"Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days have passed equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you give up your knowledge of the infusion for another one."
Based on that, it seems you can't choose to end the infusion simply by choice, without giving up the knowledge of the infusion or cycling though the order of oldest infusion.
Because they're described as prototype permanent magic items, it seems to me that this is intended.
Hello everyone,
curious if there are other ways to end an infusion on an item than the following contexts, both taken from the class description,
"If you try to exceed your maximum number of infusions, the oldest infusion immediately ends, and then the new infusion applies."
"The infusion also vanishes if you give up your knowledge of the infusion for another one."
Are there ways to, say, end an infusion by deciding to do so, akin to a spell effect that the spell caster decides to end on will?
"Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days have passed equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you give up your knowledge of the infusion for another one."
Based on that, it seems you can't choose to end the infusion simply by choice, without giving up the knowledge of the infusion or cycling though the order of oldest infusion.
Because they're described as prototype permanent magic items, it seems to me that this is intended.
Infuse more stuff until the one you don’t want infused anymore drops off.
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Is there actually a good reason why the Artificer can't end a particular infusion at will?
Seems to me it would be perfectly fine to allow that.
Obviously you can end it by making a different item, but that's only immediately after a long rest.