What lies beyond the Trackless Sea in the world of Toril has always perplexed the citizens of Neverwinter. Rumors have it that great undiscovered continents with untold wealth lie there, but many dismiss them as fireside tales. As with many rumors and tales, a grain of truth is always present. The continent of Austrilis lies in this perilous sea with a great many countries. One such country is the Country of Comstalia. King Lacerca currently rules the country from the tallest mountain in the center of the country, Unus Mons, in the city Rexstalia. Four lords rule below him over the four major cities: Lord Nesteris rules the port city of Norstalia, Lord Eura rules the city of Eastalia, Lord Salari rules the city of Soutstalia and Lord Waxston rules the city of Westalia. And thus are story begins with Hunding of the Shimmering Sands.
The screams will never go away and their faces, it was always the same faces. Hander closed his eyes and thought to himself “I am not Hander anymore, I am Hunding. I have a wife and family. I am not that man anymore.” He rolled over and looked to his wife Yersa and thought “if she knew the truth of all that I have done… would she still love me?” The screams began again and Hander’s thoughts began to completely cloud his mind. The memory of the Black Riders was as vivid as ever. Hander the Hammer, as I was known. My hammer had always been with me since my early teenage years. That is when I joined the Black Riders in the deserts south of Southalia. My hammer was always available to the highest bidder regardless of reasons. “Yes” he said in his thoughts “I killed them all for my own greed.” That was until I met her. In that instance, the guilt and the screams faded. A smile slowly grew on Hunding’s face. “She saved me” he thought “she should of left me to die in the sands that day, but she nursed me back to health and she finally made the faces disappear.” Hunding then reassured himself “Hander is dead. He died in the sands that day. Hunding is alive and I will never be that man ag-“ and before he could finish his thought he felt a force hit his back.
“Daddy! Daddy! Wake up! It is hunting day. Can I go today? Please? Please?” screamed Evea, Hunding’s eight year old daughter. “No” a voice said sternly from the hall. Hunding sat up to see his twelve year old son Arlon. “Hunting is for the men, and besides you are not even strong enough to hold a sword. You even cut yourself last night on the vegetables!” Arlon said with a smirk.
(Smiling fondly at Evea) Don’t worry little one. In my time I have known many of the fairer sex that made formidable warriors, but for now your brother is right. You must stay in the safety of camp with your mother. (Addressing Arlon) How goes the preparation for the hunt my son? What provisions do we still lack before we may begin our journey?
Potions will be important. Neither of us have any skill in the medicinal arts. Let us see if any our friends and neighbors would be willing to lend us some potions in exchange for a portion of our upcoming kill.
Let us go visit our friend Daknar and see what wares he has available. On a separate note, I know you enjoy teasing your sister, but in battle never discount the abilities of those weaker than yourself. There are many skills in the art of warfare that matter far more than the strength of your arm and understanding the capabilities of those in your company is crucial. In short son, no man is an island. We must all work together to face what lies ahead.
"I know father. You tell me every time we go hunting."
Hunding and Arlon exit the tent look out on the encampment. Around you just in front of the ruins you see about 10 tents full with travelers. On the other side you see the unmistakable wagon on Daknar with this two camels out in front. As you walk over to the wagon, you see Daknar come around the side. He is an older human with the obvious years of the desert sun clearly showing their wear on his wrinkled, darkened skin. He says you and states "Ah Hunding good to see you." he then glances at Arlon "You too Arlon, although I am surprised to see you out of bed before noon today." He states with a chuckle
Good morning my good friend Daknar. In fact my son was up before me this morning. Today we are both preparing to journey into the wilds to hunt some meat. Would you be willing to lend us some healing potions if I promise to share a portion of our kill with you?
"Ah I see you are out hunting again. I actually don't have much need for meat at the moment, but if you happen to be about in those ruins and find something interesting, how about we trade for that. I know my customers in Southalia are always just hoping for more useless rocks with marks on e'm" Daknar looks into the cart "Here are two health potions, I'm puttin it on yer tab so don't think I'm gonna forget" Darknar chuckles
OOC: Please add two healing potions to your inventory
Thank you Daknar. I will keep my eyes sharp for trinkets and other odds and ends. Do you happen to have any other wares that would assist my son and I on our journey?
Time is made by man. Time is a concept designed to collect the moments in a life and lay them out like rings on a tree. Seralis was a place out of time, both its creation and destruction having been hidden behind its walls. No one knew why its ruins lie like dry bones in the desert. Only the wind that blew sand through the vast and vacant scenes of what was once a bustling city could tell you what befell Seralis. This deserted city had many secrets, and Hunding intended to follow the wind until he could find them out.
Hunding and Arlon approached the ruins. Worn pillars of stone line what appears to be an old road to the crumbled entrance of a cave. As Hunding approaches the entrances, he notices the bent metal of old doors that must of been used to seal the passage way. Hunding turns to Arlon and states "Boy, you hold the torch and run if at any point you feel in danger." Hunding lights the torch then heads into the door way. The dark winding sandstone passage way seems to go on for 120ft, then it opens up into a large room.
Hunding looks into the large room and notices on the west wall is writing scribbled in blood "Save yourself, kill the others." As he continues to scan the room he notices a charred, club lies on the north wall and as he glances to the ceiling he notices two Flying Snake on the ceiling. They have not seemed to notice your presence yet.
What lies beyond the Trackless Sea in the world of Toril has always perplexed the citizens of Neverwinter. Rumors have it that great undiscovered continents with untold wealth lie there, but many dismiss them as fireside tales. As with many rumors and tales, a grain of truth is always present. The continent of Austrilis lies in this perilous sea with a great many countries. One such country is the Country of Comstalia. King Lacerca currently rules the country from the tallest mountain in the center of the country, Unus Mons, in the city Rexstalia. Four lords rule below him over the four major cities: Lord Nesteris rules the port city of Norstalia, Lord Eura rules the city of Eastalia, Lord Salari rules the city of Soutstalia and Lord Waxston rules the city of Westalia. And thus are story begins with Hunding of the Shimmering Sands.
The screams will never go away and their faces, it was always the same faces. Hander closed his eyes and thought to himself “I am not Hander anymore, I am Hunding. I have a wife and family. I am not that man anymore.” He rolled over and looked to his wife Yersa and thought “if she knew the truth of all that I have done… would she still love me?” The screams began again and Hander’s thoughts began to completely cloud his mind. The memory of the Black Riders was as vivid as ever. Hander the Hammer, as I was known. My hammer had always been with me since my early teenage years. That is when I joined the Black Riders in the deserts south of Southalia. My hammer was always available to the highest bidder regardless of reasons. “Yes” he said in his thoughts “I killed them all for my own greed.” That was until I met her. In that instance, the guilt and the screams faded. A smile slowly grew on Hunding’s face. “She saved me” he thought “she should of left me to die in the sands that day, but she nursed me back to health and she finally made the faces disappear.” Hunding then reassured himself “Hander is dead. He died in the sands that day. Hunding is alive and I will never be that man ag-“ and before he could finish his thought he felt a force hit his back.
“Daddy! Daddy! Wake up! It is hunting day. Can I go today? Please? Please?” screamed Evea, Hunding’s eight year old daughter. “No” a voice said sternly from the hall. Hunding sat up to see his twelve year old son Arlon. “Hunting is for the men, and besides you are not even strong enough to hold a sword. You even cut yourself last night on the vegetables!” Arlon said with a smirk.
Attack: 8 Damage: 7
I’m in
HandAxe
(Smiling fondly at Evea) Don’t worry little one. In my time I have known many of the fairer sex that made formidable warriors, but for now your brother is right. You must stay in the safety of camp with your mother. (Addressing Arlon) How goes the preparation for the hunt my son? What provisions do we still lack before we may begin our journey?
"I have the normal packs ready except for the potions. I didn't find any potions around the tent."
Potions will be important. Neither of us have any skill in the medicinal arts. Let us see if any our friends and neighbors would be willing to lend us some potions in exchange for a portion of our upcoming kill.
I know Daknar got a new shipment of goods before he met with us here at the Ruins of Seralis. Maybe he has some potions
Let us go visit our friend Daknar and see what wares he has available. On a separate note, I know you enjoy teasing your sister, but in battle never discount the abilities of those weaker than yourself. There are many skills in the art of warfare that matter far more than the strength of your arm and understanding the capabilities of those in your company is crucial. In short son, no man is an island. We must all work together to face what lies ahead.
"I know father. You tell me every time we go hunting."
Hunding and Arlon exit the tent look out on the encampment. Around you just in front of the ruins you see about 10 tents full with travelers. On the other side you see the unmistakable wagon on Daknar with this two camels out in front. As you walk over to the wagon, you see Daknar come around the side. He is an older human with the obvious years of the desert sun clearly showing their wear on his wrinkled, darkened skin. He says you and states "Ah Hunding good to see you." he then glances at Arlon "You too Arlon, although I am surprised to see you out of bed before noon today." He states with a chuckle
Good morning my good friend Daknar. In fact my son was up before me this morning. Today we are both preparing to journey into the wilds to hunt some meat. Would you be willing to lend us some healing potions if I promise to share a portion of our kill with you?
"Ah I see you are out hunting again. I actually don't have much need for meat at the moment, but if you happen to be about in those ruins and find something interesting, how about we trade for that. I know my customers in Southalia are always just hoping for more useless rocks with marks on e'm" Daknar looks into the cart "Here are two health potions, I'm puttin it on yer tab so don't think I'm gonna forget" Darknar chuckles
OOC: Please add two healing potions to your inventory
Thank you Daknar. I will keep my eyes sharp for trinkets and other odds and ends. Do you happen to have any other wares that would assist my son and I on our journey?
"I think you have run up your tab enough today. I look forward to the treasures you bring me."
Farewell Daknar. Arlon let’s head to the ruins. Keep your wits about you. In the wilds danger lurks around every nook and cranny
The Ruins of Seralis
Time is made by man. Time is a concept designed to collect the moments in a life and lay them out like rings on a tree. Seralis was a place out of time, both its creation and destruction having been hidden behind its walls. No one knew why its ruins lie like dry bones in the desert. Only the wind that blew sand through the vast and vacant scenes of what was once a bustling city could tell you what befell Seralis. This deserted city had many secrets, and Hunding intended to follow the wind until he could find them out.
Hunding and Arlon approached the ruins. Worn pillars of stone line what appears to be an old road to the crumbled entrance of a cave. As Hunding approaches the entrances, he notices the bent metal of old doors that must of been used to seal the passage way. Hunding turns to Arlon and states "Boy, you hold the torch and run if at any point you feel in danger." Hunding lights the torch then heads into the door way. The dark winding sandstone passage way seems to go on for 120ft, then it opens up into a large room.
I would like to make a perceptions check.
23
Hunding looks into the large room and notices on the west wall is writing scribbled in blood "Save yourself, kill the others." As he continues to scan the room he notices a charred, club lies on the north wall and as he glances to the ceiling he notices two Flying Snake on the ceiling. They have not seemed to notice your presence yet.
Puts shield on back. Arlon hand me torch and take a shot at those beasts on the ceiling. Remember your breath accuracy is more important than speed.
Attack: 14 Damage: 6
Arlon lets loose an arrow at one of the flying snakes and hits it straight in the chest. It falls to the floor -DEAD-.
The second flying snake lets out a screech and begins flying towards Arlon and Hunding.
Initiate Rolls
Hunding: 17
Arlon: 9
Flying Snake: 20
Secret DM roll
2
The flying snake swoops in and attacks Hunding.
3
The snake catches Hunding on the arm for 11 damage.