You stand on the deck of the spelljamming ship you've served together on for the last several months, Moonraider, even as explosions obliterate two of its masts and hurl a dozen of your fellow sailors into Wildspace! Distant stars and wheeling clouds of multicolored gas spin around you as the first pirate galleon slams into Moonraider's starboard side, and a gust of foul wind washes over you as the galleon's air envelope merges with your own. Seconds later, your vessel is boarded by astral reavers—humanoids possessed of strange features, waving cruel weapons, and unleashing blasts of magic.
Captain Sardax lies on the deck nearby, her body ruined by shrapnel. "Hold the top deck!" she snarls with her dying breath. "Grant them no quarter!"
This post has potentially manipulated dice roll results.
The Hadozee grunts as he slams into the remains of one of the wrecked masts, one hand and a foot still clutching the rigging as he hangs above the deck. He hears the Captain’s shout and fights through the pain as he gets his bearings and searches for the enemy. Initiative 20.
You know, it's a strange feeling, but thinking about it, you actually can't quite remember how you got into this situation. You know that you and your allies are the crew of the Moonraider, fiercely loyal to your ship, to each other, and to Captain Sardax, whose broken corpse lies on the deck behind you. But try as you might, aside from a vague impression of being ordered into enemy territory to assist another ship in distress, you cannot remember anything at all before the reaver's attack. Your crewmates names, the mission you were on, even how you came to be serving on the Moonraider in the first place, are all a blank. This must be the result of some powerful spell cast by the reavers to disorient your crew, part of some strategy to soften you up and make it easier for them to seize the ship!
This post has potentially manipulated dice roll results.
Enarie stands vigilant, a rapier in her left hand and spark of arcane potential in the dominant right hand. Situations like these are the reason her family travels on spelljamming vessels for generations now. But for her it was supposed to be different.
Initiative: 12
{{Roll is flagged as modified because i edited the text above it. Now with this edit it changed again, and will probably once more when i save these changes. Original roll was a 8}}
This post has potentially manipulated dice roll results.
Rel the satyr was actually belowdecks, scrubbing the floors again as punishment for the spot-on parody of Sardax he had done last night in crew quarters... again.
Hearing the crash, he rushes up top, only to see pirates swarming over the side, and his beloved captain bleeding out on the deck.
(OOC Is she all the way dead, or can Rel help with a cure wounds? Also, does Rel experience the same amnesia-like state described above?)
As he looks around, somewhat disoriented, the satyr knows he must help defend his ship against invaders. So he reaches to his belt and unsheathes his trusty... pan flute.
This post has potentially manipulated dice roll results.
Init: 3
Skittering along the deck as it rocks in the explosion four hands reach out to grasp at the nearest wooden railing to keep the Thri-keen steady. Its head turns, swiveling to try and take in the situation as his mind tries to process everything that is happening and to put it in context without.. without any real memory of what or why. Training and instinct takes over though and he calls out in a warbling, yet deep voice, "No quarter!"
This post has potentially manipulated dice roll results.
1 12
As you prepare for combat, two reavers land on the deck in front of you. The first has a spinning pair of long flat blades mounted on her head, lifting her to hover a foot off the deck, and carrying a scimitar and a light crossbow. The second is tall, thin and pale, wearing a black suit with a thin black tie and carrying a briefcase instead of a scimitar.
"Well, the real joke is that suit he's wearing... he looks like he's going to a funeral... as the deceased! Pirating must not be as lucrative as I've heard if that's the best you can do, Mr. Reaver,"replies the satyr.
You stand on the deck of the spelljamming ship you've served together on for the last several months, Moonraider, even as explosions obliterate two of its masts and hurl a dozen of your fellow sailors into Wildspace! Distant stars and wheeling clouds of multicolored gas spin around you as the first pirate galleon slams into Moonraider's starboard side, and a gust of foul wind washes over you as the galleon's air envelope merges with your own. Seconds later, your vessel is boarded by astral reavers—humanoids possessed of strange features, waving cruel weapons, and unleashing blasts of magic.
Captain Sardax lies on the deck nearby, her body ruined by shrapnel. "Hold the top deck!" she snarls with her dying breath. "Grant them no quarter!"
[Everybody roll initiative!]
*record scratch*
Yeeep, that's me. Your probably wondering how I got into this situation
14
Why would it think I made it roll a 13
Roy ducks behind what remains of one of the ship's masts, cursing their luck and vowing to carry out the Captain's last orders.
Initiative: 4
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
The Hadozee grunts as he slams into the remains of one of the wrecked masts, one hand and a foot still clutching the rigging as he hangs above the deck. He hears the Captain’s shout and fights through the pain as he gets his bearings and searches for the enemy. Initiative 20.
.
[gotta love an in medias res. But also, give me a plain WIS check]
Sure Cap'n. 16
Another 13 dang. Quite lucky
You know, it's a strange feeling, but thinking about it, you actually can't quite remember how you got into this situation. You know that you and your allies are the crew of the Moonraider, fiercely loyal to your ship, to each other, and to Captain Sardax, whose broken corpse lies on the deck behind you. But try as you might, aside from a vague impression of being ordered into enemy territory to assist another ship in distress, you cannot remember anything at all before the reaver's attack. Your crewmates names, the mission you were on, even how you came to be serving on the Moonraider in the first place, are all a blank. This must be the result of some powerful spell cast by the reavers to disorient your crew, part of some strategy to soften you up and make it easier for them to seize the ship!
Enarie stands vigilant, a rapier in her left hand and spark of arcane potential in the dominant right hand. Situations like these are the reason her family travels on spelljamming vessels for generations now. But for her it was supposed to be different.
Initiative: 12
{{Roll is flagged as modified because i edited the text above it. Now with this edit it changed again, and will probably once more when i save these changes. Original roll was a 8}}
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Rel the satyr was actually belowdecks, scrubbing the floors again as punishment for the spot-on parody of Sardax he had done last night in crew quarters... again.
Hearing the crash, he rushes up top, only to see pirates swarming over the side, and his beloved captain bleeding out on the deck.
(OOC Is she all the way dead, or can Rel help with a cure wounds? Also, does Rel experience the same amnesia-like state described above?)
As he looks around, somewhat disoriented, the satyr knows he must help defend his ship against invaders. So he reaches to his belt and unsheathes his trusty... pan flute.
Initiative 11
[Captain Sardax is dead dead; nothing short of revivify is going to help, and even then you'd have to pick out all the bits of shrapnel first...
Yes, you all have the same lack of memories before the attack, I'll leave it up to you how much your characters realize it]
Init: 3
Skittering along the deck as it rocks in the explosion four hands reach out to grasp at the nearest wooden railing to keep the Thri-keen steady. Its head turns, swiveling to try and take in the situation as his mind tries to process everything that is happening and to put it in context without.. without any real memory of what or why. Training and instinct takes over though and he calls out in a warbling, yet deep voice, "No quarter!"
Homie we level one, I don't think anyone here gonna have revivify
1
12
As you prepare for combat, two reavers land on the deck in front of you. The first has a spinning pair of long flat blades mounted on her head, lifting her to hover a foot off the deck, and carrying a scimitar and a light crossbow. The second is tall, thin and pale, wearing a black suit with a thin black tie and carrying a briefcase instead of a scimitar.
[It's Roy's turn!]
"Oh no! A fate worse than death! They're here to audit our taxes!" exclaims Rel.
"Look whoever you are, I love a good joke. But captain whatshisface is fricking dead, and we are under attack. Now is not the time for jokes"
"Well, the real joke is that suit he's wearing... he looks like he's going to a funeral... as the deceased! Pirating must not be as lucrative as I've heard if that's the best you can do, Mr. Reaver," replies the satyr.
Why dont you cut the crap and kill them? Shouts Enarie
you get a mix of annoyance and that-joke-wasn‘t-even-that-bad in her voice
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist