Location for our almost bi-weekly game during the holiday season.
Where we last left off, our group of intrepid adventurous raided Henrik van deer Voort's coffin shop and disrupted the vampires hidden in the attic. But you weren't fast or clever enough to also secure the bones of St. Andral. The minions of Strahd broke out of their hiding places, grabbed the holy relics, and scattered out to the town to escape. Luckily it is only dusk and an hour before sunset, and you know they cannot survive long out in the elements.
Small point of order, I take all normal text as descriptions and meta talk, with dice rolling done within the comments per the pinned post. If you are speaking in character or describing your immediate actions, please quote it as bellow.
Cora, when you searched the wardrobe in the bedroom you found a crumpled sack hidden in the bottom with the cover uprooted from the servants of the devil. Inside that sack are 30 sp and 6 gp. All of the coins bear the profiled visage of Strahd von Zarovich.
Travbot (or was it Tad?) when you walked out the door to investigate the initial screams you saw two guards bent over with large gashes on their necks and very little blood splatter. You also think you heard another set of shouts from further on, but you cannot tell where as the noises bounce around the buildings.
Everyone, Henrik is still tied up and given up squirming. He has started a nervous, neurotic laughter as he is whispering "The Devil is coming."
Cora doesn't find anything else of interest in the bedroom, but notices it's a lot nicer now that the window is open with a fresh breeze, but less nice because of all the broken glass on the ground.
As she wanders about the upstairs she starts poking into the other room she heard all the commotion coming from. As you turn the corner of this doorway you see a large, drafty room strung with cobwebs, taking up most of the upper floor. Stacks of wooden planks lie amid several crates marked “JUNK.” The windows were boarded shut and dark, but have since been broken through, letting light pierce the swirls of dust in the now quiet area. Digging through some of the crates of junk you notice they are indeed filled with junk; older tools, books and possessions that aren't quite worthless enough to throw away, and some larger pieces of scrap lost on their journey to become decorations.
The six boxes not filled with junk are all opened (or in one case smashed) and has a small layer of dirt in the bottom of them. With your investigation (would be perception, but it's close enough) you see outlines and the dirt moved as if someone was laying on it.
PS: Next time you should use the little dice tool on the top right of the comment box. It looks like this ⚂ but white on black.
Location for our almost bi-weekly game during the holiday season.
Where we last left off, our group of intrepid adventurous raided Henrik van deer Voort's coffin shop and disrupted the vampires hidden in the attic. But you weren't fast or clever enough to also secure the bones of St. Andral. The minions of Strahd broke out of their hiding places, grabbed the holy relics, and scattered out to the town to escape. Luckily it is only dusk and an hour before sunset, and you know they cannot survive long out in the elements.
Small point of order, I take all normal text as descriptions and meta talk, with dice rolling done within the comments per the pinned post. If you are speaking in character or describing your immediate actions, please quote it as bellow.
Attack: [roll]1d20+[AMOD][/ roll]
Damage: [roll]if([roll:-1:fumble],=1,0,if([roll:-1],<[TARGET],0,if([roll:-1:critical],=1,2{[DAMAGE]}.expand(),[DAMAGE])+[DMOD]))[/ roll]
I think Tad went outside, since he was already downstairs, but it might've been Wally.
I pocket the gold. And finish searching the upstairs. Roll for investigation? 17, if yes
Cora doesn't find anything else of interest in the bedroom, but notices it's a lot nicer now that the window is open with a fresh breeze, but less nice because of all the broken glass on the ground.
As she wanders about the upstairs she starts poking into the other room she heard all the commotion coming from. As you turn the corner of this doorway you see a large, drafty room strung with cobwebs, taking up most of the upper floor. Stacks of wooden planks lie amid several crates marked “JUNK.” The windows were boarded shut and dark, but have since been broken through, letting light pierce the swirls of dust in the now quiet area. Digging through some of the crates of junk you notice they are indeed filled with junk; older tools, books and possessions that aren't quite worthless enough to throw away, and some larger pieces of scrap lost on their journey to become decorations.
The six boxes not filled with junk are all opened (or in one case smashed) and has a small layer of dirt in the bottom of them. With your investigation (would be perception, but it's close enough) you see outlines and the dirt moved as if someone was laying on it.
PS: Next time you should use the little dice tool on the top right of the comment box. It looks like this ⚂ but white on black.
Attack: [roll]1d20+[AMOD][/ roll]
Damage: [roll]if([roll:-1:fumble],=1,0,if([roll:-1],<[TARGET],0,if([roll:-1:critical],=1,2{[DAMAGE]}.expand(),[DAMAGE])+[DMOD]))[/ roll]