for those who use money in the game for more than bribes and status, why are the items priced so weird. Uncommon items are 101gp-500 gp. so Mythil or Adamantine plate armor are cheaper than regular plate armor. and if its additive to the base price then why would you ever buy regular plate when you can buy adamantine splint. less than have the price of regular plate and immune to critical hits. you do have 1 less AC but thats not that big of a problem.
First, it is additive, second, nothing that has a price is necessarily available for purchase all of the time. All decisions the DM has to make.
If my players want to have some specific item, they can tell me (aka write a wish list for me) and I consider when and where I might reward them with the items they wish for. Alternatively, I build a whole story arc for optaining the item they crave so much.
If you go by the magic item reward tables in XGtE, un-enchanted adamantine armor (regardless of type) is an uncommen major item. A group of 5 PC that freshly reached level 5 might find 2 uncommen major items follwing these guidelines, and no rare or above.
Ignore the prices. Wizards Inc. does not like buying/selling magic items so they made a bunch of stupid, simple rules based on what was supposed to be how rare they were, irregardless of power. This totally screwed everything up.
I far prefer the "Sane Magic Item Prices" published by Giant In the Playground:
Ignore the prices. Wizards Inc. does not like buying/selling magic items so they made a bunch of stupid, simple rules based on what was supposed to be how rare they were, irregardless of power. This totally screwed everything up.
I far prefer the "Sane Magic Item Prices" published by Giant In the Playground:
This also has ramifications on the crafting system, since the duration required to craft an item is derived from its price. And if the pricing doesn't make any sense, then either will the crafting time.
This also has ramifications on the crafting system, since the duration required to craft an item is derived from its price. And if the pricing doesn't make any sense, then either will the crafting time.
Well, the PHB rules for crafting time don't make sense in the first place (as it does not scale with skill or anything; a first level commoner is just as good at crafting as a 20th level).
Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. In addition to being used to craft adamantine armor, the metal is also used for weapons.
Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
The adamantine version of a melee weapon or of ten pieces of ammunition costs 500 gp more than the normal version, whether the weapon or ammunition is made of the metal or coated with it.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
I'm not sure what an appropriate price ought to be, but it is worth considering that up until only a few centuries ago a spyglass would have been an enormously expensive luxury on Earth. The technology to craft fine, clear lenses is relatively recent. I don't think it's unreasonable that in a campaign set in for instance the Forgotten Realms that they certainly would be quite valuable and rare. Possibly even more so because the impetus to invent and produce them on a large enough scale to be low cost is lessened when you can observe distant things through various magical means.
I'm not sure what an appropriate price ought to be, but it is worth considering that up until only a few centuries ago a spyglass would have been an enormously expensive luxury on Earth. The technology to craft fine, clear lenses is relatively recent. I don't think it's unreasonable that in a campaign set in for instance the Forgotten Realms that they certainly would be quite valuable and rare. Possibly even more so because the impetus to invent and produce them on a large enough scale to be low cost is lessened when you can observe distant things through various magical means.
It is extraordinarily difficult to grind any kind of lens by hand, and requires high quality materials.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Ignore the prices. Wizards Inc. does not like buying/selling magic items so they made a bunch of stupid, simple rules based on what was supposed to be how rare they were, irregardless of power. This totally screwed everything up.
I far prefer the "Sane Magic Item Prices" published by Giant In the Playground:
The prices in this are mostly good, but there's some batshit insane stuff in there as well. For example, a ring of resistance is 6000 gp. A frost brand longsword, which acts as a ring of fire resistance as well as a really great weapon is only 2200 gp.
Ignore the prices. Wizards Inc. does not like buying/selling magic items so they made a bunch of stupid, simple rules based on what was supposed to be how rare they were, irregardless of power. This totally screwed everything up.
I far prefer the "Sane Magic Item Prices" published by Giant In the Playground:
The prices in this are mostly good, but there's some batshit insane stuff in there as well. For example, a ring of resistance is 6000 gp. A frost brand longsword, which acts as a ring of fire resistance as well as a really great weapon is only 2200 gp.
It may be that you can wear more rings, and it's harder to disarm a ring than a sword.
Ignore the prices. Wizards Inc. does not like buying/selling magic items so they made a bunch of stupid, simple rules based on what was supposed to be how rare they were, irregardless of power. This totally screwed everything up.
I far prefer the "Sane Magic Item Prices" published by Giant In the Playground:
The prices in this are mostly good, but there's some batshit insane stuff in there as well. For example, a ring of resistance is 6000 gp. A frost brand longsword, which acts as a ring of fire resistance as well as a really great weapon is only 2200 gp.
It may be that you can wear more rings, and it's harder to disarm a ring than a sword.
Well, you can only wear one ring on each hand these days, and you could easily wield two swords. Plus, you're limited by attunement, which makes the frost brand more valuable (it does multiple things while only eating up one slot). It doesn't seem like the "harder to disarm" thing should be worth an additional 3800 gp.
Ignore the prices. Wizards Inc. does not like buying/selling magic items so they made a bunch of stupid, simple rules based on what was supposed to be how rare they were, irregardless of power. This totally screwed everything up.
I far prefer the "Sane Magic Item Prices" published by Giant In the Playground:
The prices in this are mostly good, but there's some batshit insane stuff in there as well. For example, a ring of resistance is 6000 gp. A frost brand longsword, which acts as a ring of fire resistance as well as a really great weapon is only 2200 gp.
It may be that you can wear more rings, and it's harder to disarm a ring than a sword.
Well, you can only wear one ring on each hand these days, and you could easily wield two swords. Plus, you're limited by attunement, which makes the frost brand more valuable (it does multiple things while only eating up one slot). It doesn't seem like the "harder to disarm" thing should be worth an additional 3800 gp.
Maybe rings of resistance are more valuable if you don't want to walk around carrying a sword. It's much easier to wear a ring to a party than scare everyone when you carry a sword.
Rollback Post to RevisionRollBack
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
for those who use money in the game for more than bribes and status, why are the items priced so weird.
Uncommon items are 101gp-500 gp. so Mythil or Adamantine plate armor are cheaper than regular plate armor. and if its additive to the base price then why would you ever buy regular plate when you can buy adamantine splint. less than have the price of regular plate and immune to critical hits. you do have 1 less AC but thats not that big of a problem.
also why are spy glassed 1000gp?
First, it is additive, second, nothing that has a price is necessarily available for purchase all of the time. All decisions the DM has to make.
If my players want to have some specific item, they can tell me (aka write a wish list for me) and I consider when and where I might reward them with the items they wish for. Alternatively, I build a whole story arc for optaining the item they crave so much.
But its funny when youre doing a magic item vending machine tm style game then plate mail is actually useless. unless you find it or make it yourself
If you go by the magic item reward tables in XGtE, un-enchanted adamantine armor (regardless of type) is an uncommen major item. A group of 5 PC that freshly reached level 5 might find 2 uncommen major items follwing these guidelines, and no rare or above.
So, that is pretty rare for adamantine armor.
Ignore the prices. Wizards Inc. does not like buying/selling magic items so they made a bunch of stupid, simple rules based on what was supposed to be how rare they were, irregardless of power. This totally screwed everything up.
I far prefer the "Sane Magic Item Prices" published by Giant In the Playground:
https://forums.giantitp.com/showthread.php?424243-Sane-Magic-Item-Prices
wait till you realize a 'small estate' is 100gp...roughly the cost of a riding horse with sadddle/bags/briddle.
Guide to the Five Factions (PWYW)
A rather comprehensive list of free WotC D&D resources
Deck of Decks
Nice. Thank you!
This also has ramifications on the crafting system, since the duration required to craft an item is derived from its price. And if the pricing doesn't make any sense, then either will the crafting time.
Well, the PHB rules for crafting time don't make sense in the first place (as it does not scale with skill or anything; a first level commoner is just as good at crafting as a 20th level).
Yeah, but the taxes are what get you.
Ha, and the school system still sucks.
Guide to the Five Factions (PWYW)
A rather comprehensive list of free WotC D&D resources
Deck of Decks
Adamantine Weapons
Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. In addition to being used to craft adamantine armor, the metal is also used for weapons.
Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
The adamantine version of a melee weapon or of ten pieces of ammunition costs 500 gp more than the normal version, whether the weapon or ammunition is made of the metal or coated with it.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I'm not sure what an appropriate price ought to be, but it is worth considering that up until only a few centuries ago a spyglass would have been an enormously expensive luxury on Earth. The technology to craft fine, clear lenses is relatively recent. I don't think it's unreasonable that in a campaign set in for instance the Forgotten Realms that they certainly would be quite valuable and rare. Possibly even more so because the impetus to invent and produce them on a large enough scale to be low cost is lessened when you can observe distant things through various magical means.
It is extraordinarily difficult to grind any kind of lens by hand, and requires high quality materials.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Where is the cost listing for this?
It's in https://www.dndbeyond.com/sources/dmg/between-adventures#BuildingaStronghold, but the DMG is using 'estate' to refer to the cost of land, actually putting a building on it will cost a lot more.
The prices in this are mostly good, but there's some batshit insane stuff in there as well. For example, a ring of resistance is 6000 gp. A frost brand longsword, which acts as a ring of fire resistance as well as a really great weapon is only 2200 gp.
It may be that you can wear more rings, and it's harder to disarm a ring than a sword.
Well, you can only wear one ring on each hand these days, and you could easily wield two swords. Plus, you're limited by attunement, which makes the frost brand more valuable (it does multiple things while only eating up one slot). It doesn't seem like the "harder to disarm" thing should be worth an additional 3800 gp.
Maybe rings of resistance are more valuable if you don't want to walk around carrying a sword. It's much easier to wear a ring to a party than scare everyone when you carry a sword.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System