North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.
Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else.
The people of Icewind Dale know Auril’s wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive.
Despite Auril’s blizzards and other deterrents, visitors still come and go.
Character Creation:
PM me your applications.
Here are a few things you should know. This will take some back and forth. I will probably do several characters' meet up once everyone is chosen.
I'll take 7 characters.
Application Format:
Name:
Abilities: Point Buy or Roll 4D6 drop lowest.
Race:
Class ( and what you are aiming at ):
Secret Posted in spoilers ( Choose one or make one. No obligation.):
Background and Story: You need to tie in a connection to the North and/or the Ten Towns.
Aim: Really wanted to try out the Genie concept but if it’s alright with you I figured it would be cool if my patron and I are some how bound to each other and he is literally my imp(pact of the chain). An Hour Glass Urn(time twister necklaces!)
Vessel: 3
Secret:
A combo of Elusive Paramor and Midwinter child
Background and Story: Born in the Northern reaches during a grand winter storm Kris has always felt a bit out of place. The orphanages were so cold and drastically drab. Kris along with two other fellow orphans create a grand plan to head south seeking riches and adventure far away from their frozen abyssal home. Before the trio left the orphanage Kris stole an old hour glass intent on selling it to help pay their way. Their journey south was short lived as another grand winter storm fell upon them only hours into their journey. Getting separated from the others and slowly freezing to death Kris sank into the snow accepting his end and dreaming of the life he craved. However as he fell the hour glass broke releasing the Djinni Bartimause. Finding the boy life fading away the entity binds the boys life force to his own. They traveled together from then on bound together for what ever fate has in store!
The character's future: Running back to his old home years later he find this still cold but drastically changed.
I'm really interested to join another 'Icewind Dale' themed campaign because of it's chilling settings, application has been sent through a private message!
This post has potentially manipulated dice roll results.
Ability scores: 141013151211
Will PM app shortly :)
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.
Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else.
The people of Icewind Dale know Auril’s wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive.
Despite Auril’s blizzards and other deterrents, visitors still come and go.
Character Creation:
PM me your applications.
Here are a few things you should know. This will take some back and forth. I will probably do several characters' meet up once everyone is chosen.
I'll take 7 characters.
Application Format:
Name:
Abilities: Point Buy or Roll 4D6 drop lowest.
Race:
Class ( and what you are aiming at ):
Secret Posted in spoilers ( Choose one or make one. No obligation.):
Background and Story: You need to tie in a connection to the North and/or the Ten Towns.
The character's future:
Secrets:
Application Format:
Name: Kris Mandrake
Abilities: Ability scores: 16 10 14 12 9 12
Race: Human(Variant)
Class: Warlock
Patron: The Genie(Djinnie)
Aim: Really wanted to try out the Genie concept but if it’s alright with you I figured it would be cool if my patron and I are some how bound to each other and he is literally my imp(pact of the chain). An Hour Glass Urn(time twister necklaces!)
Vessel: 3
Secret:
A combo of Elusive Paramor and Midwinter child
Background and Story: Born in the Northern reaches during a grand winter storm Kris has always felt a bit out of place. The orphanages were so cold and drastically drab. Kris along with two other fellow orphans create a grand plan to head south seeking riches and adventure far away from their frozen abyssal home. Before the trio left the orphanage Kris stole an old hour glass intent on selling it to help pay their way. Their journey south was short lived as another grand winter storm fell upon them only hours into their journey. Getting separated from the others and slowly freezing to death Kris sank into the snow accepting his end and dreaming of the life he craved. However as he fell the hour glass broke releasing the Djinni Bartimause. Finding the boy life fading away the entity binds the boys life force to his own. They traveled together from then on bound together for what ever fate has in store!
The character's future: Running back to his old home years later he find this still cold but drastically changed.
(Dropping out of this one. Good luck everyone.)
Going to use this space for rolling. PMing application.
11 7 16 14 6 17
ugh that’s just terrible. I can get the same effective stat bonuses with point buy without totally tanking two stats.
Noob
Ability scores: 12 13 14 12 14 6withdrawn
PM’d you my application
Extended Signature
PMed my application!
Name: Annique Lajani
Class: Fighter
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Ability scores: 13 10 11 14 12 16
Terrible. Point buy it is.
Rolling for stats and will PM my application.
Ability scores: 7 14 15 7 13 10
Trying this out - see how it goes...
Ability scores: 17 10 13 12 15 10
(not well)
I'm really interested to join another 'Icewind Dale' themed campaign because of it's chilling settings, application has been sent through a private message!
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Ability scores: 15 12 16 14 12 11Hello, interested in joining, will PM my application!
Edit will do point buy, because I totally did the roll wrong... oops!
Using this space to roll and I'll send the application shortly.
Abilities: Ability scores: 16 16 11 14 12 14
I have an intelligence of six, I know what I'm doing.
Ability scores: 14 10 13 15 12 11
Will PM app shortly :)
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
191516161411
PM'd application.
Application PMd
Hello everyone. PMs for the game have been sent.
As usual, it was hard to decide (and with so many great applications it was harder than usual.)
Sorry for the ones who didn't make it.
Good gaming to those selected!