In the waking hour at the town of Havrever, there are no street lamps, so the populace carry their own by lantern or candlelight. Fishermen ready themselves for the day's work, while the blacksmith lights his forge. Travelling Merchants ready their stalls for the coming crowds as, long, shallow boats begin the journey back up the river to collect goods from farms and camps further inland. As a scream pierces the morning and the sun breaks the twilight air, a day like any other begins again for this quaint little town on the river.
Welcome to the Three Sisters recruitment thread, a mostly homebrew campaign and setting. You can call me spookyowlsounds or Han, or whatever else you like. I've been playing 5th almost since its release, and DMing about a quarter of that time, but this will be my first PbP campaign. The world of Three Sisters focuses mainly on the kingdom of Adieno, a heterogeneous kingdom of many races ruled by the elven family that is its namesake. Fresh off the tail of a long and brutal war with a neighboring kingdom, the campaign will follow the Kingdom of Adieno's first forays into colonizing three large islands off its eastern coast. There will be politics, combat, exploration, puzzles and mysteries to uncover, and all the goodness that you expect of D&D. The bulk of the play will be here on this forum but I will have a discord server running for out-of-character and downtime activities.
If you're interested, please post a little about the character you'd like to play, include name, race, class, and a little taste of their backstory. Please use pointbuy or standard array for rolls. Please at least one post a day. UA/Homebrew will need approval and I reserve the right to tweak things.
Things have been rough the past few seasons for Tygven Silverscar. The waters have not offered up their typical bounty in his usual fishing spots which has provided little more than enough fish to feed his family, let alone any leftover to make a profit on. The salty dwarf offered up extra prayers to the gods to break his streak of bad luck, but the fish continue to get small and smaller, fewer and fewer. The fisherman was forced to brave deeper and rougher waters in the hopes to finding another well-stocked source.
On his last expedition, the sky was mostly clear but the waters were rough with a storm coming in a day or so, but the stubborn dwarf would not be deterred for if he didn't fish his family wouldn't eat... and his persistence seemed to finally have paid off. With the first cast of his nets, it did not take long for them to fill up. However, when he attempted to reel in his catch he was met with a fight. Something large had made it's way into his net and the fisherman wasn't going to let such a prize go so easy. The minutes ticked by and whatever he had a hold off showed no signs weakening, in fact it was pulling his fishing coble further out to sea.
The dwarf heard a crack of lightening, or so he thought, but turned out to be the splitting of wood. He quickly found himself being pull below waves with has hand still on the wench. A large shadow loomed over him, blocking out any remaining light remaining in the sky above. Tygven believed that his time was up and, in his mind, prayed for a quick end from what had gotten the best of him. Before all went dark, a soggy voice came to his mind: Your loyalty and tenacity will not go unrewarded. You will bring my tides to new shores.
The sounds of gulls crying above woke Tygven and he found himself on strange shores at the mouth of a river with only a spear and a pack of his belongings. He followed the river and soon found himself in Havrever...
Name: Leandra Lantherval Race: Elf Class: Cleric Ability scores: point buy Backstory: Leandra was born into the militant clergy of elven deity Solonor Thelandira, sworn to protect the inhabitants of the forest, uphold the divine laws, entice sinners to repent, and smite blasphemers. As a sniper cleric, Leandra can enforce the laws up close or from a distance.
Phevari Ralmeros Tiefling Cleric (War domain) Standard array: Str 12 Dex 10 Con 14 Int 14 Wis 15 Cha 10
Phevari Ralmeros served for years in Adieno's military, and was deployed numerous times to the front lines of the war. Now the war is over, and she has been left with nothing: no home to return to, no comrades, no purpose; nothing but her scars, both physical and spiritual.
Phevari lies face down in the mud. To her left she can see the face of private Fogfoot, or rather half of it: the other half a horror of burned flesh and bone. The halfling had borne the brunt of the first fireball, been the first to fall, but not the last. Phevari can't turn her head, can't move at all, but if she could, she knows she would see the same thing all around her. The entire squad, dead, and all because she—
She wakes from the nightmare – always, the nightmare – with a start. Still face down in the mud, but not on the battlefield now, that life, that war, that she had lived foe and hated in equal measure, was gone now. This mud was the alley behind the latest pub to have thrown her out, as she drinks away the remains of her mustering out pay. Groaning, Phevari hauls herself to her feet and trudges off to find an inn somewhere in Havrever that hasn't barred her for life yet...
I think an interesting character arc would be for Phevari to find new purpose with the party and begin to heal from her trauma, potentially (DM willing) even eventually switching from War domain to Life domain).
Edit: I see another proposed Cleric posted in the time between starting to write this character up and posting. I'd be happy to either rework this concept (e.g. could work as a Paladin), or even come up with a different one to fill whatever role the party needs.
Dorn Larainn was born in Setessa, raised to revere nature; seemingly destined to roam the edges of Setessa and protect it from encroaching dangers before the crossed the borders. Yet, as he grew older, Dorn Larainn began to question why, as a male, he had to be exiled when he matured, and that resulted in his being 'recruited' into a secret organization called 'Warrior's of the Sky'. Imbued with an iconoclast philosophy and trained in martial arts he found himself, on his eighteenth birthday, escorted to the boundaries of Setessa and told to keep the Heartland safe. He never looked back.
Backstory: Ruby was living on the streets since she can remember, alone. Without any parents, she learned how to steal just to have something to eat. One day she managed to overhear some guys talking about a big ruby they stole from a noble man. After hearig that she decided to try and steal it from them but got caught trying to do so. The thiefs were not that angry since they saw potential in that little halfling girl. So, they took her in and even named her. It felt like she had a family but once she realised they were only using her, she knew she had to leave. Now she travels around, looking for a purpose in life or a place to belong.
To the best of Tanglar's knowledge his parents abandoned him when he was young. In truth his mother Murook (NE Half-Orc Barbarian) lost her right leg in battle. Between the mental and physical strain, she couldn't handle the child that was too smart for his own good. She has since found work as a blacksmith, and though Tanglar knows her whereabouts, he has avoided making contact. His father Lance (NE Orc Fighter) finds work as a mercenary, selling his axe to the highest bidder. He was always off on an adventure, and Tanglar doubts he even noticed that the boy was missing. Tanglar has two older brothers, Cagak (N Half-Orc Rogue) and Thokk (N Half-Orc Druid). Thokk left home as soon as they were able to fend for themselves, following in their father's footsteps and becoming an adventurer. Cagak was more grounded, staying around and finding work as a laborer.
After Tanglar and Cagak were abandoned by their parents, and their eldest brother they sought refuge with their maternal uncle Bagga (NG Half-Orc Wizard) in Havrever where he worked as a successful scribe. Tanglar began helping out as a book binder as soon as he was able to help support their strange little family. Between the three of them, life was comfortable in their little apartment. Even if the neighborhood was rundown.
Backstory: All Jamem has ever done, or at least what he says he's ever done, is trying to win the love of Lady Vanica Ceran, a noble lady who is the same age as him. When he was a young boy, he befriended her after she ran away from home, and ever since then has realized he was in love with her. As far as he knows, the feeling was never mutual, so he decided to try it make it so. Being a child of 2 commoners, it was difficult for his parents to provide him with an education in the musical arts, to say the least, but they managed, wanting to keep their son happy. Jamem realized though as he was playing an instrument, that he could actually create spells through his passion and trained musical ability. He thought at first he could use these to win her favor, but Jamem thought 'go big or go home'. An offhand comment made by someone had him realize that adventurers typically 'Get the Girl' and all that, through their success, so with his parents approval, he set out across the kingdom to try and win fame and glory for Vanica.
"Honor is a fools prize. Glory is of no use to the dead" Game/Dungeon Mastering in: Star Wars Dawn of Defiance Playing in: Three Sisters (The DM is currently MIA) "Everybody gets a nasty surprise one day. I'd rather take it standing up than when I'm laying down"
Rogue, scoundrel, charlatan, snake-oil salesman - just some of the accusations levelled at Otto's many faces, and he's never even been caught selling snake oil. He spent the war attempting to profit from any opportunity, darting in and out of conflict areas with a myriad of alter egos. Posing as a wounded soldier for food and board, a travelling merchant to gain credit, or a harlot to fleece unsuspecting drunks, Otto did what he had to do in order to survive, and also to avoid being called on to fight on the front lines. His most successful identity (charlatan feature) was that of an elven noble, which allowed him access to high society. His luck went south when a confidence trick involving an actual noble went wrong, and despite gaining a small fortune out of it, his alter ego became ostracised and sought after by the law, resulting in Otto having to put the elf on the shelf for now. He finds himself in some backwater, pondering his next move, maybe a spell abroad...
@DM - What are the dominant races in this kingdom (besides elves)? Was going for elvish, common and one more language, preferably one that can open doors.
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In the waking hour at the town of Havrever, there are no street lamps, so the populace carry their own by lantern or candlelight. Fishermen ready themselves for the day's work, while the blacksmith lights his forge. Travelling Merchants ready their stalls for the coming crowds as, long, shallow boats begin the journey back up the river to collect goods from farms and camps further inland. As a scream pierces the morning and the sun breaks the twilight air, a day like any other begins again for this quaint little town on the river.
======================================================================================
Welcome to the Three Sisters recruitment thread, a mostly homebrew campaign and setting. You can call me spookyowlsounds or Han, or whatever else you like. I've been playing 5th almost since its release, and DMing about a quarter of that time, but this will be my first PbP campaign. The world of Three Sisters focuses mainly on the kingdom of Adieno, a heterogeneous kingdom of many races ruled by the elven family that is its namesake. Fresh off the tail of a long and brutal war with a neighboring kingdom, the campaign will follow the Kingdom of Adieno's first forays into colonizing three large islands off its eastern coast. There will be politics, combat, exploration, puzzles and mysteries to uncover, and all the goodness that you expect of D&D. The bulk of the play will be here on this forum but I will have a discord server running for out-of-character and downtime activities.
If you're interested, please post a little about the character you'd like to play, include name, race, class, and a little taste of their backstory. Please use pointbuy or standard array for rolls. Please at least one post a day. UA/Homebrew will need approval and I reserve the right to tweak things.
======================================================================================
Things have been rough the past few seasons for Tygven Silverscar. The waters have not offered up their typical bounty in his usual fishing spots which has provided little more than enough fish to feed his family, let alone any leftover to make a profit on. The salty dwarf offered up extra prayers to the gods to break his streak of bad luck, but the fish continue to get small and smaller, fewer and fewer. The fisherman was forced to brave deeper and rougher waters in the hopes to finding another well-stocked source.
On his last expedition, the sky was mostly clear but the waters were rough with a storm coming in a day or so, but the stubborn dwarf would not be deterred for if he didn't fish his family wouldn't eat... and his persistence seemed to finally have paid off. With the first cast of his nets, it did not take long for them to fill up. However, when he attempted to reel in his catch he was met with a fight. Something large had made it's way into his net and the fisherman wasn't going to let such a prize go so easy. The minutes ticked by and whatever he had a hold off showed no signs weakening, in fact it was pulling his fishing coble further out to sea.
The dwarf heard a crack of lightening, or so he thought, but turned out to be the splitting of wood. He quickly found himself being pull below waves with has hand still on the wench. A large shadow loomed over him, blocking out any remaining light remaining in the sky above. Tygven believed that his time was up and, in his mind, prayed for a quick end from what had gotten the best of him. Before all went dark, a soggy voice came to his mind: Your loyalty and tenacity will not go unrewarded. You will bring my tides to new shores.
The sounds of gulls crying above woke Tygven and he found himself on strange shores at the mouth of a river with only a spear and a pack of his belongings. He followed the river and soon found himself in Havrever...
Race: Mountain Dwarf
Link to sheet: https://ddb.ac/characters/58295682/5Lh3FK
Name: Leandra Lantherval
Race: Elf
Class: Cleric
Ability scores: point buy
Backstory: Leandra was born into the militant clergy of elven deity Solonor Thelandira, sworn to protect the inhabitants of the forest, uphold the divine laws, entice sinners to repent, and smite blasphemers. As a sniper cleric, Leandra can enforce the laws up close or from a distance.
https://www.dndbeyond.com/profile/happyandbob/characters/58294461
Phevari Ralmeros
Tiefling Cleric (War domain)
Standard array: Str 12 Dex 10 Con 14 Int 14 Wis 15 Cha 10
Phevari Ralmeros served for years in Adieno's military, and was deployed numerous times to the front lines of the war. Now the war is over, and she has been left with nothing: no home to return to, no comrades, no purpose; nothing but her scars, both physical and spiritual.
Phevari lies face down in the mud. To her left she can see the face of private Fogfoot, or rather half of it: the other half a horror of burned flesh and bone. The halfling had borne the brunt of the first fireball, been the first to fall, but not the last. Phevari can't turn her head, can't move at all, but if she could, she knows she would see the same thing all around her. The entire squad, dead, and all because she—
She wakes from the nightmare – always, the nightmare – with a start. Still face down in the mud, but not on the battlefield now, that life, that war, that she had lived foe and hated in equal measure, was gone now. This mud was the alley behind the latest pub to have thrown her out, as she drinks away the remains of her mustering out pay. Groaning, Phevari hauls herself to her feet and trudges off to find an inn somewhere in Havrever that hasn't barred her for life yet...
I think an interesting character arc would be for Phevari to find new purpose with the party and begin to heal from her trauma, potentially (DM willing) even eventually switching from War domain to Life domain).
Edit: I see another proposed Cleric posted in the time between starting to write this character up and posting. I'd be happy to either rework this concept (e.g. could work as a Paladin), or even come up with a different one to fill whatever role the party needs.
Dorn Larainn
Human Monk
11 16 13 14 15 9
Dorn Larainn was born in Setessa, raised to revere nature; seemingly destined to roam the edges of Setessa and protect it from encroaching dangers before the crossed the borders. Yet, as he grew older, Dorn Larainn began to question why, as a male, he had to be exiled when he matured, and that resulted in his being 'recruited' into a secret organization called 'Warrior's of the Sky'. Imbued with an iconoclast philosophy and trained in martial arts he found himself, on his eighteenth birthday, escorted to the boundaries of Setessa and told to keep the Heartland safe. He never looked back.
https://ddb.ac/characters/50412605/8RcLkL
Panic is a mechanism that strengthens the gene pool.
Name: Ruby
Race: Halfling
Class: Rogue
Stadart array: 12 17 13 14 8 11
Backstory: Ruby was living on the streets since she can remember, alone. Without any parents, she learned how to steal just to have something to eat. One day she managed to overhear some guys talking about a big ruby they stole from a noble man. After hearig that she decided to try and steal it from them but got caught trying to do so. The thiefs were not that angry since they saw potential in that little halfling girl. So, they took her in and even named her. It felt like she had a family but once she realised they were only using her, she knew she had to leave. Now she travels around, looking for a purpose in life or a place to belong.
Tanglar Anskuld, Half-Orc, Wizard, Abilities 10/14/14/15/12/10.
Backstory:
To the best of Tanglar's knowledge his parents abandoned him when he was young. In truth his mother Murook (NE Half-Orc Barbarian) lost her right leg in battle. Between the mental and physical strain, she couldn't handle the child that was too smart for his own good. She has since found work as a blacksmith, and though Tanglar knows her whereabouts, he has avoided making contact. His father Lance (NE Orc Fighter) finds work as a mercenary, selling his axe to the highest bidder. He was always off on an adventure, and Tanglar doubts he even noticed that the boy was missing. Tanglar has two older brothers, Cagak (N Half-Orc Rogue) and Thokk (N Half-Orc Druid). Thokk left home as soon as they were able to fend for themselves, following in their father's footsteps and becoming an adventurer. Cagak was more grounded, staying around and finding work as a laborer.
After Tanglar and Cagak were abandoned by their parents, and their eldest brother they sought refuge with their maternal uncle Bagga (NG Half-Orc Wizard) in Havrever where he worked as a successful scribe. Tanglar began helping out as a book binder as soon as he was able to help support their strange little family. Between the three of them, life was comfortable in their little apartment. Even if the neighborhood was rundown.
Name: Jamem Bestan
Race: Human
Class: Bard
Background: Sage
Ability Scores: Standard
Backstory: All Jamem has ever done, or at least what he says he's ever done, is trying to win the love of Lady Vanica Ceran, a noble lady who is the same age as him. When he was a young boy, he befriended her after she ran away from home, and ever since then has realized he was in love with her. As far as he knows, the feeling was never mutual, so he decided to try it make it so. Being a child of 2 commoners, it was difficult for his parents to provide him with an education in the musical arts, to say the least, but they managed, wanting to keep their son happy. Jamem realized though as he was playing an instrument, that he could actually create spells through his passion and trained musical ability. He thought at first he could use these to win her favor, but Jamem thought 'go big or go home'. An offhand comment made by someone had him realize that adventurers typically 'Get the Girl' and all that, through their success, so with his parents approval, he set out across the kingdom to try and win fame and glory for Vanica.
https://ddb.ac/characters/58299790/Tb9WfH
"Honor is a fools prize. Glory is of no use to the dead"
Game/Dungeon Mastering in:
Star Wars Dawn of Defiance
Playing in:
Three Sisters (The DM is currently MIA)
"Everybody gets a nasty surprise one day. I'd rather take it standing up than when I'm laying down"
Name: Otto von Hammersmark
Race: Changeling
Class: Sorcerer (Aberrant Mind)
Background: Charlatan
Rogue, scoundrel, charlatan, snake-oil salesman - just some of the accusations levelled at Otto's many faces, and he's never even been caught selling snake oil. He spent the war attempting to profit from any opportunity, darting in and out of conflict areas with a myriad of alter egos. Posing as a wounded soldier for food and board, a travelling merchant to gain credit, or a harlot to fleece unsuspecting drunks, Otto did what he had to do in order to survive, and also to avoid being called on to fight on the front lines. His most successful identity (charlatan feature) was that of an elven noble, which allowed him access to high society. His luck went south when a confidence trick involving an actual noble went wrong, and despite gaining a small fortune out of it, his alter ego became ostracised and sought after by the law, resulting in Otto having to put the elf on the shelf for now. He finds himself in some backwater, pondering his next move, maybe a spell abroad...
@DM - What are the dominant races in this kingdom (besides elves)? Was going for elvish, common and one more language, preferably one that can open doors.