I'm looking for one player to fill a vacant spot in our campaign that's set in the Forgotten Realms and is being run here on the DnD Beyond Forums. Given our current party structure, I'm looking for someone with healing capabilities (we're losing our druid). We're a dedicated and fun group, and three of our four current players are original members from when we started over a year ago; the fourth joined very soon after.
If you're interested, pease post your character below, using the following guidelines.
How to Apply
Roll ability scores, using either dice roller tool, point buy or standard array
Content/sources allowed: Pretty much any of the official 5E DnD material.
Alignments: Good and neutral preferred. I won't rule out evil, but I'll need to be convinced with a good backstory
Post here with your name race, class, background and a description & backstory; the more detailed, the better.
Include your character link
Our game is currently set in northern Faerun, in The High Forest, so if you're at all knowledgeable with the FR regions, you can include a reason/story why you might have traveled to this part of the world and what you seek. If not, no worries, just include why you might have left home and made the journey to this part of the world. I have a definite idea of how to bring you into the game, and if you're chosen, I'll work with you on specifics.
Posting Style & Frequency
We all try to post at least once per day, sometimes more, sometimes less, depending on schedules. Weekends vary. I'm looking for the same from you, and I'll encourage a wide mix of creative roleplaying and descriptive narrative, with dialog, inner thoughts and expressive, detailed accounts of what your character does and thinks, whether in battle or interacting with other characters and NPCs. As I said, this is a really fun group, so someone who's very much into good character RP will be ideal. Overall, we've got a good mix of exploration, RP and combat.
If you're already participating in a bunch of other games and would likely only have time for the occasional one or two sentence post, then maybe step aside and let someone else have a chance. However, if you have a great imagination and love to write, no matter if you're a total newbie or an experienced player, then I'd love to have you in our game!
Physical Description: A usually cloaked and hooded figure without managing to look too menacing. When the sun isn't directly out or when she feels comfortable, Nym relaxes enough to draw down her hood to show her dark grey skin and white hair. Her lavender eyes are usually squinting due to the brightness, but still come through as kind.
Background: Acolyte
Backstory:
After generations of branching out from Drow culture, the older generations of Nym's clan had been shown by the Goddess Selune that there was a way other than following Lolth's evil ways and that they could live in the Twilight in peace. Nym's mother was killed by Lolth devout Drow for speaking heresy of worshiping a different diety. They tried to breach out of the underground, still living mostly in dense forests and caves, but the locals weren't very reciprocating. Her father had ventured out to try and trade with the nearby village and was cut down due to a misunderstanding. Then taken in by their clan's head priestess, Nym studied fervently under her elders tutelage as a Cleric of Selune before petitioning that if she could go out and make a name for herself, for their clan, that it would help others see them as other than followers of Lolth. So Nym set out to earn money to help fund her clan's budding new home as well as become a positive influence on behalf of all non evil aligned Drow.
RP Sample:
Tamara huddled not more than a step or two away from Gindel- Terrence? Gindel. At all times, hugging both his jacket around her shoulders. Thankfully his larger and wider form ensured that his jacket upheld her dignity, as the Tabaxi’s coat provided a skirt of sorts tied around her waist. Her feet were bare and cold on the deck of the ramshackle ship they had just departed on.
Before they had gotten on the ship, the wild-looking Tiefling woman had been hugging everyone, including Gindel and saying her goodbyes, apparently going back to her children. Tamara had stepped back once the hugging humanoid had approached Gindel, attempting to give them some privacy as the bubbly woman kept her voice lowered as she conversed with the Warlock.
Euphoria had stopped herself short and asked with a lopsided smile and tilted head, “Can I get a hug before I go Gindel?” Once given permission, the Druid launched herself at the poor man, one arm over shoulder and one arm under as she pulled him close into a tight but friendly embrace. Not letting it linger as she had with Chor’D as she knew how uncomfortable this probably was for him, the new mother pulled away, only one hand lingering on his shoulder as she met his eyes.
“I really appreciate what you did for me. What you were willing to do. It means a lot. Even if it didn’t come to it. ...Yet. Just know that if you ever need an ally or even just a friend, I’m just a message or Scry away.”
With a warm smile and a nod, the Tiefling began to turn away before apparently remembering something suddenly, a long-nailed finger held aloft as her tail swished, “Oh! And don’t forget to catalog two new additions to the humanoid….tally or whatever.” Euphoria’s hand flailed about, not sure of the technical term that the man undoubtedly had for it before finishing with a smile to match her name, “Craska and Rapturious Kraum of Krauguard.”
With a content nod, the shaman finally turned with a small wave before crying out, “Ohhh, lemme get one more hug Blue Roc! Augh I’m gonna miss ya. Make sure to take grooming tips from Wesley! A little goes a long way.”
Tamara’s eyebrows raised at the exuberant display but kept a lid on her boiling curiosity as they set sail. She mainly just tried to keep out of the way as the Tabaxi took charge and explained what they needed doing and how to do it, waiting to be told what to do herself or be otherwise acknowledged.
She’d found a very floppy brimmed hat that definitely smelled of fish to help shield her eyes from the sun. It was somewhat hazy, but even that amount of sunlight seemed too bright to her. It was like she’d never used her eyes before, and she supposed she hadn’t. These were brand new and unused to seeing yet. Even just standing, the woman was far from bored. The horrible fishy hat, the warm sun on her skin, the wind in her hair, the smell of the ocean, feeling the occasional spray on her skin…
It was all...a lot. Especially the constant movement of the ship underneath her feet. She’d found solace in gripping the railing, closing her eyes and trying to not feel increasingly overwhelmed.
backstory: she was a wealthy person of her town. From a small age, she was interested in fighting.she trained in the fighting academy of her town.after training she joined as a soldier in the army.
after few years, she retired from the Army and decided to go on an adventure.
The half elf, his interest caught, leaned in over the table by the Inns hearth, his green and somewhat worn tunic showing his slender build. His hazel eyes, a perfect match to his brown hair, couldn´t help but follow the graceful movements of the lovely barmaid walking past him again. Elwyn Wordsmith had just performed his latest masterpiece "The ballad of Myth Drannor" to an captivated audience, mostly villagers, and now he had a well deserved rest, sipping a goblet of half-decent local wine. As an inventor, but also a collector, of stories he had heard many about the places and the creatures of The High Forest. He had a talent for creating stories of his own though, making them more fabulous with each performance, most often deeply impressing his audience, with the exception of that time in Baldurs gate, when a brooding man by the bar turned out to be an actual adventurer who inconsiderately pointed out that there is no such thing as an eight headed hydra. Still, he never had regretted the path he had taken after growing up in an Waterdhavian tavern, listening to the bards telling stories about clever Harpers and evil Zhents, crazy archmages and ancient dragons. When he came of age, he had left for the road and travelled the Sword coast for some years, making his living entertaining nobles and peasants alike. Recently though, he had performed at a banquet at the request of a Lord Blarglutton, and had not realized just how sensitive his Lordship was to satire and just how protective he was of his sweet daughter. Now, with Lord Blargluttons men in hot pusuit he figured that the High Forest just might be out of Lord Blargluttons reach. Little did he know the fantastic adventures that awaited him.
Description: Issie is a tall individual. She towers above most humans at just over six feet tall. Her hair is long and an odd sort of silvery color, but she pulls it back out of her face and into a tight bun. Her eyes are shocking enough: entirely white and pupil-less showcasing that she's a little bit not human. Her skin is pale, too, giving her entire sort of figure a washed out and pale appearance. It's not helped by the fact that she pretty much wears entirely dark clothing, but that's what she's got. She's always kind and tries to greet people with a smile - despite her otherwise odd appearance.
Backstory:
Issie is the youngest of five kids. Born to two human parents, four of the five kids ended up presenting as Aasimar, showcasing a celestial heritage in the family's past. Issie was home one night with her parents and her eldest sibling when they were attacked. Her home in flames, her parents and sibling killed, Issie by all means should not have made it. But due to a little 'divine intervention', she survived. Young and on her own, she fled into the woods. Following the path of the god who saved her.
Almost a decade later, and Issie is a devout cleric to her god. Living in an old abandoned crypt deep in the forest, she learned many things. The most important being death and how to deal with it. She feels secure enough in her magic and her god that she knows she can venture back to civilization now. After all, she has three other siblings out here somewhere. She's always wanted to find them again, wanted to be with her family once more. She also plans to hunt down those who attacked her family. She doesn't know why they did it. She doesn't even really know where to begin. But that's okay. She's long since learned to be patient.
Death is, after all, inevitable.
Ability Scores: I used the Point Buy system for the scores.
Class - Spirits bard - Background: Acolyte - Race: Human
Description: Keth is a scrappy looking young human. The first thing people notice about them is the scar through their left eye. Their short brown hair is always a mess best hidden under his large hat. He wears a grey patched shawl with an amulet of Helm on the collar over his simple clothes. His bag is full of medicine and herbs and an old skull with crystal eyes. Never far from his hand is a pipe he claims helps with the voices.
Backstory: Keth grew up as a ward of Helm in Helm's Hold. They would often help travelers and treat their wounds. Whenever they could, they would sneak down to the Venturer's Rest and listen to the stories of adventurers from across the realm. As Keth grew older, they were trained as a doctor. During this time Helm's Hold was cleansed of the Abolethic Sovereignty. During the ensuing battle, Keth fought to retake the city and lost their left eye. After the battle, Keth and the other healers spent all of their waking hours trying to help the wounded. Unable to save many of them, Keth began to hear their voices. They would come to Keth and tell him of their lives. The voices changed Keth. Once a devotee of Helm, Keth became ever more focused on life and death and their control over it. Helm preached vigilance and protection, but waiting is what had caused the destruction of their hold. When Javen Tarmikos founded the Order of the Gilded Eye, Keth was quick to join as it gave them an easy way to get out into the world. Once they were away from the strict policies of the Hold, they began to search for how they could become a master of death and of life. During this search, they uncovered the ancient worship of Jergal. Here was one who could give Keth the answers they sought. Now Keth is split between their worship of Helm and seeking out evil, and their following of Jergal's less than good teachings. But Keth knows one thing: None under their care would die and they will strike down any evil doers to create a better world.
Name: Sem Race: Reborn (UA)(being played as a fungal construct, born of a goblin corpse) Class: Druid (plan to go Circle of Spores) Background: Reborn of Decay (Custom: 2 skills, 1 tool, 1 language, using Undercity Paths feature from Golgari Agent) Backstory: (Subject to additions/adjustments to better fit the story)
Sem was awoken in the sewers by Glen Boletus, a Reclaimer of the Circle of Decay. Glen explained that Sem had been given a second chance by the cycle, that he had been reborn for some purpose unknown.
Over the next months and years, Sem trained with the druids leaning their ways and recovering some of his former memories. During this time Sem became a Reclaimer, helping the druids tend to the gardens of fungal growths that help keep the city sewers clear and helping to treat the sewage to produce clean water and rich soil to be exported to the surrounding farms.
Recently the High druid of the circle had a vision of Sem leaving the city. After some discussion between the elders it was decided that Sem should leave to seek out and discover his purpose.
So Sem, equipped with some basic gear, is now exploring the world, looking to find his purpose, the reason the cycle didn't take him, but gave him his new life.
Personality:
Personality Traits: I love the peace of the dark and the comfort of decay. I am searching for my purpose, I am open to exploring many possibilities. Ideals: Stoicism. All of us are part of the cyclical march of nature, which will continue with or without our consent. Bonds: I am forever grateful to the reclaimer who found me floating facedown in the sewer, giving me a new chance at life. Flaws: My beliefs about death and the cycle are unconventional by normal standards and this can cause friction in civilised society.
Description Trulou is a slender halfling with a wild mane of hair and a huge smile. Sullen and serious folk quickly draw her attention, as she enjoys disarming their guarded nature. She moves quickly on her feet, often dancing between steps, as if each moment before others is a performance. She gushes full of sincerity and emotion, yet hints of inner strength to unnerve those with evil hearts.
I'm looking for one player to fill a vacant spot in our campaign that's set in the Forgotten Realms and is being run here on the DnD Beyond Forums. Given our current party structure, I'm looking for someone with healing capabilities (we're losing our druid). We're a dedicated and fun group, and three of our four current players are original members from when we started over a year ago; the fourth joined very soon after.
If you're interested, pease post your character below, using the following guidelines.
How to Apply
Our game is currently set in northern Faerun, in The High Forest, so if you're at all knowledgeable with the FR regions, you can include a reason/story why you might have traveled to this part of the world and what you seek. If not, no worries, just include why you might have left home and made the journey to this part of the world. I have a definite idea of how to bring you into the game, and if you're chosen, I'll work with you on specifics.
Posting Style & Frequency
We all try to post at least once per day, sometimes more, sometimes less, depending on schedules. Weekends vary. I'm looking for the same from you, and I'll encourage a wide mix of creative roleplaying and descriptive narrative, with dialog, inner thoughts and expressive, detailed accounts of what your character does and thinks, whether in battle or interacting with other characters and NPCs. As I said, this is a really fun group, so someone who's very much into good character RP will be ideal. Overall, we've got a good mix of exploration, RP and combat.
If you're already participating in a bunch of other games and would likely only have time for the occasional one or two sentence post, then maybe step aside and let someone else have a chance. However, if you have a great imagination and love to write, no matter if you're a total newbie or an experienced player, then I'd love to have you in our game!
Ability scores: 14 11 13 16 14 14
Character Sheet: https://ddb.ac/characters/43986173/SmkirR
Name: Nym Durnodel
Race: Drow / Dark Elf
Age: 127
Class: Cleric (Twilight Domain)
Alignment: Lawful Good
Physical Description: A usually cloaked and hooded figure without managing to look too menacing. When the sun isn't directly out or when she feels comfortable, Nym relaxes enough to draw down her hood to show her dark grey skin and white hair. Her lavender eyes are usually squinting due to the brightness, but still come through as kind.
Background: Acolyte
Backstory:
After generations of branching out from Drow culture, the older generations of Nym's clan had been shown by the Goddess Selune that there was a way other than following Lolth's evil ways and that they could live in the Twilight in peace. Nym's mother was killed by Lolth devout Drow for speaking heresy of worshiping a different diety. They tried to breach out of the underground, still living mostly in dense forests and caves, but the locals weren't very reciprocating. Her father had ventured out to try and trade with the nearby village and was cut down due to a misunderstanding. Then taken in by their clan's head priestess, Nym studied fervently under her elders tutelage as a Cleric of Selune before petitioning that if she could go out and make a name for herself, for their clan, that it would help others see them as other than followers of Lolth. So Nym set out to earn money to help fund her clan's budding new home as well as become a positive influence on behalf of all non evil aligned Drow.
RP Sample:
Tamara huddled not more than a step or two away from Gindel- Terrence? Gindel. At all times, hugging both his jacket around her shoulders. Thankfully his larger and wider form ensured that his jacket upheld her dignity, as the Tabaxi’s coat provided a skirt of sorts tied around her waist. Her feet were bare and cold on the deck of the ramshackle ship they had just departed on.
Before they had gotten on the ship, the wild-looking Tiefling woman had been hugging everyone, including Gindel and saying her goodbyes, apparently going back to her children. Tamara had stepped back once the hugging humanoid had approached Gindel, attempting to give them some privacy as the bubbly woman kept her voice lowered as she conversed with the Warlock.
Euphoria had stopped herself short and asked with a lopsided smile and tilted head, “Can I get a hug before I go Gindel?” Once given permission, the Druid launched herself at the poor man, one arm over shoulder and one arm under as she pulled him close into a tight but friendly embrace. Not letting it linger as she had with Chor’D as she knew how uncomfortable this probably was for him, the new mother pulled away, only one hand lingering on his shoulder as she met his eyes.
“I really appreciate what you did for me. What you were willing to do. It means a lot. Even if it didn’t come to it. ...Yet. Just know that if you ever need an ally or even just a friend, I’m just a message or Scry away.”
With a warm smile and a nod, the Tiefling began to turn away before apparently remembering something suddenly, a long-nailed finger held aloft as her tail swished, “Oh! And don’t forget to catalog two new additions to the humanoid….tally or whatever.” Euphoria’s hand flailed about, not sure of the technical term that the man undoubtedly had for it before finishing with a smile to match her name, “Craska and Rapturious Kraum of Krauguard.”
With a content nod, the shaman finally turned with a small wave before crying out, “Ohhh, lemme get one more hug Blue Roc! Augh I’m gonna miss ya. Make sure to take grooming tips from Wesley! A little goes a long way.”
Tamara’s eyebrows raised at the exuberant display but kept a lid on her boiling curiosity as they set sail. She mainly just tried to keep out of the way as the Tabaxi took charge and explained what they needed doing and how to do it, waiting to be told what to do herself or be otherwise acknowledged.
She’d found a very floppy brimmed hat that definitely smelled of fish to help shield her eyes from the sun. It was somewhat hazy, but even that amount of sunlight seemed too bright to her. It was like she’d never used her eyes before, and she supposed she hadn’t. These were brand new and unused to seeing yet. Even just standing, the woman was far from bored. The horrible fishy hat, the warm sun on her skin, the wind in her hair, the smell of the ocean, feeling the occasional spray on her skin…
It was all...a lot. Especially the constant movement of the ship underneath her feet. She’d found solace in gripping the railing, closing her eyes and trying to not feel increasingly overwhelmed.
Nym Durnodel - Aspiring Heroes of Faerûn // Danica Amastacia - Red Dead Annihilation
https://www.dndbeyond.com/profile/AbhaModi/characters/46225932
Ability scores: 20, 11, 17, 9, 7, 14
name: abha modi
background: soldier
backstory: she was a wealthy person of her town. From a small age, she was interested in fighting.she trained in the fighting academy of her town.after training she joined as a soldier in the army.
after few years, she retired from the Army and decided to go on an adventure.
- So, The High Forest you say,
The half elf, his interest caught, leaned in over the table by the Inns hearth, his green and somewhat worn tunic showing his slender build. His hazel eyes, a perfect match to his brown hair, couldn´t help but follow the graceful movements of the lovely barmaid walking past him again. Elwyn Wordsmith had just performed his latest masterpiece "The ballad of Myth Drannor" to an captivated audience, mostly villagers, and now he had a well deserved rest, sipping a goblet of half-decent local wine. As an inventor, but also a collector, of stories he had heard many about the places and the creatures of The High Forest. He had a talent for creating stories of his own though, making them more fabulous with each performance, most often deeply impressing his audience, with the exception of that time in Baldurs gate, when a brooding man by the bar turned out to be an actual adventurer who inconsiderately pointed out that there is no such thing as an eight headed hydra. Still, he never had regretted the path he had taken after growing up in an Waterdhavian tavern, listening to the bards telling stories about clever Harpers and evil Zhents, crazy archmages and ancient dragons. When he came of age, he had left for the road and travelled the Sword coast for some years, making his living entertaining nobles and peasants alike. Recently though, he had performed at a banquet at the request of a Lord Blarglutton, and had not realized just how sensitive his Lordship was to satire and just how protective he was of his sweet daughter. Now, with Lord Blargluttons men in hot pusuit he figured that the High Forest just might be out of Lord Blargluttons reach. Little did he know the fantastic adventures that awaited him.
https://www.dndbeyond.com/profile/Oberon99/characters/46236203
Am not in any game as of yet, and will be able to post frequently. New to PbP but will learn quickly, I think.
Thank you for your consideration.
Name: Issie Hellorb
Race: Aasimar
Class: Cleric - Grave Domain
Background: Outlander
Description: Issie is a tall individual. She towers above most humans at just over six feet tall. Her hair is long and an odd sort of silvery color, but she pulls it back out of her face and into a tight bun. Her eyes are shocking enough: entirely white and pupil-less showcasing that she's a little bit not human. Her skin is pale, too, giving her entire sort of figure a washed out and pale appearance. It's not helped by the fact that she pretty much wears entirely dark clothing, but that's what she's got. She's always kind and tries to greet people with a smile - despite her otherwise odd appearance.
Backstory:
Issie is the youngest of five kids. Born to two human parents, four of the five kids ended up presenting as Aasimar, showcasing a celestial heritage in the family's past. Issie was home one night with her parents and her eldest sibling when they were attacked. Her home in flames, her parents and sibling killed, Issie by all means should not have made it. But due to a little 'divine intervention', she survived. Young and on her own, she fled into the woods. Following the path of the god who saved her.
Almost a decade later, and Issie is a devout cleric to her god. Living in an old abandoned crypt deep in the forest, she learned many things. The most important being death and how to deal with it. She feels secure enough in her magic and her god that she knows she can venture back to civilization now. After all, she has three other siblings out here somewhere. She's always wanted to find them again, wanted to be with her family once more. She also plans to hunt down those who attacked her family. She doesn't know why they did it. She doesn't even really know where to begin. But that's okay. She's long since learned to be patient.
Death is, after all, inevitable.
Ability Scores: I used the Point Buy system for the scores.
Character Link: https://www.dndbeyond.com/profile/PostieNote/characters/46396286 (I built her as a Level 1, since I'm not entirely sure what level you're looking for. The god she worships is also up for discussion, depending on DM's choices.)
Ability scores: 9 8 15 11 14 16
Name: Keth Lunera
Class - Spirits bard - Background: Acolyte - Race: Human
Description: Keth is a scrappy looking young human. The first thing people notice about them is the scar through their left eye. Their short brown hair is always a mess best hidden under his large hat. He wears a grey patched shawl with an amulet of Helm on the collar over his simple clothes. His bag is full of medicine and herbs and an old skull with crystal eyes. Never far from his hand is a pipe he claims helps with the voices.
Backstory: Keth grew up as a ward of Helm in Helm's Hold. They would often help travelers and treat their wounds. Whenever they could, they would sneak down to the Venturer's Rest and listen to the stories of adventurers from across the realm. As Keth grew older, they were trained as a doctor. During this time Helm's Hold was cleansed of the Abolethic Sovereignty. During the ensuing battle, Keth fought to retake the city and lost their left eye. After the battle, Keth and the other healers spent all of their waking hours trying to help the wounded. Unable to save many of them, Keth began to hear their voices. They would come to Keth and tell him of their lives. The voices changed Keth. Once a devotee of Helm, Keth became ever more focused on life and death and their control over it. Helm preached vigilance and protection, but waiting is what had caused the destruction of their hold. When Javen Tarmikos founded the Order of the Gilded Eye, Keth was quick to join as it gave them an easy way to get out into the world. Once they were away from the strict policies of the Hold, they began to search for how they could become a master of death and of life. During this search, they uncovered the ancient worship of Jergal. Here was one who could give Keth the answers they sought. Now Keth is split between their worship of Helm and seeking out evil, and their following of Jergal's less than good teachings. But Keth knows one thing: None under their care would die and they will strike down any evil doers to create a better world.
https://ddb.ac/characters/45620218/cZpVQf
My submission :
Name: Sem
Race: Reborn (UA) (being played as a fungal construct, born of a goblin corpse)
Class: Druid (plan to go Circle of Spores)
Background: Reborn of Decay (Custom: 2 skills, 1 tool, 1 language, using Undercity Paths feature from Golgari Agent)
Backstory: (Subject to additions/adjustments to better fit the story)
Over the next months and years, Sem trained with the druids leaning their ways and recovering some of his former memories. During this time Sem became a Reclaimer, helping the druids tend to the gardens of fungal growths that help keep the city sewers clear and helping to treat the sewage to produce clean water and rich soil to be exported to the surrounding farms.
Recently the High druid of the circle had a vision of Sem leaving the city. After some discussion between the elders it was decided that Sem should leave to seek out and discover his purpose.
So Sem, equipped with some basic gear, is now exploring the world, looking to find his purpose, the reason the cycle didn't take him, but gave him his new life.
Personality:
Ideals: Stoicism. All of us are part of the cyclical march of nature, which will continue with or without our consent.
Bonds: I am forever grateful to the reclaimer who found me floating facedown in the sewer, giving me a new chance at life.
Flaws: My beliefs about death and the cycle are unconventional by normal standards and this can cause friction in civilised society.
Character Link: https://ddb.ac/characters/45937783/GklR3q
Examples of my posting style:
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Ability scores: 16 15 8 12 11 15 => Str 9 Dex 16 Con 14 Int 9 Wis 12 Cha 16
Name: Trulou
Race: Lightfoot Halfling
Class: Warlock (Celestial)
Background: Entertainer
Trulou's character sheet
Description Trulou is a slender halfling with a wild mane of hair and a huge smile. Sullen and serious folk quickly draw her attention, as she enjoys disarming their guarded nature. She moves quickly on her feet, often dancing between steps, as if each moment before others is a performance. She gushes full of sincerity and emotion, yet hints of inner strength to unnerve those with evil hearts.
Backstory
{Coming...}
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Decision has been made. Thanks to everyone who applied!