Doesn't look unbalanced, but I might be missing something. Would choose something other than loaded dice for gambit though unless your DM already makes all rolls on the table.
I don't think broken, there is just a lot going on in this subclass. Joker's wild seem kind of powerful, 1 fight per long rest you get the resistances of a raging "bear-barian" and the speed of a monk. It could have been for less rounds or restoring only half your gambit abilities.
Eh. Its certainly not terrible, but it has a few issues, IMO. It doesn't scream 'busted' like other random homebrews, but it definitely feels a bit lacking in polish in terms of wording and gameplay. If I'm being honest, I really don't like that they've incorporated these it into their main site pages. Despite the disclaimer, it does seem to imply that they at least meet the same standard as the other officially presented subclasses. I would have preferred they implemented it as a 'promoted homebrew' or something of the sort.
As far as being overpowered, Shifting the Odds is the biggest outlier, being pretty crazy compared to other Rogue 9 features, most of which are RP boosting, skill boosting, or minor/situational benefits. Shifting the Odds is a bonus action AoE nuke and teleport that super augments a turn. If I were to allow a player to try this class in my campaign, the one change I would make would be to make this feature an action instead of a bonus action.
Joker Wild also seems very, very powerful, but it is a capstone and I'm not too torn up about it. Some other features don't give me pains from a power level standpoint, but can be a bit awkward IMO. For example, the initiative swap feature somewhat implies that the DM should be making initiative public information at the start of combat.
I would have preferred they implemented it as a 'promoted homebrew' or something of the sort.
This is not homebrew. It was made by DDB, and could be official. Basically, it's UA. So it is not homebrew at all.
It was made by DDB, not WoC, it is effectively homebrew, albeit by people that are professionals in the gaming industry rather than random players/DMs.
I would have preferred they implemented it as a 'promoted homebrew' or something of the sort.
This is not homebrew. It was made by DDB, and could be official. Basically, it's UA. So it is not homebrew at all.
DDB isn't Wizards, so the content is homebrew. Pretty professional looking homebrew, but still homebrew.
UA has a couple of key differences. Its main goal is to try out new ideas and get feedback, and its disclaimer makes that very clear. It also states that the balance is likely off, and that it isn't designed for multiclassing. There is a very strong dilatation between UA and standard classes.
The Bilgewater subclasses, on the other hand, is presented as a ready to use product. It keeps in the fact that it may not be refined by final design, but it removes all references to being a draft, having balance concerns, or anything of the sort. It is considered 'released content', which carries with it a lot more weight than 'playtest material'
Its their first attempt at something like this, and I don't mind the concept, I just am saying that I think it could be presented a bit differently.
Funny thing is... It does have a disclaimer. It says playtest content. And yes, it is their first time. It has a note on it on the class pages, where it says disclaimer. I think we may have got off the topic of the thread a little. I understand what you mean (it isn't the most refined thing), but it is like UA.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Funny thing is... It does have a disclaimer. It says playtest content. And yes, it is their first time. It has a note on it on the class pages, where it says disclaimer. I think we may have got off the topic of the thread a little. I understand what you mean (it isn't the most refined thing), but it is like UA.
Just to clarify, it doesn't say playtest content, it says unofficial content. The main point of the disclaimer is that the content is not allowed in AL and may not be allowed by your DM, unlike the playtest disclaimers where the main point is that they are for testing and may be unbalanced.
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I was wondering if wild card rogue subclass Is actually broken.
I want to play It with my Friends but i dont rlly want to play an unbalance class :(
Can u share Ur opinion about the subclass in-depth?
Thanks a lot!!!
Doesn't look unbalanced, but I might be missing something. Would choose something other than loaded dice for gambit though unless your DM already makes all rolls on the table.
I don't think broken, there is just a lot going on in this subclass. Joker's wild seem kind of powerful, 1 fight per long rest you get the resistances of a raging "bear-barian" and the speed of a monk. It could have been for less rounds or restoring only half your gambit abilities.
Nothing about it screams overpowered, but I haven't looked into it much.
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Eh. Its certainly not terrible, but it has a few issues, IMO. It doesn't scream 'busted' like other random homebrews, but it definitely feels a bit lacking in polish in terms of wording and gameplay. If I'm being honest, I really don't like that they've incorporated these it into their main site pages. Despite the disclaimer, it does seem to imply that they at least meet the same standard as the other officially presented subclasses. I would have preferred they implemented it as a 'promoted homebrew' or something of the sort.
As far as being overpowered, Shifting the Odds is the biggest outlier, being pretty crazy compared to other Rogue 9 features, most of which are RP boosting, skill boosting, or minor/situational benefits. Shifting the Odds is a bonus action AoE nuke and teleport that super augments a turn. If I were to allow a player to try this class in my campaign, the one change I would make would be to make this feature an action instead of a bonus action.
Joker Wild also seems very, very powerful, but it is a capstone and I'm not too torn up about it. Some other features don't give me pains from a power level standpoint, but can be a bit awkward IMO. For example, the initiative swap feature somewhat implies that the DM should be making initiative public information at the start of combat.
I would have preferred they implemented it as a 'promoted homebrew' or something of the sort.
This is not homebrew. It was made by DDB, and could be official. Basically, it's UA. So it is not homebrew at all.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
It was made by DDB, not WoC, it is effectively homebrew, albeit by people that are professionals in the gaming industry rather than random players/DMs.
DDB isn't Wizards, so the content is homebrew. Pretty professional looking homebrew, but still homebrew.
UA has a couple of key differences. Its main goal is to try out new ideas and get feedback, and its disclaimer makes that very clear. It also states that the balance is likely off, and that it isn't designed for multiclassing. There is a very strong dilatation between UA and standard classes.
The Bilgewater subclasses, on the other hand, is presented as a ready to use product. It keeps in the fact that it may not be refined by final design, but it removes all references to being a draft, having balance concerns, or anything of the sort. It is considered 'released content', which carries with it a lot more weight than 'playtest material'
Its their first attempt at something like this, and I don't mind the concept, I just am saying that I think it could be presented a bit differently.
Funny thing is... It does have a disclaimer. It says playtest content. And yes, it is their first time. It has a note on it on the class pages, where it says disclaimer. I think we may have got off the topic of the thread a little. I understand what you mean (it isn't the most refined thing), but it is like UA.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Just to clarify, it doesn't say playtest content, it says unofficial content. The main point of the disclaimer is that the content is not allowed in AL and may not be allowed by your DM, unlike the playtest disclaimers where the main point is that they are for testing and may be unbalanced.