With so little information your general options are either:
Identify what you dislike and change that; character alignment is not fixed, it can change, though you should work with your DM in case they'd like to integrate the change into the story somehow, e.g- some kind of divine intervention, a change of deity or whatever.
Create a new character that you do like. Again this requires working with your DM so you can write out the existing character and bring in the new one in a way that makes sense.
There's also sort of the third option of "find a way to like the character as they are" but without knowing anything about the character or why you don't like them it's hard to help on that. But keep in mind that even if a character is chaotic evil, that doesn't mean they need to be an asshat, they can still do the right thing for the wrong reasons, work with the party for their own gain and so-on.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I once wanted to play a badass. I'm a soft, round, baby-faced dude and Ive made peace with the fact I'll never be a tough guy. So, I played as one.
It was a gloom stalker v.human ranger with sharp shooter starting. Yeah, he was badass alright. He was the strong silent type. He got the job done. He was... Boring. I didn't like it.
I tried to get him killed after realizing I didn't like him. Yet, he was too badass to die. I really tried.
Sometimes you gotta give the character a spin, really try them out. That becomes a learning experience that you can take with you. You find out which characters you're good at. Sometimes you find out you're just good for a few archetype, much like Owen Wilson and Vince Vaughn... And that's okay.
When I make a character and I end up not liking him for whatever reasons (happens a lot these days since ive been playing for 20 years) I get with the DM to either have him killed in game for story reasons, or to make some kind of exit that fits the story.
One other thing I should have added in my post was that the context can be important as well.
For example, not a chaotic evil character, but I started a campaign playing as my Tiefling Bard Habard Ashery, and we started out playing Waterdeep: Dragon Heist, and that was a tonne of fun. However, the DM then shifted us to Curse of Strahd and I just wasn't having a good time playing as him in that setting, because Habard plays off having NPCs to interact with and there just weren't any (the DM chose to make Borovia extra grim and miserable for some reason), and he just wasn't built with the spells he needed for that new setting. So what I did was I switched to a character who fit where we were at the time, and who thrives more on that kind of dark tone. In fact the character I switched to, Dracarys Noir, is Neutral Evil; he's joined the party with his own goals that just happen to be aligned for now. When the party gets back to Waterdeep, I fully intend to switch back to Habard as it will no longer make sense for Dracarys to remain (part of ending the Curse of Strahd will fulfil his goal).
Anyway, the point is that a character that I enjoyed playing wasn't fun in the current game context (the setting, the scenarios we were facing etc.), but that doesn't mean I didn't like the character anymore. If the circumstances had been reversed (started in Borovia) I might have thought Habard was just a bad character, but actually it would have been the setting that was the problem.
Again, with no information to go on from the OP we can't know what the case might be, but when you're not having fun with a character it's important to identify why, as there may be something else that could change, or you could write them out of the campaign without killing them, so you can pick them up again later or in a different campaign and so-on.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
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I've made a chaotic evil paladin and I'm not sure if I like him what should I do?
Make a different character that you do like? 🤷
You're not giving us much to go by!
With so little information your general options are either:
Identify what you dislike and change that; character alignment is not fixed, it can change, though you should work with your DM in case they'd like to integrate the change into the story somehow, e.g- some kind of divine intervention, a change of deity or whatever.
Create a new character that you do like. Again this requires working with your DM so you can write out the existing character and bring in the new one in a way that makes sense.
There's also sort of the third option of "find a way to like the character as they are" but without knowing anything about the character or why you don't like them it's hard to help on that. But keep in mind that even if a character is chaotic evil, that doesn't mean they need to be an asshat, they can still do the right thing for the wrong reasons, work with the party for their own gain and so-on.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I once wanted to play a badass. I'm a soft, round, baby-faced dude and Ive made peace with the fact I'll never be a tough guy. So, I played as one.
It was a gloom stalker v.human ranger with sharp shooter starting. Yeah, he was badass alright. He was the strong silent type. He got the job done. He was... Boring. I didn't like it.
I tried to get him killed after realizing I didn't like him. Yet, he was too badass to die. I really tried.
Sometimes you gotta give the character a spin, really try them out. That becomes a learning experience that you can take with you. You find out which characters you're good at. Sometimes you find out you're just good for a few archetype, much like Owen Wilson and Vince Vaughn... And that's okay.
When I make a character and I end up not liking him for whatever reasons (happens a lot these days since ive been playing for 20 years) I get with the DM to either have him killed in game for story reasons, or to make some kind of exit that fits the story.
One other thing I should have added in my post was that the context can be important as well.
For example, not a chaotic evil character, but I started a campaign playing as my Tiefling Bard Habard Ashery, and we started out playing Waterdeep: Dragon Heist, and that was a tonne of fun. However, the DM then shifted us to Curse of Strahd and I just wasn't having a good time playing as him in that setting, because Habard plays off having NPCs to interact with and there just weren't any (the DM chose to make Borovia extra grim and miserable for some reason), and he just wasn't built with the spells he needed for that new setting. So what I did was I switched to a character who fit where we were at the time, and who thrives more on that kind of dark tone. In fact the character I switched to, Dracarys Noir, is Neutral Evil; he's joined the party with his own goals that just happen to be aligned for now. When the party gets back to Waterdeep, I fully intend to switch back to Habard as it will no longer make sense for Dracarys to remain (part of ending the Curse of Strahd will fulfil his goal).
Anyway, the point is that a character that I enjoyed playing wasn't fun in the current game context (the setting, the scenarios we were facing etc.), but that doesn't mean I didn't like the character anymore. If the circumstances had been reversed (started in Borovia) I might have thought Habard was just a bad character, but actually it would have been the setting that was the problem.
Again, with no information to go on from the OP we can't know what the case might be, but when you're not having fun with a character it's important to identify why, as there may be something else that could change, or you could write them out of the campaign without killing them, so you can pick them up again later or in a different campaign and so-on.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.