Whenever the temperature is at or below 0 degrees Fahrenheit, a creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain one level of exhaustion. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do creatures wearing cold weather gear (thick coats, gloves, and the like) and creatures naturally adapted to cold climates.
So not sure how to go with this. Goliaths have resistance to cold dmg. What about cold weather effects on the condition tracker.
is this played as they have advantage on the check or are they flat out immune to the conditions?