As this is the rules forum, it must be said that there doesn't seem to be any RAW reason to include that extra damage. Discussions about whether you should or how to do it if you want to would probably be better placed in the DM subforum.
I think I recall a way to use repelling blast and another ability to potentially move a target upwards and take falling damage. However, I don't recall how that worked and if it was truly legitimate. However, for the original question, no.
I think I recall a way to use repelling blast and another ability to potentially move a target upwards and take falling damage. However, I don't recall how that worked and if it was truly legitimate. However, for the original question, no.
Just repelling blast, and that trick was pretty sketchy, relying on extreme flexibility in which way you could push opponents, and potentially being able to push them multiple times before they'd fall.
I think I recall a way to use repelling blast and another ability to potentially move a target upwards and take falling damage. However, I don't recall how that worked and if it was truly legitimate. However, for the original question, no.
crusher feat and dau warlock. Crusher allowed you to move target 5 feet in any direction if the damage was bludgeoning. Dao warlock added bludgeoning to one of its eldritch blasts. It hits you push it 5 feet up and then use repelling to push it another 10 feet relative to your position from the target so some kind of angle up depending on how close you are.
I used Repelling Blast to knock an archer out of a tower once. That was fun
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I think I recall a way to use repelling blast and another ability to potentially move a target upwards and take falling damage. However, I don't recall how that worked and if it was truly legitimate. However, for the original question, no.
crusher feat and dau warlock. Crusher allowed you to move target 5 feet in any direction if the damage was bludgeoning. Dao warlock added bludgeoning to one of its eldritch blasts. It hits you push it 5 feet up and then use repelling to push it another 10 feet relative to your position from the target so some kind of angle up depending on how close you are.
That was it. It probably required Spell Sniper to use adjacent to the enemy. I guess it could be used from below with or without Crusher and Dao Warlock.
I think I recall a way to use repelling blast and another ability to potentially move a target upwards and take falling damage. However, I don't recall how that worked and if it was truly legitimate. However, for the original question, no.
crusher feat and dau warlock. Crusher allowed you to move target 5 feet in any direction if the damage was bludgeoning. Dao warlock added bludgeoning to one of its eldritch blasts. It hits you push it 5 feet up and then use repelling to push it another 10 feet relative to your position from the target so some kind of angle up depending on how close you are.
I'd forgotten (or not heard of) that one.
It's still, IMO, iffy, but it's also investing a feat to get a once-a-turn 1d6 damage that also prones the target, giving you disadvantage on the rest of your eldritch blasts, so it's not a big deal if you do get to do it.
I think I recall a way to use repelling blast and another ability to potentially move a target upwards and take falling damage. However, I don't recall how that worked and if it was truly legitimate. However, for the original question, no.
crusher feat and dau warlock. Crusher allowed you to move target 5 feet in any direction if the damage was bludgeoning. Dao warlock added bludgeoning to one of its eldritch blasts. It hits you push it 5 feet up and then use repelling to push it another 10 feet relative to your position from the target so some kind of angle up depending on how close you are.
The other one I had heard of was having a PC that was Small in size move into a Large creature's space, then drop Prone before casting Eldritch Blast to push the Large enemy straight up into the air. This one has no rules to support it that I know of, so the most common way I have seen it handled was to have the PC make a make a Dexterity Saving Throw to keep from having the enemy land Prone on top of the PC (potentially dealing bludgeoning damage to the PC or even restraining them due to the weight of the enemy on top of them).
The Dao option does work if you are right next to the enemy (though the Ranged Attacks in Close Combat rules would apply), though every DM I have seen has always said that the enemy falls immediately after the first attack so you can't stack up the push effects from the subsequent beams from Eldritch Blast.
The other one I had heard of was having a PC that was Small in size move into a Large creature's space, then drop Prone before casting Eldritch Blast to push the Large enemy straight up into the air.
I hadn't heard of that one. In this case, prone or not, you are in the same space, either every direction is "away" from you or no direction is.
The other one I had heard of was having a PC that was Small in size move into a Large creature's space, then drop Prone before casting Eldritch Blast to push the Large enemy straight up into the air. This one has no rules to support it that I know of, so the most common way I have seen it handled was to have the PC make a make a Dexterity Saving Throw to keep from having the enemy land Prone on top of the PC (potentially dealing bludgeoning damage to the PC or even restraining them due to the weight of the enemy on top of them).
How i handle pushing each space/square must farther away from you, meaning sharing a space with the target of Eldritch Blast when you push it means all space/square in every direction is away from you.
As for rule support, you can’t willingly end a move in a space occupied by another creature, this regardless of size.
I think I recall a way to use repelling blast and another ability to potentially move a target upwards and take falling damage. However, I don't recall how that worked and if it was truly legitimate. However, for the original question, no.
crusher feat and dau warlock. Crusher allowed you to move target 5 feet in any direction if the damage was bludgeoning. Dao warlock added bludgeoning to one of its eldritch blasts. It hits you push it 5 feet up and then use repelling to push it another 10 feet relative to your position from the target so some kind of angle up depending on how close you are.
The other one I had heard of was having a PC that was Small in size move into a Large creature's space, then drop Prone before casting Eldritch Blast to push the Large enemy straight up into the air. This one has no rules to support it that I know of, so the most common way I have seen it handled was to have the PC make a make a Dexterity Saving Throw to keep from having the enemy land Prone on top of the PC (potentially dealing bludgeoning damage to the PC or even restraining them due to the weight of the enemy on top of them).
The Dao option does work if you are right next to the enemy (though the Ranged Attacks in Close Combat rules would apply), though every DM I have seen has always said that the enemy falls immediately after the first attack so you can't stack up the push effects from the subsequent beams from Eldritch Blast.
DMs can make any call they want, but eldritch blast unlike normal attacks is to some degree all at once, you can't move between blasts etc like you can if you have 2 attacks with your axe. So they imo probably should get the full push from all the hits into the air. At least how I interpret the rules. On a non rules side of it, just give it to them, warlocks got hosed on repelling. 1 it no longer works on all sizes. 2 they handed push effects out like candy. 3 like i said they can't move between attacks those that can with push attacks have a much better control with their shoves. They have every push attack they posses to line the shot up to land in the corner pocket. The warlock needs to be lined up from the get go.
i give a 1d6 bludgeoning damage to a creature if it moves a full 10 feet into a wall, just wondered if others did this or not.
I don't. It's a good enough ability without extra damage.
As this is the rules forum, it must be said that there doesn't seem to be any RAW reason to include that extra damage. Discussions about whether you should or how to do it if you want to would probably be better placed in the DM subforum.
Probably not, unless the wall itself was dangerous for some reason (got spikes all over it or whatever).
pronouns: he/she/they
I don't, walls prevent movement with no extra damage.
No, but a damaging shove invocation could be a interesting invocation to add to the game.
I'd like to join the nein-group.
PS. As an alternative, try to push your enemy off a cliff.
(similar question: Involuntary movement and obstacles)
I think I recall a way to use repelling blast and another ability to potentially move a target upwards and take falling damage. However, I don't recall how that worked and if it was truly legitimate. However, for the original question, no.
How to add Tooltips.
My houserulings.
Just repelling blast, and that trick was pretty sketchy, relying on extreme flexibility in which way you could push opponents, and potentially being able to push them multiple times before they'd fall.
crusher feat and dau warlock. Crusher allowed you to move target 5 feet in any direction if the damage was bludgeoning. Dao warlock added bludgeoning to one of its eldritch blasts. It hits you push it 5 feet up and then use repelling to push it another 10 feet relative to your position from the target so some kind of angle up depending on how close you are.
I used Repelling Blast to knock an archer out of a tower once. That was fun
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
That was it. It probably required Spell Sniper to use adjacent to the enemy. I guess it could be used from below with or without Crusher and Dao Warlock.
How to add Tooltips.
My houserulings.
I'd forgotten (or not heard of) that one.
It's still, IMO, iffy, but it's also investing a feat to get a once-a-turn 1d6 damage that also prones the target, giving you disadvantage on the rest of your eldritch blasts, so it's not a big deal if you do get to do it.
I've played a lot of games as a warlock, never had a DM give me extra damage for repelling blast.
The other one I had heard of was having a PC that was Small in size move into a Large creature's space, then drop Prone before casting Eldritch Blast to push the Large enemy straight up into the air. This one has no rules to support it that I know of, so the most common way I have seen it handled was to have the PC make a make a Dexterity Saving Throw to keep from having the enemy land Prone on top of the PC (potentially dealing bludgeoning damage to the PC or even restraining them due to the weight of the enemy on top of them).
The Dao option does work if you are right next to the enemy (though the Ranged Attacks in Close Combat rules would apply), though every DM I have seen has always said that the enemy falls immediately after the first attack so you can't stack up the push effects from the subsequent beams from Eldritch Blast.
I hadn't heard of that one. In this case, prone or not, you are in the same space, either every direction is "away" from you or no direction is.
How to add Tooltips.
My houserulings.
How i handle pushing each space/square must farther away from you, meaning sharing a space with the target of Eldritch Blast when you push it means all space/square in every direction is away from you.
As for rule support, you can’t willingly end a move in a space occupied by another creature, this regardless of size.
DMs can make any call they want, but eldritch blast unlike normal attacks is to some degree all at once, you can't move between blasts etc like you can if you have 2 attacks with your axe. So they imo probably should get the full push from all the hits into the air. At least how I interpret the rules. On a non rules side of it, just give it to them, warlocks got hosed on repelling. 1 it no longer works on all sizes. 2 they handed push effects out like candy. 3 like i said they can't move between attacks those that can with push attacks have a much better control with their shoves. They have every push attack they posses to line the shot up to land in the corner pocket. The warlock needs to be lined up from the get go.
DM: "I need you to make a Dex save or the Behir will swallow you."
Warlock: "I am going to voluntarily fail my save. Hear me out..."
How to add Tooltips.
My houserulings.
I had a DM, that did 1/2 of feet not used and that was bludgeoning damage.
So if the creature moved 8 of possible 10 feet, it took 1 point of damage.
Getting slammed into a wall is something. If a force can move you 10' then that is a lot of force pushing you into an immovable object.