I am seeking 4-6 PC’s for Waterdeep: Dragon Heist.
Application Info: You do not need to create a character to apply. PC’s will be level 1, Point buy, ¾ max gold, No Eberron, UA, Home Brew, Critical Role. I’m just looking for the following info:
Name: Race: Background: Class: Description and Backstory: (1 -2 Paragraphs)
Characters must be urban friendly. Characters must be of good or neutral alignment.
We will be having a brief OOC conversation about how the party is formed and maybe give you some contacts in the city.
Applications should be in this thread, I’ll be accepting them until Wednesday, 10/24.
Rollback Post to RevisionRollBack
Liarin: Against the Cult of the Reptile God Adewild: Shadows and Light 2 Brother Thaddeus: Rime of the Frostmaiden.
Description and backstory: Miri has spent most of her life living in the forest with her mentor, Master Keko. She does not know what happened to her family, but Master Keko found her wandering alone as a small child. When he could not find them, he took over her care and training. Though Master Keko was happy living in the forest and teaching Miri, he often told her fantastical stories of his days living in the big city of Waterdeep. Now that Master Keko has passed, Miri finds herself longing to explore, to leave the forest and experience some fantastic adventures of her own.
Miri is 7’5” tall, with bright green eyes and dark brown hair. She wears simple clothes, basic woven brown tunic and breeches, with supple leather boots and carries a large wooden staff.
Jorin hails from in the Field Ward of Waterdeep and got by stealing food and minor trinkets from Waterdeep's nobility. The proximity of the Field Ward to the North and Sea Wards, made it a tempting base of operations for an upstart thieves ring. Jorin, far from a professional thief, thought that they would leave him alone if he kept to himself. He was wrong -- the criminal group put pressure on the pick-pocketing poor to give them a piece of the wealth they stole, not caring that most of what they stole was food and other necessities. The criminals began to make examples of those who couldn't pay their dues.
Desperate to find a way to pay, Jorin pushed further and further into the wealthy wards. One night he broke into a curio shop, sure he would find some trinket or bauble of value. He was drawn to a small, locked chest in a back room. Inside was the broken shard of a blade, its hilt wrapped in worn leather. He felt compelled to reach for it, to wrap his hand around the grip, to run its jagged edge across the throats of those who threatened him. It was when he touched it that he heard the voice, soft and steady, offering him the power to stand up to those who stood on him. He took the blade and the next day, he gave the collectors their cut.
Name: Pluto Strattis Race: Eladrin (Elf) Background: Inheritor Class: Wizard (Aiming for Bladesinger) Description and Backstory:
Pluto was trained, as most Eladrin are, in Arcane magic. His younger days were spent in a classroom with others like him. He would often sneak off and steal a sword from the armoury and practice hitting tree stumps instead of reading his spellbook. His father saw him truanting and called him in with the Archmage. Pluto was intelligent, but not smart enough to avoid detection. The Archmage and Pluto's father discussed the Bladesingers, although, more Arcane training would be needed as well as sharpening up with swordplay as admission into this select group of Elves is limited and difficult. Pluto continued training for the remaining years and finished his Arcane teachings. He was told to go to Waterdeep, pick up the first few jobs that came along so he could get experience in combining his Arcane powers, and martial prowess in real life scenarios.
Pluto is 6"0 tall, 220lbs, muscular especially for an Elf. He has short brown hair, with one green and one brown eye. He wears a black and gold cloak over comfortable travelling clothes of mostly brown colours. His spellbook is wrapped in a cloth which is tied to his waistbelt. The pages are made from sheets of metal, and carved into the sheets his acid are his spells. He wears a Rapier on his left side, next to his spellbook. The rapiers blade is matte-black in colour, and it is inscribed with his family name - Strattis in Gold.
Backstory: Growing up in the slums of Waterdeep, Galileo made his coin as a thug for hire, and in his spare time, he painted. The slums, where dreams and dreamers go to die, would not crush Galileo. It was a constant struggle to keep his dreams alive in the blood and mud of Waterdeep, but Galileo, with the typical fighting spirit of his race, refused to give in. His hands wielded the club and the paintbrush with equal skill, and amidst the pain he found beauty and inspiration.
And so Galileo lived for twenty years. But one day, brush in hand, fate intervened. His hand, unguided, moved of its own accord, and when he was finished, he looked upon his masterpiece. The painting depicted hundreds of corpses strewn on a bloody field, and in the background, a lone orc walking away from this scene of darkness, towards the light. Thus begins Galileo's story of redemption.
Name: Wilwan Race:Human Background: Sage Class: Cleric Description and Backstory: After following his faith Wilwan was led into the city of Waterdeep and became a Sage. He was one of the worst sages at his temple however that could be due to his young age of 17. While at the temple he noticed strange things happening and one day a monster managed to sneak into the temple and it killed the head sage who is the only sage who cared about Wilwan. He wants to avenge the death of basically the man who is his surroagate father basically.
Name: Tovar Shanka Race: Human Background: Noble Class: Fighter Description and Backstory:
Whether first meeting him in an open market or a battlefield, Tovar Shanka is unmistakable. A towering figure by any standard, he stands at a little under seven feet tall, and at first glance seems nearly as broad. His impressive physique, the result of over twenty years of rough travel, contributes to his forceful presence, which has been known to elicit bargains from the most unscrupulous traders the world over. While some would consider his obvious brawn to be his strongest suit, his dark whiskers and bright, friendly eyes conceal a sharp and inquisitive mind. While one might first fear his iron grip and crushing embrace, his cold calculations and industrial acumen rank him first as a formidable businessman.
But times have been hard, and, after an incredible series of misfortunes, he has been reduced to hiring out his services, recalling years of martial training with his brothers from many decades ago. Far from the snow-capped peaks of his family's island home, he is grateful now for any opportunity to better his position in the world, bringing the honor to his family name and, ideally, making a profit along the way. Like many other adventurers, he has heard of the tales of immense wealth to be had in Waterdeep for the brave, or clever, and refuses to pass up this golden opportunity.
If Erain knew anything, it was that she had to follow the call of inspiration. If there was no passion, then life might as well be as ashes. The problem was that while she sampled delights, hardships and new beginnings,, she never found her truest calling. Then it began as a whisper; the secrets of the bow beyond what even her elven kin knew. A way to wield a construct of magic not with flesh but the will. Erain found herself utterly fascinated and longed to delve into such mysteries. Surely the College of New Olamn in Waterdeep, or even one if its renowned sages or great wizards, could point her in the right direction! Certain of her path, Erain traveled to the storied city in hopes of learning more. Strange how the best plans become tangled with others to become something far more...
Name: Kol Thundersong Race: Human Background: Uthgardt Tribe Member Class: Barbarian Description and Backstory:
Kol is a tall, and thickly muscled Uthgardt barbarian hailing from the far north, near Icewind Dale. Years ago, Kol was hunting alone during an initiation rite of his tribe when he was set upon and waylaid by mercenaries. Caught unaware by a sorcerer's spell, Kol was put into a magical sleep and taken prisoner. He was cruelly beaten by his captors, and treated like a wild animal. Eventually, he was sold into slavery to an Iluskan mining company. With them he spent many years toiling in the mines of the mountains along the Spine of the World. Strengthened by hard labor and having grown to his full height, Kol became a formidable figure. In time he banded together some of the other slaves and made his escape, slaying many of their captors in the process.
From the mountains near Luskan, Kol traveled south to Neverwinter and took work where he could as a laborer. One day he saw an advertisement in Neverwinter for an adventurer to hunt down some wolves that had been poaching livestock from the farms on the outskirts of the city. Using the skills he had learned with his tribe as a youngster, Kol was able to make short work of the small pack. With the jingle of gold in his pocket, far more than he could make as a laborer, he found the life of an adventurer to his liking. Recently, he took a job guarding a merchant caravan from Neverwinter to Waterdeep. Upon his arrival he finds himself in a great city and in search of new work.
Character Name: Vrakvroth Esstyrlynn Race: Dragonborn Alignment: Lawful Good Class: Paladin
Backstory
Vrakvroth Esstyrlynn stood before the elders and took the oath of devotion. Swearing to the Ptarian Code, Vrak swore to uphold the virtues of the order, to be pure of heart and deed, help each other and protect the "lesser races", and would strive to convert their foes instead of killing them. Violence was used only as a last resort. When it was finished he knelt and Azhaq, leader of the Talons of Justice, put the amulet of Bahamut around his neck. Azhaq spoke "Rise Paladin Vrakvroth Esstyrlynn and welcome to full membership in the order."
When he was 15 Vrak had entered into training with the Talons of Justice. His father's standing in the clan had gained him entry. His own strength of character has kept him there. The training was tough, nothing less for the Dragonborn and for Balumet. Within a few years it was obvious where his path within the order lay. His strength of character and determination found him with the paladins, training and learning. His devotion to good made him a model student and his devotion to his studies allowed him to excel. Martial training, studies and classes made him an able warrior. Now at 25 he had finished his training. The oath of devotion made he was ready to do as the order willed. He was ready to face evil and destroy it.
Name: Temed Race: Half-Orc Background: Acolyte Class: Fighter Description and Backstory: A towering and muscular half-orc, Temed stands tall and proud among the people of the City of Splendors. He spent almost all of his youth in the House of Heroes, the local temple of the God of Battles, serving as an acolyte after being saved from starvation by a dwarven priest of Tempus when he was only three years old. He spent the days forging his body and soul to serve his god in battle, but never left the safety of the temple walls, until the day his mentor and savior died from an unknown sickness and made Temed promise he would experience the world outside, bringing glory to the Foehammer in the battles he would fight during his adventures. Now the half-orc is out there, on the streets of Waterdeep, looking for work as a mercenary or adventurer, waiting eagerly to fight his first battle in the name of Tempus, his eyes darting everywhere failing to hide a certain uneasiness.
Name: Canis Race: Firbolg Background: Outlander Class: Druid Description and Backstory: The second thing you would notice about Canis, the first being his height, would be his bushy rust red beard and his long messy rust red hair; he also has a tinge of green to his skin color. Anyone who passes by would notice that he stops and attempts to either pet, talk, or do both with any animal that crosses his path, though he seems to prefer dogs over any other animal. When he has to deal with people, or there isn't an animal around, Canis will often be seen pickup some nearby random object and absently fiddle with it. Despite his messy and unkempt appearance, Canis has the faint and pleasant odor of pine around him.
Canis come from deep within The High Forest and his tribe would travel around the forest gathering up food to store for the winter; they also tended to the forest and made sure it was healthy. Canis was learning the druidic ways under his tribe leader and it was around the time that winter was ending and spring was starting that Canis had a very unfortunate accident. He started a forest fire while trying out one of the druidic spells. Despite the event being an accident the tribe exiled him as punishment and now Canis has found his way to Waterdeep to try and find himself a new place to call home.
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Be excellent to each other, and roll for initiative dudes!
Name: Alice calieru Race: Human (variant) Background: Urban Bounty Hunter Class: Rogue Description and Backstory: Born with everything, as a child, Alice seen all of it disapear, the toys, the slaves, the friends, as a rival family ploted an assasination and takeover of her family's assets, and it was done in perfection, excet for one thing, the maid hid the child away, tho she was murdered too. As such her young life was lived in the streets, quickly learning to steal and to find those who do the same, often delivering them to justice in exchange for some coin.
Now she goes into the tavern to find out more about the rival family, the Sanicti, she still hasn't found anything under what she could point her finger and get them captured, but she heard rumors someone there would know.
A well-dressed, overweight man with fastidious manners, Edgard presents himself as the bastard son of a reclusive, powerful noble magician. In truth, he is a fully blooded noble who lost interest in his (former) responsibilities, abdicated his position, and moved to Waterdeep, forging himself a new identity in the underworld. He often posses as a disenchanted and illegitimate son of the foriegn Vanders family, using their powerful name to get into court functions, where he acts as a mole for the Waterdeep underbelly. He sells his uncovered secrets to the highest bidder, pretending to not have a care about the ramifications. However, he does this with a purpose. He picks the victims of his enterprise carefully, making sure that he only targets the cruelest and most ruthless among the nobility, helping to end tyranny while making a profit on the side.
Character Name: Terrance Fimbulvinter Race: Hill Dwarf Background: Acolyte Class: Cleric Tempest Backstory: As a child Terrance was raised as a devout follower of Bane, the Black Hand, upon reaching adulthood and finally come to terms with what was being preached to him, he turned his back on his family and the dark god. Seeking enlightenment he travelled to the four corners of the land praying to anything and everything in hope of finding a being he found worthy of his devotion. He encountered a paladin of Thor, the devotion of this paladin was clear so Terrance followed him to learn of this god. What finally tipped him into the worship of Thor was the discovery that Thor's followers didn't merely recant words but actually acted upon the righteous values they extolled. Since then Terrance has prayed to Thor and is now seeking to show his worth to the divine being.
Name: Boosandei 'Boo' Belfrye Race: Variant Human (Feat: Magic Initiate (Wizard)Chill Touch, Infestation, and Find Familiar). Background: Haunted One Class: Cleric (Grave Domain) Alignment: Lawful Neutral Deity: Kelemvor Lord of the Dead, Judge of the Damned Description: Boo is a rail-thin, gaunt, petite, human female. She always seems to have a sad look on her face as if frightened or worried. On either side of her small mouth... old scars of crude dreadful stitch marks are apparent and seem to draw unwanted glances towards her pale haunted face. A wild unkempt mane of shoulder-length hair hangs loosely around her face; one side raven black, while the other is a stark contrast... being a dead silver-white. Her skin is a pale and chalky white... almost corpse-like while her eyes are bottomless pools of darkness looking into them like gazing into an endless stretch of midnight sky. Boo's attire is like that of a common street-urchin... dirty clothes scavenged, scrounged and pieced together with rags and such.
Backstory: These days Boo haunts the streets of the city alone as just another homeless street urchin, surviving, and sometimes earning coin as a beggar playing her viol. However, Boo's real story begins nearly ten years ago when she... Boosandei and her twin-sister Loosandei were with their mother late one evening at Waterdeep's, City of the Dead. A walled cemetery kept in a beautiful, park-like open condition, and is used as a meeting place by natives of the city at all hours. Heading back home leaving the crowds behind them, they began to follow a lonely narrow path...
Through the darkness and fog, they came upon an emaciated man with dirt and grit all over his once fine clothes. His dark grey shirt was tattered and shredded mainly where his heart should be. Boo and her family at once could see his cruel, detestable, disturbing smile in a permanent sinister snarl. Sunken, milky white eyes stared with mindless menace into theirs. Boo's mother moved between the ghoulish figure and her children, "run," she screamed! Suddenly, the ghoulish entity was fully upon her, it's half-torn tongue and blood-stained, razor-sharp teeth proceeded to savage her.
Boo and Loo their backs to the scene could only hear the echoes of their mother's terrified screams as they fled in sheer panic before coming upon an open sewer that cut across their path. Loo instinctively pushing her sister into the filthy muck. The first thing that hit Boo was the foul odor; a mixture of something rotten and something dead so overpowering was the horrible stench. Boo gasping for breath as her sister's hands desperately tried to push her down under as she cried, "Boo... hold your breath, don't let go, I feel it coming! Far away, something calls, face the fire, let it come..."
Boo suddenly felt Loo ripped away from her grasping hand, her sister screaming as the darkling creature flayed her alive with its teeth and claws. Loo's last conscious act was to push her sister under the water with her kicking feet... and then to ignite the oily film on the surface of the rancid pool in a rather explosive manner! Boo just under the surface of the water was spared most (but not all) of the effects of the searing blast of heat as it roared like a living thing over her head. Loo's screams now silenced replaced by the fiendish howls from their tormentor. Flinging Loo's burning corpse off to the side it reached into the burning water grabbing Boo's face with its clawed hand slicing the soft flesh on either side of her mouth. Searing pain and a flash of light then darkness fell over Boo.
Some hours later Boo's eyes fluttered open. A slushing sound, probably of water, told her that she was awake. She could feel the damp bloody earth beneath her as she bled from a number of wounds inflicted upon her frail form as she struggled to sit up. Not a sign of the creature could be seen, nor her mother, the only part of her twin left was her severed half burned right hand, in its open palm, a trinket... a silver teardrop earring made from a real tear. Laying beside the severed hand was her sister's viol, partially burned and half soaked in blood.
Boo silently, stubbornly refusing to die, to give up, began to tear bits of her own clothes into strips to dress her wounds, using the strings from the viol to sew up the torn flesh on either side of her mouth before once more passing out. It was not until the sun began to rise that Boo was eventually discovered by Mavis, one of the caretakers of the City of the Dead and a cleric of Kelemvor, Lord of the Dead, Judge of the Damned. The old woman Mavis took Boo to her home and nursed her back to health, eventually becoming the child's mentor and teacher, before Mavis herself passed on from this life to the next. These days Boo haunts the streets of the city alone as just another homeless street urchin, surviving, and sometimes earning coin as a beggar playing her viol.
Name: Ellayne Wisefire Race: Human Alignment: Neutral Good Background: Noble Class: Ranger Description and Backstory: As soon as you see Ellayne, you realized her eyes are quite odd, blue on the left and purple on the right. Her gaze seems very cold as her smile rarely shows on her lips. Her ebony hair is half-tied, and its length reaches down to her shoulders. Her height is about 5' 2", wearing a leather suit and carrying her longbow and a dagger that is always ready for her to do her job.
Ellayne is the first child out of four children of the Wisefire family, and yet she is considering as a hopeless child since she decided not to do her father's legacy. Her father, Adrian Wisefire, was a well-known wizard and wanted Ellayne to be like him. However, her brothers and sister showed their talents at magic while Ellayne showed more skilled and interested with a longbow. At that cause, he expressed how disappointed he was towards Ellayne by comparing her with their second son, Cassius Wisefire. By the comparison, her brother became more prideful towards her, lost his respect towards Ellayne, Ellayne remained silent. But the way of her speech has demonstrated by her escaping her family's house and moved to Waterdeep. With a small message to her parents: "I'm sorry." Still, Ellayne was able to stay in the Tavern with the help of her cousin who understands her more than her parents, promised her that she would keep as a secret of her whereabouts. However, she is wondering if there is a way to make her family to accept her as their proud daughter by her deed in Waterdeep.
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Name: Kak Race: Aarakocra Background: Criminal Class: Rogue Description: Kak is an average sized Aarakocra at 4'10. He has deep emerald green feathers with golden plumage that stretches down the middle of his head and back and spreads over the top of his wings. His eyes are a bright green and his sharp, pointed beak is a dull golden brown. He wears dark leather armor and has a couple daggers hidden on his belt as well as a shortbow that he carries over his shoulder.
Backstory: Kak grew up in a mountainous village to the north. His early years were spent hunting and helping travelers as a guide. As he became more and more sought after for his ability to lead travelers through the valleys and mountain passes, his avian nature began to increase his lust for shiny trinkets and coins. He would setup intricate traps on the routes not designed to harm but to trip or cause difficulty. Travelers would often drop a coin or trinket over the edge of a cliff and would think it lost forever. Kak on the other hand would carefully watch the item until it came to rest and would make a mental note to return for his new possession. As he listened to the travelers talk of the large cities they were headed to or came from Kak began to plot a transition tot he city. Where there were more people there was more money. His first day in the city was glorious, he made 20 gold from card tricks and pick pocketing wealthy looking snobs would would joke and sneer at the poor beggars. He shared much of his wealth with those beggars and in turn they aided him in his trickery and deception. Then one day everything came to a halt. He tried to grab a coin purse dangling from a wealthy looking gentleman and as he held the purse the man turned around shed his fur cloak and revealed himself to be a royal guard. Kak spent a year in prison almost losing his hand for his crime but while in prison he heard tales of adventurers who would get paid piles of money killing and stealing from bad people. Kak left prison with a renewed vigor for wealth. He made up his mind, he would be an adventurer and if a few things went missing in the process, hopefully he wouldn't get caught.
The monks never spoke about his parents and Elom has very little memory of them since he had been at the monistary for most of his life. All he knew was that both of his parents were elf. Elom trained hard with the monks. Very dedicated to there god Torm and his studies of Way of the Open Hand. He showed skill and dexterity beyond most. Elom quickly became a favorite of Master Chan. In his early teen years he was sparring with Master Chan when he was knocked to the ground and his short sword landed a few feet from him. Just as Master was about to declare himself victor, Elom reached for his sword and it mysteriously leaped into his hand. Everyone was stunned. No one knew what to think. That’s when Master Chan told Elom about his parents. “Your parents” he told him, “were high elves from the fey. They found themselves on the wrong side of a political upheaval so they left the fey. To keep you safe” he continues “ they brought you here. But this is all we know.” Elom continued his studies and developing his innate telekinesis abilities till he reaches his 20’s when he decided he had to find out what happened to his parents. So Elom left the monistary and is now traveling the world in search of his parents.
Welcome Adventurers!
I am seeking 4-6 PC’s for Waterdeep: Dragon Heist.
Application Info:
You do not need to create a character to apply. PC’s will be level 1, Point buy, ¾ max gold, No Eberron, UA, Home Brew, Critical Role.
I’m just looking for the following info:
Name:
Race:
Background:
Class:
Description and Backstory: (1 -2 Paragraphs)
Characters must be urban friendly. Characters must be of good or neutral alignment.
We will be having a brief OOC conversation about how the party is formed and maybe give you some contacts in the city.
Applications should be in this thread, I’ll be accepting them until Wednesday, 10/24.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Race: Firbolg
Background: Hermit
Class: Monk
Description and backstory: Miri has spent most of her life living in the forest with her mentor, Master Keko. She does not know what happened to her family, but Master Keko found her wandering alone as a small child. When he could not find them, he took over her care and training. Though Master Keko was happy living in the forest and teaching Miri, he often told her fantastical stories of his days living in the big city of Waterdeep. Now that Master Keko has passed, Miri finds herself longing to explore, to leave the forest and experience some fantastic adventures of her own.
Miri is 7’5” tall, with bright green eyes and dark brown hair. She wears simple clothes, basic woven brown tunic and breeches, with supple leather boots and carries a large wooden staff.
Oh man, I've been waiting for a waterdeep game to open up. I'd like to throw my warlock into the ring, he's a native of Waterdeep.
Name: Jorin Aurelia
Race: Half Elf
Background: Urchin
Class: Warlock
Description and Backstory:
Jorin hails from in the Field Ward of Waterdeep and got by stealing food and minor trinkets from Waterdeep's nobility. The proximity of the Field Ward to the North and Sea Wards, made it a tempting base of operations for an upstart thieves ring. Jorin, far from a professional thief, thought that they would leave him alone if he kept to himself. He was wrong -- the criminal group put pressure on the pick-pocketing poor to give them a piece of the wealth they stole, not caring that most of what they stole was food and other necessities. The criminals began to make examples of those who couldn't pay their dues.
Desperate to find a way to pay, Jorin pushed further and further into the wealthy wards. One night he broke into a curio shop, sure he would find some trinket or bauble of value. He was drawn to a small, locked chest in a back room. Inside was the broken shard of a blade, its hilt wrapped in worn leather. He felt compelled to reach for it, to wrap his hand around the grip, to run its jagged edge across the throats of those who threatened him. It was when he touched it that he heard the voice, soft and steady, offering him the power to stand up to those who stood on him. He took the blade and the next day, he gave the collectors their cut.
Name: Pluto Strattis
Race: Eladrin (Elf)
Background: Inheritor
Class: Wizard (Aiming for Bladesinger)
Description and Backstory:
Pluto was trained, as most Eladrin are, in Arcane magic. His younger days were spent in a classroom with others like him. He would often sneak off and steal a sword from the armoury and practice hitting tree stumps instead of reading his spellbook. His father saw him truanting and called him in with the Archmage. Pluto was intelligent, but not smart enough to avoid detection. The Archmage and Pluto's father discussed the Bladesingers, although, more Arcane training would be needed as well as sharpening up with swordplay as admission into this select group of Elves is limited and difficult. Pluto continued training for the remaining years and finished his Arcane teachings. He was told to go to Waterdeep, pick up the first few jobs that came along so he could get experience in combining his Arcane powers, and martial prowess in real life scenarios.
Pluto is 6"0 tall, 220lbs, muscular especially for an Elf. He has short brown hair, with one green and one brown eye. He wears a black and gold cloak over comfortable travelling clothes of mostly brown colours. His spellbook is wrapped in a cloth which is tied to his waistbelt. The pages are made from sheets of metal, and carved into the sheets his acid are his spells. He wears a Rapier on his left side, next to his spellbook. The rapiers blade is matte-black in colour, and it is inscribed with his family name - Strattis in Gold.
Name: Galileo
Race/Class: Half-orc Rogue 1
Background: Artist
Backstory: Growing up in the slums of Waterdeep, Galileo made his coin as a thug for hire, and in his spare time, he painted. The slums, where dreams and dreamers go to die, would not crush Galileo. It was a constant struggle to keep his dreams alive in the blood and mud of Waterdeep, but Galileo, with the typical fighting spirit of his race, refused to give in. His hands wielded the club and the paintbrush with equal skill, and amidst the pain he found beauty and inspiration.
And so Galileo lived for twenty years. But one day, brush in hand, fate intervened. His hand, unguided, moved of its own accord, and when he was finished, he looked upon his masterpiece. The painting depicted hundreds of corpses strewn on a bloody field, and in the background, a lone orc walking away from this scene of darkness, towards the light. Thus begins Galileo's story of redemption.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Name: Wilwan
Race:Human
Background: Sage
Class: Cleric
Description and Backstory: After following his faith Wilwan was led into the city of Waterdeep and became a Sage. He was one of the worst sages at his temple however that could be due to his young age of 17. While at the temple he noticed strange things happening and one day a monster managed to sneak into the temple and it killed the head sage who is the only sage who cared about Wilwan. He wants to avenge the death of basically the man who is his surroagate father basically.
Name: Tovar Shanka
Race: Human
Background: Noble
Class: Fighter
Description and Backstory:
Whether first meeting him in an open market or a battlefield, Tovar Shanka is unmistakable. A towering figure by any standard, he stands at a little under seven feet tall, and at first glance seems nearly as broad. His impressive physique, the result of over twenty years of rough travel, contributes to his forceful presence, which has been known to elicit bargains from the most unscrupulous traders the world over. While some would consider his obvious brawn to be his strongest suit, his dark whiskers and bright, friendly eyes conceal a sharp and inquisitive mind. While one might first fear his iron grip and crushing embrace, his cold calculations and industrial acumen rank him first as a formidable businessman.
But times have been hard, and, after an incredible series of misfortunes, he has been reduced to hiring out his services, recalling years of martial training with his brothers from many decades ago. Far from the snow-capped peaks of his family's island home, he is grateful now for any opportunity to better his position in the world, bringing the honor to his family name and, ideally, making a profit along the way. Like many other adventurers, he has heard of the tales of immense wealth to be had in Waterdeep for the brave, or clever, and refuses to pass up this golden opportunity.
Name: Erain Bright-Summer
Race: Eldarin
Class: Swords Bardlock (Ranged)
Alignment: Chaotic Good
Background: Far Traveler
If Erain knew anything, it was that she had to follow the call of inspiration. If there was no passion, then life might as well be as ashes. The problem was that while she sampled delights, hardships and new beginnings,, she never found her truest calling. Then it began as a whisper; the secrets of the bow beyond what even her elven kin knew. A way to wield a construct of magic not with flesh but the will. Erain found herself utterly fascinated and longed to delve into such mysteries. Surely the College of New Olamn in Waterdeep, or even one if its renowned sages or great wizards, could point her in the right direction! Certain of her path, Erain traveled to the storied city in hopes of learning more. Strange how the best plans become tangled with others to become something far more...
Name: Kol Thundersong
Race: Human
Background: Uthgardt Tribe Member
Class: Barbarian
Description and Backstory:
Kol is a tall, and thickly muscled Uthgardt barbarian hailing from the far north, near Icewind Dale. Years ago, Kol was hunting alone during an initiation rite of his tribe when he was set upon and waylaid by mercenaries. Caught unaware by a sorcerer's spell, Kol was put into a magical sleep and taken prisoner. He was cruelly beaten by his captors, and treated like a wild animal. Eventually, he was sold into slavery to an Iluskan mining company. With them he spent many years toiling in the mines of the mountains along the Spine of the World. Strengthened by hard labor and having grown to his full height, Kol became a formidable figure. In time he banded together some of the other slaves and made his escape, slaying many of their captors in the process.
From the mountains near Luskan, Kol traveled south to Neverwinter and took work where he could as a laborer. One day he saw an advertisement in Neverwinter for an adventurer to hunt down some wolves that had been poaching livestock from the farms on the outskirts of the city. Using the skills he had learned with his tribe as a youngster, Kol was able to make short work of the small pack. With the jingle of gold in his pocket, far more than he could make as a laborer, he found the life of an adventurer to his liking. Recently, he took a job guarding a merchant caravan from Neverwinter to Waterdeep. Upon his arrival he finds himself in a great city and in search of new work.
Roland Drask: Human Rogue - Lost Mine of Phandelver
Character Name: Vrakvroth Esstyrlynn
Race: Dragonborn
Alignment: Lawful Good
Class: Paladin
Backstory
Vrakvroth Esstyrlynn stood before the elders and took the oath of devotion. Swearing to the Ptarian Code, Vrak swore to uphold the virtues of the order, to be pure of heart and deed, help each other and protect the "lesser races", and would strive to convert their foes instead of killing them. Violence was used only as a last resort. When it was finished he knelt and Azhaq, leader of the Talons of Justice, put the amulet of Bahamut around his neck. Azhaq spoke "Rise Paladin Vrakvroth Esstyrlynn and welcome to full membership in the order."
When he was 15 Vrak had entered into training with the Talons of Justice. His father's standing in the clan had gained him entry. His own strength of character has kept him there. The training was tough, nothing less for the Dragonborn and for Balumet. Within a few years it was obvious where his path within the order lay. His strength of character and determination found him with the paladins, training and learning. His devotion to good made him a model student and his devotion to his studies allowed him to excel. Martial training, studies and classes made him an able warrior. Now at 25 he had finished his training. The oath of devotion made he was ready to do as the order willed. He was ready to face evil and destroy it.
Name: Temed
Race: Half-Orc
Background: Acolyte
Class: Fighter
Description and Backstory: A towering and muscular half-orc, Temed stands tall and proud among the people of the City of Splendors. He spent almost all of his youth in the House of Heroes, the local temple of the God of Battles, serving as an acolyte after being saved from starvation by a dwarven priest of Tempus when he was only three years old. He spent the days forging his body and soul to serve his god in battle, but never left the safety of the temple walls, until the day his mentor and savior died from an unknown sickness and made Temed promise he would experience the world outside, bringing glory to the Foehammer in the battles he would fight during his adventures. Now the half-orc is out there, on the streets of Waterdeep, looking for work as a mercenary or adventurer, waiting eagerly to fight his first battle in the name of Tempus, his eyes darting everywhere failing to hide a certain uneasiness.
Name: Canis
Race: Firbolg
Background: Outlander
Class: Druid
Description and Backstory:
The second thing you would notice about Canis, the first being his height, would be his bushy rust red beard and his long messy rust red hair; he also has a tinge of green to his skin color. Anyone who passes by would notice that he stops and attempts to either pet, talk, or do both with any animal that crosses his path, though he seems to prefer dogs over any other animal. When he has to deal with people, or there isn't an animal around, Canis will often be seen pickup some nearby random object and absently fiddle with it. Despite his messy and unkempt appearance, Canis has the faint and pleasant odor of pine around him.
Canis come from deep within The High Forest and his tribe would travel around the forest gathering up food to store for the winter; they also tended to the forest and made sure it was healthy. Canis was learning the druidic ways under his tribe leader and it was around the time that winter was ending and spring was starting that Canis had a very unfortunate accident. He started a forest fire while trying out one of the druidic spells. Despite the event being an accident the tribe exiled him as punishment and now Canis has found his way to Waterdeep to try and find himself a new place to call home.
Be excellent to each other, and roll for initiative dudes!
Name: Alice calieru
Race: Human (variant)
Background: Urban Bounty Hunter
Class: Rogue
Description and Backstory: Born with everything, as a child, Alice seen all of it disapear, the toys, the slaves, the friends, as a rival family ploted an assasination and takeover of her family's assets, and it was done in perfection, excet for one thing, the maid hid the child away, tho she was murdered too. As such her young life was lived in the streets, quickly learning to steal and to find those who do the same, often delivering them to justice in exchange for some coin.
Now she goes into the tavern to find out more about the rival family, the Sanicti, she still hasn't found anything under what she could point her finger and get them captured, but she heard rumors someone there would know.
Name: Edgard Vanders
Race: Human (Varient)
Class: Wizard (Enchantment)
Background: Courtier
Backstory:
A well-dressed, overweight man with fastidious manners, Edgard presents himself as the bastard son of a reclusive, powerful noble magician. In truth, he is a fully blooded noble who lost interest in his (former) responsibilities, abdicated his position, and moved to Waterdeep, forging himself a new identity in the underworld. He often posses as a disenchanted and illegitimate son of the foriegn Vanders family, using their powerful name to get into court functions, where he acts as a mole for the Waterdeep underbelly. He sells his uncovered secrets to the highest bidder, pretending to not have a care about the ramifications. However, he does this with a purpose. He picks the victims of his enterprise carefully, making sure that he only targets the cruelest and most ruthless among the nobility, helping to end tyranny while making a profit on the side.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Character Name: Terrance Fimbulvinter
Race: Hill Dwarf
Background: Acolyte
Class: Cleric Tempest
Backstory: As a child Terrance was raised as a devout follower of Bane, the Black Hand, upon reaching adulthood and finally come to terms with what was being preached to him, he turned his back on his family and the dark god. Seeking enlightenment he travelled to the four corners of the land praying to anything and everything in hope of finding a being he found worthy of his devotion. He encountered a paladin of Thor, the devotion of this paladin was clear so Terrance followed him to learn of this god. What finally tipped him into the worship of Thor was the discovery that Thor's followers didn't merely recant words but actually acted upon the righteous values they extolled. Since then Terrance has prayed to Thor and is now seeking to show his worth to the divine being.
Name: Boosandei 'Boo' Belfrye
Race: Variant Human (Feat: Magic Initiate (Wizard) Chill Touch, Infestation, and Find Familiar).
Background: Haunted One
Class: Cleric (Grave Domain) Alignment: Lawful Neutral Deity: Kelemvor Lord of the Dead, Judge of the Damned
Description: Boo is a rail-thin, gaunt, petite, human female. She always seems to have a sad look on her face as if frightened or worried. On either side of her small mouth... old scars of crude dreadful stitch marks are apparent and seem to draw unwanted glances towards her pale haunted face. A wild unkempt mane of shoulder-length hair hangs loosely around her face; one side raven black, while the other is a stark contrast... being a dead silver-white. Her skin is a pale and chalky white... almost corpse-like while her eyes are bottomless pools of darkness looking into them like gazing into an endless stretch of midnight sky. Boo's attire is like that of a common street-urchin... dirty clothes scavenged, scrounged and pieced together with rags and such.
Backstory: These days Boo haunts the streets of the city alone as just another homeless street urchin, surviving, and sometimes earning coin as a beggar playing her viol. However, Boo's real story begins nearly ten years ago when she... Boosandei and her twin-sister Loosandei were with their mother late one evening at Waterdeep's, City of the Dead. A walled cemetery kept in a beautiful, park-like open condition, and is used as a meeting place by natives of the city at all hours. Heading back home leaving the crowds behind them, they began to follow a lonely narrow path...
Through the darkness and fog, they came upon an emaciated man with dirt and grit all over his once fine clothes. His dark grey shirt was tattered and shredded mainly where his heart should be. Boo and her family at once could see his cruel, detestable, disturbing smile in a permanent sinister snarl. Sunken, milky white eyes stared with mindless menace into theirs. Boo's mother moved between the ghoulish figure and her children, "run," she screamed! Suddenly, the ghoulish entity was fully upon her, it's half-torn tongue and blood-stained, razor-sharp teeth proceeded to savage her.
Boo and Loo their backs to the scene could only hear the echoes of their mother's terrified screams as they fled in sheer panic before coming upon an open sewer that cut across their path. Loo instinctively pushing her sister into the filthy muck. The first thing that hit Boo was the foul odor; a mixture of something rotten and something dead so overpowering was the horrible stench. Boo gasping for breath as her sister's hands desperately tried to push her down under as she cried, "Boo... hold your breath, don't let go, I feel it coming! Far away, something calls, face the fire, let it come..."
Boo suddenly felt Loo ripped away from her grasping hand, her sister screaming as the darkling creature flayed her alive with its teeth and claws. Loo's last conscious act was to push her sister under the water with her kicking feet... and then to ignite the oily film on the surface of the rancid pool in a rather explosive manner! Boo just under the surface of the water was spared most (but not all) of the effects of the searing blast of heat as it roared like a living thing over her head. Loo's screams now silenced replaced by the fiendish howls from their tormentor. Flinging Loo's burning corpse off to the side it reached into the burning water grabbing Boo's face with its clawed hand slicing the soft flesh on either side of her mouth. Searing pain and a flash of light then darkness fell over Boo.
Some hours later Boo's eyes fluttered open. A slushing sound, probably of water, told her that she was awake. She could feel the damp bloody earth beneath her as she bled from a number of wounds inflicted upon her frail form as she struggled to sit up. Not a sign of the creature could be seen, nor her mother, the only part of her twin left was her severed half burned right hand, in its open palm, a trinket... a silver teardrop earring made from a real tear. Laying beside the severed hand was her sister's viol, partially burned and half soaked in blood.
Boo silently, stubbornly refusing to die, to give up, began to tear bits of her own clothes into strips to dress her wounds, using the strings from the viol to sew up the torn flesh on either side of her mouth before once more passing out. It was not until the sun began to rise that Boo was eventually discovered by Mavis, one of the caretakers of the City of the Dead and a cleric of Kelemvor, Lord of the Dead, Judge of the Damned. The old woman Mavis took Boo to her home and nursed her back to health, eventually becoming the child's mentor and teacher, before Mavis herself passed on from this life to the next. These days Boo haunts the streets of the city alone as just another homeless street urchin, surviving, and sometimes earning coin as a beggar playing her viol.
Name: Ellayne Wisefire
Race: Human
Alignment: Neutral Good
Background: Noble
Class: Ranger
Description and Backstory: As soon as you see Ellayne, you realized her eyes are quite odd, blue on the left and purple on the right. Her gaze seems very cold as her smile rarely shows on her lips. Her ebony hair is half-tied, and its length reaches down to her shoulders. Her height is about 5' 2", wearing a leather suit and carrying her longbow and a dagger that is always ready for her to do her job.
Ellayne is the first child out of four children of the Wisefire family, and yet she is considering as a hopeless child since she decided not to do her father's legacy. Her father, Adrian Wisefire, was a well-known wizard and wanted Ellayne to be like him. However, her brothers and sister showed their talents at magic while Ellayne showed more skilled and interested with a longbow. At that cause, he expressed how disappointed he was towards Ellayne by comparing her with their second son, Cassius Wisefire. By the comparison, her brother became more prideful towards her, lost his respect towards Ellayne, Ellayne remained silent. But the way of her speech has demonstrated by her escaping her family's house and moved to Waterdeep. With a small message to her parents: "I'm sorry." Still, Ellayne was able to stay in the Tavern with the help of her cousin who understands her more than her parents, promised her that she would keep as a secret of her whereabouts. However, she is wondering if there is a way to make her family to accept her as their proud daughter by her deed in Waterdeep.
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Got some good characters so far, wish I could take you all.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Name: Kak
Race: Aarakocra
Background: Criminal
Class: Rogue
Description: Kak is an average sized Aarakocra at 4'10. He has deep emerald green feathers with golden plumage that stretches down the middle of his head and back and spreads over the top of his wings. His eyes are a bright green and his sharp, pointed beak is a dull golden brown. He wears dark leather armor and has a couple daggers hidden on his belt as well as a shortbow that he carries over his shoulder.
Backstory: Kak grew up in a mountainous village to the north. His early years were spent hunting and helping travelers as a guide. As he became more and more sought after for his ability to lead travelers through the valleys and mountain passes, his avian nature began to increase his lust for shiny trinkets and coins. He would setup intricate traps on the routes not designed to harm but to trip or cause difficulty. Travelers would often drop a coin or trinket over the edge of a cliff and would think it lost forever. Kak on the other hand would carefully watch the item until it came to rest and would make a mental note to return for his new possession. As he listened to the travelers talk of the large cities they were headed to or came from Kak began to plot a transition tot he city. Where there were more people there was more money. His first day in the city was glorious, he made 20 gold from card tricks and pick pocketing wealthy looking snobs would would joke and sneer at the poor beggars. He shared much of his wealth with those beggars and in turn they aided him in his trickery and deception. Then one day everything came to a halt. He tried to grab a coin purse dangling from a wealthy looking gentleman and as he held the purse the man turned around shed his fur cloak and revealed himself to be a royal guard. Kak spent a year in prison almost losing his hand for his crime but while in prison he heard tales of adventurers who would get paid piles of money killing and stealing from bad people. Kak left prison with a renewed vigor for wealth. He made up his mind, he would be an adventurer and if a few things went missing in the process, hopefully he wouldn't get caught.
Name: Elon Andael
Race: High Elf
Class: Battle monk
Background:
The monks never spoke about his parents and Elom has very little memory of them since he had been at the monistary for most of his life. All he knew was that both of his parents were elf. Elom trained hard with the monks. Very dedicated to there god Torm and his studies of Way of the Open Hand. He showed skill and dexterity beyond most. Elom quickly became a favorite of Master Chan. In his early teen years he was sparring with Master Chan when he was knocked to the ground and his short sword landed a few feet from him. Just as Master was about to declare himself victor, Elom reached for his sword and it mysteriously leaped into his hand. Everyone was stunned. No one knew what to think. That’s when Master Chan told Elom about his parents. “Your parents” he told him, “were high elves from the fey. They found themselves on the wrong side of a political upheaval so they left the fey. To keep you safe” he continues “ they brought you here. But this is all we know.” Elom continued his studies and developing his innate telekinesis abilities till he reaches his 20’s when he decided he had to find out what happened to his parents. So Elom left the monistary and is now traveling the world in search of his parents.
Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder