Dragonlance is a saga about courage, friendship, love, faith, honor, life, and death. It's setting, Krynn, is a world ripped apart by several destructive wars, where Gods of Good and Evil fight among themselves since the beginning of Time, and in which normal people can become legendary heroes.
Appropriate Races
Most standard player character races can be used without difficulty.
Humans, making up the majority of the residents of Abanasinia, are the obvious choice.
Half-elves, kender, and half-kender are almost as easy to work in.
Neidar (hill) dwarves are very appropriate, but any of the mountain dwarf clans need an explanation of why the character isn’t in Thorbardin.
Similarly, a full-blooded elf (of any of the nations) or a gnome needs a backstory explaining why he’s not at home with his people.
More exotic and monstrous races are more difficult to explain but certainly not impossible.
Minotaurs, and sea elves are extremely unusual in this part of Ansalon at this point in time.
A goblin is a playable if socially weak character.
A hobgoblin would make an interesting choice for one of the "villains" in the story.
Only a few races are completely inappropriate. Tarmak, halfling are unknown on Ansalon at this time. Draconians are the enemy and could not possibly be a hero at this point in history.
Appropriate Classes
Almost any class appropriate for DRAGONLANCE in general would be appropriate in this adventure. However, keep in mind that this adventure occurs in the Age of Despair. Two important conditions of the universe exist that restrict appropriate classes.
First, the gods are absent at the start of the adventure. Characters may have levels of cleric, but unless they serve an Evil god, they gain no god-granted class features (supernatural and spell-like abilities or spellcasting) from this class. Clerics of the Good and Neutral pantheons do not have these abilities until after the Disks of Mishakal are found, and the Prophet and Elistan bring news of the gods to the people. Similarly, other divine spellcasters (ranger, druid, and paladin) do not have their god-granted abilities. If a player chooses to take a level of one of these classes, the character must read the Disks of Mishakal or be ministered to by either the Prophet or Elistan (after his conversion), and then devote himself to a god in order to gain the benefits of the class.
Secondly, the Summer of Chaos that will re-introduce ambient magic to mortals is still many decades away; mystic is therefore an unavailable class. The bard class may not cast spells. Levels of sorcerer may only be taken by those creatures that have access to ambient magic to begin with: dragons (including bozak draconians), fey, and other natural spellcasters.
Adventure Background
Five years ago, a band of good friends frequented the Inn of the Last Home, the most popular tavern and inn in the treetop city of Solace. They made a pact to go off on their own in search of some sign of the true gods, agreeing to meet back at the Inn of the Last Home on that day five years later. Each taking a different path, they set out for the far corners of Ansalon. Now the heroes, known as the Innfellows, return to their hometown after finding only futility—the true gods seem to be well and truly gone. However, at the very least, they can look forward to a warm fire, a good meal, and the companionship of their dearest friends upon their return. Unfortunately, they find that Solace has changed in their absence. The Seekers, a misguided religious sect of questionable sincerity, have become the temporal rulers of Solace, governing the region from the nearby Lordcity of Haven. Rumors of war and whispers of monsters and death circulate among the farmers and townsfolk in hushed voices. Solace has changed, and that change promises to become even more drastic.
The adventure begins when the heroes come back to Solace.
Because the setting is a bit different I would like players to send me PM with the name, race, class and a few words about the background chosen. There will be a few back and forth before I make a decision.
I ll then send the campaign link for character creation.
I absolutely love dragonlance, so I'm definitely interested. I'll have a bit of a think and then PM you a character concept. What level will we start at and will there be content sharing?
Minautor are OK If you want to play one They tend to be honorable. They function a bit like a mixe of the Roman empire and pirates. You would have to play.an outcast though
Dragonlance Setting
Dragonlance is a saga about courage, friendship, love, faith, honor, life, and death. It's setting, Krynn, is a world ripped apart by several destructive wars, where Gods of Good and Evil fight among themselves since the beginning of Time, and in which normal people can become legendary heroes.
Appropriate Races
Most standard player character races can be used without difficulty.
Humans, making up the majority of the residents of Abanasinia, are the obvious choice.
Half-elves, kender, and half-kender are almost as easy to work in.
Neidar (hill) dwarves are very appropriate, but any of the mountain dwarf clans need an explanation of why the character isn’t in Thorbardin.
Similarly, a full-blooded elf (of any of the nations) or a gnome needs a backstory explaining why he’s not at home with his people.
More exotic and monstrous races are more difficult to explain but certainly not impossible.
Minotaurs, and sea elves are extremely unusual in this part of Ansalon at this point in time.
A goblin is a playable if socially weak character.
A hobgoblin would make an interesting choice for one of the "villains" in the story.
Only a few races are completely inappropriate. Tarmak, halfling are unknown on Ansalon at this time. Draconians are the enemy and could not possibly be a hero at this point in history.
Appropriate Classes
Almost any class appropriate for DRAGONLANCE in general would be appropriate in this adventure. However, keep in mind that this adventure occurs in the Age of Despair. Two important conditions of the universe exist that restrict appropriate classes.
First, the gods are absent at the start of the adventure. Characters may have levels of cleric, but unless they serve an Evil god, they gain no god-granted class features (supernatural and spell-like abilities or spellcasting) from this class. Clerics of the Good and Neutral pantheons do
not have these abilities until after the Disks of Mishakal are found, and the Prophet and Elistan bring news of the gods to the people. Similarly, other divine spellcasters (ranger, druid, and paladin) do not have their god-granted abilities. If a player chooses to take a level of one of these classes, the character must read the Disks of Mishakal or be ministered to by either the Prophet or Elistan (after his conversion), and then devote himself to a god in order to gain the benefits of the class.
Secondly, the Summer of Chaos that will re-introduce ambient magic to mortals is still many decades away; mystic is therefore an unavailable class. The bard class may not cast spells. Levels of sorcerer may only be taken by those creatures that have access to ambient magic to begin with: dragons (including bozak draconians), fey, and other natural spellcasters.
Adventure Background
Five years ago, a band of good friends frequented the Inn of the Last Home, the most popular tavern and inn in the treetop city of Solace. They made a pact to go off on their own in search of some sign of the true gods, agreeing to meet back at the Inn of the Last Home on that day five years later. Each taking a different path, they set out for the far corners of Ansalon. Now the heroes, known as the Innfellows, return to their hometown after finding only futility—the true gods seem to be well and truly gone. However, at the very least, they can look forward to a warm fire, a good meal, and the companionship of their dearest friends upon their return. Unfortunately, they find that Solace has changed in their absence. The Seekers, a misguided religious sect of questionable sincerity, have become the temporal rulers of Solace, governing the region from the nearby Lordcity of Haven. Rumors of war and whispers of monsters and death circulate among the farmers and townsfolk in hushed voices. Solace has changed, and that change promises to become even more drastic.
The adventure begins when the heroes come back to Solace.
Because the setting is a bit different I would like players to send me PM with the name, race, class and a few words about the background chosen. There will be a few back and forth before I make a decision.
I ll then send the campaign link for character creation.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
What about the wizard class?
I absolutely love dragonlance, so I'm definitely interested. I'll have a bit of a think and then PM you a character concept. What level will we start at and will there be content sharing?
Wizard are fine but unlike most setting they are part of a all part of the same group. The Tower of Wizardry.
We will start level 5 and I ll give each of you magical items.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
I would be interested in this campaign, I have a hill dwarf that is free for an adventure.
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
PM away fellow travelers
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
For stats you ll roll 4d6 loose 1
Start level 5
Milestone
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
What about Warlocks?, specifically Hexblade Patrons?
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
PM me with an idea.
They are hard to play in the setting but very fun because they live on the edge of society. A real witch
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Ability scores: 16 16 14 15 12 10
Just thought id drop dice rolls here to prove no ****ery on my end.
Algrenon Deadbreeze - Dragonlance. "Rokem Sokem" - Eternal Warfare WarParty B.
Ogresh Thunderclan - Ultimate Adventure Tazla Swong - Cave of Ordeals
Haha nice. I've got mine on my page that you can view.
https://www.dndbeyond.com/profile/Benismyusername/characters/7646930
A I am interested and new to the boards.
Oh was wondering about dragonborn and minotaurs
Might be nice to play a low magic setting. Let me knock something together and I will PM you.Ability scores: 14 12 7 11 14 16Going to withdraw from this as I am trying to claw back some character space for tinkering. Good luck on the campaign
Bring out your inner chatacter class...
Ability scores: 8 17 14 9 12 14
Never read Dragonlance, but I have heard of it. So what better way to learn than living it. Rolling scores here, will pm theg111 with specifics.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Ability scores: 12 13 9 9 11 15
Stats to see what i get
Ooh tough luck with that 8, friend. And I've read only a summary and a short one at that on dragonlance
Charisma is the 8, dude is a slovenly drunk ;)
Minautor are OK If you want to play one They tend to be honorable. They function a bit like a mixe of the Roman empire and pirates. You would have to play.an outcast though
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
I ll wait for a few more days before closing recruitment.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread