Petros Lorrimor, world renown professor, died in the year 4711 AR, roughly half a month ago.
His death was sudden, but few were surprised by the news. Professor Lorrimor was well known for his lust for knowledge and adventure. Nobody questioned it when they heard that he'd had an accident while poking around in the ruins of a long dead prison. Indeed, some were surprised to find out that he hadn't died years ago on one of his long trips. If anything, it was strange that such a well traveled man had met his end so close to home. Some whispered that his daughter, Kendra, should be grateful that she didn't have to travel across half of Golarion to retrieve his body.
Professor Lorrimor was a teacher to many, but a close friend to few. Besides his daughter, only five benefactors were named in his will.
Hi, everyone!
Looking for brave adventurers to explore the dark corners of Ustalav…
I've always wanted to play or DM Carrion Crown and now I have enough time to do it. It's a gothic, horror-themed adventure with lots of dark themes and content so please keep that in mind if you decide to apply.
Plot and Setting
We’ll be playing in the world of Pathfinder. The campaign begins on the 20th of Pharast (the equivalent of March), 4711 AR. Your heroes have been invited to the funeral of Professor Petros Lorrimor, a lecturer at the University of Lepidstadt and a friend to your characters. He died under mysterious circumstances, and upon arriving in the small town of Ravengro at the invitation of his daughter, the PCs will hear his last will and testament—while also discovering that strange, unsettling events are troubling the town. In the first part of the campaign, you’ll investigate the old crypt in Ravengro’s gloomy cemetery and the haunted ruins of Harrowstone Prison, uncovering their secrets. That’s the gist—you’ll discover the rest during play.
The story takes place in Ustalav, a dark and dangerous region of Golarion. It’s a land perpetually veiled in mist, haunted by monsters born of nightmares. The sky is almost always overcast, and its people are wary, superstitious, and quick to distrust strangers. Encounters with the undead, ghosts, werewolves, and vampires are commonplace, and if you stumble across a lonely cabin in the woods… don’t expect a warm welcome ;). Think Ravenloft in tone and style.
Your character doesn’t need to be from Ustalav itself—Professor Lorrimor was a traveler, and his circle of friends extended across many lands. Playing someone from another region of Golarion can be especially fun, as it lets you discover the culture and customs of this grim land firsthand. No prior knowledge of Pathfinder lore or Ustalav is required—I’ll explain what you need to know as the adventure unfolds, though you’re welcome to read up on it if you’d like.
The campaign draws inspiration from classics such as Bram Stoker's Dracula, Mary Shelley's Frankenstein, and titles written by H.P. Lovecraft and Stephen King. In addition to the typical horror vibe, the campaign emphasizes intrigue, investigation, and combat. There's something for everyone.
A word on optimization and restraint: Carrion Crown is an older AP, and heavy optimization is likely not necessary based on what I have seen. I wish to run it as written, with no adjustments to increase the difficulty. I'll probably select characters that I think are strong enough to succeed, but not so strong as to remove all challenges from the game.
Technical Stuff:
Game System: D&D 5e (2014)
Setting: Adaptation of the Pathfinder adventure path "Carrion Crown"
Posting rate: 2/week
Sources Allowed: Player's Handbook, DMG, SCAG, Tasha's Cauldron of Everything, Xanathar's Guide to Everything, and Van Richten's Guide to Ravenloft
For combat I plan to use a mix of descriptions and maps. Everyone will act on their own initiative, but you can post your action when you have got the time, and after 24 hours (or when everyone has posted) the actions resolve. Should an action become useless or impossible to perform it will either be adjusted if an obvious option presents itself ("I attack skeleton 1" but Skeleton 1 dies => "I attack Skeleton 2 which stand directly next to Skeleton 1") or I'll give you 16 hours to change it (during the "posting phase" you can also change your actions should it become apparent that it will be useless).
Character Creation:
Level: 1 (with milestone advance to 4 at the end of book 1)
Ability Scores: 27-point buy
Races Allowed: PHB (no dragonborn) + Aasimar, Deep Gnome, Duergar, Lineages (Dhampir, Hexblood, Reborn). VHuman and race variants available.
Classes Allowed: All classes and subclasses from the allowed sources are available to choose from.
Backgrounds: Any from the allowed sources, and you can customize your own.
Alignment: Good or "neutral with good tendencies" as they said in AD&D.
Firearms: No firearms allowed.
Hit Points: Max at first level, then half your HD+1 for each level afterwards.
Equipment: Starting equipment from background and class OR roll for gold. Unwanted equipment may be sold at the standard prices indicated in the Player’s Handbook.
Backstory: Give me 1-2 paragraphs of your character's origins and how they met and knew Professor Lorrimor. Are they from Ustalav or another region of Golarion?
Character's Picture: Please no manga/anime or photos of real people/celebrities. You can use AI generated.
For languages, we'll be using Pathfinder Campaign Setting languages.
Character Hooks
At the beginning of the story, your characters have come to Ravengro to mourn Professor Lorrimor at his funeral. Please choose one of the following hooks. These hooks also provide your character with a helpful trait.
Chance Savior: Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar’s life and did so. His gratitude was effusive, and he promised that he would never forget you. You are unsure of the nature of the summons in his will, but believe he may have listed you as a possible heir in thanks for saving him from an untimely demise.
Receive +2 bonus to Initiative checks.
Subject of Study: Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided death or injury, he met with you and maintained frequent correspondence until several months ago. The scars of your experience and his continual reminders of the encounter prompted you to hone your skills lest you someday face the same type of creature again. The professor assisted you in this endeavor, providing you with insight into the anatomy and defenses of the creature that attacked you.
Years of study have improved your combat effectiveness against your chosen foe. Choose a non-humanoid creature type. You gain a +1 bonus on damage rolls against creatures of this type.
Inspired by Greatness: Whether you knew Professor Lorrimor well or only in passing, as a colleague or competitor, his career and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you and the professor corresponded, and he was delighted to hear that he had directly or indirectly motivated you to strive for your full potential. Saddened by the news of his death, you feel that you should honor his memory by fulfilling his final wishes and attending his funeral, and by ever striving to attain greater heights and someday match the influence and impact of your idol.
Choose one spell you can cast. From now on, this spell is always prepared. Once per long rest, you can cast the spell without a spell slot or material components.
Making Good on Promises: At some point in the past, Professor Lorrimor did you a favor under the condition that he would someday call on you to repay it. After he came to your aid, however, you never saw nor heard from him again, leaving you with a sense of unending anticipation that each day might be the day you were asked to return the favor. Yet that day never came, and your fears and anxiety about what the professor would call on you to do abated. Assuming the old man had either forgotten about you or died, you eventually assumed you’d never have to follow through on your end of the bargain. When you received word of the professor’s death, and that he had named you specifically in his will, your dread of what he could possibly want from you has grown throughout your entire journey to Ravengro.
Years of living with the fear and uncertainty of the unclaimed debt to Professor Lorrimor have inured you to extreme anxiety. You gain advantage on saving throws against the Frightened condition.
On the Payroll: Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his long career, thousands of people throughout the world served his needs and benefited from his generous wages (usually covered by his academic benefactor at the time). He had contacts in most areas of expertise in every corner of the known world, a knack for recognizing talent, and a desire to be surrounded by the best and brightest at all times. Whatever job the professor originally hired you for, your performance captured his attention, and he hired you many times throughout your career, sometimes even for jobs away from your home, always paying your expenses and compensating you well for your time. In your area of expertise, you are among the best.
Your years of hard work have paid off, granting you an additional 150 gold in starting wealth.
Teacher’s Pet: Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor’s time was highly valued among those ambitious to benefit from his expertise.
Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to flavor your outlook on the world.
You gain proficiency in an additional Skill of your choice.
Selection Criteria:
I am looking for the following (in no particular order):
Interesting characters that will work well together.
Characters that have been created as believable individuals rather than a collection of numbers and rules with an appended personality. I want to see the numbers and traits and feats you choose come to life in your background.
Players with a decent command of grammar and spelling. We all make mistakes and typos, but I won’t be able to GM effectively if I have to work to decipher every post.
What I'm also looking for:
Newbies and experienced players are both welcome.
Players who love a good spooky story.
Players who love telling a good story together.
Players who enjoy roleplaying and don't feel the need to min-max. Roleplaying over roll-playing, but there will still be plenty of interesting opportunities to roll some dice!
Your character sheet should contain the following details:
[CHARACTER'S PICTURE]
Name: Race: Class: Alignment: Background: Personality Traits: Ideal/Bond/Flaw: Character Hook: Character sheet:
Please provide a paragraph or two on the below:
Appearance: Personality: Backstory:
Character selection will NOT be first come first serve.
Name: Andrej Drogovoj Race: Human (Variant) Class: Warlock (Hexblade) Alignment: Neutral Good Background: Monsterhunter (Urban Bountyhunter) Personality Traits: WIP Ideal/Bond/Flaw: WIP Character Hook: WIP Character sheet: Andrej Drogovoj Appearance:
She was created by a wizard to be his assistant, but that is just flavor.
Class: Wizard
Alignment: Lawful Neutral (with good tendencies)
Background: Sage
Personality Traits:
I approach every task with absolute focus and precision, no matter how small or dangerous.
I struggle to understand emotions and social nuances, often taking things too literally.
Ideals:
Duty. I was created to serve a purpose, and I will fulfill it to the best of my ability.
Logic. Emotion clouds judgment. A clear mind is the surest path to success.
Bonds:
I am loyal to my creator, who gave me life and purpose. His guidance shapes my path, even in his absence.
Books are sacred vessels of knowledge. I will protect written knowledge with the same care as I would a life.
Flaws:
I don’t always recognize when a task is inappropriate, dangerous, or socially unacceptable.
I follow instructions too literally.
Character Hook: Teacher's Pet, extra proficiency in Perception
Backstory:
Yua Kurosawa was not born, but meticulously crafted by the eccentric and secretive wizard Master Toshiro Kurosawa. Originally from Minkai, Kurosawa relocated to [whatever kingdom is near Ustalov] to further his studies. Fashioned to appear perfectly human and imbued with keen intellect, Yua was created to assist with his life’s work. As a homunculus made to think, speak, and learn like a person, Yua quickly became invaluable in deciphering archaic runes, maintaining detailed records, and methodically cross-referencing obscure sources. Though brilliant, she struggled with real-world logic, lacking common sense and having limited self-preservation instincts.
Recently, Toshiro grew concerned that Yua’s theoretical knowledge far outpaced her practical experience. Believing her development incomplete, he tasked her with a new directive: leave the safety of the lab and seek more experience in the field. It was a twist of fate that the letter informing her of Professor Lorrimor's death arrived at this time. It brought back memories of the few months she had attended his lectures on Abjuration magic with her master, finding them enthralling. She had long desired to become more than just an assistant to Toshiro; she wanted to become a shield to protect him as well...She 'wanted'? As she spoke with the Professor afterwards, she realized this was the first time she'd ever desired something for herself.
Even as a logical being she feels a strange pain at Lorrimor's passing. Of course she will answer the summons, though she wonders why she was invited out of his countless students.
Name: Casimir "Camus" Morgans Race: Variant Human with the "Skilled" feat Class: Rogue Alignment: Chaotic Neutral (With good tendencies) Background: Urchin Personality Traits: - As tough as I try to seem, I've got a soft spot for kids. - I get along well with people, but I don't trust easily. Ideals: - Greed. I'll do anything for the right price. If you don't got the gold, don't waste my time. - Loyalty. If you win my trust, you've a friend for life. - People. I always pay back what I owe. - Family. Family comes first, above all else. Bonds: - Those I trust are family to me. I'll never leave them behind. - Most of my earnings go back to the orphanage that took me in. You make an enemy of them, you make an enemy of me. - No child should ever have to go through what I have. Flaws: - I'll save my own skin if I feel a job's not worth it - I'll do anything for the right price. - I'll do anything to keep my family safe. - If my emotions get the better of me (and they most likely will), I can't think straight Character Hook: Teacher's Pet (Performance Chosen) Character sheet: https://docs.google.com/document/d/1IZs9bwxFrTvrF5V75AWHzZNDEydv3iI1CmLQ4W-7O8c/edit?usp=sharing
Please provide a paragraph or two on the below:
Backstory: Born on the streets of a town at the edge of the continent, Casimir's parents died when he was young, forcing him to spent his life on the streets, wandering the streets to try and scrounge up whatever he can from corpses, trash, and back alleys. Every day he fought and killed wild dogs and other children just for the right to eat, and some days even that wasn't enough. Life for him was a struggle for the longest time, until he stumbled upon an orphanage on the other side of town. They took him in, clothed him, and fed him. As he grew up he began targeting people, lifting jewelry and pouches from them to help fund the orphanage that raised him.
As he grew older, he began taking jobs from others to earn more money. Some were more risky than others, but he did them regardless because the pay was good. One of his jobs took him to Ustalav, specifically the university of Lepidstadt, where he was to steal some treasure hidden within the university. On his way in, he came across professor Lorrimor, who he intended to kill, but then he realized the professor had a daughter, and hesitated. That hesitation caused him to be disarmed and taken down by the professor. Surprisingly though, the professor offered some guidance to him, and even covered for him to let him escape. The two grew close, as the professor offered guidance, Casimir offered his services for more... under the table businesses.
Rollback Post to RevisionRollBack
To travel beyond, into the unreachable void... He/Him My characters (Currently WIPs): Kamari De La Sol (Non-Binary Aasimar Way of Mercy Monk), Avery Veritas (Non-Binary Human College of Glamour Bard), Elthea Abott (Female Centaur Circle of the Land Druid), Vlask K'bavenn (Male Bugbear Path of the World Tree Barbarian), Theron Rigel (Female Wood Elven Arcane Archer Fighter), Casimir "Camus" Morgans (Infernal Tiefling Swashbuckler Rogue)
Name: Shaewyn Mistgrove Race: Ghostwise Halfling Class: Cleric (Twilight Domain) Alignment: Neutral Good Background: Haunted One Personality Traits: I don’t run from evil. I face it, knowing that tomorrow I might die anyway; I expect danger around every corner. Ideal: I help others by killing 'monsters' to make the world safer, no matter the personal cost. Bond: I would sacrifice my life and my soul to protect the innocent. Flaw: I am a purveyor of doom and gloom who lives in a world without hope. Character Hook: Inspired by Greatness (Protection from Evil and Good) Character sheet: WIP
Petros Lorrimor, world renown professor, died in the year 4711 AR, roughly half a month ago.
His death was sudden, but few were surprised by the news. Professor Lorrimor was well known for his lust for knowledge and adventure. Nobody questioned it when they heard that he'd had an accident while poking around in the ruins of a long dead prison. Indeed, some were surprised to find out that he hadn't died years ago on one of his long trips. If anything, it was strange that such a well traveled man had met his end so close to home. Some whispered that his daughter, Kendra, should be grateful that she didn't have to travel across half of Golarion to retrieve his body.
Professor Lorrimor was a teacher to many, but a close friend to few. Besides his daughter, only five benefactors were named in his will.
Hi, everyone!
Looking for brave adventurers to explore the dark corners of Ustalav…
I've always wanted to play or DM Carrion Crown and now I have enough time to do it. It's a gothic, horror-themed adventure with lots of dark themes and content so please keep that in mind if you decide to apply.
Plot and Setting
We’ll be playing in the world of Pathfinder. The campaign begins on the 20th of Pharast (the equivalent of March), 4711 AR. Your heroes have been invited to the funeral of Professor Petros Lorrimor, a lecturer at the University of Lepidstadt and a friend to your characters. He died under mysterious circumstances, and upon arriving in the small town of Ravengro at the invitation of his daughter, the PCs will hear his last will and testament—while also discovering that strange, unsettling events are troubling the town. In the first part of the campaign, you’ll investigate the old crypt in Ravengro’s gloomy cemetery and the haunted ruins of Harrowstone Prison, uncovering their secrets. That’s the gist—you’ll discover the rest during play.
The story takes place in Ustalav, a dark and dangerous region of Golarion. It’s a land perpetually veiled in mist, haunted by monsters born of nightmares. The sky is almost always overcast, and its people are wary, superstitious, and quick to distrust strangers. Encounters with the undead, ghosts, werewolves, and vampires are commonplace, and if you stumble across a lonely cabin in the woods… don’t expect a warm welcome ;). Think Ravenloft in tone and style.
Your character doesn’t need to be from Ustalav itself—Professor Lorrimor was a traveler, and his circle of friends extended across many lands. Playing someone from another region of Golarion can be especially fun, as it lets you discover the culture and customs of this grim land firsthand. No prior knowledge of Pathfinder lore or Ustalav is required—I’ll explain what you need to know as the adventure unfolds, though you’re welcome to read up on it if you’d like.
The campaign draws inspiration from classics such as Bram Stoker's Dracula, Mary Shelley's Frankenstein, and titles written by H.P. Lovecraft and Stephen King. In addition to the typical horror vibe, the campaign emphasizes intrigue, investigation, and combat. There's something for everyone.
A word on optimization and restraint: Carrion Crown is an older AP, and heavy optimization is likely not necessary based on what I have seen. I wish to run it as written, with no adjustments to increase the difficulty. I'll probably select characters that I think are strong enough to succeed, but not so strong as to remove all challenges from the game.
Technical Stuff:
For combat I plan to use a mix of descriptions and maps. Everyone will act on their own initiative, but you can post your action when you have got the time, and after 24 hours (or when everyone has posted) the actions resolve. Should an action become useless or impossible to perform it will either be adjusted if an obvious option presents itself ("I attack skeleton 1" but Skeleton 1 dies => "I attack Skeleton 2 which stand directly next to Skeleton 1") or I'll give you 16 hours to change it (during the "posting phase" you can also change your actions should it become apparent that it will be useless).
Character Creation:
Character Hooks
At the beginning of the story, your characters have come to Ravengro to mourn Professor Lorrimor at his funeral. Please choose one of the following hooks. These hooks also provide your character with a helpful trait.
Chance Savior: Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar’s life and did so. His gratitude was effusive, and he promised that he would never forget you. You are unsure of the nature of the summons in his will, but believe he may have listed you as a possible heir in thanks for saving him from an untimely demise.
Receive +2 bonus to Initiative checks.
Subject of Study: Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided death or injury, he met with you and maintained frequent correspondence until several months ago. The scars of your experience and his continual reminders of the encounter prompted you to hone your skills lest you someday face the same type of creature again. The professor assisted you in this endeavor, providing you with insight into the anatomy and defenses of the creature that attacked you.
Years of study have improved your combat effectiveness against your chosen foe. Choose a non-humanoid creature type. You gain a +1 bonus on damage rolls against creatures of this type.
Inspired by Greatness: Whether you knew Professor Lorrimor well or only in passing, as a colleague or competitor, his career and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you and the professor corresponded, and he was delighted to hear that he had directly or indirectly motivated you to strive for your full potential. Saddened by the news of his death, you feel that you should honor his memory by fulfilling his final wishes and attending his funeral, and by ever striving to attain greater heights and someday match the influence and impact of your idol.
Choose one spell you can cast. From now on, this spell is always prepared. Once per long rest, you can cast the spell without a spell slot or material components.
Making Good on Promises: At some point in the past, Professor Lorrimor did you a favor under the condition that he would someday call on you to repay it. After he came to your aid, however, you never saw nor heard from him again, leaving you with a sense of unending anticipation that each day might be the day you were asked to return the favor. Yet that day never came, and your fears and anxiety about what the professor would call on you to do abated. Assuming the old man had either forgotten about you or died, you eventually assumed you’d never have to follow through on your end of the bargain. When you received word of the professor’s death, and that he had named you specifically in his will, your dread of what he could possibly want from you has grown throughout your entire journey to Ravengro.
Years of living with the fear and uncertainty of the unclaimed debt to Professor Lorrimor have inured you to extreme anxiety. You gain advantage on saving throws against the Frightened condition.
On the Payroll: Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his long career, thousands of people throughout the world served his needs and benefited from his generous wages (usually covered by his academic benefactor at the time). He had contacts in most areas of expertise in every corner of the known world, a knack for recognizing talent, and a desire to be surrounded by the best and brightest at all times. Whatever job the professor originally hired you for, your performance captured his attention, and he hired you many times throughout your career, sometimes even for jobs away from your home, always paying your expenses and compensating you well for your time. In your area of expertise, you are among the best.
Your years of hard work have paid off, granting you an additional 150 gold in starting wealth.
Teacher’s Pet: Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor’s time was highly valued among those ambitious to benefit from his expertise.
Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to flavor your outlook on the world.
You gain proficiency in an additional Skill of your choice.
Selection Criteria:
I am looking for the following (in no particular order):
What I'm also looking for:
Your character sheet should contain the following details:
[CHARACTER'S PICTURE]
Name:
Race:
Class:
Alignment:
Background:
Personality Traits:
Ideal/Bond/Flaw:
Character Hook:
Character sheet:
Please provide a paragraph or two on the below:
Appearance:
Personality:
Backstory:
Character selection will NOT be first come first serve.
Have fun, and ask anything I might have missed.
Application deadline is August 30th.
Name: Andrej Drogovoj
Race: Human (Variant)
Class: Warlock (Hexblade)
Alignment: Neutral Good
Background: Monsterhunter (Urban Bountyhunter)
Personality Traits: WIP
Ideal/Bond/Flaw: WIP
Character Hook: WIP
Character sheet: Andrej Drogovoj
Appearance:
Personality: WIP
Backstory: WIP
Name: Yua Kurosawa
Race: Variant Human with Prodigy feat
She was created by a wizard to be his assistant, but that is just flavor.
Class: Wizard
Alignment: Lawful Neutral (with good tendencies)
Background: Sage
Personality Traits:
I approach every task with absolute focus and precision, no matter how small or dangerous.
I struggle to understand emotions and social nuances, often taking things too literally.
Ideals:
Duty. I was created to serve a purpose, and I will fulfill it to the best of my ability.
Logic. Emotion clouds judgment. A clear mind is the surest path to success.
Bonds:
I am loyal to my creator, who gave me life and purpose. His guidance shapes my path, even in his absence.
Books are sacred vessels of knowledge. I will protect written knowledge with the same care as I would a life.
Flaws:
I don’t always recognize when a task is inappropriate, dangerous, or socially unacceptable.
I follow instructions too literally.
Character Hook: Teacher's Pet, extra proficiency in Perception
Backstory:
Yua Kurosawa was not born, but meticulously crafted by the eccentric and secretive wizard Master Toshiro Kurosawa. Originally from Minkai, Kurosawa relocated to [whatever kingdom is near Ustalov] to further his studies. Fashioned to appear perfectly human and imbued with keen intellect, Yua was created to assist with his life’s work. As a homunculus made to think, speak, and learn like a person, Yua quickly became invaluable in deciphering archaic runes, maintaining detailed records, and methodically cross-referencing obscure sources. Though brilliant, she struggled with real-world logic, lacking common sense and having limited self-preservation instincts.
Recently, Toshiro grew concerned that Yua’s theoretical knowledge far outpaced her practical experience. Believing her development incomplete, he tasked her with a new directive: leave the safety of the lab and seek more experience in the field. It was a twist of fate that the letter informing her of Professor Lorrimor's death arrived at this time. It brought back memories of the few months she had attended his lectures on Abjuration magic with her master, finding them enthralling. She had long desired to become more than just an assistant to Toshiro; she wanted to become a shield to protect him as well...She 'wanted'? As she spoke with the Professor afterwards, she realized this was the first time she'd ever desired something for herself.
Even as a logical being she feels a strange pain at Lorrimor's passing. Of course she will answer the summons, though she wonders why she was invited out of his countless students.
Character Sheet: https://www.dndbeyond.com/characters/149197904/iTIVm7
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
@EmileTherese: everything looks nice, but could you please change the character's picture for something more appropriate for dark fantasy/horror game?
As I mentioned in my first post:
Sure! Is the new one ok?
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
Yep, much better, thanks! :)
Name: Casimir "Camus" Morgans
Race: Variant Human with the "Skilled" feat
Class: Rogue
Alignment: Chaotic Neutral (With good tendencies)
Background: Urchin
Personality Traits:
- As tough as I try to seem, I've got a soft spot for kids.
- I get along well with people, but I don't trust easily.
Ideals:
- Greed. I'll do anything for the right price. If you don't got the gold, don't waste my time.
- Loyalty. If you win my trust, you've a friend for life.
- People. I always pay back what I owe.
- Family. Family comes first, above all else.
Bonds:
- Those I trust are family to me. I'll never leave them behind.
- Most of my earnings go back to the orphanage that took me in. You make an enemy of them, you make an enemy of me.
- No child should ever have to go through what I have.
Flaws:
- I'll save my own skin if I feel a job's not worth it
- I'll do anything for the right price.
- I'll do anything to keep my family safe.
- If my emotions get the better of me (and they most likely will), I can't think straight
Character Hook: Teacher's Pet (Performance Chosen)
Character sheet: https://docs.google.com/document/d/1IZs9bwxFrTvrF5V75AWHzZNDEydv3iI1CmLQ4W-7O8c/edit?usp=sharing
Please provide a paragraph or two on the below:
Backstory:
Born on the streets of a town at the edge of the continent, Casimir's parents died when he was young, forcing him to spent his life on the streets, wandering the streets to try and scrounge up whatever he can from corpses, trash, and back alleys. Every day he fought and killed wild dogs and other children just for the right to eat, and some days even that wasn't enough. Life for him was a struggle for the longest time, until he stumbled upon an orphanage on the other side of town. They took him in, clothed him, and fed him. As he grew up he began targeting people, lifting jewelry and pouches from them to help fund the orphanage that raised him.
As he grew older, he began taking jobs from others to earn more money. Some were more risky than others, but he did them regardless because the pay was good. One of his jobs took him to Ustalav, specifically the university of Lepidstadt, where he was to steal some treasure hidden within the university. On his way in, he came across professor Lorrimor, who he intended to kill, but then he realized the professor had a daughter, and hesitated. That hesitation caused him to be disarmed and taken down by the professor. Surprisingly though, the professor offered some guidance to him, and even covered for him to let him escape. The two grew close, as the professor offered guidance, Casimir offered his services for more... under the table businesses.
To travel beyond, into the unreachable void...
He/Him
My characters (Currently WIPs): Kamari De La Sol (Non-Binary Aasimar Way of Mercy Monk), Avery Veritas (Non-Binary Human College of Glamour Bard), Elthea Abott (Female Centaur Circle of the Land Druid), Vlask K'bavenn (Male Bugbear Path of the World Tree Barbarian), Theron Rigel (Female Wood Elven Arcane Archer Fighter), Casimir "Camus" Morgans (Infernal Tiefling Swashbuckler Rogue)
Name: Matton Verdrig
Race: Variant Human
Class: Cleric
Alignment: Neutral Good
Background: Acolyte
WIP
Name: Shaewyn Mistgrove
Race: Ghostwise Halfling
Class: Cleric (Twilight Domain)
Alignment: Neutral Good
Background: Haunted One
Personality Traits: I don’t run from evil. I face it, knowing that tomorrow I might die anyway; I expect danger around every corner.
Ideal: I help others by killing 'monsters' to make the world safer, no matter the personal cost.
Bond: I would sacrifice my life and my soul to protect the innocent.
Flaw: I am a purveyor of doom and gloom who lives in a world without hope.
Character Hook: Inspired by Greatness (Protection from Evil and Good)
Character sheet: WIP
Please provide a paragraph or two on the below:
Appearance: WIP
Personality: WIP
Backstory: WIP
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Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer