Many years ago, Auregal was a peaceful continent, home to many different nations and peoples, who lived in relative harmony. But after a Great Evil rose to power, everything changed.
For 300 years, the Evil ruled Auregal with an iron fist, twisting the people and places to its whims, and leaving nothing but ruined cities and cursed lands in its wake.
200 years ago, the Evil was defeated by 5 heroes, known as the Figures of Dawn. After its defeat, the nations of Auregal decided that they would enter into a pact to ensure that no one creature would ever became so powerful again, and they entrusted the 5 heroes to create a Guild.
This Guild would maintain peace in Auregal's many nations, and supersede the separations of culture and government. The Heroes created this Guild in their own image - a Guild that became known as The Order of Dawn.
In the modern day, the Figures of Dawn have long since passed into history. One way or another, they have left this plane of existence, but their Order lives on in the traditions of every nation. The various peoples of Auregal have reclaimed their major cities and rebuilt their cultures, and now they look to the Untamed Wilds - the frontier that was lost so long ago in the war against the Great Evil.
The Wilds are still teeming with the Evil's undying servants, foul creatures of all varieties who would stop at nothing to see the Great Evil return, and it is up to The Order of Dawn, an organization stretched more thinly than ever, to send fledgling initiates to the settlements in these Wilds to help them bring order back to the chaos.
You are a member of one such fledgling team. Will your actions bring dishonor to the Order, or will your story reach the Legendary heights of the Figures of Dawn? Only time will tell.
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Okay! So this is a Homebrew Campaign that I plan on running completely PbP here on DNDBeyond. The above can be considered a brief description of the setting, that will hopefully grab your interest. If it did, read the following setting guide that I've cobbled together:
If you are still interested after reading/browsing over that, I will be looking for 5 players for this campaign, one for each Path (explained in the setting guide above).
When designing or submitting characters, keep the following in mind:
1) The characters are starting at level 1.
2) No multi-classing will be available in this campaign. Call me a purist, but I'm just not a fan, sorry.
3) I like to incorporate a lot of the character ideas into the campaigns I build. Make an interesting, involved backstory so we can create interesting stories together.
4) I try to keep social, combat, and exploration elements about equal in my campaigns, and players will have a lot of free agency to do what they want, with overarching goals to guide their actions. This means that you'll probably enjoy the game more if your character has plenty to do in and outside of combat.
5) As far as content is concerned, all official DDB content is allowed, but races are limited to those without a flying speed.
6) We will be using point buy for ability scores for anyone who is interested in such things
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If you've gotten this far, and you're still interested, submit your character designs in the format below:
Name:
Race:
Class:
Path:
Backstory:
As long as there is interest, I'll give plenty of time for people to submit characters. I'm heading on vacation from 7/3 - 7/7, so I will likely whittle down and choose characters then if there is enough interest to do so.
If you have any questions, comments, or concerns, let me know! Even if I'm not selecting characters, I'll still be checking back frequently.
Backstory: Xerim Phimm is a silver dragonborn. His clan lived in the outskirts of Damascus. He is a Pioneer who specialize in combat and healing from the front lines. His mother is an acolyte and his father was a well renowned soldier. He began his training at a very young age, learning to heal first then to fight. At age 16, his father died in a battle against evil creatures raiding his clan's village. By the age of 21, he then honed his combat ability to fend off the creatures, but his mother died in that combat. Feeling helpless and alone he left his village. A few nights later he was attacked by a demon in the forest. He tries his best fending it off but the demon seemed too powerful. As Xerim fell to the ground exhausted and passed out, an elderly female elf appeared with flash of light. The female elf took the dragonborn back to her home in a hollowed tree and nurses him to health. With his gratitude he lived in seclusion with her learning about nature, elvish language, and medicine. Almost 10 years later together, the elderly elven woman one day did not return from her usual errands into the city. Xerim waited days and then weeks. He then decided to head into Damascus for the first time hoping to find her, the elven elderly woman named Ayla.
Hi! I got really into this world, so I'm playing around with different character concepts. How do warlock patrons work here, is there any interesting lore which could be used? And about cleric/paladin deities? What about aasimar or genasi?
And can we submit multiple characters?
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Xanni Leafhelm - Halfling Cleric (Life domain) in Helm's Inquisition
Chaenath Miahana - Elf Warlock (Archfey pact) in Order of Dawn
Born in the shores of this continent, Lanu, just like all other of his birth, spent the 1st year of his life listening to his mother's histories, and learning to read so he could also learn his father's (who was a mute).
After this year, they both died, like most tortle do after passing the knowledge to the next generation, with this, he went on to explore the world, keeping his father's notes on the backpack.
All days he kept reading those, even ones he had already read before. After a while he started writing down his version of his father's story, sometimes handling those copies to youngsters arround small villages for them to read, this went on for 2 years.
Within one of this villages, and knowing of this, the local librarian invited him for a talk and with such he discovered the marvel of libraries, within that village he spent the next 4 years, time when he had read and resumed most (or all, so he thought) books within those walls. All the resumed notes were kept in the library and shared for others to read, those were a much simpler way for non educated folk to learn of history, he kept the notes about magic hidden tho, in fear someone could use them for for nefarious porposes.
He then decided to follow on, if a small village such as this had that much knowledge, what could he learn within the walls of a big town. Arriving in Damascus with a recomendation letter from the small town's librarian, he rushed into the library... and what wonders would he find there, tomes of great history, knowledge and magic, resuming the first 2 for people to read and training on the third.
He was soon able to cast some minor spells. 5 other years have passed in this, he became known as a scribe of the library, as such, one day, an old and well dressed member of the order, an human warlock named Willam, aproached him.
"We could use someone with your skills in the order" -Willam
"The order of dawn!?It would be an honor, but I am weak, I would not be able to face the criminals." -Lanu
"Not all is fighting, that is what we have the Champions and Breakers for, not all is knowing the path, that is what we have the Pioneers for, and not all is infiltrating, again for that we have the cloacks! ..." William he stares at Lanu as he interupts him.
"What would I be of use then?" -Lanu asks as an interuption.
"Hum...Humm... As I was saying... We have the scholars in the team aswell, you won't be safe from the fights, but that is not your main task, you shall catalogue the happenings of your squad, each squad is made of 1 person on each task." Willam finishes.
"You mean, I would be able to share the knowledge of our adventures?" -Lanu asks with widen eyes
"More or less, you shall initially share the information to your superiors, the good of the order can always be shared freely tho, once a task is over."
"Just sign me in!"
And so here we are, ready for his first mission, and being introduced into a team, Lanu has a stack of papers and ink in his backpack, adventure in his heart and eyes on the horizon.
Hi! I got really into this world, so I'm playing around with different character concepts. How do warlock patrons work here, is there any interesting lore which could be used? And about cleric/paladin deities? What about aasimar or genasi?
And can we submit multiple characters?
Good questions!
I will PM you with more details about warlocks, paladins/clerics, and the aaasimar and genasi.
And yes, multiple character submissions are definitely allowed!
Backstory: Born the youngest son of a minor baron and a bastard to boot, Ethan never took interest in his birthright. His kind do not inherit unless even the most distant members of a family are dead, and while it is possible to achieve, Ethan never saw himself as a mass murderer. He enrolled in Scolia Arcana at the early age and was moderately successful in his pursuit of knowledge. His fascination with more destructive aspects of magic certainly got him in trouble a couple of times, but he was neither first nor last student with this aptitude. After graduation Ethan joined the military, hoping to hone his skills and gain experience. He spent most of his youth on warships, never knowing what the next minute might bring. Ethan is used to the cursing of sailors, creaking of masts and that subtle vertigo when momentum-dampening spells kick in. The ship was caught in the storm once, Ethan and only a handful of his crew mates barely escaped with their lives. Heartbroken by the loss of most of his friends, Richard left the Armada and went on to teach in the Scolia Arcana. For a few years, it seemed like he has found his calling. He took in the most problematic, difficult students and tried his best to make something of them. Often, it worked. There were times when it didn't and the consequences were severe, both for Ethan and his students. He left his place when he felt he was making his students a better Wizards, but not himself. Stagnation was worse than death for one like him. But with most of them he maintained a friendly relationship even after leaving the institution to join the Order of Dawn.
Explanation note: I see how it is confusing that a wizard with a lot of experience is only lvl 1. The way I see it, he may be a skilled Wizard fit to instruct (especially younger apprentices), he doesn't need to be powerful battle-wise. Even the graduates of his school of magic leave it with no more than a couple of battle-worthy spells, because Wizards tend to focus on magical theory, general rules, etc.
And concerning his military career, it's hardly a place to really improve, he was stuck with changing wind direction and battling an occasional pirate.
To sum it up, I see him as a somewhat proficient Wizard, but level 1 adventurer, because this is something he has never done, nor ever thought he would.
Name: Seraphine Dundragon, "The Pyromancer to her criminal contacts.
Race: Human Variant (Elemental Adept - Fire)
Class: Sorcerer/Draconic Heritage (Red Dragon)
Path: Breaker
Backstory:
Seraphine had a fairly normal childhood. She grew up in a modest home with her mother, father, and younger brother. That all changed one fateful night, when her draconic powers first emerged. She doesn't remember what the fight was about; she was a young teen, after all. Such arguments between parents and children are commonplace. What wasn't so common was how, in a moment of anger, the fire in the furnace rushed towards Seraphine, surrounding her in a protective cocoon or flame before spreading out in explosive energy, burning her childhood home to cinders (fortunately, no one was hurt)
Terrified and unsure what was happening to her, Seraphine fled, finding herself on the city streets. It wasn't long before the criminal underworld caught wind of the homeless redhead girl with powers of fire. She soon made a name for herself as a professional arsonist known only as "The Pyromancer". As she embraced her powers, scales began growing upon her skin. The mark of the Red Dragon. In honor of the draconic power she commanded, Seraphine began marking those she spared from a fiery death with her brand, the profile of a dragon, seared into their flesh above their heart that they may never forget the name of The Pyromancer.
Eventually, the authorities tracked her down, but, fortunately for Seraphine, more was following her than a trail of extra crispy bodies (who, to be fair, generally deserved their fate, hence why they weren't branded) and torched buildings. A member of the Figures of Dawn had also taken an interest in her exploits, and she was offered a choice: become one of them or face the hangman's noose.
Seraphine accepted, dropping her criminal moniker and becoming a Fire Element Adept the likes of which the organization had never seen.
Backstory: Hated and persecuted from birth, his parents did not want anything to do with him and sold him to a traveling band of Romani for what they could get. This particular caravan of Romani were in the business of entertainment and thought that a another Tiefling would make an excellent addition to their group, both as an oddity and later as a new act; and was given his first name, Asmos. Within the Romani clan he was accepted and treated like part of one large family, however the rest of the world still viewed him with hate and distrust so he never ventured far from the wagons or got to explore any of the cities, towns or villages like the rest of the Romani children. Asmos was put under the care of the only other Tiefling in the clan, Rivari, and she educated him in both the business of their Romani clan and in the ways of the world outside the clan. Rivari also told him about the history of Tieflings and the reason they are hated and persecuted still to this day.
Despite being part of a mostly accepting clan, Asmos still had a rough life growing up due to those who came to watch the shows and performances put on by his Romani clan would hurl insults, spoiled food and even rocks at him when it was his turn on stage. Because of this he learned how to throw insults back at the crowd and also never really got proficient with any particular instrument. Though he would insult, poke and prod the crowds with his words it was never out of spite or hatred, he saw it more of as a game as to who could beat whom. It was during one of these insult battles that something just clicked in his mind, maybe it was from the years of mistreatment or maybe it was from what someone said or a mix of many different things, he isn't quite sure, but Asmos came to the decision that something should be done about the mistreatment of Tieflings.
The next day after his epiphany, Asmos told the leader of the Romani Clan and Rivari of his plan to get the rest of the world to accept Tieflings. Even though it was a fool's errand and he would most likely not succeed, his passion and words moved the clan leader enough to let Asmos leave the clan and even be welcomed back if Asmos decided to give up. He was also told that the best place to start would be in Damascus and to seek out the organization, The Order of Dawn. Rivari was mixed with both pride and sadness as she helped with packing up what little Asmos had in his possession and walked him to the edge of their encampment. Just as Asmos was about to head off on his own, Rivari told him to do his best to atone for the Tiefling's past sins and gave him a simple brass pendant with their clans symbol along with a lute that she had been making for him. It was at this point that Asmos decided to take on a new name, Atonement, and begin his journey and personal quest.
Born and raised in the city, kalith had always had a keen and quick mind. His eyes picks all kind of information, and his quick mind makes the right connections. When he was a child he was able to discern when one of his friends were lying, or when one of his father's came from the tavern instead of work. His tongue used to be as fast as his mind and he learned to stay quiet with the things he discovered or get beaten. Unfortunately one week one corpse were found in his neighbourg. Investigations were coducted, but to no avail. Next month it happened again, and the next one. Before the four month had passed a chapter of the Order of the Dawn was on the field trying to find the murderer. Just two days before Kalith had given them four clues that he had discovered, and a list of suspects. Despite his mother's complaints, the chapter took him with them to help them finish the investigation. The murderer, a cultist of the Great Evil that was conducting ritualistics killing in order to attract a demon to this plane, was caught and put to death. The chapter were so impressed by the young half-lef deductive skills that they took him with them and sponosred him to enter the training program.
Name: Felnath Ynoel
Race: Half-elf
Class: Warlock ( Hexblade)
Path: Breaker
Backstory:
Felnath was happy with the job as guard of the Count that he had obtained. He wasn't the most skilled warrior, but he had a natural affinity to certain weapons and, in words of his sargeant, if he really wanted and trained hard he could be one of the best. But he had other interests. Specially the Count'd daughter, Rashia. It didn't pass much time until she started to answer his looks with smiles and they started to meet in hidden places along the castle. They fell in love with each other. Only if he had been more aware of his surroundings he could have notice that the Countess, the Count third wive ( Rashia was born from his first wive), had a special interest in her too.
The night that he managed to sneak into Rashia's bedroom, and just when the young lovers started to kiss each other, the chamber's door exploded in hundred of splinters, and the Countess, along with two small but strong demonic creatures, seized her and knock him uncounscious.
When he regained counciousness he was chained to a wall, in a chamber with an altar and a open portal to another dimension. The Countess were chanting with a dagger and in the altar were Raisha. As the blade descended he prayed to whatever could hear him to free him and give the stregnth to save her. As he saw the black dagger descend towards her body, a cold, raspy voice answered his call, offering him a deal. He accepted and was released,and his sword appeared in his hand. but too late. The dagger stabbed his love heart. He killed the Countess, before she could complete the ritual, but he doesn't care about it. He just wanted vengance. The portal was closed, and Raisha cried as she expired but thanking him for having saved her.
The Chapter that was designated to investigate, found the Countess diaries and spellbooks, and probe his innocence, for the Count had found him in a secret chamber beneath the castle with the bodies of both his daughter and wive... and was about to be executed.
He passed the last years training to hone his fighting skills and the powers his "associate", that was he called him when the deal was struck, gave to him in order to seek vengance and prevent anyone for suffering the same fate.
Backstory: Former *reformed?? :P Pirate for hire down on his luck a bit since the last vessel (the Black Swan) he was on was sunk by the navy, but he escaped , thats the important part. someday he will have a new ship and this time it will be his to captain
Abandoned as an infant by her parents because of her demonic ancestry, Mirim found herself in a dark forest. Snarling could be heard further ahead as dark shapes came into focus. Three large wolves stood over her, saliva dripping off their fangs. The lead wolf opened its large mouth, lined with row after row or razor teeth. Suddenly, the wolf's eyes rolled into the back of its head as an arrow sprouted from its torso. The wolves fell down, dead as a door nail, the hidden attacker revealed himself as a wood-elf hunter, Raemus. Raemus took the tiefling infant in his arms and took her back to his village where Mirim grew up, learning how to move stealthy, identify plants and their properties. Or so he had hoped, often Mirim was in the market or tavern, swiping people's coin purses or sweet-taking them so that she could undo their jewellery and escape. Raemus tried his absolute hardest to teach her about the law and morals but Mirim did not seem to take much notice. Finally, when Mirim was almost 17 Raemus told her that it could go on no longer and with sad and sorrowful eyes he told her that she must leave the village. 'People here where wary when I brought you home, they said that you would curse me and that I would be forever followed by a devil. The villagers do not like you, they are already prejudiced against you because of your ancestry, they will hurt you the next time you take something, even if it is just a copper on the street.' Raemus leaned forward and embraced her as he pressed some gold into her hand. 'I will give you a few supplies, but after that you will have to fend for yourself,' Mirim was stunned, she took the gold and supplies without a word, trying to take it all in. Tears were forming at the edges of her eyes and when it was time to leave, she could not bear it but she knew it had to be done. The door opened and she escaped into the night air, her tears running down her cheeks.
Sometime later, while she was walking, she saw 5 small pinpricks of light in the distance. Wiping away her tears, she ran towards them excited and somewhat scared. Coming closer she recognised the light as torches and picked up her pace, one of the torches suddenly swung towards her and a booming voice called out: 'Who goes there?' Sheepishly, Mirim stepped forward. She saw the shapes of a large, half-orcish man, a tall, human woman, another human, with a inquisitive look on his face, a halfling sharpening her dagger, and sitting on the ground, a dwarf lighting a fire. 'Calm down Bren, it's only a girl,' said the human man. He turned towards her. 'Are you lost? What are you doing here?' 'My name is Mirim, I'm looking for work,' The dwarf snorts 'You're not going to find much work in the middle of the woods,' The human man gives Mirim a long look. 'My name is Liam. What can you do?' The halfling looks up then, eyeing the tiefling. 'I've got a good idea,' Liam introduced them as a group from the order of dawn and directed Mirim to the nearby town where she could sign up. Mirim nodded silently and took off, following Liam's directions. A little while later, she found the town and asked around for 'The Order of the Dawn' She found the place and signed up, excited for her future. (probably will expand if I am accepted)
What ability score selection-choice-thing would you be doing? Rolling, point buy, standard array?
Class: Rouge (Probably mastermind or inquisitive, maybe arcane trickster)
Path: Cloak
Backstory:
Imrae Llentar was an esteemed Pioneer for The Order of Dawn, leaving her daughter, Dronela, with big aspirations. She rose her daughter on a sense of adventure and told that the world was filled with wonders, and hoped to see her grow up strong. Though Dronela never managed to truly fill the role of her mother, she became a Champion and quickly began to rise among the ranks. She would soon become a mother herself, and raised her daughter on that very same sense of adventure, eager to see her daughter surpass her.
Imrae Llentar, daughter of Dronela, granddaughter of Imrae (and her namesake) idolized The Order, and too wanted to become one as her mothers before her had. However, that would all change in one night, with her home destroyed and her family murdered. The Order proclaimed that it was the doing of a traitorous organization, including the Llentar family, who caused mass destruction in a suicidal rampage, leaving no survivors. Regarded as a horrible tragedy, everyone accepted the orders explanation; everyone except Imrae. She believed she knew the truth: she saw trained soldiers, those that could only belong to the order, indiscriminately march upon them and raze everything. But who could she tell that those sworn to protect would do such a thing; no one would believe her, and why would they? Did they truly march on the town, and if so, what reason would they have for breaking the unbreakable pact? For years, questions like these would plague her, mind broiling and burning through nightmares and visions; the only relief was the hope that she would one day find answers.
As she came of age, she left her foster family to seek out adventure. Her mothers' hopes were still strong in her heart, but she had other goals. Slowly, she would build the skills, reputation, and contacts she needed to put her full plan into action. Her work as a spy and infiltrator earned her many secrets, some for sale and some for her to keep. When she is finally accepted by the Order of Dawn, she'll find the truth about the tragedy that happened all those years ago, return honor to who here families name; and if the order is truly to blame, then it's wrongdoings will be exposed, or if it comes to it, removed by her hand. But no matter who is responsible, they will have hell to pay.
In the meantime, however, though she'll keep her eyes and ears open, she'll enjoy the adventures that present themselves, and use the experience she gathers to the fullest; the sense of adventure and wonder that she had as a child never truly left, and she'll do whatever she can, for her mothers' aspirations, to earn great esteem to her own name. Revenge, however, is personal.
Backstory: His father and uncle lived through the end of the Great Evil's reign; his family pushed back to the highest peaks of the mountains, holding their homes and protecting their families from the horrors below.
They watched in despair as the armies of evil poured out of their mountains, forces stretching as far as the eye can see. Occasionally the creatures would make their way to the peaks, only to get cut down. But not without loss. Of the dozens of families that fled to those heights, only a handful survived to this day. Some merged, through marriage or adoption after loss, but most were simply wiped out completely.
The next generation were told these memories, including the names of every family line lost. But they tell also of the good stories; the day that the armies of men reclaimed the land, when the armies of dwarves took back the mountain through the aid of the remaining families, even tales of finding love in times of darkness; which included the meeting of Thrin's parents.
To honor both the Order of Dawn, as well as his family name, Thrin volunteered to join and hopes to become a great leader, like his father and uncle have proven to be.
As an update, for ability scores we will be using point buy! I will edit the main post to reflect that as well
Edit: also, loving the submissions and interest so far! Thanks everyone. I'll still be holding off on choosing players officially until I get back on 7/7 so don't feel discouraged if you don't receive any response right away!
Backstory: For generations since the fall of the great evil the few remaining tabaxi clans have been nomadic. Their Homeland was lost to the corruption of the past. They travel between other settlements; human, dwarf, eleven, and everything in between. They became perpetually traveling merchants, bringing news and oddities to each village they stopped in. But they've never forgotten the lush forests of home. They hope to one day reclaim their lands. Most clans send their young on a pilgrimage to gather knowledge or resources, this is as much a right of passage as it is a desperate search for a path home.
For Stitches there was no place like the city market. The hustle! The bustle! The variety! As a child she excelled at hocking small trinkets. She learned quickly how to embellish copper knik knacks for silvers. When she grew old enough the Twin River elders sent her confidently on her pilgrimage.
Stitches has lived in Damascus for the last six months selling "exotic" trinkets and potions. Recently an old women traded a thrilling story of the Order of Dawn for a "love potion". Inspired by the daring heroics in the story Stitches decided her pilgrimage would be best served becoming a member and fighting the residual evil. Perhaps one day she might even help reclaim her ancestors' homeland.
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Many years ago, Auregal was a peaceful continent, home to many different nations and peoples, who lived in relative harmony. But after a Great Evil rose to power, everything changed.
For 300 years, the Evil ruled Auregal with an iron fist, twisting the people and places to its whims, and leaving nothing but ruined cities and cursed lands in its wake.
200 years ago, the Evil was defeated by 5 heroes, known as the Figures of Dawn. After its defeat, the nations of Auregal decided that they would enter into a pact to ensure that no one creature would ever became so powerful again, and they entrusted the 5 heroes to create a Guild.
This Guild would maintain peace in Auregal's many nations, and supersede the separations of culture and government. The Heroes created this Guild in their own image - a Guild that became known as The Order of Dawn.
In the modern day, the Figures of Dawn have long since passed into history. One way or another, they have left this plane of existence, but their Order lives on in the traditions of every nation. The various peoples of Auregal have reclaimed their major cities and rebuilt their cultures, and now they look to the Untamed Wilds - the frontier that was lost so long ago in the war against the Great Evil.
The Wilds are still teeming with the Evil's undying servants, foul creatures of all varieties who would stop at nothing to see the Great Evil return, and it is up to The Order of Dawn, an organization stretched more thinly than ever, to send fledgling initiates to the settlements in these Wilds to help them bring order back to the chaos.
You are a member of one such fledgling team. Will your actions bring dishonor to the Order, or will your story reach the Legendary heights of the Figures of Dawn? Only time will tell.
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Okay! So this is a Homebrew Campaign that I plan on running completely PbP here on DNDBeyond. The above can be considered a brief description of the setting, that will hopefully grab your interest. If it did, read the following setting guide that I've cobbled together:
https://docs.google.com/document/d/1jp4oLhEnUiIXytc7htoALjuR5SNv-DumyJsTBvF7Pvc/edit?usp=sharing
If you are still interested after reading/browsing over that, I will be looking for 5 players for this campaign, one for each Path (explained in the setting guide above).
When designing or submitting characters, keep the following in mind:
1) The characters are starting at level 1.
2) No multi-classing will be available in this campaign. Call me a purist, but I'm just not a fan, sorry.
3) I like to incorporate a lot of the character ideas into the campaigns I build. Make an interesting, involved backstory so we can create interesting stories together.
4) I try to keep social, combat, and exploration elements about equal in my campaigns, and players will have a lot of free agency to do what they want, with overarching goals to guide their actions. This means that you'll probably enjoy the game more if your character has plenty to do in and outside of combat.
5) As far as content is concerned, all official DDB content is allowed, but races are limited to those without a flying speed.
6) We will be using point buy for ability scores for anyone who is interested in such things
-----
If you've gotten this far, and you're still interested, submit your character designs in the format below:
Name:
Race:
Class:
Path:
Backstory:
As long as there is interest, I'll give plenty of time for people to submit characters. I'm heading on vacation from 7/3 - 7/7, so I will likely whittle down and choose characters then if there is enough interest to do so.
If you have any questions, comments, or concerns, let me know! Even if I'm not selecting characters, I'll still be checking back frequently.
Name:Xerim Phimm
Race: Dragonborn (Silver)
Class: Cleric (Nature Domain)
Path: Pioneer
Backstory: Xerim Phimm is a silver dragonborn. His clan lived in the outskirts of Damascus. He is a Pioneer who specialize in combat and healing from the front lines. His mother is an acolyte and his father was a well renowned soldier. He began his training at a very young age, learning to heal first then to fight. At age 16, his father died in a battle against evil creatures raiding his clan's village. By the age of 21, he then honed his combat ability to fend off the creatures, but his mother died in that combat. Feeling helpless and alone he left his village. A few nights later he was attacked by a demon in the forest. He tries his best fending it off but the demon seemed too powerful. As Xerim fell to the ground exhausted and passed out, an elderly female elf appeared with flash of light. The female elf took the dragonborn back to her home in a hollowed tree and nurses him to health. With his gratitude he lived in seclusion with her learning about nature, elvish language, and medicine. Almost 10 years later together, the elderly elven woman one day did not return from her usual errands into the city. Xerim waited days and then weeks. He then decided to head into Damascus for the first time hoping to find her, the elven elderly woman named Ayla.
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
Hi! I got really into this world, so I'm playing around with different character concepts. How do warlock patrons work here, is there any interesting lore which could be used? And about cleric/paladin deities? What about aasimar or genasi?
And can we submit multiple characters?
Xanni Leafhelm - Halfling Cleric (Life domain) in Helm's Inquisition
Chaenath Miahana - Elf Warlock (Archfey pact) in Order of Dawn
Name: Lanu
Race: Tortle
Class: Wizard
Path: Scholar
Backstory:
Born in the shores of this continent, Lanu, just like all other of his birth, spent the 1st year of his life listening to his mother's histories, and learning to read so he could also learn his father's (who was a mute).
After this year, they both died, like most tortle do after passing the knowledge to the next generation, with this, he went on to explore the world, keeping his father's notes on the backpack.
All days he kept reading those, even ones he had already read before. After a while he started writing down his version of his father's story, sometimes handling those copies to youngsters arround small villages for them to read, this went on for 2 years.
Within one of this villages, and knowing of this, the local librarian invited him for a talk and with such he discovered the marvel of libraries, within that village he spent the next 4 years, time when he had read and resumed most (or all, so he thought) books within those walls. All the resumed notes were kept in the library and shared for others to read, those were a much simpler way for non educated folk to learn of history, he kept the notes about magic hidden tho, in fear someone could use them for for nefarious porposes.
He then decided to follow on, if a small village such as this had that much knowledge, what could he learn within the walls of a big town. Arriving in Damascus with a recomendation letter from the small town's librarian, he rushed into the library... and what wonders would he find there, tomes of great history, knowledge and magic, resuming the first 2 for people to read and training on the third.
He was soon able to cast some minor spells. 5 other years have passed in this, he became known as a scribe of the library, as such, one day, an old and well dressed member of the order, an human warlock named Willam, aproached him.
"We could use someone with your skills in the order" -Willam
"The order of dawn!?It would be an honor, but I am weak, I would not be able to face the criminals." -Lanu
"Not all is fighting, that is what we have the Champions and Breakers for, not all is knowing the path, that is what we have the Pioneers for, and not all is infiltrating, again for that we have the cloacks! ..." William he stares at Lanu as he interupts him.
"What would I be of use then?" -Lanu asks as an interuption.
Good questions!
I will PM you with more details about warlocks, paladins/clerics, and the aaasimar and genasi.
And yes, multiple character submissions are definitely allowed!
I'd like in! I just need a few moments to figure out my character.
DM Price of Misfortune (finished)
Done!
Name: Ethan Chandler
Race: Human
Class: Wizard
Path: Scholar
Backstory: Born the youngest son of a minor baron and a bastard to boot, Ethan never took interest in his birthright. His kind do not inherit unless even the most distant members of a family are dead, and while it is possible to achieve, Ethan never saw himself as a mass murderer. He enrolled in Scolia Arcana at the early age and was moderately successful in his pursuit of knowledge. His fascination with more destructive aspects of magic certainly got him in trouble a couple of times, but he was neither first nor last student with this aptitude. After graduation Ethan joined the military, hoping to hone his skills and gain experience. He spent most of his youth on warships, never knowing what the next minute might bring. Ethan is used to the cursing of sailors, creaking of masts and that subtle vertigo when momentum-dampening spells kick in. The ship was caught in the storm once, Ethan and only a handful of his crew mates barely escaped with their lives. Heartbroken by the loss of most of his friends, Richard left the Armada and went on to teach in the Scolia Arcana. For a few years, it seemed like he has found his calling. He took in the most problematic, difficult students and tried his best to make something of them. Often, it worked. There were times when it didn't and the consequences were severe, both for Ethan and his students. He left his place when he felt he was making his students a better Wizards, but not himself. Stagnation was worse than death for one like him. But with most of them he maintained a friendly relationship even after leaving the institution to join the Order of Dawn.
Explanation note: I see how it is confusing that a wizard with a lot of experience is only lvl 1. The way I see it, he may be a skilled Wizard fit to instruct (especially younger apprentices), he doesn't need to be powerful battle-wise. Even the graduates of his school of magic leave it with no more than a couple of battle-worthy spells, because Wizards tend to focus on magical theory, general rules, etc.
And concerning his military career, it's hardly a place to really improve, he was stuck with changing wind direction and battling an occasional pirate.
To sum it up, I see him as a somewhat proficient Wizard, but level 1 adventurer, because this is something he has never done, nor ever thought he would.
DM Price of Misfortune (finished)
This looks very interesting, I'll have a character submission up soon.
Name: Seraphine Dundragon, "The Pyromancer to her criminal contacts.
Race: Human Variant (Elemental Adept - Fire)
Class: Sorcerer/Draconic Heritage (Red Dragon)
Path: Breaker
Backstory:
Seraphine had a fairly normal childhood. She grew up in a modest home with her mother, father, and younger brother. That all changed one fateful night, when her draconic powers first emerged. She doesn't remember what the fight was about; she was a young teen, after all. Such arguments between parents and children are commonplace. What wasn't so common was how, in a moment of anger, the fire in the furnace rushed towards Seraphine, surrounding her in a protective cocoon or flame before spreading out in explosive energy, burning her childhood home to cinders (fortunately, no one was hurt)
Terrified and unsure what was happening to her, Seraphine fled, finding herself on the city streets. It wasn't long before the criminal underworld caught wind of the homeless redhead girl with powers of fire. She soon made a name for herself as a professional arsonist known only as "The Pyromancer". As she embraced her powers, scales began growing upon her skin. The mark of the Red Dragon. In honor of the draconic power she commanded, Seraphine began marking those she spared from a fiery death with her brand, the profile of a dragon, seared into their flesh above their heart that they may never forget the name of The Pyromancer.
Eventually, the authorities tracked her down, but, fortunately for Seraphine, more was following her than a trail of extra crispy bodies (who, to be fair, generally deserved their fate, hence why they weren't branded) and torched buildings. A member of the Figures of Dawn had also taken an interest in her exploits, and she was offered a choice: become one of them or face the hangman's noose.
Seraphine accepted, dropping her criminal moniker and becoming a Fire Element Adept the likes of which the organization had never seen.
This sounds super cool! I'll be thinking on a character this evening and hopefully have something submitted tomorrow
Name: Atonement "Tone"
Race: Tiefling
Class: Bard
Path: Champion
Backstory: Hated and persecuted from birth, his parents did not want anything to do with him and sold him to a traveling band of Romani for what they could get. This particular caravan of Romani were in the business of entertainment and thought that a another Tiefling would make an excellent addition to their group, both as an oddity and later as a new act; and was given his first name, Asmos. Within the Romani clan he was accepted and treated like part of one large family, however the rest of the world still viewed him with hate and distrust so he never ventured far from the wagons or got to explore any of the cities, towns or villages like the rest of the Romani children. Asmos was put under the care of the only other Tiefling in the clan, Rivari, and she educated him in both the business of their Romani clan and in the ways of the world outside the clan. Rivari also told him about the history of Tieflings and the reason they are hated and persecuted still to this day.
Despite being part of a mostly accepting clan, Asmos still had a rough life growing up due to those who came to watch the shows and performances put on by his Romani clan would hurl insults, spoiled food and even rocks at him when it was his turn on stage. Because of this he learned how to throw insults back at the crowd and also never really got proficient with any particular instrument. Though he would insult, poke and prod the crowds with his words it was never out of spite or hatred, he saw it more of as a game as to who could beat whom. It was during one of these insult battles that something just clicked in his mind, maybe it was from the years of mistreatment or maybe it was from what someone said or a mix of many different things, he isn't quite sure, but Asmos came to the decision that something should be done about the mistreatment of Tieflings.
The next day after his epiphany, Asmos told the leader of the Romani Clan and Rivari of his plan to get the rest of the world to accept Tieflings. Even though it was a fool's errand and he would most likely not succeed, his passion and words moved the clan leader enough to let Asmos leave the clan and even be welcomed back if Asmos decided to give up. He was also told that the best place to start would be in Damascus and to seek out the organization, The Order of Dawn. Rivari was mixed with both pride and sadness as she helped with packing up what little Asmos had in his possession and walked him to the edge of their encampment. Just as Asmos was about to head off on his own, Rivari told him to do his best to atone for the Tiefling's past sins and gave him a simple brass pendant with their clans symbol along with a lute that she had been making for him. It was at this point that Asmos decided to take on a new name, Atonement, and begin his journey and personal quest.
Be excellent to each other, and roll for initiative dudes!
Sooo we have two possible characters here:
Name: Kalith Dountar.
Race: Half-elf
Class: Rogue (Will pick Inquisitive)
Path: Champion
Backstory:
Born and raised in the city, kalith had always had a keen and quick mind. His eyes picks all kind of information, and his quick mind makes the right connections. When he was a child he was able to discern when one of his friends were lying, or when one of his father's came from the tavern instead of work. His tongue used to be as fast as his mind and he learned to stay quiet with the things he discovered or get beaten. Unfortunately one week one corpse were found in his neighbourg. Investigations were coducted, but to no avail. Next month it happened again, and the next one. Before the four month had passed a chapter of the Order of the Dawn was on the field trying to find the murderer. Just two days before Kalith had given them four clues that he had discovered, and a list of suspects. Despite his mother's complaints, the chapter took him with them to help them finish the investigation. The murderer, a cultist of the Great Evil that was conducting ritualistics killing in order to attract a demon to this plane, was caught and put to death. The chapter were so impressed by the young half-lef deductive skills that they took him with them and sponosred him to enter the training program.
Name: Felnath Ynoel
Race: Half-elf
Class: Warlock ( Hexblade)
Path: Breaker
Backstory:
Felnath was happy with the job as guard of the Count that he had obtained. He wasn't the most skilled warrior, but he had a natural affinity to certain weapons and, in words of his sargeant, if he really wanted and trained hard he could be one of the best. But he had other interests. Specially the Count'd daughter, Rashia. It didn't pass much time until she started to answer his looks with smiles and they started to meet in hidden places along the castle. They fell in love with each other. Only if he had been more aware of his surroundings he could have notice that the Countess, the Count third wive ( Rashia was born from his first wive), had a special interest in her too.
The night that he managed to sneak into Rashia's bedroom, and just when the young lovers started to kiss each other, the chamber's door exploded in hundred of splinters, and the Countess, along with two small but strong demonic creatures, seized her and knock him uncounscious.
When he regained counciousness he was chained to a wall, in a chamber with an altar and a open portal to another dimension. The Countess were chanting with a dagger and in the altar were Raisha. As the blade descended he prayed to whatever could hear him to free him and give the stregnth to save her. As he saw the black dagger descend towards her body, a cold, raspy voice answered his call, offering him a deal. He accepted and was released,and his sword appeared in his hand. but too late. The dagger stabbed his love heart. He killed the Countess, before she could complete the ritual, but he doesn't care about it. He just wanted vengance. The portal was closed, and Raisha cried as she expired but thanking him for having saved her.
The Chapter that was designated to investigate, found the Countess diaries and spellbooks, and probe his innocence, for the Count had found him in a secret chamber beneath the castle with the bodies of both his daughter and wive... and was about to be executed.
He passed the last years training to hone his fighting skills and the powers his "associate", that was he called him when the deal was struck, gave to him in order to seek vengance and prevent anyone for suffering the same fate.
Hope you like them!
PbP Character: A few ;)
Name: Tazskan
Race: Half-Elf
Class: Rogue
Path:Pioneer (swashbuckler ;) )
Backstory: Former *reformed?? :P Pirate for hire down on his luck a bit since the last vessel (the Black Swan) he was on was sunk by the navy, but he escaped , thats the important part. someday he will have a new ship and this time it will be his to captain
Laissez les bons temps rouler
Name: Mirim
Race: Tiefling (Glasya, if that is allowed)
Class: Rogue
Path: Cloak
Backstory:
Abandoned as an infant by her parents because of her demonic ancestry, Mirim found herself in a dark forest. Snarling could be heard further ahead as dark shapes came into focus. Three large wolves stood over her, saliva dripping off their fangs. The lead wolf opened its large mouth, lined with row after row or razor teeth. Suddenly, the wolf's eyes rolled into the back of its head as an arrow sprouted from its torso. The wolves fell down, dead as a door nail, the hidden attacker revealed himself as a wood-elf hunter, Raemus. Raemus took the tiefling infant in his arms and took her back to his village where Mirim grew up, learning how to move stealthy, identify plants and their properties. Or so he had hoped, often Mirim was in the market or tavern, swiping people's coin purses or sweet-taking them so that she could undo their jewellery and escape. Raemus tried his absolute hardest to teach her about the law and morals but Mirim did not seem to take much notice. Finally, when Mirim was almost 17 Raemus told her that it could go on no longer and with sad and sorrowful eyes he told her that she must leave the village.
'People here where wary when I brought you home, they said that you would curse me and that I would be forever followed by a devil. The villagers do not like you, they are already prejudiced against you because of your ancestry, they will hurt you the next time you take something, even if it is just a copper on the street.' Raemus leaned forward and embraced her as he pressed some gold into her hand. 'I will give you a few supplies, but after that you will have to fend for yourself,'
Mirim was stunned, she took the gold and supplies without a word, trying to take it all in. Tears were forming at the edges of her eyes and when it was time to leave, she could not bear it but she knew it had to be done. The door opened and she escaped into the night air, her tears running down her cheeks.
Sometime later, while she was walking, she saw 5 small pinpricks of light in the distance. Wiping away her tears, she ran towards them excited and somewhat scared. Coming closer she recognised the light as torches and picked up her pace, one of the torches suddenly swung towards her and a booming voice called out: 'Who goes there?' Sheepishly, Mirim stepped forward. She saw the shapes of a large, half-orcish man, a tall, human woman, another human, with a inquisitive look on his face, a halfling sharpening her dagger, and sitting on the ground, a dwarf lighting a fire. 'Calm down Bren, it's only a girl,' said the human man. He turned towards her. 'Are you lost? What are you doing here?'
'My name is Mirim, I'm looking for work,'
The dwarf snorts 'You're not going to find much work in the middle of the woods,'
The human man gives Mirim a long look. 'My name is Liam. What can you do?'
The halfling looks up then, eyeing the tiefling. 'I've got a good idea,'
Liam introduced them as a group from the order of dawn and directed Mirim to the nearby town where she could sign up.
Mirim nodded silently and took off, following Liam's directions. A little while later, she found the town and asked around for 'The Order of the Dawn'
She found the place and signed up, excited for her future.
(probably will expand if I am accepted)
What ability score selection-choice-thing would you be doing? Rolling, point buy, standard array?
Name: Imrae Llendar
Race: Elf (Drow)
Class: Rouge (Probably mastermind or inquisitive, maybe arcane trickster)
Path: Cloak
Backstory:
Imrae Llentar was an esteemed Pioneer for The Order of Dawn, leaving her daughter, Dronela, with big aspirations. She rose her daughter on a sense of adventure and told that the world was filled with wonders, and hoped to see her grow up strong. Though Dronela never managed to truly fill the role of her mother, she became a Champion and quickly began to rise among the ranks. She would soon become a mother herself, and raised her daughter on that very same sense of adventure, eager to see her daughter surpass her.
Imrae Llentar, daughter of Dronela, granddaughter of Imrae (and her namesake) idolized The Order, and too wanted to become one as her mothers before her had. However, that would all change in one night, with her home destroyed and her family murdered. The Order proclaimed that it was the doing of a traitorous organization, including the Llentar family, who caused mass destruction in a suicidal rampage, leaving no survivors. Regarded as a horrible tragedy, everyone accepted the orders explanation; everyone except Imrae. She believed she knew the truth: she saw trained soldiers, those that could only belong to the order, indiscriminately march upon them and raze everything. But who could she tell that those sworn to protect would do such a thing; no one would believe her, and why would they? Did they truly march on the town, and if so, what reason would they have for breaking the unbreakable pact? For years, questions like these would plague her, mind broiling and burning through nightmares and visions; the only relief was the hope that she would one day find answers.
As she came of age, she left her foster family to seek out adventure. Her mothers' hopes were still strong in her heart, but she had other goals. Slowly, she would build the skills, reputation, and contacts she needed to put her full plan into action. Her work as a spy and infiltrator earned her many secrets, some for sale and some for her to keep. When she is finally accepted by the Order of Dawn, she'll find the truth about the tragedy that happened all those years ago, return honor to who here families name; and if the order is truly to blame, then it's wrongdoings will be exposed, or if it comes to it, removed by her hand. But no matter who is responsible, they will have hell to pay.
In the meantime, however, though she'll keep her eyes and ears open, she'll enjoy the adventures that present themselves, and use the experience she gathers to the fullest; the sense of adventure and wonder that she had as a child never truly left, and she'll do whatever she can, for her mothers' aspirations, to earn great esteem to her own name. Revenge, however, is personal.
DM for Tower of Heaven
Posting Speed: Full Response Weekly
Info and other stuff: https://www.patreon.com/PPDND?fan_landing=true (There's still a really bad map here, also dailyish lore posts)
Name: Thrin DarkCavern
Race: Dwarf
Class: Fighter
Path: Champion
Backstory: His father and uncle lived through the end of the Great Evil's reign; his family pushed back to the highest peaks of the mountains, holding their homes and protecting their families from the horrors below.
They watched in despair as the armies of evil poured out of their mountains, forces stretching as far as the eye can see. Occasionally the creatures would make their way to the peaks, only to get cut down. But not without loss. Of the dozens of families that fled to those heights, only a handful survived to this day. Some merged, through marriage or adoption after loss, but most were simply wiped out completely.
The next generation were told these memories, including the names of every family line lost. But they tell also of the good stories; the day that the armies of men reclaimed the land, when the armies of dwarves took back the mountain through the aid of the remaining families, even tales of finding love in times of darkness; which included the meeting of Thrin's parents.
To honor both the Order of Dawn, as well as his family name, Thrin volunteered to join and hopes to become a great leader, like his father and uncle have proven to be.
As an update, for ability scores we will be using point buy! I will edit the main post to reflect that as well
Edit: also, loving the submissions and interest so far! Thanks everyone. I'll still be holding off on choosing players officially until I get back on 7/7 so don't feel discouraged if you don't receive any response right away!
25 points or another amount for point buy?
Yes, well be using the standard 25 points for point buy
Name: Stitches of Fabric
Race: Tabaxi
Class: Rouge
Path: Cloak
Backstory: For generations since the fall of the great evil the few remaining tabaxi clans have been nomadic. Their Homeland was lost to the corruption of the past. They travel between other settlements; human, dwarf, eleven, and everything in between. They became perpetually traveling merchants, bringing news and oddities to each village they stopped in. But they've never forgotten the lush forests of home. They hope to one day reclaim their lands. Most clans send their young on a pilgrimage to gather knowledge or resources, this is as much a right of passage as it is a desperate search for a path home.
For Stitches there was no place like the city market. The hustle! The bustle! The variety! As a child she excelled at hocking small trinkets. She learned quickly how to embellish copper knik knacks for silvers. When she grew old enough the Twin River elders sent her confidently on her pilgrimage.
Stitches has lived in Damascus for the last six months selling "exotic" trinkets and potions. Recently an old women traded a thrilling story of the Order of Dawn for a "love potion". Inspired by the daring heroics in the story Stitches decided her pilgrimage would be best served becoming a member and fighting the residual evil. Perhaps one day she might even help reclaim her ancestors' homeland.