Xasil has been studying the hidden secrets and lost knowledge his entire life. His parents, although they did not understand the drive and thirst for knowledge, but still support their son with his passion, glad that he is happy and thriving in what he does.
In his studies, Xasil spent time reading the teachings of Silvanus and grew to love the world that he roamed through. His research turned toward understanding the natural world; how it was formed, how it can be controlled. In his research he came across an ancient tome written in Abyssal. He has yet to translate it, but has made out the words for desctruction, desolation and night. Xasil has made his way to Waterdeep looking for someone to translate the tome.
I'll roll for stats, but if you want standard array or point buy I'll change it accordingly.
Ability scores: 15136811101310
Name: Phirana Meliamne
Race: Wood-Elf
Class: Monk
Alignment: Lawful Evil
Backstory (Urchin): Kidnapped as a child during a raid on her village that killed her last remaining relative, Phirana was sold into the service of a Waterdahvian merchant. After a few weeks, she managed to escape his clutches and wandered the streets of Waterdeep ever since. Early on she realized that her body was the only reliable weapon she would ever possess and honed it to survive in this cold bitter world.
Rolling for stats will edit for a character this evening.
Ability scores: 11914151316
Name: Vinter Trellick
Race: Human
Class: Monk
Alignment: N
Backstory: Sailor Worked as a sailor on a pirate hunting ship working for a shipping company. Ship had enough success that it drew attention and was attacked by a pair of pirate ships working together, it was completely destroyed, Vinter believes all of the rest of the crew was killed, but isn't sure. Barely managed to survive the attack, and washed ashore near Waterdeep. Needing a change from the sea for a time, he's sought out local work, figuring bars were a good place to find one. Passed time by chatting with Bonnie, a little flirting, but also figured she talks to everyone, and so would be a good source of information.
Backstory (Entertainer): Melody loved preforming, and performing seemed to love her. It was one of the few things that took away the attention from her horns and tail and instead had people focusing on the music instead. she appreciated it, because otherwise she was to embarrassed of them to ever talk to anyone unless they started the conversation first. Her parents always told her that over time she would get used to them, that it would just be something that was there, but that moment never came to her. Playing music was the only time she ever felt normal, she just hoped that the music could keep going one day without her having to play it.
Gotch grew up on the streets of Waterdeep working for various gangs in the city. He eventually ran amiss of Durnan, who, instead of sending the urchin to the watch, showed him some, rare for Durnan, kindness. Durnan helped Gotch apprentice to a wizard in town. Gotch spends a bit of time at the Yawning Portal and can be found there most days he is not attending his Wizard studies.
This post has potentially manipulated dice roll results.
Ability scores: 151717121216
Name: Casilithir (Casil)
Race: Eladrin
Class: Rogue
Alignment: CG
Background: Faction Agent
Backstory: Casil has been a wanderer for many years, his good nature often falling foul of his light fingered tendencies. He has been knocking around Waterdeep for a few years, finding the city to be large enough to lose himself in when people ask too many questions, mostly along the lines of "Where did my jewellery go?" and "Did you see which way that elf went?". He met Durnan recently and forged an unlikely friendship, hanging around the tavern and trying not to get himself into any trouble.
Backstory:Born to the high priestess of Tiamat Rhogar spent the first 10 years of his life learning her teachings waiting for the prized vision of the queen to come to him, but in his heart violence and malice had no place. Even as a small dragonborn Rhogar had a knack for escaping conflict through his words and intimidating reputation as the high priestesses son. His broodmother though could see through his deceptions and viewed his lack of fight a cowardice and finally after the years of seeing no change in him she decided to finish him and make a new heir. Learning of his mothers plans for him by a chance eavesdropping Rhogar flead the compound out into the storm shattering night. The followers of Tiamat hunted him for days without relents and on the brink of exhaustion and death Rhogar finally found hiding and protection from Durnan. Time has gone by and the hunt my still be on but now Rhogar is ready finding that the vision he received finally was from the Guarding of light and good Bahamut and with his faith in him he is prepared for any oncoming.
Bao'or'et grew up in a small cabin, isolated by forest, away from civilization to two bugbear parents, both devout followers of Silvanus, the Oak Father. They would often host adventurers who cross their land, although not without suspicion.
He always longed visiting the cities, one of his favorite activities was sitting with travellers taking lodging at his cabin and listening to their tales of adventures and stories of might. Although his parents were fearful of the urban areas, they eventually allowed him to study at an educational institution in a nearby city.
At a young age, he was shown to be proficient with animals. He had a gift for befriending them and, in return for food and pets, they would play with him, hunt with him, and even help defend their homes during the occasional beast attack.
Now, Bao takes jobs where he can to help pay for his schooling. He runs errands, jobs, quests, etc. Although he has lived in the city for years now, he still feels a deep emotional connection to both his family and the natural world. When he's not questing, he enjoys sending letters to his family by way of adventurers looking for lodging, and he enjoys praying and having a connection with Silvanus.
Familiar Face: Threestrings: Human Bard. He enjoys visiting Threestrings in the taverns and foodplaces where he plays.
EDIT: I used Point Buy, btw. I can roll for stats if you would prefer.
This post has potentially manipulated dice roll results.
Ability Score: Ability scores: 141313171514
Character
Nyx Race: Half-Elf Class: Wizard Alignment: Chaotic Good Background: Sage
Backstory
The product of a one off meeting of a human male and elven woman, Nyx was raised by his mother until she showed magical ability so shipped off to an academy of magic. When she graduated, she returned to an empty house and found her mother found a husband and started another family elsewhere. Without an empty house but no connection, Nyx left and wandered until she ended up on Waterdeep where knowledge is pentiful and jobs are neverending, Nyx continues wandering aimlessly.
Familiar Face: Bonnie, Nyx likes to drink while researching her books so she is very familiar with the Barmaid.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Name: Milo Greenbottle Race: Halfling Class: Barbarian Alignment: Chaotic Good
Backstory: An orphan and beggar from the poor quarter of Waterdeep, Milo was frequently taken advantage of by other urchins due to his small size. A sympathetic half-orc cutpurse took pity and taught Milo how to fend for himself. Milo learned to fight, tapping into a feral rage fueled by all his hurts and wrongs, and rose above his tormentors, finally dominating them. He eventually collected enough coin to purchase a weapon, and now seeks to find permanent escape from his destitute station.
Familiar Face: Yagra (taught Milo to fight) or Bonnie (has seen her and talked to her in the poor quarter)
Ability scores: 141512131515
Rollback Post to RevisionRollBack
How does a red dragon blow out the candles on its birthday cake?
Rashishann has spent most of his life in the temple of Bahamut. Sometimes he gets a bit skeptical of the whole thing, but he's devout anyway. He's not the greatest with people--awkward, painfully shy, and never knowing quite what to say--so he turned to learning magic to somewhat substitute for his lack of actual charisma. There's always a way with magic! Lately, he's been frequenting the Yawning Portal and enjoying the stories he hears from adventurers who are way, way cooler than he is.
Maybe someday... he thinks, making his wine look like beer, an illusion he'd been practicing (drinking beer makes you look a lot tougher than drinking wine).
Familiar Face: Bonnie ... someday he'll get the courage to say more than just his drink order...
Stats (in order, because that's how I ... roll): 14121313915
Jeez... that kinda makes sure I play a wizard! :D Should be interesting...
Name: Church Dracov Race: Human (Variant) Class: Fighter Alignment: NG Backstory:
A wandering sellsword who travels the where ever he can in hopes of having some fun. Pays for his travels by selling his skills to whomever requires them. This isn't first time to Waterdeep, but he is hoping to stick around for a while, since his first pass through was a little hurried.
Familiar Face: Yagra Stonefist - fellow sellsword, worked on a few jobs together in the past, nothing big, but they enjoyed some drinks and tales together afterwords.
Backstory: Urban Bounty Hunter Background. Archibald has been using his skills to be a gumshoe on the streets. Searching for those who are missing... or hiding. Specializing in apprehending those who use magic to ease their attempted escape. He has from time to time paid Bonnie the barmaid some extra coins here and there for some information.
Urchin. Chasing Hymnal, born Four Winds Howl, rechristened himself when he learned that his clan’s treasure, an enchanted tome with endless pages called the Hymnal, had been stolen. The Hymnal contains every bardic composition, old and new, ever created by the Singing Horizon clan, and that is why the failed and jealous playwright Beck de Corbin absconded with it and used its contents to relaunch his nonexistent career to great acclaim. There is no theft greater than the theft of another's creation, so Hymnal has dedicated his life to finding de Corbin and taking his namesake back for the sake of his clan. Despite his young age, Hymnal has managed to eke out a frugal existence on the road these past few years by scrounging with urchins and performing at taverns in exchange for food and a place to stay, all the while patiently keeping an ear out for the name de Corbin, and always eager for new sights, new friends, and new knowledge.
Familiar Face: Threestrings. Lyrissa is on friendly terms with the bard, and is enraptured by his musical talents.
Lyrissa was born into a wealthy family in the city of Waterdeep. When she was nineteen years old, she eloped with a dashing young bard whom she had fallen deeply in love with, despite her family’s disapproval. It wasn’t until the bard left her on the streets less than a month later that she learned their relationship was a one-sided affair. Too ashamed to return to her family and too proud to beg, Lyrissa resorted to petty theft in order to survive. Years on the streets of Waterdeep have sharpened her wits and skill, and Lyrissa has begun to make a name for herself in the criminal underworld. Despite her reputation, Lyrissa retains a sense of humor and a love for books and music which the corruption of Waterdeep can never stamp out.
The recruitment for this campaign. Please enter a 2nd level character and a familiar face.
Name:
Race:
Class:
Alignment:
Backstory:
Familiar Faces
Durnan: Human Propiteir
Bonnie: Human Barmaid
Threestrings: Human Bard
Jalester Slivermane: Human Patron
Meloon Wardragon: Famous Human Adventurer
Ubaya Uday: Human Cleric
Yagra Stonefist: Half-Orc mercenary
Definitely interested. Details to follow.
How do you want to do stats? Rolling for stats, Will change if needed. Rerolling 1's once
Ability scores: 12 14 14 14 15 14
Any restrictions on races?
Xasil has been studying the hidden secrets and lost knowledge his entire life. His parents, although they did not understand the drive and thirst for knowledge, but still support their son with his passion, glad that he is happy and thriving in what he does.
In his studies, Xasil spent time reading the teachings of Silvanus and grew to love the world that he roamed through. His research turned toward understanding the natural world; how it was formed, how it can be controlled. In his research he came across an ancient tome written in Abyssal. He has yet to translate it, but has made out the words for desctruction, desolation and night. Xasil has made his way to Waterdeep looking for someone to translate the tome.
Familiar Faces: Jalester Slivermane: Human Patron
I'll roll for stats, but if you want standard array or point buy I'll change it accordingly.
Ability scores: 15 13
6 811 10 13 10Rolling is fine, but if you get below 9 you can reroll
Ability scores: 13 16 11 16 13 13
Name: Marc Falaron
Race: Half High Elf
Class: Divine Soul Sorcerer
Alignment: Chaotic Good
Backstory: WIP
Familiar Faces: Ubaya Uday: Human Cleric
Rolling for stats will edit for a character this evening.
Ability scores: 11 9 14 15 13 16
Name: Vinter Trellick
Race: Human
Class: Monk
Alignment: N
Backstory: Sailor
Worked as a sailor on a pirate hunting ship working for a shipping company. Ship had enough success that it drew attention and was attacked by a pair of pirate ships working together, it was completely destroyed, Vinter believes all of the rest of the crew was killed, but isn't sure. Barely managed to survive the attack, and washed ashore near Waterdeep. Needing a change from the sea for a time, he's sought out local work, figuring bars were a good place to find one. Passed time by chatting with Bonnie, a little flirting, but also figured she talks to everyone, and so would be a good source of information.
Familiar Faces: Bonnie: Human Barmaid
Ability scores: 10 13 8 11 8 13
Name: Melody
Race: Tiefling
Class: Bard
Alignment: Neutral Good
Backstory (Entertainer): Melody loved preforming, and performing seemed to love her. It was one of the few things that took away the attention from her horns and tail and instead had people focusing on the music instead. she appreciated it, because otherwise she was to embarrassed of them to ever talk to anyone unless they started the conversation first. Her parents always told her that over time she would get used to them, that it would just be something that was there, but that moment never came to her. Playing music was the only time she ever felt normal, she just hoped that the music could keep going one day without her having to play it.
Familiar Faces: Threestrings: Human Bard
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Abilities:
16, 14, 9, 10, 15, 11
Name: Gotch
Race: Goblin
Class: Wizard
Alignment: CN
Background: Urchin
Backstory:
Gotch grew up on the streets of Waterdeep working for various gangs in the city. He eventually ran amiss of Durnan, who, instead of sending the urchin to the watch, showed him some, rare for Durnan, kindness. Durnan helped Gotch apprentice to a wizard in town. Gotch spends a bit of time at the Yawning Portal and can be found there most days he is not attending his Wizard studies.
Familiar Face: Durnan
Ability scores: 16 13 7 15 14 15
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Ability scores: 15 17 17 12 12 16
Name: Casilithir (Casil)
Race: Eladrin
Class: Rogue
Alignment: CG
Background: Faction Agent
Backstory: Casil has been a wanderer for many years, his good nature often falling foul of his light fingered tendencies. He has been knocking around Waterdeep for a few years, finding the city to be large enough to lose himself in when people ask too many questions, mostly along the lines of "Where did my jewellery go?" and "Did you see which way that elf went?". He met Durnan recently and forged an unlikely friendship, hanging around the tavern and trying not to get himself into any trouble.
Familiar face: Durnan
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Name: Rhogar Khopesh
Race: Dragonborn(White)
Class:Paladin
Alignment: Lawful good
Backstory:Born to the high priestess of Tiamat Rhogar spent the first 10 years of his life learning her teachings waiting for the prized vision of the queen to come to him, but in his heart violence and malice had no place. Even as a small dragonborn Rhogar had a knack for escaping conflict through his words and intimidating reputation as the high priestesses son. His broodmother though could see through his deceptions and viewed his lack of fight a cowardice and finally after the years of seeing no change in him she decided to finish him and make a new heir. Learning of his mothers plans for him by a chance eavesdropping Rhogar flead the compound out into the storm shattering night. The followers of Tiamat hunted him for days without relents and on the brink of exhaustion and death Rhogar finally found hiding and protection from Durnan. Time has gone by and the hunt my still be on but now Rhogar is ready finding that the vision he received finally was from the Guarding of light and good Bahamut and with his faith in him he is prepared for any oncoming.
Durnan: Human Propiteir
Character Sheet: Bao'or'et
Name: Bao'or'et
Race: Bugbear
Class: Ranger (Beastmaster)
Alignment: Neutral Good
Backstory:
Bao'or'et grew up in a small cabin, isolated by forest, away from civilization to two bugbear parents, both devout followers of Silvanus, the Oak Father. They would often host adventurers who cross their land, although not without suspicion.
He always longed visiting the cities, one of his favorite activities was sitting with travellers taking lodging at his cabin and listening to their tales of adventures and stories of might. Although his parents were fearful of the urban areas, they eventually allowed him to study at an educational institution in a nearby city.
At a young age, he was shown to be proficient with animals. He had a gift for befriending them and, in return for food and pets, they would play with him, hunt with him, and even help defend their homes during the occasional beast attack.
Now, Bao takes jobs where he can to help pay for his schooling. He runs errands, jobs, quests, etc. Although he has lived in the city for years now, he still feels a deep emotional connection to both his family and the natural world. When he's not questing, he enjoys sending letters to his family by way of adventurers looking for lodging, and he enjoys praying and having a connection with Silvanus.
Familiar Face: Threestrings: Human Bard. He enjoys visiting Threestrings in the taverns and foodplaces where he plays.
EDIT: I used Point Buy, btw. I can roll for stats if you would prefer.
Ability Score: Ability scores: 14 13 13 17 15 14
Character
Nyx
Race: Half-Elf
Class: Wizard
Alignment: Chaotic Good
Background: Sage
Backstory
The product of a one off meeting of a human male and elven woman, Nyx was raised by his mother until she showed magical ability so shipped off to an academy of magic. When she graduated, she returned to an empty house and found her mother found a husband and started another family elsewhere. Without an empty house but no connection, Nyx left and wandered until she ended up on Waterdeep where knowledge is pentiful and jobs are neverending, Nyx continues wandering aimlessly.
Familiar Face: Bonnie, Nyx likes to drink while researching her books so she is very familiar with the Barmaid.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneName: Milo Greenbottle
Race: Halfling
Class: Barbarian
Alignment: Chaotic Good
Backstory: An orphan and beggar from the poor quarter of Waterdeep, Milo was frequently taken advantage of by other urchins due to his small size. A sympathetic half-orc cutpurse took pity and taught Milo how to fend for himself. Milo learned to fight, tapping into a feral rage fueled by all his hurts and wrongs, and rose above his tormentors, finally dominating them. He eventually collected enough coin to purchase a weapon, and now seeks to find permanent escape from his destitute station.
Familiar Face: Yagra (taught Milo to fight) or Bonnie (has seen her and talked to her in the poor quarter)
Ability scores: 14 15 12 13 15 15
How does a red dragon blow out the candles on its birthday cake?
Name: Rashishann Delmirev
Race: Dragonborn
Class: Wizard
Alignment: Lawful Good
Backstory:
Rashishann has spent most of his life in the temple of Bahamut. Sometimes he gets a bit skeptical of the whole thing, but he's devout anyway. He's not the greatest with people--awkward, painfully shy, and never knowing quite what to say--so he turned to learning magic to somewhat substitute for his lack of actual charisma. There's always a way with magic! Lately, he's been frequenting the Yawning Portal and enjoying the stories he hears from adventurers who are way, way cooler than he is.
Maybe someday... he thinks, making his wine look like beer, an illusion he'd been practicing (drinking beer makes you look a lot tougher than drinking wine).
Familiar Face: Bonnie ... someday he'll get the courage to say more than just his drink order...
Stats (in order, because that's how I ... roll): 14 12 13 13 9 15
Jeez... that kinda makes sure I play a wizard! :D Should be interesting...
Ability scores: 11 13 11 7 13 9
Name: Church Dracov
Race: Human (Variant)
Class: Fighter
Alignment: NG
Backstory:
A wandering sellsword who travels the where ever he can in hopes of having some fun. Pays for his travels by selling his skills to whomever requires them. This isn't first time to Waterdeep, but he is hoping to stick around for a while, since his first pass through was a little hurried.
Familiar Face: Yagra Stonefist - fellow sellsword, worked on a few jobs together in the past, nothing big, but they enjoyed some drinks and tales together afterwords.
Ability scores: 11 12 16 7 15 13
reroll: 9
reroll: 10
Name: Archibald Arlaster
Race: Human (variant) - Mage Slayer Feat
Class: Fighter - Eldritch Knight
Alignment: neutral good
Backstory: Urban Bounty Hunter Background. Archibald has been using his skills to be a gumshoe on the streets. Searching for those who are missing... or hiding. Specializing in apprehending those who use magic to ease their attempted escape. He has from time to time paid Bonnie the barmaid some extra coins here and there for some information.
Chasing Hymnal (Hymnal) - CG Tabaxi Bard
Ability Scores (Standard Array w/ Racial Bonuses):
Str. - 8
Dex. - 16
Con. - 13
Int. - 12
Wis. - 10
Cha. - 16
Background:
Urchin. Chasing Hymnal, born Four Winds Howl, rechristened himself when he learned that his clan’s treasure, an enchanted tome with endless pages called the Hymnal, had been stolen. The Hymnal contains every bardic composition, old and new, ever created by the Singing Horizon clan, and that is why the failed and jealous playwright Beck de Corbin absconded with it and used its contents to relaunch his nonexistent career to great acclaim. There is no theft greater than the theft of another's creation, so Hymnal has dedicated his life to finding de Corbin and taking his namesake back for the sake of his clan. Despite his young age, Hymnal has managed to eke out a frugal existence on the road these past few years by scrounging with urchins and performing at taverns in exchange for food and a place to stay, all the while patiently keeping an ear out for the name de Corbin, and always eager for new sights, new friends, and new knowledge.
Familiar Face: Threestrings or Meloon
Chasing Hymnal - Tabaxi Bard - The Tale of the Pumpkin King
Enzo the Nightmaw - Human Blood Hunter, Order of the Lycan
"Dovie'andi se tovya sagain."
Ability scores: 12 15 12 12 8 7
Name: Lyrissa Silvertongue
Race: Human (Standard)
Class: Rogue
Alignment: Neutral Good
Background: Noble
Familiar Face: Threestrings. Lyrissa is on friendly terms with the bard, and is enraptured by his musical talents.
Lyrissa was born into a wealthy family in the city of Waterdeep. When she was nineteen years old, she eloped with a dashing young bard whom she had fallen deeply in love with, despite her family’s disapproval. It wasn’t until the bard left her on the streets less than a month later that she learned their relationship was a one-sided affair. Too ashamed to return to her family and too proud to beg, Lyrissa resorted to petty theft in order to survive. Years on the streets of Waterdeep have sharpened her wits and skill, and Lyrissa has begun to make a name for herself in the criminal underworld. Despite her reputation, Lyrissa retains a sense of humor and a love for books and music which the corruption of Waterdeep can never stamp out.
Some really fun character ideas here! PoorBui, how many players are you choosing, and when roughly are you planning on starting?