The Oath of the Watchers Paladin from TCoE has the following CD option:
Abjure the Extraplanar You can use your Channel Divinity to castigate unworldly beings. As an action, you present your holy symbol and each aberration, celestial, elemental, fey, or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can take the Dodge action.
With the release of creatures such as fairies in Wild Beyond the Witchlight and MotM, we have player character options which are Fey instead of Humanoid. Because the CD channels each creature rather than creatures of your choice, does using it run the risk of turning teammates? If you are playing a Fairy Paladin, RAW can you turn yourself ?
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Well yes if your creature type is fey then I'd say yes. It is up to the DM at this point if it will turn yourself though (cause that sounds so wrong), but it might turn other fey player characters.
Well yes if your creature type is fey then I'd say yes. It is up to the DM at this point if it will turn yourself though (cause that sounds so wrong), but it might turn other fey player characters.
Thats more or less what I was thinking. What happens if you turn yourself? Since the requirement is that you have to move away from the turning source (yourself) and that is impossible, are you just stuck taking the Dodge action? Its a weird thing to consider
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Yes. Ancients paladins also turn fey. I nearly had my find steed mount be a fey (which really seems like it fits best for ancients) until I realized risked turning it.
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The Oath of the Watchers Paladin from TCoE has the following CD option:
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can take the Dodge action.
With the release of creatures such as fairies in Wild Beyond the Witchlight and MotM, we have player character options which are Fey instead of Humanoid. Because the CD channels each creature rather than creatures of your choice, does using it run the risk of turning teammates? If you are playing a Fairy Paladin, RAW can you turn yourself ?
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Well yes if your creature type is fey then I'd say yes. It is up to the DM at this point if it will turn yourself though (cause that sounds so wrong), but it might turn other fey player characters.
Thats more or less what I was thinking. What happens if you turn yourself? Since the requirement is that you have to move away from the turning source (yourself) and that is impossible, are you just stuck taking the Dodge action? Its a weird thing to consider
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Yes. Ancients paladins also turn fey.
I nearly had my find steed mount be a fey (which really seems like it fits best for ancients) until I realized risked turning it.