My group has been playing 4e for years, and while we've had fun with it, we want to give 5e a shot. My 4e character is a wizard/artificer hybrid, I took every spell I could that summoned another creature, and was allowed to reskin/rename the powers to be something ghost related.
In 5e, is there anything akin to summoning ghosts? I'll be a 10th level character, and will likely be a straight-up wizard. It seems that conjuration encompasses summoning in 5e. From what I've read, pulling a creature from a plane, trapping it in a magic circle and binding it is something that only really works at higher level. Additionally, it seems that in the RAW you can't summon undead this way (only fiends, celestial, fey and beasts).
The other method I see was to either use necromancy or "summon elemental". I could reskin this to be similar to what I had, but was curious if there was a way to summon ghosts that inhabit the mortal plane or the shadowfell.
Is this a thing? How close can I get without having to homebrew/reskin a bunch of powers?
Conjure minor elementals, conjure elementals, summon lesser demon, summon greater demon, infernal calling are all wizard summoning spells you could reflavor. Other spells that could be described/flavored as ghostly might be mage hand, find familiar, floating disk, unseen servant, black tentacles, and faithful hound.
Infernal Calling is one I missed, that seems interesting, thanks! When it says "If you possess an individual devil’s talisman, you can summon that devil if it is of the appropriate challenge rating plus 1, and it obeys all your commands, with no Charisma checks required." Does having a talisman replace the spells component cost? Most summoning spells seem to have an INCREDIBLE component cost, is it suppose to be these are spells you might cast once or twice?
Infernal Calling is one I missed, that seems interesting, thanks! When it says "If you possess an individual devil’s talisman, you can summon that devil if it is of the appropriate challenge rating plus 1, and it obeys all your commands, with no Charisma checks required." Does having a talisman replace the spells component cost? Most summoning spells seem to have an INCREDIBLE component cost, is it suppose to be these are spells you might cast once or twice?
The spell doesn't say it does, so no. At least the expensive material component is not consumed. And out of the 5 summoning spells mentioned, infernal calling is the only one with an expensive component.
Warlock's also get the 5 summoning spells already mentioned plus conjure fey. Pact of the chain can let you get an imp or quasit as a familiar. Eldritch blast can be a ghost attack.
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Hi!
My group has been playing 4e for years, and while we've had fun with it, we want to give 5e a shot. My 4e character is a wizard/artificer hybrid, I took every spell I could that summoned another creature, and was allowed to reskin/rename the powers to be something ghost related.
In 5e, is there anything akin to summoning ghosts? I'll be a 10th level character, and will likely be a straight-up wizard. It seems that conjuration encompasses summoning in 5e. From what I've read, pulling a creature from a plane, trapping it in a magic circle and binding it is something that only really works at higher level. Additionally, it seems that in the RAW you can't summon undead this way (only fiends, celestial, fey and beasts).
The other method I see was to either use necromancy or "summon elemental". I could reskin this to be similar to what I had, but was curious if there was a way to summon ghosts that inhabit the mortal plane or the shadowfell.
Is this a thing? How close can I get without having to homebrew/reskin a bunch of powers?
Conjure minor elementals, conjure elementals, summon lesser demon, summon greater demon, infernal calling are all wizard summoning spells you could reflavor. Other spells that could be described/flavored as ghostly might be mage hand, find familiar, floating disk, unseen servant, black tentacles, and faithful hound.
Infernal Calling is one I missed, that seems interesting, thanks! When it says "If you possess an individual devil’s talisman, you can summon that devil if it is of the appropriate challenge rating plus 1, and it obeys all your commands, with no Charisma checks required." Does having a talisman replace the spells component cost? Most summoning spells seem to have an INCREDIBLE component cost, is it suppose to be these are spells you might cast once or twice?
The spell doesn't say it does, so no. At least the expensive material component is not consumed. And out of the 5 summoning spells mentioned, infernal calling is the only one with an expensive component.
Hexblade Warlocks can summon specters.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Warlock's also get the 5 summoning spells already mentioned plus conjure fey. Pact of the chain can let you get an imp or quasit as a familiar. Eldritch blast can be a ghost attack.