Yes, for some strange reason, worn items are fireproof in D&D. The breath of a dragon, a fire bolt to the chest, or a fireball in the center of a group of creatures won't do any damage to worn/carried items.
Yes, for some strange reason, worn items are fireproof in D&D.
I don't think "that way it doesn't take a silly number of die rolls, which folks are likely to completely forget to even bother with because it's not an every attack sort of thing, to determine what important bits of equipment you do or don't lose to any number of attacks that could reasonably damage more than just your person were the game attempting to model reality in that way" or "because losing your gear along with your hit points creates overly bad feelings, especially in that it doesn't apply to all character types equally" qualify as a "strange reason".
Most of these arguments are silly--I usually play that if a player FAILS their saving throw then their items must save. One at a time. 5e making magic items invulnerable is bullshit.
Most of these arguments are silly--I usually play that if a player FAILS their saving throw then their items must save. One at a time. 5e making magic items invulnerable is bullshit.
Your combats must last forever. I’d never finish a combat in one session if this happened every time an AOE went off
Most of these arguments are silly--I usually play that if a player FAILS their saving throw then their items must save. One at a time. 5e making magic items invulnerable is bullshit.
More bullshit than "the ancient, one-of-a-kind magic item you spent half the campaign tracking down is now broken because you tripped"..? I think not, and I pity your players.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Most of these arguments are silly--I usually play that if a player FAILS their saving throw then their items must save. One at a time. 5e making magic items invulnerable is bullshit.
They're not invulnerable, which is why the DMG has a section on Magic Item Resilience. They're just not going to break accidentally and randomly mid-combat.
Most of these arguments are silly--I usually play that if a player FAILS their saving throw then their items must save. One at a time. 5e making magic items invulnerable is bullshit.
Magic items have resistance to all damage (and immunity to poison and psychic, like all items). That's it. You can easily destroy most magic items if you want to. They generally have very few hit points and many don't have very good AC.
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My character failed his save v. dragon breath of an ancient red. How are my magic items affected?
Fortunately for you, they're not. A red dragon's fire breath only damages creatures in the area.
Yes, for some strange reason, worn items are fireproof in D&D. The breath of a dragon, a fire bolt to the chest, or a fireball in the center of a group of creatures won't do any damage to worn/carried items.
I don't think "that way it doesn't take a silly number of die rolls, which folks are likely to completely forget to even bother with because it's not an every attack sort of thing, to determine what important bits of equipment you do or don't lose to any number of attacks that could reasonably damage more than just your person were the game attempting to model reality in that way" or "because losing your gear along with your hit points creates overly bad feelings, especially in that it doesn't apply to all character types equally" qualify as a "strange reason".
Most of these arguments are silly--I usually play that if a player FAILS their saving throw then their items must save. One at a time. 5e making magic items invulnerable is bullshit.
Your combats must last forever. I’d never finish a combat in one session if this happened every time an AOE went off
More bullshit than "the ancient, one-of-a-kind magic item you spent half the campaign tracking down is now broken because you tripped"..? I think not, and I pity your players.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
They're not invulnerable, which is why the DMG has a section on Magic Item Resilience. They're just not going to break accidentally and randomly mid-combat.
Magic items have resistance to all damage (and immunity to poison and psychic, like all items). That's it. You can easily destroy most magic items if you want to. They generally have very few hit points and many don't have very good AC.