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Welcome, one and all. I'm planning on starting another new campaign again! This is another homebrew campaign that'll stray away from the doom and gloom style campaigns I've currently got going (hopefully!). Please read through the below before posting. I will try and update this bit if Q&A starts up so keep tags on when this gets changed.
Campaign Setting
Please note that I am leaving specifics purposely vague so that the world can be molded around the players and fit their characters into the world.
Location
The campaign is to start in the Great City of Greenholden, the capital of the land of Rhomas. Within this city is a myriad of races, cultures, and professions. Magic is abundant in this huge metropolis, where tens of thousands of people live, work, trade, and adventure! The north of the city has harbours that have constant ships going to and from the neighbouring lands, Greenholden being a place of ceasefire and peace between the nations. The city is built with large towers of buildings, with bridges and magical transportation being used. There are levitation plates on street corners to reach the bridges above, for example.
To the South, East, and West, are various places within the land of Rhomas. A large swamp lies to the South, with a jungle neighbouring it to the Southwest. To the East is a warm desert. Each of these major areas has trade routes (with common requirements of guards) to go inland.
The main "enemies of state" as it were will be the monstrosities that roam the wilderness. This does not mean tribes of roaming orcs or goblins. They are nomadic people who do their own thing. The enemies are more things like creatures from limbo, beholders and aboleths in the underdark, dire badgers ridden by awakened rabbits with explosive seed bombs, and many other fun things to fight!
Setting
This world is a magic filled environment, where it is a convenience in everyday life. Jobs for mages are commonplace, substituting for the need of technology. Some tinkerers still attempt to keep up with arcane and divine capabilities, but they are less used.
Race-wise, no player race is outlawed or thought of as a threat. The times of dwarves vs. elves vs. orcs vs. anybody else has died down as they came into alliances of nations in the past centuries. Some people still use racial slurs (like "stunty" for dwarves, "knife-ear" for elves, etc.) but most see them as terms of endearment than offensive.
The plan is for a silly romp through either the megacity of Greenholden or in the surrounding regions. The PCs new applicants for The Seven Saints Adventuring Company, who set up a network within the nearby cities and nations (seven nations, to be precise) to ensure that adventurers will be there when needed.
Character Building Rules
Please feel free to leave information about a character concept for this campaign. The group will be starting as "interns" to The Seven Saints Adventuring Company, so have already passed the initial testing period and are ready to do their first trial adventure.
You will be starting at level 3.
You may multiclass, but think of the reason in your backstory as to why you have mixed classes.
Pick a deity. We'll use the Forgotten Realms pantheon (plus the racial deities for those who want to worship other gods like Moradain or Maglubiyet.)
Name three NPCs that you know who might be helpful in Greenholden. They could be family members, a merchant you journeyed with, etc.
Name two NPCs that you do not get along with. They might be a rival aspirant adventurer, an evil twin, or a crime lord you accidentally crossed, etc.
You may use any official D&D material.
This does not include Unearthed Arcana or Critical Role content, so unselect them when creating your character.
Use the point-buy attribute option.
Starting equipment will be either
Starting Equipment, +100 GP, and one uncommon wondrous item.
Gold (take the average of the dice, so half the maximum, plus one), +100 GP, and one uncommon wondrous item.
For example, if your starting gold was 5d4 x 10 GP, maximise the dice (20), halve it (10), plus one (11) times 10 (110), so it would be 210 GP, plus an item.
Please refrain from any homebrew. If there is something you are dying to try out, I may perhaps look at it.
Explain how your character came to Greenholden and decided to join the adventuring company.
Please no isolated edgy mcedgelord who doesn't do well with others. This is a cooperative campaign, so attempt to be a team player.
Any alignment is fine, but be player evil, not NPC evil. For clarification, heres a scenario. An old lady needs to be helped across a busy road:
The good character helps her across the road. It is a nice thing to do.
A neutral character helps her across the road. They were going that way anyway.
An evil character helps her across the road, but because he was paid to.
An NPC evil character helps her half-way across the road.
Ensure you will want to play this character. The campaign is meant to be silly and have fun, and it doesn't help if people are arguing about how their character doesn't do what they want.
Playing the Campaign
For clarity, I live in GMT time zone, and understand that people won't be in ideal zones for consistent responses. I attempt to update as quickly as possible in my current position, but would prefer people who can post every 1-2 days. Please mention how often you feel comfortable posting here (don't worry, holidays, sickness, etc. are fine. Real life comes first).
In addition, I intend to keep it here on the PbP forum, though could set up on Discord for OOC chat etc.
Q&A
Q: Theater of the mind, or battle mat? A: My other games have been theatre of mind. What I normally do is write a post for each round showing the initiative and what the current scenario is, explaining how far away people are to others. If required, I can generate maps and upload them since I know my descriptions could be misconstrued, should the player base require it.
Q: Do you plan on doing milestone or experience point leveling? A: I'm thinking XP levelling for this.
Q: the 100gp extra we start with, can we use that to buy other mundane equipment? A: Yes, you may spend your additional 100 starting gp. You may purchase mundane items from the Equipment section in the Basic Rules/Player's Handbook.
Q: I have commitments that are a week or longer. Is it okay if I disappear for that long when it comes to it? A: If you get picked, just remind me closer to the time. People on holiday/other commitments I generally won't kick unless they haven't given any forewarning or recommend they won't be able to stay within the campaign. Real life comes first, and I don't want to penalise people because of that.
Q: Will we have content sharing? A: I personally won't be able to share content (max 3 campaigns for that). However, if a player can't offer one I can manage a work around so people can play what they desire.
Q: Are variant humans okay? A: Yes.
Q: Can we mix and match things from backgrounds? A: Please keep to the existing background options from the sourcebooks.
As a child, Kithre lived in a small community of halflings, like so many do. She was always an adorable child and learned very early on that she could sweet talk anyone out of anything. When her father, a fairly accomplished tailor (Orada Cherrycheeks, friendly NPC 1), packed up her family and moved them to Greenholden, she was happy. A new city meant new people to charm and such a wealth of fashionable things to observe. It was there that she found the temple to Sune and felt her soul sing louder than it ever had before.
In talking with one of the priests there, a human named Elyssa Vanbright (friendly NPC 2), she felt more at home there than anywhere else. She went home immediately and informed her father that she was going to devote her life to the teachings of Sune at the young age of 17. With a mixed heart, they let her go, confident that she would be a force for good and light. The one person that wasn't ok with it was her brother, Orias Cherrycheeks (unfriendly NPC 1). He felt abandoned by his big sister. For a child that felt more at home among the verdant hills of their ancestral home, to be left without his closest confidant was the biggest betrayal.
Over the next twenty years, she studied with the Sunites, learning how they valued beauty, and lending her voice to the choirs. They taught her ways to magically present herself, highlighting her assets. Her talent with a lute stood out enough among the acolytes that they arranged for her to meet with Elucard de Varray (friendly NPC 3), a legendary bardic professor. The old elf took her into his college in Greenholden to refine her musical talents. Within its halls, she learned new instruments, new performances, and further ways to twist perception. Her presence in a class immediately brightened attitudes and softened the frequent hostilities between the big personalities of her classmates. She made fast friends with many of the students, leading a few small groups for independent study in the lute, as well as the horn. This didn't come without some friction with other students. Namely, Dulcet (unfriendly NPC 2). The female tiefling was a student at the college that was a student of the lute. About a year ago, both Kithre and Dulcet were approached to participate in a challenge throughout the college with a prize of a powerful magical instrument. When the competition entered its final round, Dulcet and Kithre were the final two contenders. They played a marvelous work, though Kithre just barely edged her out on a technical level. Dulcet was furious, leveling charges that Kithre had used her magical influence to cloud the minds of the judges. Elucard wouldn't hear it, however, convinced that his elven blood kept him from being impacted by the magic if she had used it. With a smile he handed his brightest pupil her prize, a Doss Lute. To this day it is one of her more prized possessions.
After the competition, Kithre decided it was time to leave those hallowed halls and spend time adventuring around the world. All of the best adventures had epic tales sung about them and she wanted to be part of that. When she saw that the Seven Saints Adventuring Company was looking for adventurers, she knew she'd have no lack of opportunity there. She sat with Elucard and spoke with him for several days, ensuring that this was the right decision for her. Once they made their decision, she spent another few days in prayer with Elyssa, making sure that this path was one that would honor Sune and give her a chance to live up to her deity's model. With the blessing and surety of her mentors, both non-secular and secular, she strode into the office with crisp new leather armor, a shining rapier on her belt, her Doss Lute and flute strapped in place, and a mission in her heart.
Good morning! We haven't played together yet, but I've seen you all over the forum. Perhaps this is our chance to get to know each other. My character submission for consideration:
Who he is: Akaas Fordus, an ancient halfling monk
Why he has decided to adventure:
Master Akaas, as he was known at the Sanctuary of the White Lady in Adonasalune, located about a day's journey east from Greenholden, left the monastery very recently at the urging of the monastery's leadership. Akaas had entered the monastery over a century ago as a very young man after being orphaned by a tragic accident (he had no siblings, and all of his extended family lived outside of Rhomas). His devotion to Selune, to his studies, to improving his body, and to the peoples of Rhomas propelled him through the intensive training the monks endure at Sanctuary of the White Lady. He was quickly revered by the other monks and became a master after only a couple decades. So, for almost 100 years, he trained others in the ways of the order of the Silver Moon. When he was about 130, he stopped teaching in order to continue his journey toward true peace in communion with Selune. This has not been as rewarding as Akaas had anticipated. And, unfortunately, Akaas's memory has begun to deteriorate in the last couple decades. His dissatisfaction with his current circumstances was noticed by the monastery's leadership and they recommended Akaas seek Selune outside of the Sanctuary. Having spent almost his entire life within the monastery's walls, Akaas had never embraced the wanderer spirit of Selune. While the idea of leaving behind the life he had lived for centuries, Akaas decided this sounded like an enlightening experience. (The unspoken idea is that he would go out in a blaze of glory.) He has left the monastery, not quite the boon of knowledge he once was, but ready to start using — and in many ways relearning — his skills in new practical ways. (He's still in great physical shape, but his low intelligence score is a reflection of the fact that he sometimes forgets things, and that includes paying attention.) He has traveled to Greenholden where the daughter of a cousin is now living. She reached out to Akaas a couple decades ago after moving there. While staying in her spare room, she told him about the The Seven Saints Adventuring Company and convinced him to apply.
Three NPCs that you know who might be helpful in Greenholden:
Mariette Goldwan, halfling female, 70s, Akaas's cousin's daughter. She works as a barmaid at the Blind Bard. She's jovial and dotes on Akaas.
Horus Goldwan, halfling male, 80s, husband of Mariette. He owns a smallish merchant ship which sails out of Greenholden and is gone a lot of the time. He is hardworking and determined to not let the more-established and larger companies keep his business (Goldwan Shipping) from growing.
Andoro Handson, human male, 60s. He is the head priest (cleric) at the Selune shrine in Greenholden. Akaas knew of the man before leaving the monastery, but has since begun developing a relationship with him now that he has relocated to the big city.
Two NPCs that you do not get along with:
Frilvalor Belkoris, half-elf male, 50s. Frilvalor is another priest at the Selune shrine in Greenholden. He does not like Akaas, but pretends to in front of others. I'll let you decide why unless you need me to.
Amalani Tonkclock, gnome female rogue, 40s. Soon after arriving in Greenholden, Akaas thwarted an attempted robbery by Amalani, a small-time thief who's trying to win enough reputation to earn a place in one of the city's larger crime organizations. The incident looked especially bad on Amalani — a young and up-and-coming thief stopped by an ancient monk. The gnome has now marked Akaas as her enemy and looks forward to the day she can get revenge
My other games have been theatre of mind. What I normally do is write a post for each round showing the initiative and what the current scenario is, explaining how far away people are to others. If required, I can generate maps and upload them since I know my descriptions could be misconstrued, should the player base require it.
My other games have been theatre of mind. What I normally do is write a post for each round showing the initiative and what the current scenario is, explaining how far away people are to others. If required, I can generate maps and upload them since I know my descriptions could be misconstrued, should the player base require it.
(Added to a Q&A tab on the initial post)
I'm not looking to make you do more than you intend to do already. I want to play a fighter class, but I feel that some skills, feats and paths really depend on positioning to be useful... and that gets lost in Theater of the Mind.
I've already started another PBP campaign recently, it would probably be prudent of me to get a feel for the pacing in that game before I join more campaigns. So it's all for the good if I bow out of this one for the time being.
Yes, the 100 gold can be used on mundane items, such as smith's tools or a potion of healing (basically an item that shows in the Equipment chapter of the Player's Handbook is fine to buy with your money)
Not to worry, we can work these things out as we play. If the requirement for diagrams showing how the battle scenario is are required, I'll endeavour to have some posted at convenient times.
I have a Human Paladin I'd like to play if you don't mind
For most of my youth I trained as a soldier. My parents disapproved of what I as doing with my life but despite that I continued working to learn the art of combat along side my brother, from a mentor who later joined the seven saints guild, over time me and my brother become decent combatants. When we became 19 we headed out on are first mission, it was supposed to be simply dealing with raiders, nothing to difficult. The mission was a disaster, we completely under estimated there power, are party as soon out numbered and over whelmed. During the fighting I was knocked unconscious, when I came to, everyone was gone, my brother and the entire party with us. Slowly I carried my way back to my mentor blaming my left for my brothers death. My mentor suggested that we fully move to Greenhold. We'd been to the city several times and I knew my mentor was from there, so I agreed. From here my mentor introduced me to Father Xavior, a high ranking cleric in the church of Lathander. I was left under his teachings and in time began to forgive myself and learn of his path of life and renewal. Following this path I devoted myself to helping others and living a good life, in doing so I became a Paladin and in time a member of the Seven Saints. Side notes- in the city of Greenholden I found out my brother had found a certain someone, her name is Bethany Silverstring and the loved each other, so much so they had a child together, Davis Armstrong- a soldier I trained and fought with, he was a personal rival of mine and we always tried to one up each other, One time Jaylin helped prevent a plan the guild had in place forever making enemies of the thieves guild leader
Borg has always seen herself as tge champion fighter of her tribe altbough there are one or two that would dispute that claim, as they see themselves as on par if not better than Borg. After months of in fighting within the clan Borg got tired of the same routine of arguing and fighting, so seeked the permission of the Clan Elders to leave and prove to those that boubt her, that one day she will better than all of them combined.
Borg set out and it wasn't long before she joined up with a mercenary group Called the Silver Fangs, that roamed the land and killed monsters for money, she became known for her saying of "If you've got gold, we'll make sure you get old." They were mostly hired as Caravan guards and protecters of shops, never really turning down the offer of money, until one day when the head of the group was injured in a fight against some Orcs and after losing a leg, he decided to disband the group. Borg felt sad for the first time as she liked being with a group that valued her skills. The Head of the group gave her a cloak to where, telling her it would protect her on her travels, borg thanked him for his gift and told him if he ever needed her help to find her, She bid the others of the group farewell and left for the land of Rhomas and it's capital of Greenholden, once there she set out to earn gold, starting at the taverns.
The first tavern she came to was the Broken Chain, entering the bar she offered her services and was told that she could be a door guard for the night. Accepting the offer she took the job not realising that she was being charged for drinks and she had, had a few or three that night, the tavern owner a man called kelvin, told her that he would pay her but she drank her pay and that she owed him 4 gold, borg not having any money had a rather loud and angry argument with kelvin. Which caused the guards to get involved and in the heat of the moment Borg said some rather bad and vicious things to the guard sargent called Nathan involving his family and several livestock which lead to a few days and nights in the cells.
After her time in the cell she left in search of more work and found herself outside a tavern called the Hammer and Nail, entering to be met with a large Half Orc by the name of Sledge and after a retelling of how she got here and what happened, Sledge accepted her as a Tavern guard, which she has done for awhile amd has become friendly to those that Frequent, she has become better friends with Derick, old man that owns a shop and will sit with him and listen to the stories of his travels for hours as she guards, he will buy her a drink now and again, although she doesn't make much money, she knows money is money and she has a place to stay. She also has become friends with a minor noble woman by the name of Vera, Borg finds her interesting as she is a noble that comes the one of the lower end taverns, she asks Vera questions ablut the other nobles and tries to see how they compare to the higher ups in her tribe.
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Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
I've just remembered that I have something that will eat up all of my time for the last week of this month, and the second week of July. Is it okay if I disappear for that long when it comes to it?
That's fine. If you get picked, just remind me closer to the time. People on holiday/other commitments I generally won't kick unless they haven't given any forewarning or recommend they won't be able to stay within the campaign.
A boisterous and optimistic soul of great strength and little intellect, Brazzak has recently been released from the service of the army and is seeking employment for someone who's skill with the blade more than makes up for his slow wits.
Religion: Bahamut Magic Item: Gauntlets of Ogre Strength
Personality Traits: I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. I face problems head-on. A simple, direct solution is the best path to success. Ideals: Greater Good. Our lot is to lay down our lives in defense of others. (Good) Bonds: I fight for those who cannot fight for themselves. Flaws: I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
"Name three NPCs that you know who might be helpful in Greenholden."
Evert Hingefellow, Greenholden Farmers Guild. "Known 'im from a lad, I have."
Sgt. Harrald Blake, Greenholden Army. "A good soldier. A shame to let him go, but he'd never make it past Private."
Arazelle "Mum" Ginth. "I love you son!"
"Name two NPCs that you do not get along with."
Corporal Aaron Strongarm. "The dumb brute beat me at armwrestling and I'll never get over the defeat!"
Brinzak "Pa" Ginth. "You left your poor mum and me with no one to help run the farm. This life is good enough for me, why can't it be good enough for you?"
I'll toss a character in for this - and work on the backstory info as I think about it
Uncle Cloudfur
Circle of The Grasslands Tabaxi Druid
Uncle Cloudfur was never content to remain near his family - he longed for the open road and thus found himself in Greenholden where he has applied for entry in to The Seven Saints Adventuring Company to see the world and experience all that life has to offer!
Matthias Holimion: Half-Elf Warlock (Celestial), Follower of Chauntea
Three NPCs who might be helpful in Greenholden:
1) Felosial Qualanthri – Elf female, priestess of Chauntea: Helped me start a new life in Greenholden after my "last swindle" went poorly. Felosial is the reason I follow Chauntea and encouraged me to find a way to make the world a better place to account for the wrong I'd done to help me get over my own personal guilt. 2)Rhogar – Dragonborn male, owner of a “magic items” shop: Owes me a favor from when I was still in the habit of swindling others. Rhogar and I have a very jovial relationship and constantly pranked each other throughout our formative years. 3) Dworic Lutgehr – Dwarf male: Bartender at a local tavern that’s especially friendly to the Seven Saints. Dworic sponsored my bid to become an intern after I became a regular and eventually told him my story.
Two NPCs that I do not get along with:
1) Sarah Walters – Human female: My last swindle. I helped to set up an elaborate con but found out too late that Sarah, my closest childhood friend, was the great niece of our target. In attempting to stop it, poor timing led to me only managing to implicate myself as the mastermind behind the con. 2) Cora Appleblossom – Halfling female: Cora is a high ranking member of a local thieves’ guild and the actual mastermind of the con that targeted Sarah. We parted on less than stellar terms. We both made it clear that if we ever saw the other, even out of the corner of our eye, things would quickly become unpleasant for anyone nearby.
How I came to Greenholden and decided to join the adventuring company:
I grew up on the outskirts of Greenholden. As a child, I had a way with words and made friends with just about everyone I met. It didn't take long for me to discover ways to profit off of being able to make those connections so easily. By the time I was in my teens, I managed to impress a local crime lord by the name of Cora Appleblossom. I quickly became a favorite tool in Cora's bag of tricks, and we managed to make a LOT of money together while staying well under the radar. After years of working together, the cons we were able to pull off grew more and more profitable (and elaborate) while still managing to keep ourselves well away from any suspicion of our involvement.
Around the time I turned 20, Cora came to me with an idea that could potentially lead to our most profitable con, yet. We spent months creating and establishing false identities and organizations that would seem 100% legitimate to all but the keenest of eyes. Cora convinced me that establishing a relationship between our false identities and people we already knew would help immensely. On the day we were to make the final move of our plan, I had a "meeting" (as a representative of one of our false organizations) with my childhood friend, Sarah Walters. Over the course of that meeting, Sarah mentioned that she'd originally heard of our organization from her great uncle, Arthur Kenswick, and was so pleased that we'd chosen to work with her, as well. I was so startled to hear the name of the target of our con in that context, that I dropped my persona just long enough to plant a seed of suspicion in Sarah's mind. I tried my best to get out as soon as possible and stop Cora from ruining the relative of someone I was so close to. Unfortunately, I was too late. Cora had intentionally waited until I was occupied to make her move. She had known about the connection all along and had been using my connection to the family without my knowing it. By the time I found Cora, "our" purses were significantly heavier, but it appeared to almost everyone else that Arthur Kenswick had gambled away priceless works of art that were on display in his gallery. In my haste to leave Sarah, however, I accidentally let enough hints slip that she realized it was me. After that realization, it didn't take her long to figure out what really happened. She didn't have enough proof to convince anyone but her family, but it was the first time in years that Cora and I had ever been implicated in a wrongdoing.
Cora was livid at my carelessness, and I was equally livid at being used. More than anything, though, I was angry with myself for trying to salvage enough of the work we had done to just pick a new target, instead of coming clean with Sarah right away. I lost my closest friend that day, and I lashed out at everyone around me. I let Cora know, in very graphic detail, what I would do if I ever saw her again. She let me know the feeling was mutual.
I left behind everything I knew and decided to start a new life for myself. Unfortunately, that new life consisted of spending my new found wealth on drinks. Lots and lots of drinks. On one of the many nights I got kicked out of a tavern for causing a drunken scene, I somehow found myself at a temple to Chauntea. Felosial, an elven priestess in the temple, took pity on me. She gave me a place to stay until I sobered up, and eventually encouraged me to make my way back to the heart of the city. She spent weeks teaching me to forgive myself. What she saw in me, I'll never know. I just know that she helped me understand that I could never undo what I had done, but I could still do things to make the world a better and brighter place. My life changed again, that day. This time, though, I felt a calling to do something better with my life. I felt a connection to something bigger than myself, but I couldn't quite put a name to it.
A few weeks later, I was having another conversation with my favorite bartender, Dworic. After finally telling him my story, he said he'd be happy to sponsor my bid to become an intern to the Seven Saints. Perhaps I could find the redemption there I was seeking.
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Welcome, one and all. I'm planning on starting another new campaign again! This is another homebrew campaign that'll stray away from the doom and gloom style campaigns I've currently got going (hopefully!). Please read through the below before posting. I will try and update this bit if Q&A starts up so keep tags on when this gets changed.
Campaign Setting
Please note that I am leaving specifics purposely vague so that the world can be molded around the players and fit their characters into the world.
Location
The campaign is to start in the Great City of Greenholden, the capital of the land of Rhomas. Within this city is a myriad of races, cultures, and professions. Magic is abundant in this huge metropolis, where tens of thousands of people live, work, trade, and adventure! The north of the city has harbours that have constant ships going to and from the neighbouring lands, Greenholden being a place of ceasefire and peace between the nations. The city is built with large towers of buildings, with bridges and magical transportation being used. There are levitation plates on street corners to reach the bridges above, for example.
To the South, East, and West, are various places within the land of Rhomas. A large swamp lies to the South, with a jungle neighbouring it to the Southwest. To the East is a warm desert. Each of these major areas has trade routes (with common requirements of guards) to go inland.
The main "enemies of state" as it were will be the monstrosities that roam the wilderness. This does not mean tribes of roaming orcs or goblins. They are nomadic people who do their own thing. The enemies are more things like creatures from limbo, beholders and aboleths in the underdark, dire badgers ridden by awakened rabbits with explosive seed bombs, and many other fun things to fight!
Setting
This world is a magic filled environment, where it is a convenience in everyday life. Jobs for mages are commonplace, substituting for the need of technology. Some tinkerers still attempt to keep up with arcane and divine capabilities, but they are less used.
Race-wise, no player race is outlawed or thought of as a threat. The times of dwarves vs. elves vs. orcs vs. anybody else has died down as they came into alliances of nations in the past centuries. Some people still use racial slurs (like "stunty" for dwarves, "knife-ear" for elves, etc.) but most see them as terms of endearment than offensive.
The plan is for a silly romp through either the megacity of Greenholden or in the surrounding regions. The PCs new applicants for The Seven Saints Adventuring Company, who set up a network within the nearby cities and nations (seven nations, to be precise) to ensure that adventurers will be there when needed.
Character Building Rules
Please feel free to leave information about a character concept for this campaign. The group will be starting as "interns" to The Seven Saints Adventuring Company, so have already passed the initial testing period and are ready to do their first trial adventure.
Playing the Campaign
For clarity, I live in GMT time zone, and understand that people won't be in ideal zones for consistent responses. I attempt to update as quickly as possible in my current position, but would prefer people who can post every 1-2 days. Please mention how often you feel comfortable posting here (don't worry, holidays, sickness, etc. are fine. Real life comes first).
In addition, I intend to keep it here on the PbP forum, though could set up on Discord for OOC chat etc.
Q&A
Q: Theater of the mind, or battle mat?
A: My other games have been theatre of mind. What I normally do is write a post for each round showing the initiative and what the current scenario is, explaining how far away people are to others. If required, I can generate maps and upload them since I know my descriptions could be misconstrued, should the player base require it.
Q: Do you plan on doing milestone or experience point leveling?
A: I'm thinking XP levelling for this.
Q: the 100gp extra we start with, can we use that to buy other mundane equipment?
A: Yes, you may spend your additional 100 starting gp. You may purchase mundane items from the Equipment section in the Basic Rules/Player's Handbook.
Q: I have commitments that are a week or longer. Is it okay if I disappear for that long when it comes to it?
A: If you get picked, just remind me closer to the time. People on holiday/other commitments I generally won't kick unless they haven't given any forewarning or recommend they won't be able to stay within the campaign. Real life comes first, and I don't want to penalise people because of that.
Q: Will we have content sharing?
A: I personally won't be able to share content (max 3 campaigns for that). However, if a player can't offer one I can manage a work around so people can play what they desire.
Q: Are variant humans okay?
A: Yes.
Q: Can we mix and match things from backgrounds?
A: Please keep to the existing background options from the sourcebooks.
Current Player In: The Guild as Elsara Deepmoon
I would like to apply with Kithre Cherrycheeks, Halfling Bard.
Lightfoot Halfling Bard (College of Glamour)
10/14/12/12/12/16
Skills: Perception, Performance, Persuasion, Insight, Religion
Background: Acolyte of Sune
Uncommon Magical Item: Doss Lute (attuned)
As a child, Kithre lived in a small community of halflings, like so many do. She was always an adorable child and learned very early on that she could sweet talk anyone out of anything. When her father, a fairly accomplished tailor (Orada Cherrycheeks, friendly NPC 1), packed up her family and moved them to Greenholden, she was happy. A new city meant new people to charm and such a wealth of fashionable things to observe. It was there that she found the temple to Sune and felt her soul sing louder than it ever had before.
In talking with one of the priests there, a human named Elyssa Vanbright (friendly NPC 2), she felt more at home there than anywhere else. She went home immediately and informed her father that she was going to devote her life to the teachings of Sune at the young age of 17. With a mixed heart, they let her go, confident that she would be a force for good and light. The one person that wasn't ok with it was her brother, Orias Cherrycheeks (unfriendly NPC 1). He felt abandoned by his big sister. For a child that felt more at home among the verdant hills of their ancestral home, to be left without his closest confidant was the biggest betrayal.
Over the next twenty years, she studied with the Sunites, learning how they valued beauty, and lending her voice to the choirs. They taught her ways to magically present herself, highlighting her assets. Her talent with a lute stood out enough among the acolytes that they arranged for her to meet with Elucard de Varray (friendly NPC 3), a legendary bardic professor. The old elf took her into his college in Greenholden to refine her musical talents. Within its halls, she learned new instruments, new performances, and further ways to twist perception. Her presence in a class immediately brightened attitudes and softened the frequent hostilities between the big personalities of her classmates. She made fast friends with many of the students, leading a few small groups for independent study in the lute, as well as the horn. This didn't come without some friction with other students. Namely, Dulcet (unfriendly NPC 2). The female tiefling was a student at the college that was a student of the lute. About a year ago, both Kithre and Dulcet were approached to participate in a challenge throughout the college with a prize of a powerful magical instrument. When the competition entered its final round, Dulcet and Kithre were the final two contenders. They played a marvelous work, though Kithre just barely edged her out on a technical level. Dulcet was furious, leveling charges that Kithre had used her magical influence to cloud the minds of the judges. Elucard wouldn't hear it, however, convinced that his elven blood kept him from being impacted by the magic if she had used it. With a smile he handed his brightest pupil her prize, a Doss Lute. To this day it is one of her more prized possessions.
After the competition, Kithre decided it was time to leave those hallowed halls and spend time adventuring around the world. All of the best adventures had epic tales sung about them and she wanted to be part of that. When she saw that the Seven Saints Adventuring Company was looking for adventurers, she knew she'd have no lack of opportunity there. She sat with Elucard and spoke with him for several days, ensuring that this was the right decision for her. Once they made their decision, she spent another few days in prayer with Elyssa, making sure that this path was one that would honor Sune and give her a chance to live up to her deity's model. With the blessing and surety of her mentors, both non-secular and secular, she strode into the office with crisp new leather armor, a shining rapier on her belt, her Doss Lute and flute strapped in place, and a mission in her heart.
Good morning! We haven't played together yet, but I've seen you all over the forum. Perhaps this is our chance to get to know each other. My character submission for consideration:
Who he is: Akaas Fordus, an ancient halfling monk
Why he has decided to adventure:
Master Akaas, as he was known at the Sanctuary of the White Lady in Adonasalune, located about a day's journey east from Greenholden, left the monastery very recently at the urging of the monastery's leadership. Akaas had entered the monastery over a century ago as a very young man after being orphaned by a tragic accident (he had no siblings, and all of his extended family lived outside of Rhomas). His devotion to Selune, to his studies, to improving his body, and to the peoples of Rhomas propelled him through the intensive training the monks endure at Sanctuary of the White Lady. He was quickly revered by the other monks and became a master after only a couple decades. So, for almost 100 years, he trained others in the ways of the order of the Silver Moon. When he was about 130, he stopped teaching in order to continue his journey toward true peace in communion with Selune. This has not been as rewarding as Akaas had anticipated. And, unfortunately, Akaas's memory has begun to deteriorate in the last couple decades. His dissatisfaction with his current circumstances was noticed by the monastery's leadership and they recommended Akaas seek Selune outside of the Sanctuary. Having spent almost his entire life within the monastery's walls, Akaas had never embraced the wanderer spirit of Selune. While the idea of leaving behind the life he had lived for centuries, Akaas decided this sounded like an enlightening experience. (The unspoken idea is that he would go out in a blaze of glory.) He has left the monastery, not quite the boon of knowledge he once was, but ready to start using — and in many ways relearning — his skills in new practical ways. (He's still in great physical shape, but his low intelligence score is a reflection of the fact that he sometimes forgets things, and that includes paying attention.) He has traveled to Greenholden where the daughter of a cousin is now living. She reached out to Akaas a couple decades ago after moving there. While staying in her spare room, she told him about the The Seven Saints Adventuring Company and convinced him to apply.
Three NPCs that you know who might be helpful in Greenholden:
Mariette Goldwan, halfling female, 70s, Akaas's cousin's daughter. She works as a barmaid at the Blind Bard. She's jovial and dotes on Akaas.
Horus Goldwan, halfling male, 80s, husband of Mariette. He owns a smallish merchant ship which sails out of Greenholden and is gone a lot of the time. He is hardworking and determined to not let the more-established and larger companies keep his business (Goldwan Shipping) from growing.
Andoro Handson, human male, 60s. He is the head priest (cleric) at the Selune shrine in Greenholden. Akaas knew of the man before leaving the monastery, but has since begun developing a relationship with him now that he has relocated to the big city.
Two NPCs that you do not get along with:
Frilvalor Belkoris, half-elf male, 50s. Frilvalor is another priest at the Selune shrine in Greenholden. He does not like Akaas, but pretends to in front of others. I'll let you decide why unless you need me to.
Amalani Tonkclock, gnome female rogue, 40s. Soon after arriving in Greenholden, Akaas thwarted an attempted robbery by Amalani, a small-time thief who's trying to win enough reputation to earn a place in one of the city's larger crime organizations. The incident looked especially bad on Amalani — a young and up-and-coming thief stopped by an ancient monk. The gnome has now marked Akaas as her enemy and looks forward to the day she can get revenge
Theater of the mind, or battle mat?
My other games have been theatre of mind. What I normally do is write a post for each round showing the initiative and what the current scenario is, explaining how far away people are to others. If required, I can generate maps and upload them since I know my descriptions could be misconstrued, should the player base require it.
(Added to a Q&A tab on the initial post)
Current Player In: The Guild as Elsara Deepmoon
I'm interested! I'm thinking Forge Domain Cleric. I'll add more details later today.
Do you plan on doing milestone or experience point leveling?
Another question, the 100gp extra we start with, can we use that to buy other mundane equipment (I want to get some smiths tools)?
@joe
I'm thinking XP levelling for this.
@joe
Yes, the 100 gold can be used on mundane items, such as smith's tools or a potion of healing (basically an item that shows in the Equipment chapter of the Player's Handbook is fine to buy with your money)
Current Player In: The Guild as Elsara Deepmoon
I'd like to join, but don't currently have time to write out a big post. Can a spot be reserved for me? I understand if not.
@BewareTheDragon
No prob, the posting is open until next Monday. Take your time.
Current Player In: The Guild as Elsara Deepmoon
@Kerrec
Not to worry, we can work these things out as we play. If the requirement for diagrams showing how the battle scenario is are required, I'll endeavour to have some posted at convenient times.
Current Player In: The Guild as Elsara Deepmoon
I have a Human Paladin I'd like to play if you don't mind
For most of my youth I trained as a soldier. My parents disapproved of what I as doing with my life but despite that I continued working to learn the art of combat along side my brother, from a mentor who later joined the seven saints guild, over time me and my brother become decent combatants. When we became 19 we headed out on are first mission, it was supposed to be simply dealing with raiders, nothing to difficult. The mission was a disaster, we completely under estimated there power, are party as soon out numbered and over whelmed. During the fighting I was knocked unconscious, when I came to, everyone was gone, my brother and the entire party with us. Slowly I carried my way back to my mentor blaming my left for my brothers death. My mentor suggested that we fully move to Greenhold. We'd been to the city several times and I knew my mentor was from there, so I agreed. From here my mentor introduced me to Father Xavior, a high ranking cleric in the church of Lathander. I was left under his teachings and in time began to forgive myself and learn of his path of life and renewal. Following this path I devoted myself to helping others and living a good life, in doing so I became a Paladin and in time a member of the Seven Saints. Side notes- in the city of Greenholden I found out my brother had found a certain someone, her name is Bethany Silverstring and the loved each other, so much so they had a child together, Davis Armstrong- a soldier I trained and fought with, he was a personal rival of mine and we always tried to one up each other, One time Jaylin helped prevent a plan the guild had in place forever making enemies of the thieves guild leader
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
I would like to use my Half Orc fighter Borg.
Borg has always seen herself as tge champion fighter of her tribe altbough there are one or two that would dispute that claim, as they see themselves as on par if not better than Borg. After months of in fighting within the clan Borg got tired of the same routine of arguing and fighting, so seeked the permission of the Clan Elders to leave and prove to those that boubt her, that one day she will better than all of them combined.
Borg set out and it wasn't long before she joined up with a mercenary group Called the Silver Fangs, that roamed the land and killed monsters for money, she became known for her saying of "If you've got gold, we'll make sure you get old." They were mostly hired as Caravan guards and protecters of shops, never really turning down the offer of money, until one day when the head of the group was injured in a fight against some Orcs and after losing a leg, he decided to disband the group. Borg felt sad for the first time as she liked being with a group that valued her skills. The Head of the group gave her a cloak to where, telling her it would protect her on her travels, borg thanked him for his gift and told him if he ever needed her help to find her, She bid the others of the group farewell and left for the land of Rhomas and it's capital of Greenholden, once there she set out to earn gold, starting at the taverns.
The first tavern she came to was the Broken Chain, entering the bar she offered her services and was told that she could be a door guard for the night. Accepting the offer she took the job not realising that she was being charged for drinks and she had, had a few or three that night, the tavern owner a man called kelvin, told her that he would pay her but she drank her pay and that she owed him 4 gold, borg not having any money had a rather loud and angry argument with kelvin. Which caused the guards to get involved and in the heat of the moment Borg said some rather bad and vicious things to the guard sargent called Nathan involving his family and several livestock which lead to a few days and nights in the cells.
After her time in the cell she left in search of more work and found herself outside a tavern called the Hammer and Nail, entering to be met with a large Half Orc by the name of Sledge and after a retelling of how she got here and what happened, Sledge accepted her as a Tavern guard, which she has done for awhile amd has become friendly to those that Frequent, she has become better friends with Derick, old man that owns a shop and will sit with him and listen to the stories of his travels for hours as she guards, he will buy her a drink now and again, although she doesn't make much money, she knows money is money and she has a place to stay. She also has become friends with a minor noble woman by the name of Vera, Borg finds her interesting as she is a noble that comes the one of the lower end taverns, she asks Vera questions ablut the other nobles and tries to see how they compare to the higher ups in her tribe.
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
I've just remembered that I have something that will eat up all of my time for the last week of this month, and the second week of July. Is it okay if I disappear for that long when it comes to it?
@BewareTheDragon
That's fine. If you get picked, just remind me closer to the time. People on holiday/other commitments I generally won't kick unless they haven't given any forewarning or recommend they won't be able to stay within the campaign.
Current Player In: The Guild as Elsara Deepmoon
Brazzak Ginth, Dragonborn Fighter
A boisterous and optimistic soul of great strength and little intellect, Brazzak has recently been released from the service of the army and is seeking employment for someone who's skill with the blade more than makes up for his slow wits.
Name: Brazzak Ginth
Race: Dragonborn (Bronze)
Age: 19
Background: Soldier
Class: Fighter 3 (Champion)
Alignment: Lawful Good
Religion: Bahamut
Magic Item: Gauntlets of Ogre Strength
Personality Traits: I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. I face problems head-on. A simple, direct solution is the best path to success.
Ideals: Greater Good. Our lot is to lay down our lives in defense of others. (Good)
Bonds: I fight for those who cannot fight for themselves.
Flaws: I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
"Name three NPCs that you know who might be helpful in Greenholden."
Evert Hingefellow, Greenholden Farmers Guild. "Known 'im from a lad, I have."
Sgt. Harrald Blake, Greenholden Army. "A good soldier. A shame to let him go, but he'd never make it past Private."
Arazelle "Mum" Ginth. "I love you son!"
"Name two NPCs that you do not get along with."
Corporal Aaron Strongarm. "The dumb brute beat me at armwrestling and I'll never get over the defeat!"
Brinzak "Pa" Ginth. "You left your poor mum and me with no one to help run the farm. This life is good enough for me, why can't it be good enough for you?"
DCI: 3319125026
Question:
Does it specifically have to be a wondrous item? Are armor/weapons off the table?
DCI: 3319125026
I'll toss a character in for this - and work on the backstory info as I think about it
Uncle Cloudfur
Circle of The Grasslands Tabaxi Druid
Uncle Cloudfur was never content to remain near his family - he longed for the open road and thus found himself in Greenholden where he has applied for entry in to The Seven Saints Adventuring Company to see the world and experience all that life has to offer!
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Matthias Holimion: Half-Elf Warlock (Celestial), Follower of Chauntea
Three NPCs who might be helpful in Greenholden:
1) Felosial Qualanthri – Elf female, priestess of Chauntea: Helped me start a new life in Greenholden after my "last swindle" went poorly. Felosial is the reason I follow Chauntea and encouraged me to find a way to make the world a better place to account for the wrong I'd done to help me get over my own personal guilt.
2)Rhogar – Dragonborn male, owner of a “magic items” shop: Owes me a favor from when I was still in the habit of swindling others. Rhogar and I have a very jovial relationship and constantly pranked each other throughout our formative years.
3) Dworic Lutgehr – Dwarf male: Bartender at a local tavern that’s especially friendly to the Seven Saints. Dworic sponsored my bid to become an intern after I became a regular and eventually told him my story.
Two NPCs that I do not get along with:
1) Sarah Walters – Human female: My last swindle. I helped to set up an elaborate con but found out too late that Sarah, my closest childhood friend, was the great niece of our target. In attempting to stop it, poor timing led to me only managing to implicate myself as the mastermind behind the con.
2) Cora Appleblossom – Halfling female: Cora is a high ranking member of a local thieves’ guild and the actual mastermind of the con that targeted Sarah. We parted on less than stellar terms. We both made it clear that if we ever saw the other, even out of the corner of our eye, things would quickly become unpleasant for anyone nearby.
How I came to Greenholden and decided to join the adventuring company:
I grew up on the outskirts of Greenholden. As a child, I had a way with words and made friends with just about everyone I met. It didn't take long for me to discover ways to profit off of being able to make those connections so easily. By the time I was in my teens, I managed to impress a local crime lord by the name of Cora Appleblossom. I quickly became a favorite tool in Cora's bag of tricks, and we managed to make a LOT of money together while staying well under the radar. After years of working together, the cons we were able to pull off grew more and more profitable (and elaborate) while still managing to keep ourselves well away from any suspicion of our involvement.
Around the time I turned 20, Cora came to me with an idea that could potentially lead to our most profitable con, yet. We spent months creating and establishing false identities and organizations that would seem 100% legitimate to all but the keenest of eyes. Cora convinced me that establishing a relationship between our false identities and people we already knew would help immensely. On the day we were to make the final move of our plan, I had a "meeting" (as a representative of one of our false organizations) with my childhood friend, Sarah Walters. Over the course of that meeting, Sarah mentioned that she'd originally heard of our organization from her great uncle, Arthur Kenswick, and was so pleased that we'd chosen to work with her, as well. I was so startled to hear the name of the target of our con in that context, that I dropped my persona just long enough to plant a seed of suspicion in Sarah's mind. I tried my best to get out as soon as possible and stop Cora from ruining the relative of someone I was so close to. Unfortunately, I was too late. Cora had intentionally waited until I was occupied to make her move. She had known about the connection all along and had been using my connection to the family without my knowing it. By the time I found Cora, "our" purses were significantly heavier, but it appeared to almost everyone else that Arthur Kenswick had gambled away priceless works of art that were on display in his gallery. In my haste to leave Sarah, however, I accidentally let enough hints slip that she realized it was me. After that realization, it didn't take her long to figure out what really happened. She didn't have enough proof to convince anyone but her family, but it was the first time in years that Cora and I had ever been implicated in a wrongdoing.
Cora was livid at my carelessness, and I was equally livid at being used. More than anything, though, I was angry with myself for trying to salvage enough of the work we had done to just pick a new target, instead of coming clean with Sarah right away. I lost my closest friend that day, and I lashed out at everyone around me. I let Cora know, in very graphic detail, what I would do if I ever saw her again. She let me know the feeling was mutual.
I left behind everything I knew and decided to start a new life for myself. Unfortunately, that new life consisted of spending my new found wealth on drinks. Lots and lots of drinks. On one of the many nights I got kicked out of a tavern for causing a drunken scene, I somehow found myself at a temple to Chauntea. Felosial, an elven priestess in the temple, took pity on me. She gave me a place to stay until I sobered up, and eventually encouraged me to make my way back to the heart of the city. She spent weeks teaching me to forgive myself. What she saw in me, I'll never know. I just know that she helped me understand that I could never undo what I had done, but I could still do things to make the world a better and brighter place. My life changed again, that day. This time, though, I felt a calling to do something better with my life. I felt a connection to something bigger than myself, but I couldn't quite put a name to it.
A few weeks later, I was having another conversation with my favorite bartender, Dworic. After finally telling him my story, he said he'd be happy to sponsor my bid to become an intern to the Seven Saints. Perhaps I could find the redemption there I was seeking.