I'm currently playing a lvl 12 Human Swashbuckler and we're allowed to rebuild our characters, I'm looking for something that adds more utility options during combat. I've considered switching to Soulknife but I'm undecided. STR 10, DEX 20, CON 16, INT, WIS & CHA are 13. We can't reroll stats but are allowed to move them around freely.
Do you want to be able to control battlefields strategically with Spike Growth type effects? Heal the party? Add mobility options to your character like climb/fly/jump/teleport to be in the right place? Invisibility etc to achieve surprise? Bardic Inspirations?
Soulknife's main draw is that they take the Rogue's already great ability to make skill checks and dial it way up. Their Psi-Bolstered Knack makes even skill checks with DC 20-25 childs play. They also get the ability to teleport, set up two-way telepathic communication, and stun enemies. Pretty good choice.
Another good way to go might be with the Arcane Trickster. Even if you leave your INT at 13, there are a ton of spells that can help your utility both in and out of combat that don't care what your spellcasting modifier are. Some examples: Find Familiar, Misty Step, Silvery Barbs, Enhance Ability, and Invisibility. None of these care what your spellcasting modifier are, and they are all awesome for a Rogue.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm currently playing a lvl 12 Human Swashbuckler and we're allowed to rebuild our characters, I'm looking for something that adds more utility options during combat. I've considered switching to Soulknife but I'm undecided. STR 10, DEX 20, CON 16, INT, WIS & CHA are 13. We can't reroll stats but are allowed to move them around freely.
Define "more utility options".
Do you want to be able to control battlefields strategically with Spike Growth type effects? Heal the party? Add mobility options to your character like climb/fly/jump/teleport to be in the right place? Invisibility etc to achieve surprise? Bardic Inspirations?
That's a very broad goal there ...
Life's hard - get a helmet!
Soulknife's main draw is that they take the Rogue's already great ability to make skill checks and dial it way up. Their Psi-Bolstered Knack makes even skill checks with DC 20-25 childs play. They also get the ability to teleport, set up two-way telepathic communication, and stun enemies. Pretty good choice.
Another good way to go might be with the Arcane Trickster. Even if you leave your INT at 13, there are a ton of spells that can help your utility both in and out of combat that don't care what your spellcasting modifier are. Some examples: Find Familiar, Misty Step, Silvery Barbs, Enhance Ability, and Invisibility. None of these care what your spellcasting modifier are, and they are all awesome for a Rogue.