Disturbing news spread of brigands sacking small villages and towns. The ruler of the city-states dismisses such claims as they rather focus on their own political bureaucracy. A small handful of adventurers learns that a nefarious dragon worshiping cult is pulling the strings behind the Brigand attack. Now they pursue the cultist in hopes of learning their true motives.
Short Backstory: Aetris was born under the watchful eye of the gods, an Aasimar blessed with celestial heritage and a talent for manipulating the living and the dead. From a young age, they were drawn to the mysteries of mortality and the power of the grave, finding solace in the quiet realms of cemeteries and crypts.
But Aetris was no somber figure; they possessed a silver tongue and a charming demeanor, capable of sweet-talking their way into even the most guarded hearts. They understood the power of persuasion, especially when paired with a disarming smile and a well-timed compliment.
Yet, beneath the charismatic facade lay a shrewd mind, one that viewed the aristocracy with a mixture of disdain and opportunity. To Aetris, nobles were nothing more than unwitting pawns in the grand game of life and death, ripe for exploitation. They saw through the pomp and pretense, recognizing the vulnerabilities that lurked beneath the finery.
Aetris made their living as a purveyor of "cure-alls," concoctions promising to cure everything from common ailments to more esoteric maladies. While their potions often delivered temporary relief, Aetris harbored grander ambitions. They dreamed of amassing wealth and power, using their gifts to ascend beyond the confines of mortal society.
Despite their affinity for darkness, Aetris wore their enigmatic appearance with pride, embracing the eerie allure of their spidery visage and the flowing black garments that draped their form. It was a reflection of the duality that defined them - a blend of charm and cunning, light and shadow.
Driven by their thirst for knowledge and their desire for greater fortune, Aetris ventured forth into the world, ready to weave their web of influence and carve out a destiny worthy of their celestial lineage.
Short Backstory: Doc has been build by an artificer for a noble elven family. His sole purpose was to protect, heal, help the family elders when they were sick, wounded or if any thiefs/robbers would show up at the house. A couple of weeks a go the elders died and Doc's purpose was gone. The younger once of the family weren't sure what to do with him, and in the end decided to tell him he was free to go were he liked. So Doc left the Elven city to find a new purpose or way of life so to say. This was a few days a go and he is now on the road looking for a new purpose.
Description or Art piece:
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Short Backstory: Pain. All that remains of Endurion's past life is pain. Orphaned as a young child, Endurion was brought up in a monastery to Helm. He has no memory of this upbringing beyond the skills learned there, and intense, crushing guilt that demands to be sated. Memories have been repressed, some by choice. After the incident, he took a new name, Endurion. The one that endures. The one that keeps moving, even when all seems lost. He moves forward, yearning for death, but lacking the strength to bring it to himself. Maybe if he does enough good, enough healing, he can erase the guilt that is destroying his soul little by little. He may not remember what happened to him, except in his nightmares, but he does not believe any deity could exist in a world with the pain he feels. He renounces all gods and goddesses. He is pain. His soul is bent on erasing the pain. It is everything.
With a healer, how would you define that? Got a Bard with Healing Word as one of his spells as a possible idea. But not sure exactly the way you're defining things.
Class: Life Domain Cleric (1)/ Alchemist Artificer (3)
Short Backstory:
An orphan born to the doorstep of a chapel of Mercy, Valtr was raised under a strong moral authority. A sickly child, he was prone to coughing fits and bouts of anemia. He recovered as he could, but his body was never quite the strongest. These illnesses dogged him throughout his youth, culminating in a particularly nasty winter in his eleventh year. He was caught ill by a chilled wind and foubd himself slipping further beyond the grasp of life.
And though his faith was sound, there was nothing his caretakers could do, but pray. Just as he hung on the precipice of life and death, salvation found him. Not in providence or miracle, but in the form of a traveling doctor. She was the one to pull him from that edge, restoring his vitality and purifying him from that which so nearly stole his life. This doctor demanded no pay, nor asked for favors, and the moment the boy was saved, she saw fit to leave. The boy never learned her full name, only instead hearing a snippet of her surname: Blythe.
Now, the brilliant young Dr. Valtr Blythe honors his savior and repays his debt by practicing that which saved him. Though he finds himself struggling in his faith, he is nonetheless devout in his mission of mercy to all those ailing, damn the cost.
Description or Art piece: A young man of a sickly complexion and dull auburn hair. He is a frail-looking sort, a tad bookish with loose-fitting clothes and tired eyes. In short, he looks fit to keel over. Yet, when in the most dire of straits, he is often the first to run to the front line, risking life and limb to bring aid and comfort to those who need it. In that sense, he is astonishingly earnest. He is dependable in the face of drastic odds, but don't expect him to be much help in a fight -- he's a doctor, a healer, not a fighter.
Are you just doing Hoard of the Dragon Queen? Or do you plan to go through The Rise of Tiamat after that? I have a concept for a Yuan-ti Light Domain cleric that I was thinking of submitting (a healer but also a bit of a blaster in a pinch). Just curious how long of a commitment the campaign would be. 🙂
Name: Ixsas Race: Yuan-Ti Class: Cleric (Light Domain) Background: Far Traveler Short Backstory: Ixsas is a cleric from distant lands to the south (Chult? Zhakhara?). While he's a Light Domain Cleric, he does not worship Lathander: he is a "Righteous Flame" of Kossuth. A cleric of Kossuth found him as a baby, crying in a burning building. She believed the child to be a gift from the god, and she took back to the temple where he was raised as an acolyte and told that he was chosen by the god of fire and light himself. (In reality, of course, Ixsas was abandoned by one of his parents and left to die in a burning building. Perhaps the Yuan-Ti realized that he was too visibly marked to blend in among humans and set fire to his home to destroy any evidence of their infiltration. Or maybe by his human mother fled when she realized that her lover was actually a Yuan-Ti, setting fire to her home to help her disappear and leaving the baby behind to die.)
Until recently, Ixsas had lived his whole life in and around the temple of Kossuth. Then, the leader of the temple said that he saw a vision from Kossuth in the flames. The high priest said that their god commanded him to send out clerics, missionaries to the north. The Flame of Kossuth would renew the North and help to avert a Calamity. Since Ixsas had recently completed his Oath of Firewalking and was eager to prove his worth, he volunteered. He struck out into the world, hoping to spread the faith of Kossuth on the way to whatever destiny the god had prepared for him.
Ixsas is naive and a bit of a zealot since he has spent his whole life since he can remember training in this one order. He's fundamentally good, but he just happened to study under this fringe order of Kossuth. He believes, "Kossuth shows us the Fire-Bright Way. Following The Way assures rightness, but it is a strict path and must be followed absolutely." He considers conflicting ideas to be heresy, and he is ready to submit evil abominations and non-believers alike to "the cleansing fire of Kossuth."
Description: Ixsas has a reddish, copper-colored skin, but parts of his skin are a dark, dusky black, the color of a runner snake. He grows no hair on his face or head. His head and much of his face (except for the skin around his eyes and mouth) are covered in black, scaly skin. The scales on his forehead and over the top of his head are more prominent. The scales are black, different from the skin color on the rest of his body. His eyes are green, appearing bright green in certain lighting, and his pupils are somewhat vertical, which becomes more pronounced when they constrict in bright light. Other than that, he looks much look a human male from the south.
He's short (a little under 5'6") and a little "soft". Until his recent travels, it was obvious that his life involved more study and prayer than manual labor.
I don't have an art piece that's close, but here are some references. Of course, Ixsas is a bald young man in his early 20s. The first image just shows the skin color, eye color, and how parts of the skin shift into a scaly texture. But remember that the scaly parts of his skin are a different color from his regular skin, shifting darker shifting from copper skin to black scales. The scales on his face are subtle (other than the color), but the scales on his head are larger, close-set, and thicker, more like the second image. Ixsas is obviously not entirely human (or perhaps human with some sort of skin disease), and her generally wears a sort of head scarf (like a keffiyeh), which is more common in the south. The scarf covers his head and face.
BTW, I took a peek at the campaign and the character links for the party, and I assume that the party is losing Sterling. I shifted the character a little to give him a boost to intelligence. I'll take proficiency in either History or Religion, and then I'll take the Skill Expert feat at level 4 to provide better coverage for investigation.
Short Backstory: Preston grew up with a sense of adventure and duty. So naturally he headed off to join the army at the first opportunity with its promises to see the world. There he forged bonds of fellowship with fellow soldiers and rose through the ranks, though still amongst the common men. (Say ~sergeant?)
When news of the brigands reached him he readied to do battle and drive off the ruffians. So he was appalled when the politicians did nothing. How could they possible sit on their hands when people's lives were at stake?
He needed answers. And so if the leadership wouldn't do anything he would. Getting approval from his superiors for a leave of absence, he set off to get to the bottom of things. And after rumors of cults began to emerge he knew there must be others already on the case he could join.
Thanks for the answers, Weather. without further ado, I present my character:
Name: Radadrum "Rada" GiggleStone
Race: Mapach (from Humblewood)
Class: Wildfire Druid
Short Backstory: Rada was a young kit when the Dragon Cultists came. Much smaller then, the cultists had to settle for burning down small Humblefolk villages, which were generally peaceful and unprotected. With flame and fury, the cultists torched his home, and he, along with the other young Humblefolk, hid in the knolls of their great central oak tree. As Rada watched his town burn, he became obsessed with the flame. As he grew, he became depressed and vengeful, until he met an elderly Birdfolk name Knul-kyen, who took him under their wing. Knul-kyen was a powerful druid and a mentor to Rada, teaching him about the fire which had consumed his mind, teaching him that from fire and death, new life bursts forth. As time wore on, and Rada became more skilled, Knul-kyen grew feeble, and one day, died, his body consumed by flame, leaving behind a single, burning egg. Rada realized that Knul-kyen was a wise phoenix, who had died. With nothing more to keep him there, Rada took the egg, which soon after hatched into a baby phoenix, and set out to find the Cultists, who had grown into a dangerous force that way despoiling the wilds.
Description or Art piece: I would have put a Hero Forge, but they don't have raccoon-people. Rada is a Mapach, which are raccoon-like folks. He stands at almost five feet, and weighs only 90 pounds, though he appears larger due to the fact his singed fur makes him look like a giant puff-ball. His eyes are emerald green and mischievious, and his brown, grey, and auburn fur evokes feelings of autumn leaves. His clothes are earthy, green and brown tinged with orange and red, but they are minimal, mostly a simple loin-cloth and a cloak made of leaves. He carries a staff, with a piece of the egg hanging on the end, the ember burning like a hanging lantern. When bored, he often sits in the dirt and draws little drawings, and if anyone dares to call him cute, he will start ranting at them in Primordial, which is kind of scary, considering when he talks like that, his voice becomes deep and scratchy, like a crackling flame. He is very sleepy during the day, because he's still adjusting to being awake during the day. At night however, he often offers to take watch, and is very alert, his animal senses keen.
Rollback Post to RevisionRollBack
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brorminthe Devout Crusher; Morgrom the Cunning Summoner;Theathe Rebellious Beauty;
Disturbing news spread of brigands sacking small villages and towns. The ruler of the city-states dismisses such claims as they rather focus on their own political bureaucracy. A small handful of adventurers learns that a nefarious dragon worshiping cult is pulling the strings behind the Brigand attack. Now they pursue the cultist in hopes of learning their true motives.
Setting: Sword Coast. Faerun.
Recruiting for an ongoing campaign
Looking for 1 additional player.
I am in need of a Primary healer.
All official races accepted.
Level 4.
Point Buy for ability scores.
Application
Name:
Race:
Class:
Short Backstory:
Description or Art piece:
Application
Name: Aetris
Race: Asimar
Class: Grave domain Cleric
Short Backstory: Aetris was born under the watchful eye of the gods, an Aasimar blessed with celestial heritage and a talent for manipulating the living and the dead. From a young age, they were drawn to the mysteries of mortality and the power of the grave, finding solace in the quiet realms of cemeteries and crypts.
But Aetris was no somber figure; they possessed a silver tongue and a charming demeanor, capable of sweet-talking their way into even the most guarded hearts. They understood the power of persuasion, especially when paired with a disarming smile and a well-timed compliment.
Yet, beneath the charismatic facade lay a shrewd mind, one that viewed the aristocracy with a mixture of disdain and opportunity. To Aetris, nobles were nothing more than unwitting pawns in the grand game of life and death, ripe for exploitation. They saw through the pomp and pretense, recognizing the vulnerabilities that lurked beneath the finery.
Aetris made their living as a purveyor of "cure-alls," concoctions promising to cure everything from common ailments to more esoteric maladies. While their potions often delivered temporary relief, Aetris harbored grander ambitions. They dreamed of amassing wealth and power, using their gifts to ascend beyond the confines of mortal society.
Despite their affinity for darkness, Aetris wore their enigmatic appearance with pride, embracing the eerie allure of their spidery visage and the flowing black garments that draped their form. It was a reflection of the duality that defined them - a blend of charm and cunning, light and shadow.
Driven by their thirst for knowledge and their desire for greater fortune, Aetris ventured forth into the world, ready to weave their web of influence and carve out a destiny worthy of their celestial lineage.
Description or Art piece:

Name: Doc
Race: Warforged
Class: Life cleric
Short Backstory: Doc has been build by an artificer for a noble elven family. His sole purpose was to protect, heal, help the family elders when they were sick, wounded or if any thiefs/robbers would show up at the house. A couple of weeks a go the elders died and Doc's purpose was gone. The younger once of the family weren't sure what to do with him, and in the end decided to tell him he was free to go were he liked. So Doc left the Elven city to find a new purpose or way of life so to say. This was a few days a go and he is now on the road looking for a new purpose.
Description or Art piece:
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
https://www.dndbeyond.com/characters/122904480
Name: Endurion
Race: Eladrin (Winter)
Class: Way of Mercy Monk
Short Backstory: Pain. All that remains of Endurion's past life is pain. Orphaned as a young child, Endurion was brought up in a monastery to Helm. He has no memory of this upbringing beyond the skills learned there, and intense, crushing guilt that demands to be sated. Memories have been repressed, some by choice. After the incident, he took a new name, Endurion. The one that endures. The one that keeps moving, even when all seems lost. He moves forward, yearning for death, but lacking the strength to bring it to himself. Maybe if he does enough good, enough healing, he can erase the guilt that is destroying his soul little by little. He may not remember what happened to him, except in his nightmares, but he does not believe any deity could exist in a world with the pain he feels. He renounces all gods and goddesses. He is pain. His soul is bent on erasing the pain. It is everything.
Art Piece:
With a healer, how would you define that? Got a Bard with Healing Word as one of his spells as a possible idea. But not sure exactly the way you're defining things.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Cleric, Bard, Artificer with alchemist sublcass, or Druid will work. Basically, any class that lets you keep the whole party alive.
At times combat is quite difficult and having someone to save the party's proverbial bacon comes in handy.
Name: Dr. Valtr Blythe
Race: Variant Human
Class: Life Domain Cleric (1)/ Alchemist Artificer (3)
Short Backstory:
An orphan born to the doorstep of a chapel of Mercy, Valtr was raised under a strong moral authority. A sickly child, he was prone to coughing fits and bouts of anemia. He recovered as he could, but his body was never quite the strongest. These illnesses dogged him throughout his youth, culminating in a particularly nasty winter in his eleventh year. He was caught ill by a chilled wind and foubd himself slipping further beyond the grasp of life.
And though his faith was sound, there was nothing his caretakers could do, but pray. Just as he hung on the precipice of life and death, salvation found him. Not in providence or miracle, but in the form of a traveling doctor. She was the one to pull him from that edge, restoring his vitality and purifying him from that which so nearly stole his life. This doctor demanded no pay, nor asked for favors, and the moment the boy was saved, she saw fit to leave. The boy never learned her full name, only instead hearing a snippet of her surname: Blythe.
Now, the brilliant young Dr. Valtr Blythe honors his savior and repays his debt by practicing that which saved him. Though he finds himself struggling in his faith, he is nonetheless devout in his mission of mercy to all those ailing, damn the cost.
Description or Art piece: A young man of a sickly complexion and dull auburn hair. He is a frail-looking sort, a tad bookish with loose-fitting clothes and tired eyes. In short, he looks fit to keel over. Yet, when in the most dire of straits, he is often the first to run to the front line, risking life and limb to bring aid and comfort to those who need it. In that sense, he is astonishingly earnest. He is dependable in the face of drastic odds, but don't expect him to be much help in a fight -- he's a doctor, a healer, not a fighter.
Character Sheet: https://www.dndbeyond.com/characters/122985572
Are you just doing Hoard of the Dragon Queen? Or do you plan to go through The Rise of Tiamat after that? I have a concept for a Yuan-ti Light Domain cleric that I was thinking of submitting (a healer but also a bit of a blaster in a pinch). Just curious how long of a commitment the campaign would be. 🙂
Just through Hoard of the Dragon Queen
Name: Ixsas
Race: Yuan-Ti
Class: Cleric (Light Domain)
Background: Far Traveler
Short Backstory:
Ixsas is a cleric from distant lands to the south (Chult? Zhakhara?). While he's a Light Domain Cleric, he does not worship Lathander: he is a "Righteous Flame" of Kossuth. A cleric of Kossuth found him as a baby, crying in a burning building. She believed the child to be a gift from the god, and she took back to the temple where he was raised as an acolyte and told that he was chosen by the god of fire and light himself. (In reality, of course, Ixsas was abandoned by one of his parents and left to die in a burning building. Perhaps the Yuan-Ti realized that he was too visibly marked to blend in among humans and set fire to his home to destroy any evidence of their infiltration. Or maybe by his human mother fled when she realized that her lover was actually a Yuan-Ti, setting fire to her home to help her disappear and leaving the baby behind to die.)
Until recently, Ixsas had lived his whole life in and around the temple of Kossuth. Then, the leader of the temple said that he saw a vision from Kossuth in the flames. The high priest said that their god commanded him to send out clerics, missionaries to the north. The Flame of Kossuth would renew the North and help to avert a Calamity. Since Ixsas had recently completed his Oath of Firewalking and was eager to prove his worth, he volunteered. He struck out into the world, hoping to spread the faith of Kossuth on the way to whatever destiny the god had prepared for him.
Ixsas is naive and a bit of a zealot since he has spent his whole life since he can remember training in this one order. He's fundamentally good, but he just happened to study under this fringe order of Kossuth. He believes, "Kossuth shows us the Fire-Bright Way. Following The Way assures rightness, but it is a strict path and must be followed absolutely." He considers conflicting ideas to be heresy, and he is ready to submit evil abominations and non-believers alike to "the cleansing fire of Kossuth."
Description: Ixsas has a reddish, copper-colored skin, but parts of his skin are a dark, dusky black, the color of a runner snake. He grows no hair on his face or head. His head and much of his face (except for the skin around his eyes and mouth) are covered in black, scaly skin. The scales on his forehead and over the top of his head are more prominent. The scales are black, different from the skin color on the rest of his body. His eyes are green, appearing bright green in certain lighting, and his pupils are somewhat vertical, which becomes more pronounced when they constrict in bright light. Other than that, he looks much look a human male from the south.
He's short (a little under 5'6") and a little "soft". Until his recent travels, it was obvious that his life involved more study and prayer than manual labor.
I don't have an art piece that's close, but here are some references. Of course, Ixsas is a bald young man in his early 20s. The first image just shows the skin color, eye color, and how parts of the skin shift into a scaly texture. But remember that the scaly parts of his skin are a different color from his regular skin, shifting darker shifting from copper skin to black scales. The scales on his face are subtle (other than the color), but the scales on his head are larger, close-set, and thicker, more like the second image. Ixsas is obviously not entirely human (or perhaps human with some sort of skin disease), and her generally wears a sort of head scarf (like a keffiyeh), which is more common in the south. The scarf covers his head and face.

Character Sheet: https://www.dndbeyond.com/characters/120369064
BTW, I took a peek at the campaign and the character links for the party, and I assume that the party is losing Sterling. I shifted the character a little to give him a boost to intelligence. I'll take proficiency in either History or Religion, and then I'll take the Skill Expert feat at level 4 to provide better coverage for investigation.
Using this as a place-holder, but I do have a few questions for you, Weather:
Thanks for your time!
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
Post Frequency- At least 1 post per 2 days.
Party
Barbarian
Fighter/Rogue
Sorcerer
No for partnered content except for Humblewood content.
Name: Preston Trufflefoot
Class: Bard (College of Valor)
Race: Half-Elf
Sheet: https://www.dndbeyond.com/characters/119736567/OoKXDA
(note, I don't own Skill Expert, hence homebrewing a copy of it as Genesius' Skill Expert.)
Short Backstory: Preston grew up with a sense of adventure and duty. So naturally he headed off to join the army at the first opportunity with its promises to see the world. There he forged bonds of fellowship with fellow soldiers and rose through the ranks, though still amongst the common men. (Say ~sergeant?)
When news of the brigands reached him he readied to do battle and drive off the ruffians. So he was appalled when the politicians did nothing. How could they possible sit on their hands when people's lives were at stake?
He needed answers. And so if the leadership wouldn't do anything he would. Getting approval from his superiors for a leave of absence, he set off to get to the bottom of things. And after rumors of cults began to emerge he knew there must be others already on the case he could join.
Art:
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Thanks for the answers, Weather. without further ado, I present my character:
Name: Radadrum "Rada" GiggleStone
Race: Mapach (from Humblewood)
Class: Wildfire Druid
Short Backstory: Rada was a young kit when the Dragon Cultists came. Much smaller then, the cultists had to settle for burning down small Humblefolk villages, which were generally peaceful and unprotected. With flame and fury, the cultists torched his home, and he, along with the other young Humblefolk, hid in the knolls of their great central oak tree. As Rada watched his town burn, he became obsessed with the flame. As he grew, he became depressed and vengeful, until he met an elderly Birdfolk name Knul-kyen, who took him under their wing. Knul-kyen was a powerful druid and a mentor to Rada, teaching him about the fire which had consumed his mind, teaching him that from fire and death, new life bursts forth. As time wore on, and Rada became more skilled, Knul-kyen grew feeble, and one day, died, his body consumed by flame, leaving behind a single, burning egg. Rada realized that Knul-kyen was a wise phoenix, who had died. With nothing more to keep him there, Rada took the egg, which soon after hatched into a baby phoenix, and set out to find the Cultists, who had grown into a dangerous force that way despoiling the wilds.
Description or Art piece: I would have put a Hero Forge, but they don't have raccoon-people. Rada is a Mapach, which are raccoon-like folks. He stands at almost five feet, and weighs only 90 pounds, though he appears larger due to the fact his singed fur makes him look like a giant puff-ball. His eyes are emerald green and mischievious, and his brown, grey, and auburn fur evokes feelings of autumn leaves. His clothes are earthy, green and brown tinged with orange and red, but they are minimal, mostly a simple loin-cloth and a cloak made of leaves. He carries a staff, with a piece of the egg hanging on the end, the ember burning like a hanging lantern. When bored, he often sits in the dirt and draws little drawings, and if anyone dares to call him cute, he will start ranting at them in Primordial, which is kind of scary, considering when he talks like that, his voice becomes deep and scratchy, like a crackling flame. He is very sleepy during the day, because he's still adjusting to being awake during the day. At night however, he often offers to take watch, and is very alert, his animal senses keen.
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
What about 'adorable' or 'precious?'
Does each one provoke curses in a different language?
Those would also do the trick. Though he would still chew them out in Primordial "How dare you treat me like some fuzzy pet!?"
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
Too bad they're not recruiting two. That would be a fun recurring gag between the ferocious but fuzzy wildshape and the scatterbrained doctor.
I saw the thread is closed. Has the decision been made yet?
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
The player has been chosen and they have entered the campaign. I thank everyone for applying.