Game: D&D 5e Group type: Online /Text-Based Experience: I've been dming for a few years Location/Timezone: U.S. (CDT/CST) Schedule: Weekly, Tuesdays @ Noon (CST/CDT) Roles sought: 3 Players Game style: High Fantasy, Political Intrigue, Roleplay Heavy
Folk from all walks of life live in the melting pot that is Alderheart, the Great Tree City. Whatever your reason for living here whether you are a local or have immigrated, this place is home, perhaps a home away from home for some but home nonetheless.
The Birdfolk Council has noticed you. They have heard of the skills that you possess. By whatever avenue that your name landed upon their ear is not immediately known to you. Have friends and allies been bolstering about your work? Did a rival attempt to throw dirt on your name? Have whispered rumors of your abilities spread through the leaves? Nonetheless, were summoned to appear before them.
That was months ago. You recall the tight feeling in your stomach as you stood before the council, wondering what they could possibly want. Maybe you weren't even the type to listen to the council and would think of the many things they could do with their summons and where they could shove it. Eventually someone (or even yourself) convinced you to appear. It'd be more trouble to ignore it than to simply deal with the matter at hand. You could at least find out what it is they want.
In the end, that wasn't the case. This is definitely more trouble. The "Royal Family" is a figurehead for Everden: a group of pompous nobles that hold no real power outside of social circles. For whatever reason (good or bad) the Bird Council saw it fit that you and your skills would benefit this family in some way. No, they did not go into detail. They did not even mention what skills you have that caught their eye. At this point, you aren't sure what they know about you.
The Goldfeather royal family, on the other hand, seems to know a great deal about you and your background. Though of course you may have your secrets, they still seem to know more than the average friend or extended family member would. For the last few months you have worked inside the Goldfeather Manor. They leave you to your own devices for the most part; however, when your skills are needed, they do not hesitate to call on you.
Hello! I’m looking for a few people to round out a party for an upcoming campaign in the Humblewood setting. The plan is to play on Tuesdays from Noon CST/CDT to roughly 5pm. The campaign is text based (no need for a mic nor a camera). Ambient music will be provided upon request. This is a roleplay heavy game set in a High Fantasy game but combat and exploration are still active components of it. I would say the split is something akin to:
Roleplay: 50%
Exploration: 30%
Combat: 20% These numbers are not set in stone and are very fluid based on player character decisions. If this game interests you, please fill out the following form, add me on discord. I hope to hear from you soon.
Heiboros is an Eladrin Elf, his emotions as fleeting as the seasons. He pranced through life in the spring, cloistered himself away in the fall, shut himself up to study during the winter, and was prone to rage in the summer. He learned to control the seasons of himself at 70 and usually stays in summer now. At the age of 100, at his coming-of-age ceremony, the sky darkened as undead, led by a lich sworn to Vecna, swarmed his village. His village could fight, and they did so valiantly, but without magic, they succumbed. The one mage of the city was old, and he was not powerful enough to hold off the entire horde of undead. Using the last of his magic, he teleported Heiboros and three of his classmates to safety, and they were spared. The four of them swore an oath, to rid the world of the undead scourge, but he slowly drifted away from his classmates, for as they studied the sword and the shield, he studied the Weave, but he never forgot the training of his youth. He used the power of Artifice to imbibe magic and power into the weapons of his youth, to fight off the undead that he'd sworn an oath against. He recently immigrated to Neverwinter to continue studying the Weave, but then he had a large number of his books stolen by the Cult. He is determined to get them back, and will soon discover that their god may be behind the attacks on his village.
Heiboros is known in town for skulking in dark corners with ancient tomes and pieces of machinery, followed by his homunculus servant and steel defender.
Game: D&D 5e
Group type: Online /Text-Based
Experience: I've been dming for a few years
Location/Timezone: U.S. (CDT/CST)
Schedule: Weekly, Tuesdays @ Noon (CST/CDT)
Roles sought: 3 Players
Game style: High Fantasy, Political Intrigue, Roleplay Heavy
Folk from all walks of life live in the melting pot that is Alderheart, the Great Tree City. Whatever your reason for living here whether you are a local or have immigrated, this place is home, perhaps a home away from home for some but home nonetheless.
The Birdfolk Council has noticed you. They have heard of the skills that you possess. By whatever avenue that your name landed upon their ear is not immediately known to you. Have friends and allies been bolstering about your work? Did a rival attempt to throw dirt on your name? Have whispered rumors of your abilities spread through the leaves? Nonetheless, were summoned to appear before them.
That was months ago. You recall the tight feeling in your stomach as you stood before the council, wondering what they could possibly want. Maybe you weren't even the type to listen to the council and would think of the many things they could do with their summons and where they could shove it. Eventually someone (or even yourself) convinced you to appear. It'd be more trouble to ignore it than to simply deal with the matter at hand. You could at least find out what it is they want.
In the end, that wasn't the case. This is definitely more trouble. The "Royal Family" is a figurehead for Everden: a group of pompous nobles that hold no real power outside of social circles. For whatever reason (good or bad) the Bird Council saw it fit that you and your skills would benefit this family in some way. No, they did not go into detail. They did not even mention what skills you have that caught their eye. At this point, you aren't sure what they know about you.
The Goldfeather royal family, on the other hand, seems to know a great deal about you and your background. Though of course you may have your secrets, they still seem to know more than the average friend or extended family member would. For the last few months you have worked inside the Goldfeather Manor. They leave you to your own devices for the most part; however, when your skills are needed, they do not hesitate to call on you.
Hello! I’m looking for a few people to round out a party for an upcoming campaign in the Humblewood setting. The plan is to play on Tuesdays from Noon CST/CDT to roughly 5pm. The campaign is text based (no need for a mic nor a camera). Ambient music will be provided upon request. This is a roleplay heavy game set in a High Fantasy game but combat and exploration are still active components of it. I would say the split is something akin to:
Roleplay: 50%
Exploration: 30%
Combat: 20% These numbers are not set in stone and are very fluid based on player character decisions. If this game interests you, please fill out the following form, add me on discord. I hope to hear from you soon.
https://forms.gle/6KYQwY3U5fMU3adS6
Name: Heiboros Ganneva
Race: Eladrin Elf
Class: Artificer (Battle Smith)
Background: Cloistered Scholar
Alignment: Lawful Neutral
Heiboros is an Eladrin Elf, his emotions as fleeting as the seasons. He pranced through life in the spring, cloistered himself away in the fall, shut himself up to study during the winter, and was prone to rage in the summer. He learned to control the seasons of himself at 70 and usually stays in summer now. At the age of 100, at his coming-of-age ceremony, the sky darkened as undead, led by a lich sworn to Vecna, swarmed his village. His village could fight, and they did so valiantly, but without magic, they succumbed. The one mage of the city was old, and he was not powerful enough to hold off the entire horde of undead. Using the last of his magic, he teleported Heiboros and three of his classmates to safety, and they were spared. The four of them swore an oath, to rid the world of the undead scourge, but he slowly drifted away from his classmates, for as they studied the sword and the shield, he studied the Weave, but he never forgot the training of his youth. He used the power of Artifice to imbibe magic and power into the weapons of his youth, to fight off the undead that he'd sworn an oath against. He recently immigrated to Neverwinter to continue studying the Weave, but then he had a large number of his books stolen by the Cult. He is determined to get them back, and will soon discover that their god may be behind the attacks on his village.
Heiboros is known in town for skulking in dark corners with ancient tomes and pieces of machinery, followed by his homunculus servant and steel defender.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-