if there is anything really bother me alot in the simple nice NPC sheet is this .
why not right all the information required in the npc sheet ( Proficiency , Escape DC check , attack the make you prone ... ect ) . I mean why not . why hide this information and make people deconstruct the NPC . if for example I play as a druid I need this information to know where to put my proficiency in some abilities . I mean yes sometimes I can figure out but sometimes I dont . for example giant spiders have +7 for there stealth and working it out for a while you find out the only logical thing to have high stealth with moderate Dex is that its has Expertise in stealth . now as a druid do I put my proficiency in the expertise . what about something like a water elimental attack . what about the wolf bite str save DC is it base 10 + stringth or is it 8+ prof + str ... these are crustal and important things to know . for druids and rangers for animal companions .
I just wish WOTC would think about that for the 6e or the new ed they would make . (I really hope the new e would be like more updateble like batches with DLC ) :D .
Hmm. I am not certain I understood correctly, but I'll try to reply to what I can - let me know if I misunderstood something!
NPC (monster) stat blocks only include entries for "Saves" and "Skills" for those saves and skills the creature is proficient in or has particular aptitude in. This is explained in page 8 of the Monster Manual (paragraphs "Saving Throws" and "Skills" respectively). However, in the case of the Druid's Wild Shape, I suspect you're overthinking it (I think this has been addressed in another thread, but I can't find it...): You keep your mental ability scores, and substitute your physical ones; you then apply your proficiencies (which do not change). Now, if the number in the creature's stat is higher than your result, use the creature's. No need for deconstruction :)
So, in your example: You get the Spider's Dexterity (+3), and add your proficiency (let's say +2). Total of +5 Stealth. The Spider has +7, so you use the Spider's bonus.
The same applies to the creature's actions (since you get all of its statistics except for legendary or lair actions). If your attack bonus is higher than the creature's, use yours. Otherwise, use the creature's. Mind, as far as I understand special traits of the creature's actions rarely have ties to ability scores, so the escape DC of the Water Elemental's Whelm will remain 14, for example.
Ironically, I believe that the entire intention behind not displaying the mechanics behind each score was to prevent player confusion.
Whelm (Recharge 4–6). Each creature in the elemental's space must make a DC 15 Strength saving throw. ( here it uses the creature proficiency where I would use mine ) ..... If it is Large or smaller, it is also grappled (escape DC 14). (here it uses the passive check 10 + str) see it make a deffrance there are creatures who uses half there proficiency for a special attack . or another wierd calculation : ex : Mammoth has a str of 24(+7) its Trampling Charge. has a DC 18 str save throw .... that would be 8 + prof (3) + str (7) ?? Elephant has str 22(+6) its Trampling Charge. has a DC 12 str save throw .... the only one that make sense is if that would be 8 + half prof (1) + con(3) ?? Triceratops has a str of 22(+6) but its Trampling Charge. has a DC 13 str save throw .... how did that come about ?? Saber-Toothed Tiger has str 18(+4) has Bite.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage. Claw.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. that would make sense if its : A uses half its prof to add to the damage str(4)+half prof(1) or B its "weapons" are considered +1 to damage roll only.
stuff like this is Important and its not confusing once you learn them but its confusing if you hid them . I think its really important for players (Specially rangers if there animals are proficient in special attack it would go up every time the ranger prof get up) and the DMs if they want to understand how monsters work more to create or raise or lower a monster CR for example .
maybe I am just over reacting but its something I wish WOTC to address . because the DM creating a monster sections isnt really the most helpful tool ... sorry "Shrugs".
ps : btw how do you include a dndb entry like you did with the water elemental ?
Yes, I'm pretty certain now you're overthinking it.
When you're a Mammoth, you don't care how it derives its save DC. Its Trampling Charge will have a DC of 18. A better druid doesn't do for a better Trampling Charge - it's not something the druid's stats have, in order to alter. Same for just about everything else in the creature's Actions block.
The attack rolls are the exception to this: if it's a "Melee Weapon Attack", for example, you derive your own - with the creature's Strength and your own Proficiency - and if it's better than the creature's, use yours. Otherwise, the creature's.
A 20 level druid won't have a stronger scorpion's poison from a 5 level one if he assumes the same scorpion form. The 20 level just has access to more forms (possibly with stronger poisons and whatnot).
Disclaimer: I am by no means experienced in the druid class. If anyone else has a comment or concern, I expect they'll pitch in. (Where's Filcat? >.> )
Yes I tried to get some "formulas" for the monsters' DC as well (charge, grapple, trip, poison). Sometimes the usual formula works: 8 + proficiency (if any) + ability modifier. Sometimes it doesn't. I can only say that it is up to the DM. Theoretically, we get only a formula for grappling (10 + Athletics modifier) and it is reasonable that a DM tries to make others. here some others that I found:
Your game statisticsare replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
The way I understand this is that you retain your skill and saving throw proficiencies, so the attack bonus of the wildshape creature is the creature's attack bonus not yours, regardless because you only retain skill and saving throw proficiencies. (Which probably doesn't matter because you aren't going to be proficient in claws or bites, etc. You would never add your own level proficiency bonus to weapon or special ability attacks, because you don't retain those proficiencies and you would never have proficiencies in them to begin with.
The only time this might become an issue is when you have an attack that needs Charisma, Intellegence, or Wisdom. I'm not sure this ever occurs with beasts that you can wildshape into.
Monsters don't get their statistics the same way players do. Their statistics are based on their CR and how much of a challenge they are suppose to be rather than derived from their stats. So without going beast by beast, I'm not sure if the numbers always add up to what they would be if you follow the rules for player characters. With that said, the mammoth seems to follow the rules.
If we look at the monster stats, we know that a CR 6 creature has a prof. bonus of +3. His weapon attacks therefore have +7 from strength and +3 prof. bonus for a total of +10 to attack. So it looks like he follows that. DCs start with 8 + ability modifier + prof. bonus Hence the 18. Since you only retain your proficiency bonus for skills and saving throws you never really have to come up with this information. Most of these should be easy to figure out if you understand ability scores and what they mean.
When comparing saving throws and skills, you don't need to know how the beast got its number, only whether or not your number is higher than the beasts.
So if you really want to know, all you have to do is look at the list of prof. Bonus per CR. I believe it is equivalent to the PC one, where CR = Level. Attack is therefore always ability + prof. And all the monsters ability scores are listed in their stat block. But you never need to know this information as it isn't relevant to the wildshape form.
If you really need to know the save DC you can probably assume it was
8 + ability score + some modifier
So if you need to know, you can probably just subtract their ability score and add your own...but this only applies to anything with wis. cha. or int. Which I think probably is never going to apply to the monsters that you can actually shape into. Though I haven't double checked that.
The giant spider probably has expertise in stealth, and the Giant Owl probably has expertise in perception. i'm not sure where the 8's come from though as stealth is only +7.
NightsLastHero, you are right about the official rule as well. A druid basically uses all the beast's statistic, proficiency included. The druid is allowed to use his or her proficiency bonus only and if only humanoid form and beast form have the same proficiency. This may happen for some skills, like Stealth and Perception. But it will not happen for the attacks, like claw or bite, since the humanoid form is not proficiency in such natural weapons.
The way I read wildshape is that if you share the same proficiency, you can use your bonus to that skill (so your prof. + your ability) or the bonus in the stat block. So you still wouldn't need to know the exact proficiency bonus the monster gets as you are just comparing the monsters final bonus to the skill/saving throw with your final bonus when you have the same proficiencies.
And for anyone who is wondering, the way you know the monster has a proficiency is if the skill/saving throw appears in the monsters stat block with a bonus after it.
we ruled that the druid is proficient in beasts because you retain all your mental states and you keep all your class abilities and you learn how to use your wild shape better (because in not that then the druid well fall behind most the other characters) I mean its harsh enough as it is only having two shapes until level 20 !! and the Sage Advice Compendium never clearfied it enough .
and in the DM book there is a s section that clearfie how some monsters work so the states arent fixed too .
we ruled that the druid is proficient in beasts because you retain all your mental states and you keep all your class abilities and you learn how to use your wild shape better (because in not that then the druid well fall behind most the other characters) I mean its harsh enough as it is only having two shapes until level 20 !! and the Sage Advice Compendium never clearfied it enough .
and in the DM book there is a s section that clearfie how some monsters work so the states arent fixed too .
You can wildshape twice per short or long rest. So everytime you short rest you regain both your uses of wildshape. Since Wildshape increases your HP total, the idea is to not let you wildshape in every single encounter. Circle of the moon is more useful for wildshape than circle of the land. Arguably if you want to wild shape you should go circle of the moon, whereas if wildshape is more of a utility thing for you and you want to focus on spells, circle of the land is better.
I'm not sure if there is a set number of short rests you can take in a day. But you get two uses of wildshape for everyone that you take. So you have way more than just two shapes per day, unless of course you never short rest.
well sometimes your GM wants to lay the hurt on your butt and wont let you short rest . a short rest in dnd is one hour ... lots of stuff can happen in one hour .
why this isnt published in the Compendium thou -_- .
and there are two conflicting rulings !!! one says Dragonborn druid cant use their trait and the other says they can .... guess what is my charcter :D so basically these tweets are not official and I would wait for the Compendium to say other wise .
You really shouldn't be using wildshape for every encounter...that's kinda the intent. Unless your DM is being a jerk and just taxing all of your resources without ever letting you rest, it generally isn't a problem, especially outside of dungeons.
Okay so Mearls says no, and Crawford says yes. Mearls would be the more correct one. Essentially beast shape changes your physical essence, which means the inherit resistances and breath weapon "glands" would be altered into the new form. A wolf for example, lacks the physical ability to produce breath weapons and its skin is not resistant to anything. Same would go for darkvision. You wouldn't retain that if you shapechange.
According to the rules you retain the following: your alignment, personality, and Intelligence, Wisdom, and Charisma scores, as well as your skills and saving throw proficiencies.
This means you don't keep your special abilities, and don't keep your resistances while changed as the rules clearly don't state you retain them and lists everything you retain. So I'd say Crawford is wrong, and Mearls is right.
it is in the wild shape rules . You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision , unless your new form also has that sense. again super vague and not clear enough . if its must be capable of doing so then almost all traits wont work . if the shape changes to retain some your physical traits then yes . yes another thing does Ability scores and Racial scores increases are a factor in this too . it said to replace your states but here says you retain Class and race features and those are a class and racial feature !!! basicly we would rule no but it is a question to be asked thou
the druid number of shapes is the ONLY class ability that doesnt scale right from 2 all the way to level 20 that suddenly becomes UNLIMITED ! it isnt right . and in earlier editions it did scale ! ofcourse you dont need to use it EVERY fight but when you are druid of the moon IT IS YOUR THING . that thing is what you do . but thats A WHOLE other discussion .
this whole topic was about reworking the NPC sheet so Players and DMS get to daple with the inner working and get to understand how the monster work .
Keep in mind, Jeremy Crawford is the only one that gives official rulings - it has been stated frequently. Instances in which he starts with "I would allow" or similar, however, are personal advice, not official rulings.
Given that Crawford has been overruled in future errata/products it would seem that his "official" status is questionable at best. So he might be in charge of sage advice, but it seems he isn't really in charge of what the rules will state in future printings or products.
As an example, the PHB now requires sleep to be part of a long rest, whereas his statement was that it wasn't required.
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if there is anything really bother me alot in the simple nice NPC sheet is this .
why not right all the information required in the npc sheet ( Proficiency , Escape DC check , attack the make you prone ... ect ) .
I mean why not . why hide this information and make people deconstruct the NPC .
if for example I play as a druid I need this information to know where to put my proficiency in some abilities . I mean yes sometimes I can figure out but sometimes I dont .
for example giant spiders have +7 for there stealth and working it out for a while you find out the only logical thing to have high stealth with moderate Dex is that its has Expertise in stealth . now as a druid do I put my proficiency in the expertise . what about something like a water elimental attack . what about the wolf bite str save DC is it base 10 + stringth or is it 8+ prof + str ... these are crustal and important things to know .
for druids and rangers for animal companions .
I just wish WOTC would think about that for the 6e or the new ed they would make . (I really hope the new e would be like more updateble like batches with DLC ) :D .
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
Hmm. I am not certain I understood correctly, but I'll try to reply to what I can - let me know if I misunderstood something!
NPC (monster) stat blocks only include entries for "Saves" and "Skills" for those saves and skills the creature is proficient in or has particular aptitude in. This is explained in page 8 of the Monster Manual (paragraphs "Saving Throws" and "Skills" respectively). However, in the case of the Druid's Wild Shape, I suspect you're overthinking it (I think this has been addressed in another thread, but I can't find it...): You keep your mental ability scores, and substitute your physical ones; you then apply your proficiencies (which do not change). Now, if the number in the creature's stat is higher than your result, use the creature's. No need for deconstruction :)
So, in your example: You get the Spider's Dexterity (+3), and add your proficiency (let's say +2). Total of +5 Stealth. The Spider has +7, so you use the Spider's bonus.
The same applies to the creature's actions (since you get all of its statistics except for legendary or lair actions). If your attack bonus is higher than the creature's, use yours. Otherwise, use the creature's. Mind, as far as I understand special traits of the creature's actions rarely have ties to ability scores, so the escape DC of the Water Elemental's Whelm will remain 14, for example.
Ironically, I believe that the entire intention behind not displaying the mechanics behind each score was to prevent player confusion.
Whelm (Recharge 4–6). Each creature in the elemental's space must make a DC 15 Strength saving throw. ( here it uses the creature proficiency where I would use mine ) ..... If it is Large or smaller, it is also grappled (escape DC 14). (here it uses the passive check 10 + str)
see it make a deffrance there are creatures who uses half there proficiency for a special attack . or another wierd calculation : ex :
Mammoth has a str of 24(+7) its Trampling Charge. has a DC 18 str save throw .... that would be 8 + prof (3) + str (7) ??
Elephant has str 22(+6) its Trampling Charge. has a DC 12 str save throw .... the only one that make sense is if that would be 8 + half prof (1) + con(3) ??
Triceratops has a str of 22(+6) but its Trampling Charge. has a DC 13 str save throw .... how did that come about ??
Saber-Toothed Tiger has str 18(+4) has
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
that would make sense if its : A uses half its prof to add to the damage str(4)+half prof(1) or B its "weapons" are considered +1 to damage roll only.
stuff like this is Important and its not confusing once you learn them but its confusing if you hid them .
I think its really important for players (Specially rangers if there animals are proficient in special attack it would go up every time the ranger prof get up) and the DMs if they want to understand how monsters work more to create or raise or lower a monster CR for example .
maybe I am just over reacting but its something I wish WOTC to address . because the DM creating a monster sections isnt really the most helpful tool ... sorry "Shrugs".
ps : btw how do you include a dndb entry like you did with the water elemental ?
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
Yes, I'm pretty certain now you're overthinking it.
When you're a Mammoth, you don't care how it derives its save DC. Its Trampling Charge will have a DC of 18. A better druid doesn't do for a better Trampling Charge - it's not something the druid's stats have, in order to alter. Same for just about everything else in the creature's Actions block.
The attack rolls are the exception to this: if it's a "Melee Weapon Attack", for example, you derive your own - with the creature's Strength and your own Proficiency - and if it's better than the creature's, use yours. Otherwise, the creature's.
A 20 level druid won't have a stronger scorpion's poison from a 5 level one if he assumes the same scorpion form. The 20 level just has access to more forms (possibly with stronger poisons and whatnot).
Disclaimer: I am by no means experienced in the druid class. If anyone else has a comment or concern, I expect they'll pitch in. (Where's Filcat? >.> )
Also, for the tooltips: https://www.dndbeyond.com/forums/d-d-beyond-general/beta-testing-feedback/2271-ddb-staff-quotes-features-fixes-updates#c4 :)
Here I am. I was busy at work today;-)
Yes I tried to get some "formulas" for the monsters' DC as well (charge, grapple, trip, poison). Sometimes the usual formula works: 8 + proficiency (if any) + ability modifier. Sometimes it doesn't. I can only say that it is up to the DM. Theoretically, we get only a formula for grappling (10 + Athletics modifier) and it is reasonable that a DM tries to make others. here some others that I found:
1) Knocking prone (Wolf): 10 + STR modifier
2) Charge (Boar, Giant Elk): 8 + proficiency + STR modifier
3) Poison (Giant poisonous snake, Giant spider): 10 + CON modifier
4) Stealth (Giant spider): proficiency*2 + DEX modifier.
5) Pounce (Lion, Tiger): same as charge.
6) Perception (Giant Owl: proficiency*2 + WIS modifier.
The way I understand this is that you retain your skill and saving throw proficiencies, so the attack bonus of the wildshape creature is the creature's attack bonus not yours, regardless because you only retain skill and saving throw proficiencies. (Which probably doesn't matter because you aren't going to be proficient in claws or bites, etc. You would never add your own level proficiency bonus to weapon or special ability attacks, because you don't retain those proficiencies and you would never have proficiencies in them to begin with.
The only time this might become an issue is when you have an attack that needs Charisma, Intellegence, or Wisdom. I'm not sure this ever occurs with beasts that you can wildshape into.
Monsters don't get their statistics the same way players do. Their statistics are based on their CR and how much of a challenge they are suppose to be rather than derived from their stats. So without going beast by beast, I'm not sure if the numbers always add up to what they would be if you follow the rules for player characters. With that said, the mammoth seems to follow the rules.
If we look at the monster stats, we know that a CR 6 creature has a prof. bonus of +3. His weapon attacks therefore have +7 from strength and +3 prof. bonus for a total of +10 to attack. So it looks like he follows that. DCs start with 8 + ability modifier + prof. bonus Hence the 18. Since you only retain your proficiency bonus for skills and saving throws you never really have to come up with this information. Most of these should be easy to figure out if you understand ability scores and what they mean.
When comparing saving throws and skills, you don't need to know how the beast got its number, only whether or not your number is higher than the beasts.
So if you really want to know, all you have to do is look at the list of prof. Bonus per CR. I believe it is equivalent to the PC one, where CR = Level. Attack is therefore always ability + prof. And all the monsters ability scores are listed in their stat block. But you never need to know this information as it isn't relevant to the wildshape form.
If you really need to know the save DC you can probably assume it was
So if you need to know, you can probably just subtract their ability score and add your own...but this only applies to anything with wis. cha. or int. Which I think probably is never going to apply to the monsters that you can actually shape into. Though I haven't double checked that.
The giant spider probably has expertise in stealth, and the Giant Owl probably has expertise in perception. i'm not sure where the 8's come from though as stealth is only +7.
you are right about the 8s. my mistake. I updated.
NightsLastHero, you are right about the official rule as well. A druid basically uses all the beast's statistic, proficiency included. The druid is allowed to use his or her proficiency bonus only and if only humanoid form and beast form have the same proficiency. This may happen for some skills, like Stealth and Perception. But it will not happen for the attacks, like claw or bite, since the humanoid form is not proficiency in such natural weapons.
The way I read wildshape is that if you share the same proficiency, you can use your bonus to that skill (so your prof. + your ability) or the bonus in the stat block. So you still wouldn't need to know the exact proficiency bonus the monster gets as you are just comparing the monsters final bonus to the skill/saving throw with your final bonus when you have the same proficiencies.
And for anyone who is wondering, the way you know the monster has a proficiency is if the skill/saving throw appears in the monsters stat block with a bonus after it.
we ruled that the druid is proficient in beasts because you retain all your mental states and you keep all your class abilities and you learn how to use your wild shape better (because in not that then the druid well fall behind most the other characters) I mean its harsh enough as it is only having two shapes until level 20 !!
and the Sage Advice Compendium never clearfied it enough .
and in the DM book there is a s section that clearfie how some monsters work so the states arent fixed too .
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
here all the clarification from JC>
http://dnd.wizards.com/articles/features/chris-avellone-and-philip-daigle-planescape-torment-enhanced-edition
http://www.sageadvice.eu/tag/wildshape/
well sometimes your GM wants to lay the hurt on your butt and wont let you short rest . a short rest in dnd is one hour ... lots of stuff can happen in one hour .
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
why this isnt published in the Compendium thou -_- .
and there are two conflicting rulings !!! one says Dragonborn druid cant use their trait and the other says they can .... guess what is my charcter :D
so basically these tweets are not official and I would wait for the Compendium to say other wise .
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
You really shouldn't be using wildshape for every encounter...that's kinda the intent. Unless your DM is being a jerk and just taxing all of your resources without ever letting you rest, it generally isn't a problem, especially outside of dungeons.
Okay so Mearls says no, and Crawford says yes. Mearls would be the more correct one. Essentially beast shape changes your physical essence, which means the inherit resistances and breath weapon "glands" would be altered into the new form. A wolf for example, lacks the physical ability to produce breath weapons and its skin is not resistant to anything. Same would go for darkvision. You wouldn't retain that if you shapechange.
According to the rules you retain the following: your alignment, personality, and Intelligence, Wisdom, and Charisma scores, as well as your skills and saving throw proficiencies.
This means you don't keep your special abilities, and don't keep your resistances while changed as the rules clearly don't state you retain them and lists everything you retain. So I'd say Crawford is wrong, and Mearls is right.
it is in the wild shape rules
. You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision , unless your new form also has that sense.
again super vague and not clear enough . if its must be capable of doing so then almost all traits wont work . if the shape changes to retain some your physical traits then yes .
yes another thing does Ability scores and Racial scores increases are a factor in this too . it said to replace your states but here says you retain Class and race features and those are a class and racial feature !!! basicly we would rule no but it is a question to be asked thou
the druid number of shapes is the ONLY class ability that doesnt scale right from 2 all the way to level 20 that suddenly becomes UNLIMITED ! it isnt right . and in earlier editions it did scale !
ofcourse you dont need to use it EVERY fight but when you are druid of the moon IT IS YOUR THING . that thing is what you do . but thats A WHOLE other discussion .
this whole topic was about reworking the NPC sheet so Players and DMS get to daple with the inner working and get to understand how the monster work .
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
Keep in mind, Jeremy Crawford is the only one that gives official rulings - it has been stated frequently. Instances in which he starts with "I would allow" or similar, however, are personal advice, not official rulings.
Given that Crawford has been overruled in future errata/products it would seem that his "official" status is questionable at best. So he might be in charge of sage advice, but it seems he isn't really in charge of what the rules will state in future printings or products.
As an example, the PHB now requires sleep to be part of a long rest, whereas his statement was that it wasn't required.