There is a rule that traveling for more than 8 hours in a day requires con checks to avoid exhaustion. Several spells, like mage armor and death ward have 8 hour durations. I thought I remember reading at some point that the standard adventuring day consists of 8 hours adventuring, 8 hours downtime and 8 hours long resting, but I may be making that up.
Are there rules for how long a party can adventure in a day, trying to search for it just comes up with how many encounters a DM should run in an "adventuring day".
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That only talks about number of encounters, not the division of time in a day.
I think the 8 hours limit applies specifically to travel, but probably at least 12 hours will be downtime and rest.
Because "hours by day" is not a rule and utterly, indescribably, useless.
Some days have zero adventuring. Completely zero. Entire months, entire YEARS, could have zero. Other days can be filled to the brim with adventuring, and even taking a long rest may not be an option. Literally adventuring 24 hrs non-stop is entirely possible.
Number if encounters - literally the only thing of concern when adventuring - is the only thing with anything about rules of any kind, and so the link.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
As long as the DM rules they can. If its tons of athletic and acrobatics checks, basically physically strenuous, then I'd suggest counting it as a march. Otherwise, PCs will be limited by spells, hit points, hit dice, and limited use abilities. In the end, make the narrative make sense (and have fun with it)!
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Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
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There is a rule that traveling for more than 8 hours in a day requires con checks to avoid exhaustion. Several spells, like mage armor and death ward have 8 hour durations. I thought I remember reading at some point that the standard adventuring day consists of 8 hours adventuring, 8 hours downtime and 8 hours long resting, but I may be making that up.
Are there rules for how long a party can adventure in a day, trying to search for it just comes up with how many encounters a DM should run in an "adventuring day".
https://www.dndbeyond.com/sources/dmg/creating-adventures#TheAdventuringDay
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
That only talks about number of encounters, not the division of time in a day.
I think the 8 hours limit applies specifically to travel, but probably at least 12 hours will be downtime and rest.
Because "hours by day" is not a rule and utterly, indescribably, useless.
Some days have zero adventuring. Completely zero. Entire months, entire YEARS, could have zero. Other days can be filled to the brim with adventuring, and even taking a long rest may not be an option. Literally adventuring 24 hrs non-stop is entirely possible.
Number if encounters - literally the only thing of concern when adventuring - is the only thing with anything about rules of any kind, and so the link.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
A party can adventure up to 24 hours during a day, which is the maximum number of hours in a day.
So it does sound like there really are no rules about this?
Nope.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Pretty much. They did finally add some optional rules regarding sleep in XGtE:
https://www.dndbeyond.com/sources/xgte/dungeon-masters-tools#Sleep
As long as the DM rules they can. If its tons of athletic and acrobatics checks, basically physically strenuous, then I'd suggest counting it as a march. Otherwise, PCs will be limited by spells, hit points, hit dice, and limited use abilities. In the end, make the narrative make sense (and have fun with it)!
Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.