Surrounded by humid swamp and thick foliage, the settlement of Mire’s Edge was founded several decades ago by an enterprising lord with an eye for commodities – in this case, sugar cane. Earning him a great deal of financial security, Mire’s Edge only grew to real prominence in the lord’s retirement years, when he and his household became permanent residents, a prosperous town steadily growing around them.
When the settlement was smaller it attracted very little attention from the various denizens of the swamp. It soon became clear that a neighboring lizardfolk tribe had been watching the growing town with wary eyes, the town limits rapidly encroaching on the boundaries of their territory - boundaries that are not always clearly communicated to the soft-skinned folk. As the settlement grew in size, the inscrutable and alien tolerances of the lizardfolk reached a breaking point, and the Stinging Mist tribe began to push back aggressively against the expansion of the settlement. Seeing travelers as prey and attacking caravans, they caused a great deal of concern among the town, until the lord of Mire’s Edge came to an agreement with the shamans of the Stinging Mist – a regular exchange of food, goods and occasional items of worked metal that would secure safe passage for trade and travel to and from the settlement.
This arrangement was agreeable for both parties, and lasted for a number of years. Recently, tensions have begun to grow once more. By night, trade goods have gone missing from wagons and barns. Creatures have been spotted skulking through the sugar cane under cover of darkness. Chickens, geese and other poultry have been snatched from their pens. Out of the secluded and long-lost sanctuary of an ancient, disused temple ruin, sunken into the depths of the swamp, the Black Claw Clan of kobolds has come together under the protection of a dragon. At first resorting only to petty theft, the creatures have become brave in recent weeks and have begun to hold up trade caravans, taking goods and supplies by force. While nobody has been seriously hurt so far, it’s only a matter of time before lives are at risk. Worse still, the kobolds have not limited their activities to pestering Mire’s Edge – the Stinging Mist lizardfolk are the targets of their mischief as well. As a result, the hard earned truce is now off, and the Stinging Mist are considering the people of Mire’s Edge fair game once more.
A diverse populace, representatives of most common races can be found among the folk of Mire’s Edge. Hard working, and fond of their jovial local lord, the townsfolk have prospered for several years under his leadership. Many of them remember how tough life was before the truce with the local lizardfolk tribe was brokered, and nobody wants to see a return to those days.
The Black Claw kobolds that have recently infested the surrounding area are a major cause for concern, in part because of the threat they pose to trade caravans and unattended chickens, but also because of the aggression they have prompted from the nearby Stinging Mist lizardfolk tribe. Nobody is sure where the creatures are coming from, but the swamps hold a great many mysterious ruins from ancient times. The suspicion is that one of them must be intact enough to serve as a suitable hideout for the creatures, otherwise the lizardfolk would have rooted them out already.
Nobody in the town has been seriously hurt by the Black Claw kobolds, but almost everyone has seen them at some point, or knows someone who has seen them, skulking around in the swamps or scurrying through the sugarcane in the night. Guardsmen don’t know how they circumvent the palisade, but the fact that the kobolds seem able to do it with little trouble raises concerns that other, more dangerous creatures may do the same. The local traders have suffered particularly badly, with a great deal of their stock diminished by the raids the kobolds have made on the few roads leading into the town. A lot of vital supplies and medicines have also gone missing, among the general trade goods. Without the supplies the settlement would struggle, and there are fears that, if things carry on the way that they are, the lizardfolk might decide to deal with both Mire’s Edge and the kobolds in a more warlike fashion. As if that weren’t bad enough, the kobolds are supposedly united under the leadership of a dragon, though nobody has seen the beast.
Each of you have found your way into this town by one means or another. You have settled in in someway and have heard the rumors and seen the trouble that has fallen on this town in recent times.
The local lord, Rutherley Orldebrandt, has posted a note at the community board and within the couple of taverns in town that he is looking for adventurers to investigate the source of the kobold raids. He asks those interested to meet him at his home. The day of the meeting has come and you approach his home...
If you don't already live in the town the following is for you:
The swamp gives way to a raised road made of wooden planks, a palisade wall emerging from the soggy ground ahead of you. Passing through the gates, the town of Mire’s Edge opens up in front of you - what firm ground is available given over to orderly fields of sugar cane, while homes and businesses just up from the wetland on stilts. Wide boardwalks connect areas to one another, though a single cobblestone road winds up through the middle of town to a small hill, atop which an expansive whitewashed estate looms.
Kirinar could barely contain his excitement. A chance to meet Lord Orldebrandt! In person!! And...a chance to prove his worth and perhaps earn his spot among the Elite Guard of Mire's Edge. He had seen first-hand some of the trouble the kobolds had brought, and was eager to help end the threat they posed to his friends and neighbors...
Allendale saw the posters when he first walked into town. Some kobolds had been attacking but that's not what he was looking at, what really caught his eye was the pay. He asked a local where he could find the lord and set off to his house.
Faen walks in through the gates. She looks around just barely holding back a little squeal of excitement. After some wandering, she finds her way to an inn. After booking room and board for the night, she wanders over to a board with a few notes on it to search for any activities or events to kickstart her fresh beginning. One in particular catches her eye. A resquest from a Lord Orldebrandt for a group of adventurers to investigate some kobold raids. She had never much thought of herself as an adventurer but wasn’t that the point of this new beginning? To step out of her comfort zone a little and experience the world? After some back and forward, Faen decides that it wouldn’t hurt to check it out. She decides to settle into her room a bit before going to try to find which house might belong to Lord Orldebrandt.
As he walks along the cobblestone road towards Lord Orldebrandt's, he sees a couple other people on the same path. "They must be answering the post for adventurers, too. Nobody walks on these cruddy stones unless they have to go up the hill to the Manor..." Kirinar thinks to himself. He will adjust his pace to either catch up with or wait for the others.
"Hail there, friends. Are you answering Lord Orldebrandt's summons for adventurers to investigate the kobold problem? I haven't seen you around Mire's Edge before...welcome to our town! My name is Kirinar, and I'd be happy to show you around later. I've lived here my whole life, and know pretty much everyone! What's your name, and where do you come from?" He is all smiles and seems genuine in his welcome and friendly attitude.
Allendale see's another person walking up to him, they say "Hail there, friends. Are you answering Lord Orldebrandt's summons for adventurers to investigate the kobold problem? I haven't seen you around Mire's Edge before...welcome to our town! My name is Kirinar, and I'd be happy to show you around later. I've lived here my whole life, and know pretty much everyone! What's your name, and where do you come from?"
"Hello my name is Allendale, yes I am coming for the adventure though I may have my own reasons. Yes I could use a tour, maybe of points of inerest or, value."
Following relatively close behind, Faen observes and overhears the two men conversing. She mentally notes each of them (their names and what she might have gathered from their attire or way that they talked) as she continues on the path.
"Well met, Allendale. After we talk with the Lord, maybe we can take a quick tour of the town. Especially if you need anything before we head out..." Kirinar says as he looks his new companion over. "You don't seem to be carrying much in the way of armor or weapons. I know the blacksmith - he got my armor and shield in good shape for a decent price. I mean, I'm sure you have skills and all...but nothing beats a good shield and a strong attack!"
"Thank you but I prefer to travel light with just a cloak or leather pads. I prefer speed over defence. But I would definetly like a tour of the town." Allendale says before noticing a third traveling behind them.
As you make your way out of the town to the northwest you find yourself walking along a rutted road through sugar cane that grows on both sides of the road. In the distance you can see Orldebrandt House, the home of the retired lord, Rutherley Orldebrandt. It is a large, whitewashed wooden building. Before you reach the house you see a soldier in the roadway and he has been watching you approach.
Kirinar waves to the soldier and calls out to him. "Hey there, Lefty! I see you drew the long straw and got the easy posting today. This is Allendale, and we're answering the Lord's post about the kobold menace! Has anyone else come up for it? I hope not - I mean to prove my worth and earn my place in the Guards!" If you were watching closely, you would notice how Kirinar straightened his shoulders a little, and took faster steps as he approached the guardsmen, an attempt to appear confident and purposeful to impress - or at least not look foolish...
Allendale nods at the guard but keeps his face down and hood drawn do to a rocky past guards and large estates. He Krinar closely and swiftly noticing a slight bounce in his step that wasn't there before. "Do you know all the guards?" Allendale asked in a hushed tone.
Kirinar shrugs. "Yea, but there aren't that many. Most of them know me, too, and I get along with almost all of them. Almost..." his voice trails off. "Don't worry - the guards are good folks, just trying to protect the town. We also have a militia - that's where I got my training. Not everyone in the militia is looking out for the good of the town, though. Some of 'em are only looking out for themselves, and they don't much care about anyone else. I steer clear of that group. They're rotten - like an old, bruised pear."
Ransyl has enjoyed his time at Mire’s Edge - with the people and the ale. It is a change from some of the larger cities in the realm. He enjoys the quiet pace, but has been aware of the growing trouble the citizens how found themselves in.
He is running a little behind - shouldn’t have had that last stein of ale - but can see several others ahead of him that have answered the call for help.
There is a hope inside him that he can truly be of help in this situation.
Adventure Synopsys - Mire’s Edge
Surrounded by humid swamp and thick foliage, the settlement of Mire’s Edge was founded several decades ago by an enterprising lord with an eye for commodities – in this case, sugar cane. Earning him a great deal of financial security, Mire’s Edge only grew to real prominence in the lord’s retirement years, when he and his household became permanent residents, a prosperous town steadily growing around them.
When the settlement was smaller it attracted very little attention from the various denizens of the swamp. It soon became clear that a neighboring lizardfolk tribe had been watching the growing town with wary eyes, the town limits rapidly encroaching on the boundaries of their territory - boundaries that are not always clearly communicated to the soft-skinned folk. As the settlement grew in size, the inscrutable and alien tolerances of the lizardfolk reached a breaking point, and the Stinging Mist tribe began to push back aggressively against the expansion of the settlement. Seeing travelers as prey and attacking caravans, they caused a great deal of concern among the town, until the lord of Mire’s Edge came to an agreement with the shamans of the Stinging Mist – a regular exchange of food, goods and occasional items of worked metal that would secure safe passage for trade and travel to and from the settlement.
This arrangement was agreeable for both parties, and lasted for a number of years. Recently, tensions have begun to grow once more. By night, trade goods have gone missing from wagons and barns. Creatures have been spotted skulking through the sugar cane under cover of darkness. Chickens, geese and other poultry have been snatched from their pens. Out of the secluded and long-lost sanctuary of an ancient, disused temple ruin, sunken into the depths of the swamp, the Black Claw Clan of kobolds has come together under the protection of a dragon. At first resorting only to petty theft, the creatures have become brave in recent weeks and have begun to hold up trade caravans, taking goods and supplies by force. While nobody has been seriously hurt so far, it’s only a matter of time before lives are at risk. Worse still, the kobolds have not limited their activities to pestering Mire’s Edge – the Stinging Mist lizardfolk are the targets of their mischief as well. As a result, the hard earned truce is now off, and the Stinging Mist are considering the people of Mire’s Edge fair game once more.
A diverse populace, representatives of most common races can be found among the folk of Mire’s Edge. Hard working, and fond of their jovial local lord, the townsfolk have prospered for several years under his leadership. Many of them remember how tough life was before the truce with the local lizardfolk tribe was brokered, and nobody wants to see a return to those days.
The Black Claw kobolds that have recently infested the surrounding area are a major cause for concern, in part because of the threat they pose to trade caravans and unattended chickens, but also because of the aggression they have prompted from the nearby Stinging Mist lizardfolk tribe. Nobody is sure where the creatures are coming from, but the swamps hold a great many mysterious ruins from ancient times. The suspicion is that one of them must be intact enough to serve as a suitable hideout for the creatures, otherwise the lizardfolk would have rooted them out already.
Nobody in the town has been seriously hurt by the Black Claw kobolds, but almost everyone has seen them at some point, or knows someone who has seen them, skulking around in the swamps or scurrying through the sugarcane in the night. Guardsmen don’t know how they circumvent the palisade, but the fact that the kobolds seem able to do it with little trouble raises concerns that other, more dangerous creatures may do the same. The local traders have suffered particularly badly, with a great deal of their stock diminished by the raids the kobolds have made on the few roads leading into the town. A lot of vital supplies and medicines have also gone missing, among the general trade goods. Without the supplies the settlement would struggle, and there are fears that, if things carry on the way that they are, the lizardfolk might decide to deal with both Mire’s Edge and the kobolds in a more warlike fashion. As if that weren’t bad enough, the kobolds are supposedly united under the leadership of a dragon, though nobody has seen the beast.
Each of you have found your way into this town by one means or another. You have settled in in someway and have heard the rumors and seen the trouble that has fallen on this town in recent times.
The local lord, Rutherley Orldebrandt, has posted a note at the community board and within the couple of taverns in town that he is looking for adventurers to investigate the source of the kobold raids. He asks those interested to meet him at his home. The day of the meeting has come and you approach his home...
If you don't already live in the town the following is for you:
The swamp gives way to a raised road made of wooden planks, a palisade wall emerging from the soggy ground ahead of you. Passing through the gates, the town of Mire’s Edge opens up in front of you - what firm ground is available given over to orderly fields of sugar cane, while homes and businesses just up from the wetland on stilts. Wide boardwalks connect areas to one another, though a single cobblestone road winds up through the middle of town to a small hill, atop which an expansive whitewashed estate looms.
Kirinar could barely contain his excitement. A chance to meet Lord Orldebrandt! In person!! And...a chance to prove his worth and perhaps earn his spot among the Elite Guard of Mire's Edge. He had seen first-hand some of the trouble the kobolds had brought, and was eager to help end the threat they posed to his friends and neighbors...
Love God. Love Others. Any Questions?
Allendale saw the posters when he first walked into town. Some kobolds had been attacking but that's not what he was looking at, what really caught his eye was the pay. He asked a local where he could find the lord and set off to his house.
Faen walks in through the gates. She looks around just barely holding back a little squeal of excitement. After some wandering, she finds her way to an inn. After booking room and board for the night, she wanders over to a board with a few notes on it to search for any activities or events to kickstart her fresh beginning. One in particular catches her eye. A resquest from a Lord Orldebrandt for a group of adventurers to investigate some kobold raids. She had never much thought of herself as an adventurer but wasn’t that the point of this new beginning? To step out of her comfort zone a little and experience the world? After some back and forward, Faen decides that it wouldn’t hurt to check it out. She decides to settle into her room a bit before going to try to find which house might belong to Lord Orldebrandt.
As he walks along the cobblestone road towards Lord Orldebrandt's, he sees a couple other people on the same path. "They must be answering the post for adventurers, too. Nobody walks on these cruddy stones unless they have to go up the hill to the Manor..." Kirinar thinks to himself. He will adjust his pace to either catch up with or wait for the others.
"Hail there, friends. Are you answering Lord Orldebrandt's summons for adventurers to investigate the kobold problem? I haven't seen you around Mire's Edge before...welcome to our town! My name is Kirinar, and I'd be happy to show you around later. I've lived here my whole life, and know pretty much everyone! What's your name, and where do you come from?" He is all smiles and seems genuine in his welcome and friendly attitude.
Love God. Love Others. Any Questions?
Allendale see's another person walking up to him, they say "Hail there, friends. Are you answering Lord Orldebrandt's summons for adventurers to investigate the kobold problem? I haven't seen you around Mire's Edge before...welcome to our town! My name is Kirinar, and I'd be happy to show you around later. I've lived here my whole life, and know pretty much everyone! What's your name, and where do you come from?"
"Hello my name is Allendale, yes I am coming for the adventure though I may have my own reasons. Yes I could use a tour, maybe of points of inerest or, value."
Following relatively close behind, Faen observes and overhears the two men conversing. She mentally notes each of them (their names and what she might have gathered from their attire or way that they talked) as she continues on the path.
"Well met, Allendale. After we talk with the Lord, maybe we can take a quick tour of the town. Especially if you need anything before we head out..." Kirinar says as he looks his new companion over. "You don't seem to be carrying much in the way of armor or weapons. I know the blacksmith - he got my armor and shield in good shape for a decent price. I mean, I'm sure you have skills and all...but nothing beats a good shield and a strong attack!"
Love God. Love Others. Any Questions?
"Thank you but I prefer to travel light with just a cloak or leather pads. I prefer speed over defence. But I would definetly like a tour of the town." Allendale says before noticing a third traveling behind them.
(Also how do you make the text blue?)
OOC: You use the full website and the editor has an option to change text color. The mobile version of the forum does not have an editor.
Also. I keep hoping November falls joins in. If he doesn't soon I'll continue with out. If he's gone to long I'll find a replacement if needed.
OOC: GOT IT
Faen continues her attention drifting away from their conversation and more towards her surroundings.
OOC: I’m on mobile but I can also do it
As you make your way out of the town to the northwest you find yourself walking along a rutted road through sugar cane that grows on both sides of the road. In the distance you can see Orldebrandt House, the home of the retired lord, Rutherley Orldebrandt. It is a large, whitewashed wooden building. Before you reach the house you see a soldier in the roadway and he has been watching you approach.
Kirinar waves to the soldier and calls out to him. "Hey there, Lefty! I see you drew the long straw and got the easy posting today. This is Allendale, and we're answering the Lord's post about the kobold menace! Has anyone else come up for it? I hope not - I mean to prove my worth and earn my place in the Guards!" If you were watching closely, you would notice how Kirinar straightened his shoulders a little, and took faster steps as he approached the guardsmen, an attempt to appear confident and purposeful to impress - or at least not look foolish...
Love God. Love Others. Any Questions?
Allendale nods at the guard but keeps his face down and hood drawn do to a rocky past guards and large estates. He Krinar closely and swiftly noticing a slight bounce in his step that wasn't there before. "Do you know all the guards?" Allendale asked in a hushed tone.
Kirinar shrugs. "Yea, but there aren't that many. Most of them know me, too, and I get along with almost all of them. Almost..." his voice trails off. "Don't worry - the guards are good folks, just trying to protect the town. We also have a militia - that's where I got my training. Not everyone in the militia is looking out for the good of the town, though. Some of 'em are only looking out for themselves, and they don't much care about anyone else. I steer clear of that group. They're rotten - like an old, bruised pear."
Love God. Love Others. Any Questions?
Ransyl has enjoyed his time at Mire’s Edge - with the people and the ale. It is a change from some of the larger cities in the realm. He enjoys the quiet pace, but has been aware of the growing trouble the citizens how found themselves in.
He is running a little behind - shouldn’t have had that last stein of ale - but can see several others ahead of him that have answered the call for help.
There is a hope inside him that he can truly be of help in this situation.
Faen gives a kinda gesture saying “Can I go in? I’m here same as them.”