So, in the wording for the Drake Companion, there's this: "Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it."
So I summon the Drake on Monday, we take a Long Rest Monday night, and then on Tuesday we get into a battle and the Drake dies. I've finished a Long Rest since it was summoned, so does that mean I can still use my "free" summon for Tuesday without having to burn a spell slot? In the UA the Drake was only around for a limited amount of time, so you never started the day with the Drake already there, you had to summon it again. But now, you can "carry over" the summon from the previous day, I just want to make sure I'm interpreting it correctly.
Yes, you can summon it again for free in that situation.
Please note that the feature makes no mention of days or dawn, it resets after a long rest. So you don't need to track the days so much.
Using the names of days was purely for illustration, and given that you can't take more than one Long Rest per 24 hours, it's a distinction mostly without a difference.
You would have to use a spell slot only if you had not taken a long rest Monday night - perhaps the Tuesday fight started in the middle of the night interrupting your long rest and the drake died in the fight - now you woul$ either have to us3 a slot or restart the long rest and wait to summon it until after the rest. ( “for free”)
Another Question would be: Can you willingly de-summon the drake? Or does it always have to die to be "away". Can become difficult if you travel on a Large Size Drake through a Town....
There's no option listed to send it away under the "The drake remains until" paragraph, so I'd say you can't de-summon it like a familiar. But if it's large then it's got a fly speed, and you can always command it to fly up and away until you get back out of town.
No to both. It's not a spell, so it can't be counterspelled. And you'd think dispel magic would work, but not according the Sage Advice, which says it "has no effect on a vampire’s Charm ability or any other magical effect that isn’t a spell." The drake would disappear inside an anti-magic field, though, and might require being re-summoned to get back, since it can't really move out of the field, like you could an object or a wildshaped druid.
So, in the wording for the Drake Companion, there's this: "Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it."
So I summon the Drake on Monday, we take a Long Rest Monday night, and then on Tuesday we get into a battle and the Drake dies. I've finished a Long Rest since it was summoned, so does that mean I can still use my "free" summon for Tuesday without having to burn a spell slot? In the UA the Drake was only around for a limited amount of time, so you never started the day with the Drake already there, you had to summon it again. But now, you can "carry over" the summon from the previous day, I just want to make sure I'm interpreting it correctly.
Yes, you can summon it again for free in that situation.
Please note that the feature makes no mention of days or dawn, it resets after a long rest. So you don't need to track the days so much.
Using the names of days was purely for illustration, and given that you can't take more than one Long Rest per 24 hours, it's a distinction mostly without a difference.
You would have to use a spell slot only if you had not taken a long rest Monday night - perhaps the Tuesday fight started in the middle of the night interrupting your long rest and the drake died in the fight - now you woul$ either have to us3 a slot or restart the long rest and wait to summon it until after the rest. ( “for free”)
Wisea$$ DM and Player since 1979.
Another Question would be:
Can you willingly de-summon the drake? Or does it always have to die to be "away".
Can become difficult if you travel on a Large Size Drake through a Town....
There's no option listed to send it away under the "The drake remains until" paragraph, so I'd say you can't de-summon it like a familiar. But if it's large then it's got a fly speed, and you can always command it to fly up and away until you get back out of town.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
if you summon the drake can a dispel magic get rid of him ?
can you countersepll him ?
No to both. It's not a spell, so it can't be counterspelled. And you'd think dispel magic would work, but not according the Sage Advice, which says it "has no effect on a vampire’s Charm ability or any other magical effect that isn’t a spell." The drake would disappear inside an anti-magic field, though, and might require being re-summoned to get back, since it can't really move out of the field, like you could an object or a wildshaped druid.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep