Your group has been travelling together for several days, escorting a merchant and his cart along the road from Waterdeep to Silverymoon. The dust of the road covers nearly everything you own and for the first time since you set out you find yourselves traveling alongside a wooded area, giving you a chance for some shade. This welcome respite from the growing summer heat has everyone feeling a bit better. As the sun sinks lower in the sky, your group sets up camp, falling into now familiar watch patterns.
The woods are quiet this night, and the air grows chill. Your fire sputters as a low mist gathers around the edges of your camp, growing closer as the night wears on. By morning, the fog hangs thick in the air, turning the trees around you into gray ghosts. Then you notice these aren’t the same tree that surrounded you the night before.
I stand up taken aback by my new surroundings. I will ready my mace and shield. As I look around I try to scan for any landmarks I may be familiar with.
Reed, your eyes quickly snap across the landscape, but nothing looks familiar. Gone are the comfortable and familiar oak and yew trees of the forest you'd been travelling through. They have been replaced by soaring pine trees and a ubiquitous gray mist. As you search, you notice that the cart you had been escorting is no longer there. No tracks, no sign of the horses, almost as if the cart never existed in the first place. Your group is left alone in a clinging fog.
Anyone else searching begins to notice that your strength seems to leave your body quickly, leaving you with the feeling of having traveled for several hours without stopping.
You do notice one area where the mist seems to abate, revealing a crushed gravel roadway, also devoid of any kind of tracks. It stretches off into the distance, winding its way through the pine forest. Overhead, angry gray clouds roll across the sky, dimming the light somewhat, casting everything in a dismal gray hue.
I grasp my holy symbol of Torm and say a quick prayer. I’ve heard stories of such from my father in the past before his murder. Strange occurrences of the occult. Ghost, spirits, vampires, werecreatures...... I have no doubt but to believe this is one such occurrence. I head toward the head of the gravel path waiting for the others to grasp thier bearing. “This seems to be the only way I’m afraid..... seems something unnatural wishes for our path the be decided for us. We have no choice in the matter. Just be ready. Things may lay in wait within the forest....”
OOC: DM, do you mind posting the player list in your first forum post for our reference?
"I agree. As ominous as that road may be, I'm willing to bet that it is far more safe than venturing out into the fog. If we do that, we might get truly lost."
The cloaked woman reaches for her longbow and keeps it at the ready, almost as if preparing for an ambush. This land was strange and new to her. The mist seemed unnaturally thick, and the trees looked like nothing she was used to. Just as Reed had stated, Silvana was ready to believe that someone, or something, had the intention of herding them straight into a trap. But what other choice did they have? With that decided, she joined up with him.
"Aye" was spoken with a raspy voice and a soft cackle, as a sickly looking high elf, with patches of what appeared to be... grey fur? Scattered along her skin.
"A good rat keeps to her mischief, and so should we" Grasping her wooden staff, she hobbled... no, it was more like a scurry, between the two, behind the protection of the shield, and under the watchful eye of the bow.
"We'd best get going, better to find a hidey-hole, than be found out in the open and be put full of holes"
This post has potentially manipulated dice roll results.
Perking up her long ears, the slovenly high elf between you snaps a quick "Hush!" before listening to to sounds of the forest, looking for movement, life, anything.
This post has potentially manipulated dice roll results.
Reed
I ready myself for a battle. Shield and maul at the ready, before I begin down the path. I scout the path ahead of us staying quiet. As long as the path does no split, I continue on leading the group down the misty path. I try blending in, but with the rising sun striking my armor (which always has a nice polish), I don’t have high hopes.
"Well met," a tall, and slender tabaxi purrs as he slips from behind a stand of trees. His densely spotted coat still gleams, but the silvering fur on his muzzle and the slight stoop to his shoulders give his years away. His dark eyes quickly take in each member of the group, and he nods approvingly at each one's preparations. "And I would agree with you, small one," he says to the halfling. "This area smells of danger. We should move on, and soon, before night falls."
Gralwynn, it's actually what you don't hear that is most striking. When you went to sleep last night, you were serenaded by the summer song of songbirds, crickets, and other nightlife. However now you hear - nothing. Aside from the wind rustling the pine needles, no other sounds of life seems to be present aside from all of you.
Reed, you can light a torch if you'd like, but it is daylight out. It's a bit gray, but definitely light.
You move along the road, the shapeless gray landscape moving by dully. Occasionally, you do hear the howl of a wolf far off in the distance, which makes it the most life you've heard since you awoke. After what seems like a few hours, you see some tall shapes loom out of the dense fog that surrounds everything. The muddy ground underfoot gives way to slick, wet cobblestones. The tall shapes become recognizable as village dwellings. The windows of each house stare out from pools of blackness, dark as tombstones. Nestled among these solemn dwellings are a handful of closed-up shops. Even the tavern is shut tight. A soft whimpering draws your eyes toward a pair of children standing in the middle of an otherwise lifeless street. The smaller of the two children is weeping, clutching a stuffed doll. The taller of the two is attempting to shush the other.
I approach the small children after slinging my maul and shield. Best not scare the only life we have found. “I am Reed Belmont of the Belmont lineage, these are my friends. Who might you be? We seem to be lost here and we are not sure how we got here. None of us have been to this town before. Where is everyone?” I get on a knee in front of the children.
After shushing the boy, the girl turns to you and says, “There’s a monster in our house!”She then points to a tall brick row house that has seen better days. Its windows are dark. It has a gated portico on the ground floor, and the rusty gate is slightly ajar. The houses on either side are abandoned, their windows and doors boarded up.
"I'm Rose, and this is my whiny little brother, Thorn." the taller of the two says, a tinge of fear in her words. "I don't know where anyone else is, except our baby brother Walter. He's in the third-floor nursery!" she says, suddenly full of vigor, pointing up to the upper floors of the rowhouse.
Your group has been travelling together for several days, escorting a merchant and his cart along the road from Waterdeep to Silverymoon. The dust of the road covers nearly everything you own and for the first time since you set out you find yourselves traveling alongside a wooded area, giving you a chance for some shade. This welcome respite from the growing summer heat has everyone feeling a bit better. As the sun sinks lower in the sky, your group sets up camp, falling into now familiar watch patterns.
The woods are quiet this night, and the air grows chill. Your fire sputters as a low mist gathers around the edges of your camp, growing closer as the night wears on. By morning, the fog hangs thick in the air, turning the trees around you into gray ghosts. Then you notice these aren’t the same tree that surrounded you the night before.
All of us are up, correct?
If so, Gralwyyn attemps to scan the nearby area for movement.
Correct, you are all awake. How awake is up to you, however. You don't notice any movement, though it's hard to see much of anything in this fog.
You said the fire sputtered, is it out completely?
The fire never fully went out, it just behaved as if a super stiff wind blew across it.
Reed Belmont
I stand up taken aback by my new surroundings. I will ready my mace and shield. As I look around I try to scan for any landmarks I may be familiar with.
Perception: 15
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Reed, your eyes quickly snap across the landscape, but nothing looks familiar. Gone are the comfortable and familiar oak and yew trees of the forest you'd been travelling through. They have been replaced by soaring pine trees and a ubiquitous gray mist. As you search, you notice that the cart you had been escorting is no longer there. No tracks, no sign of the horses, almost as if the cart never existed in the first place. Your group is left alone in a clinging fog.
Anyone else searching begins to notice that your strength seems to leave your body quickly, leaving you with the feeling of having traveled for several hours without stopping.
You do notice one area where the mist seems to abate, revealing a crushed gravel roadway, also devoid of any kind of tracks. It stretches off into the distance, winding its way through the pine forest. Overhead, angry gray clouds roll across the sky, dimming the light somewhat, casting everything in a dismal gray hue.
Reed
I grasp my holy symbol of Torm and say a quick prayer. I’ve heard stories of such from my father in the past before his murder. Strange occurrences of the occult. Ghost, spirits, vampires, werecreatures...... I have no doubt but to believe this is one such occurrence. I head toward the head of the gravel path waiting for the others to grasp thier bearing. “This seems to be the only way I’m afraid..... seems something unnatural wishes for our path the be decided for us. We have no choice in the matter. Just be ready. Things may lay in wait within the forest....”
OOC: DM, do you mind posting the player list in your first forum post for our reference?
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
"I agree. As ominous as that road may be, I'm willing to bet that it is far more safe than venturing out into the fog. If we do that, we might get truly lost."
The cloaked woman reaches for her longbow and keeps it at the ready, almost as if preparing for an ambush. This land was strange and new to her. The mist seemed unnaturally thick, and the trees looked like nothing she was used to. Just as Reed had stated, Silvana was ready to believe that someone, or something, had the intention of herding them straight into a trap. But what other choice did they have? With that decided, she joined up with him.
"Aye" was spoken with a raspy voice and a soft cackle, as a sickly looking high elf, with patches of what appeared to be... grey fur? Scattered along her skin.
"A good rat keeps to her mischief, and so should we" Grasping her wooden staff, she hobbled... no, it was more like a scurry, between the two, behind the protection of the shield, and under the watchful eye of the bow.
"We'd best get going, better to find a hidey-hole, than be found out in the open and be put full of holes"
I agree! Your short and excitable hafling companion exclaims.
We best get moving. We're lost and sitting around isn't going to solve anything, our best bet is to keep along the open path...
Perking up her long ears, the slovenly high elf between you snaps a quick "Hush!" before listening to to sounds of the forest, looking for movement, life, anything.
6
She leans in and hears...
Nothing... Absolutely nothing....
Reed
I ready myself for a battle. Shield and maul at the ready, before I begin down the path. I scout the path ahead of us staying quiet. As long as the path does no split, I continue on leading the group down the misty path. I try blending in, but with the rising sun striking my armor (which always has a nice polish), I don’t have high hopes.
Stealth: 12
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Quill Lost-Branch
"Well met," a tall, and slender tabaxi purrs as he slips from behind a stand of trees. His densely spotted coat still gleams, but the silvering fur on his muzzle and the slight stoop to his shoulders give his years away. His dark eyes quickly take in each member of the group, and he nods approvingly at each one's preparations. "And I would agree with you, small one," he says to the halfling. "This area smells of danger. We should move on, and soon, before night falls."
Gralwynn, it's actually what you don't hear that is most striking. When you went to sleep last night, you were serenaded by the summer song of songbirds, crickets, and other nightlife. However now you hear - nothing. Aside from the wind rustling the pine needles, no other sounds of life seems to be present aside from all of you.
Reed, you can light a torch if you'd like, but it is daylight out. It's a bit gray, but definitely light.
You move along the road, the shapeless gray landscape moving by dully. Occasionally, you do hear the howl of a wolf far off in the distance, which makes it the most life you've heard since you awoke. After what seems like a few hours, you see some tall shapes loom out of the dense fog that surrounds everything. The muddy ground underfoot gives way to slick, wet cobblestones. The tall shapes become recognizable as village dwellings. The windows of each house stare out from pools of blackness, dark as tombstones. Nestled among these solemn dwellings are a handful of closed-up shops. Even the tavern is shut tight. A soft whimpering draws your eyes toward a pair of children standing in the middle of an otherwise lifeless street. The smaller of the two children is weeping, clutching a stuffed doll. The taller of the two is attempting to shush the other.
Reed
I approach the small children after slinging my maul and shield. Best not scare the only life we have found. “I am Reed Belmont of the Belmont lineage, these are my friends. Who might you be? We seem to be lost here and we are not sure how we got here. None of us have been to this town before. Where is everyone?” I get on a knee in front of the children.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
After shushing the boy, the girl turns to you and says, “There’s a monster in our house!” She then points to a tall brick row house that has seen better days. Its windows are dark. It has a gated portico on the ground floor, and the rusty gate is slightly ajar. The houses on either side are abandoned, their windows and doors boarded up.
"I'm Rose, and this is my whiny little brother, Thorn." the taller of the two says, a tinge of fear in her words. "I don't know where anyone else is, except our baby brother Walter. He's in the third-floor nursery!" she says, suddenly full of vigor, pointing up to the upper floors of the rowhouse.
Gralwynn is cautious of many things, but perks up immensely at the sight of all these dilapidated buildings.
"Oh all the brothers and sisters I shall find!"
She starts to eye the house they pointed out, as well as the ones on each side, looking at doors and windows, for an easy way in.
Perception 11
Adric
"This is odd. I don't recall seeing these trees yesterday."
Adric is going to use a Divine Sense to try and figure out what's going on.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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