely unfavorable but I'm playing suboptimally) about all that snowedness lying around.
-
Entities act at discretion and/or organization and/or continuing the conquest now that they've all arrived on the moon. We've got moon society to handle, including figuring out how to deal with the mycelium along with the skeletons.
I don't remember why I ejected skitty maybe it was the spirit of the season. and the amogus. iael iael iael.
Action 1: I notice that the Excitebike charge is holding 11 HP, 29.5CP stats, 19.8 CP and 201 damage. I do the only logical thing and steal that stuff, and do it easily, because bikes don't have hands and can't hold things. (charges can't hold things either, because they're game mechanics)
Actions 2 and 3: charge
Entity Orders:
Zeno's Entity moves next to Goddamned Cats, but to do this it first needs to cover half distanc- Nah, I'm just kidding. There's only so much ancient Greek philosophy you can put into one entity.
Endless Calamity: 83.34/100
Anyways, the fancy attire I just buried isn't going to stay an attire for long, and not because the earthworms are feeling particularly moth-ish these days.
The attire radiates calamity, even though its original owner hadn't technically worn it.
It shifts and contorts, becoming less fancy and more snakeskin-y.
1A I figure out that the Godmodder (I can choose which Godmodder I want to find that out about) does not have counter spell
2A I breathe a sigh of relief and cast mind blank on my self.
3A I travel take all the [OG]s with me to when all the [AG]s+[GM] has 1HP. They can't figure out what I'm doing because of mind blank.
BREAKING NEWS! BREAKING NEWS! BREAKING NEWS! NEWS!
The Pinguino: Speeding through stealing Dnd books(but mostly Premium seafood, preferably squid)!
For my first action, I take inspiration from random_person and begin a charge to take the cancer cat to court (1/10).
For my second, I multiply several of the bats by -1. These bats then collide with other bats, with both bats involved disappearing and leaving no trace that either one ever existed.
For my third, I recapitalize Ganlidore in case those suspicious symbols have a secondary effect while uncapitalizing.
Ganlidore finishes the spell with the non-suspicious help. This will not backfire at all even in the smallest way that wouldn’t even be enough to make the spell’s effect overall harmful to the OG team even if it happened, which it doesn’t.
The knights and archers attack the cancer cat.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
night. Don't blame me. fine.
A1 = SNOW PLOW SHOW
I summon a truck!
It has an enormous snow shovel, worthy of Polar Knight themselves.
It can remove snow.
It's also very resilient to snow.
A2 = The Prayers Return
I sit onto a mat.
On the moon, because of the snow.
I close my eyes... and begin.
"Hey Tiamat, how are you doing?"
"I've been doing various."
"Oh and... where are you?"
A3 = CLUDGE (21.59/30 Dragon Mecha (Cycling, Awakening™, Multitasking, and But A Dragon))
uh
oh no
i didn't teach it any languages
Actually I'm not sure if I taught Skynet any languages either...
Well, Skynet probably stole the entire database of google translate...
WAIT
THAT'S IT
nvm
Skynet, being an AI, has probably learned machine language or some form of code language.
Code language is the language Skynet was created with.
So... I'LL TEACH THE DRAGON CODING LANGUAGE!
random. please. follow that train of thought just a bit more.
ok. code is what created skynet.
magic is what created the dragon.
So... I'LL TEACH THE DRAGON MAGIC LANGUAGE!
although
i'm not sure how to do that
Random. If you don't know how to teach the dragon magic, then how come you can do magic?
It's not guaranteed that an engineer knows how to teach an engineering class.
At least try...
alright.
Let's start with the basics, dragon.
I teach the dragon about regular spells and spell focuses and whatnot.
Alright, time to get a bit more advanced.
This is the Runic alphabet.
I then proceed to give the dragon a course in runes, how to make them and use them, and what materials are best.
And these are Alchemical symbols.
I then proceed to give the dragon a course in Alchemy, how to make various materials/potions, how to imbue them with magic, ect.
And then I give them a course on ritual spells, how to get the ingredients, the proper circles, how long some will take, and all that.
Finally, I outline the pros and cons of each type of magic, as well as some more advanced things they should look into.
ALRIGHT! You've earned your magic name!
whisper whisper whisper
ORDERSERS
The DEPSF responds by putting letters on their screen.
"It's amazing! Paradox sports, swimming pool, pretty much every form of recreation known to entitykind!"
"wait, did you mean outside of the mansion as well?"
"It's amazingly peaceful, although a little lacking in things to do."
"It could do with a bit more color, but it'd be an amazing place to spend an afterlife."
"All these polite people. It might not have vibrant orchards, or imposing castles, but it's a place I'd be proud to call home."
The Health Altar upgrades the Snow Plow's Snow Plowing.
Ah, but how do they do this, with the snow blocking their way?
Easy! The Clerics use (part of) their heals to remove the snow of the Health Altar, me, Ganlidore, the Archers and the Knights.
They use the rest of their heals to bump up the HP of me, and Ganlidore.
I immediately having been freed of the snow, I fly over to the moon with flight, but not before 1) pulling down the Health Altar, pushing up Zeno's Entity, and 2) gathering snow.
Teh Dhenanigan orredors CENQUOST TROPS CENQUOT 1) UNFEORTIFIED FLAEMNIEGHT and 2) TEH CERPSO CANTREL.
ALSEW, PRODUCETIVITY TROPS 1) STAND RAESAERCH, nad 2) preduce moar conquast trops.
there should be a ctg wiki
3.88ish - Insert decay curing action here.
The Slow March Toward An Inevitable Demise: 200/999 (+0)
ecneserP ehT regenerates. It uses Summon Shaping to summon a Mini Seizure HP-Horse.
I assume it's no surprise the character named 'Heart' is broadly caring and benevolent, of course.





[OG-Gravediggent] Zeno's Entity. 0.25 Zeno HP. 「Marked」- 95% Control, 5 Harm(range 1) Snowed 4.
Action 1: I give Zeno's Entity my Bass-Boosted Jetpack. It has +Movement speed now!
Actions 2 and 3: charge
Entity Orders:
Zeno's Entity moves next to the Goddamned Cats.
Endless Calamity: 89.34/100
A1: I Assassin-ate the Godmodder! The Godmodder is now Assassin-class. Probably that makes them have damage disadvantage against Casters and damage advantage against Riders. I don't know, maybe they'll turn out to be a different type of Assassin I just assigned the class.
A2: I combine palm reading and improper hand massage into an earthquake to destructively analyze the Devil's Metacarpus.
A3: I steal Bec Noir's ring through the power of going fast, nabbing it, and using the box of damage I'm holding to counter-counterattack the counters along the way.
-
Entities act at discretion because they're doing a solid job with this conquest thing. I guess they can also provide resources and tools to Sneloiv because we've got investments in them and should keep our portfolio diversified, not sure what they really need.
A1 = Let's invest in praying!
I make an item called the Dragon Priest Mask, which will help focus my praying energy to make praying cost less CP.
Also this probably has no effect but I sacrifice that numbered paper I had earlier as thanks to Tiamat.
A2 + Dragon Priest Mask (are you sure you can use an item the moment you make it) + Godmother Fragment + Pudding Pop +「Looming Anathema」= I'll make good use of them
Player Actions.
Things with more power than a wish spell.
Able to resurrect the dead, create impossible situations, and cause instant and utter destruction all at the same time.
The Dragon Priest Mask.
A simple wood carved mask in the shape of a dragon head used to focus spiritual energy.
The Godmother Fragment.
An item
that deals 9999999 damage to all entities at the same timeis reasonably useful to fake Godmodder-like abilities.The Pudding Pop.
An item that has the power of words rhyming with minus.
「Looming Anathema」.
An stand capable of great power, but unlock-able only with the sacrifice of a plot relevant entity. which i'm sure bec noir is.
I use these items/actions/stands/game constructs to do a few various things.
Player actions. I split them twofold, to be used for two purposes that'll combine into one.
The Dragon Priest Mask. I use them to pray, to channel, to access my soul power and stuff.
The Godmother Fragment. I use them to make the illusion of a threat, something that could activate the moment something happens.
「Looming Anathema」. I use them to reinforce the threat of an attack.
And finally, I draw on a power long forgotten. My residual dragon powers.
are you sure you can do that
well uh no
anyways
I draw them from my inner self and use them to empower my hanging attack, waiting like a Sword of Damocles.
alright.
care to explain what you've done?
Sure!
I've basically prayed to Tiamat and drew upon various game constructs to place an 「Looming Anathema」-boosted attack on Bec Noir, hanging like an ominous plot device, which I can activate at will but am using the Godmother fragment and the Pudding Pop (with the word 'righteous') to place metaphorical chains on Bec Noir that basically prevent them from attacking Sneloiv or any of my entities or me, and they do this by threatening them.
Oh yeah and the metaphorical chains are there to trick Bec Noir into thinking that they'll break if I or Sneloiv or my entities attack them before they attack Sneloiv and my entities or me.
Well I'll make sure I or Sneloiv or my entities won't attack them anyways.
care to explain your explanation?
Sure!
Basically I threatened Bec Noir with this attack, and if they attack us before we attack them they'll get attacked and also I (hopefully) fooled Bec Noir into thinking that this attack is not actually an attack but instead chains down Bec Noir from attacking us under force of this attack.
care to summarize that?
Sure!
basically hopefully Bec Noir won't attack us.
A3 = charge title flavor text (22.99/30 Dragon Mecha (Cycling, Awakening™, Multitasking, and But A Dragon))
This is helping them talk to Skynet by them having a language!
And having a language means it can be translated!
And that means, with the power of Magic Google Translate (a combination of Google Translate and a magical translation spell), Skynet and the dragon can now talk!
I rereintroduce them to each other!
And also I get back to working on the dragon exoskeleton!
Orders
uh
i
random you infected me with your lowercase
Anyways, teh dhenanigan oreders theat nooone ateks bec noir pls.
nad teh porductive trops wok on teh thirings taht dhenanigan siad lsat tuarn.
nand so od teh cenquost trops
As for me, I answer Maniac. "the presence *meha* but backwards? Oh they're a great friend you should meet them sometime only they don't exist AHAHAHAHA"
"But seriously? They actually don't exist. Not in this plane of existence anyways"
"They went to the place their cat went to but then returned from"
Now for my actual actions! I use my attack to unfortify some of the flamenite territory before the Conquest Troops conquer them.
And I use my actual actual actions to upgrade Random's attack/threat with some snow.
Or if that'll have no effect I just gather moon rocks
Back on the ground, the Health Altar heals. But actually, they just take the health bar of the Truck and STRECH it, giving them more max HP.
The Cleric 1) heal the Truck and 2) heal Ganlidore and 3) heal some of the fractional Clerics and 4) heal the Health Altar.
The Truck clears snow from the OG bat and the Health Altar.
AANd the DEPSF says.
"It's a good place to stay in between travels, and to call home."
"Anyways, could you tell me a bit about the history of this place?"
there should be a ctg wiki
I do that same thing as last turn. But time travel to when the [GM] has 1 hp
BREAKING NEWS! BREAKING NEWS! BREAKING NEWS! NEWS!
The Pinguino: Speeding through stealing Dnd books(but mostly Premium seafood, preferably squid)!
3.88ish - ecneserP ehT exposes its Decaying to the power of the Aumha with the intent to cause it to splinter and be reduced significantly.
The Slow March Toward An Inevitable Demise: 200/999 (+0)
ecneserP ehT regenerates. It uses Summon Shaping to summon a Mini Seizure Beast.
For my first action I continue charging the court case (2/10).
For my second action, I use my stand to attack the tarrasque.
For my third action, I grab Zeno’s entity and YEET it as far down the entity board as possible, preferably between the tarrasque and the metacarpus.
Without using an action, I inform everyone else here that time travel to when the godmodder has 1 hit point won’t work, and it’d be way worse for us if it did. Instant kill attacks also won’t work and indeed have probably been tried before, which also makes them not work. It’s not that easy to kill the godmodder. If it were, the godmodder wouldn’t be on 78% health after 4 real life years. An especially creative attack will sometimes hit the godmodder, almost always doing 1 damage. Additionally, destroying entities labelled as [Shard] (there are currently none) usually does damage, and destroying [MM] entities damages the mountainmodder.
Ganlidore helps me move Zeno’s entity farther down the board if it’s not where I want it to be yet. If it is, Ganlidore casts cone of cold on the tarrasque.
The bat that’s now on the [AG] side attacks the tarrasque. Klipot seems most similar to acid damage, which the tarrasque has no particular resistance to beyond its general durability.
The knights and archers attack the cancer cat.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
i summon a flying tea leviathan
i summon 20 tea elementals
i command them all to attack
also the portal to the plane of tea has not been closed and is spreading tea
first place in instakill the tarrasque solo