currently I am running a bugbear rouge which is a first in all my DnD experience I have never touched rouge lol, and I'm trying to decide what archetype to run, I know ultimately it is up to what I choose and want to do, but am having a hard time figuring out what would be best for the play style I want to run. I want to be that rouge that can dip in deal a good sneak attack and be able to disengage so I don't get swatted like the annoying wasp I am the archetypes that I've looked at that seem to be the best on capitalizing on sneak attacks/surprise attacks seem to be the assassin or maybe the phantom but I'm not sure
Assassin is generally assumed to be pretty bad, put it's an option. Disengaging is covered by Cunning Action, but Swashbuckler and Scout(Both XGtE subclasses) rogues do a better job. Scout is probably the best.
Base rogue can dip in, sneak attack, and disengage without much trouble.
Swashbuckler makes you better at disengaging since you can use your bonus action to make an off hand attack in case you miss as long as there are no more than two creatures nearby.
Scout still has to disengage to run away, but if someone comes after you, you can run away again after they make their attack.
Assassin depends greatly on how your DM handles surprise. By the book, your entire party has to win stealth vs passive perception and you have to win initiative to be able to make use of the auto crit feature.
Phantom lets you get a bit more damage on a secondary target. It's overall power depends a lot on how many fights per long rest you're taking.
Arcane Trickster lets you throw a little extra damage on your sneak attack by giving up on taking a second attack if you miss.
currently I am running a bugbear rouge which is a first in all my DnD experience I have never touched rouge lol, and I'm trying to decide what archetype to run, I know ultimately it is up to what I choose and want to do, but am having a hard time figuring out what would be best for the play style I want to run. I want to be that rouge that can dip in deal a good sneak attack and be able to disengage so I don't get swatted like the annoying wasp I am the archetypes that I've looked at that seem to be the best on capitalizing on sneak attacks/surprise attacks seem to be the assassin or maybe the phantom but I'm not sure
Rogue.
All Rogues are good at sneak attack. It's what they do. Assassins and Phantoms are just built around getting a little more damage out of it. Swashbucklers have an easier time of movement without needing to disengage, which sounds closest to what you want to play. However, keep in mind that you can just use a shortbow and avoid worrying about disengaging most of the time anyway.
currently I am running a bugbear rouge which is a first in all my DnD experience I have never touched rouge lol, and I'm trying to decide what archetype to run, I know ultimately it is up to what I choose and want to do, but am having a hard time figuring out what would be best for the play style I want to run. I want to be that rouge that can dip in deal a good sneak attack and be able to disengage so I don't get swatted like the annoying wasp I am the archetypes that I've looked at that seem to be the best on capitalizing on sneak attacks/surprise attacks seem to be the assassin or maybe the phantom but I'm not sure
Rogue.
All Rogues are good at sneak attack. It's what they do. Assassins and Phantoms are just built around getting a little more damage out of it. Swashbucklers have an easier time of movement without needing to disengage, which sounds closest to what you want to play. However, keep in mind that you can just use a shortbow and avoid worrying about disengaging most of the time anyway.
Well, you'll generally ditch the shortbow for a light crossbow as soon as you can, but yeah, this was my reaction - all rogues are sneak attack rogues. It's core to the class.
Assassins scale with number of attacks, so they're better for other classes to dip into for the buff - the more attacks you make, the better an Assassin is, which is antithetical to the core design of Rogues. Swashbucklers are great, but Rakish Audacity doesn't work with Reach, so there's some lack of synergy there with Bugbear. One of the best ways to Sneak Attack as a Bugbear Rogue is to stand right behind the party tank and reach around them for stabbing with your inordinately long arms.
From a solo perspective, Arcane Trickster might have the most direct synergy with bugbear, just because you can use Find Familiar as a reliable source of Sneak Attack legality without relying on a party member for it. Scout could also be enticing, since the very last place you ever want to be is right next to the enemy. Phantoms are all about being level 9 - prior to that, their core defining ability is on an incredibly short leash. But once you're L9, since you want things to die within 30 feet of you, the synergy with being a melee rogue is obvious.
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currently I am running a bugbear rouge which is a first in all my DnD experience I have never touched rouge lol, and I'm trying to decide what archetype to run, I know ultimately it is up to what I choose and want to do, but am having a hard time figuring out what would be best for the play style I want to run. I want to be that rouge that can dip in deal a good sneak attack and be able to disengage so I don't get swatted like the annoying wasp I am the archetypes that I've looked at that seem to be the best on capitalizing on sneak attacks/surprise attacks seem to be the assassin or maybe the phantom but I'm not sure
Assassin is generally assumed to be pretty bad, put it's an option. Disengaging is covered by Cunning Action, but Swashbuckler and Scout(Both XGtE subclasses) rogues do a better job. Scout is probably the best.
I have a weird sense of humor.
I also make maps.(That's a link)
Base rogue can dip in, sneak attack, and disengage without much trouble.
Swashbuckler makes you better at disengaging since you can use your bonus action to make an off hand attack in case you miss as long as there are no more than two creatures nearby.
Scout still has to disengage to run away, but if someone comes after you, you can run away again after they make their attack.
Assassin depends greatly on how your DM handles surprise. By the book, your entire party has to win stealth vs passive perception and you have to win initiative to be able to make use of the auto crit feature.
Phantom lets you get a bit more damage on a secondary target. It's overall power depends a lot on how many fights per long rest you're taking.
Arcane Trickster lets you throw a little extra damage on your sneak attack by giving up on taking a second attack if you miss.
Rogue.
All Rogues are good at sneak attack. It's what they do. Assassins and Phantoms are just built around getting a little more damage out of it. Swashbucklers have an easier time of movement without needing to disengage, which sounds closest to what you want to play. However, keep in mind that you can just use a shortbow and avoid worrying about disengaging most of the time anyway.
Even a blind squirrel finds a nut once in awhile.
Well, you'll generally ditch the shortbow for a light crossbow as soon as you can, but yeah, this was my reaction - all rogues are sneak attack rogues. It's core to the class.
Assassins scale with number of attacks, so they're better for other classes to dip into for the buff - the more attacks you make, the better an Assassin is, which is antithetical to the core design of Rogues. Swashbucklers are great, but Rakish Audacity doesn't work with Reach, so there's some lack of synergy there with Bugbear. One of the best ways to Sneak Attack as a Bugbear Rogue is to stand right behind the party tank and reach around them for stabbing with your inordinately long arms.
From a solo perspective, Arcane Trickster might have the most direct synergy with bugbear, just because you can use Find Familiar as a reliable source of Sneak Attack legality without relying on a party member for it. Scout could also be enticing, since the very last place you ever want to be is right next to the enemy. Phantoms are all about being level 9 - prior to that, their core defining ability is on an incredibly short leash. But once you're L9, since you want things to die within 30 feet of you, the synergy with being a melee rogue is obvious.