Seeing as the warforged are living constructs, and therefore are not born, can they really be a sorcerer? I could see glitch in the machine-type Wild Magic sorcs, but I don't see how a Draconic Soul or Divine Soul would be possible.
It's a random question I know, but it just randomly hit me when I was making a new character. Warforged are very fun to play, same with Sorcerers. What do y'all think?
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“Basically, if you tell anyone, we’ll kill you. We’re pretty good at that sort of stuff”-Salros Viper, Whispers Bard, paid assassin
Mechanically, they can be any class, so you can make up whatever reason you want for it. Wild and shadow magic could be as simple as contact with another plane. Draconic bloodline could have Dragon components in its design. Storm sorcery could be charged with elemental energy. Divine soul could be possessed by an outer planes entity or powered by the silver flame. You can make up a reason.
Not all Sorcerers are born. Some are made. It could also be imbued upon them, a curse, or even be a result of the process their creator used to bring them to life as well.
I had planned a warforged storm sorcerer who had kind of a Frankenstein background. At the moment he was made, the creation forge was struck by lightning, imbuing him with storm magic.
It's a simple explanation, but starting simple and expanding on it is the best way to craft the story.
Seeing as the warforged are living constructs, and therefore are not born, can they really be a sorcerer? I could see glitch in the machine-type Wild Magic sorcs, but I don't see how a Draconic Soul or Divine Soul would be possible.
It's a random question I know, but it just randomly hit me when I was making a new character. Warforged are very fun to play, same with Sorcerers. What do y'all think?
They were created using dragonshards. There's no reason not to imbue sorcerer subtypes by following that principle.
well, the warforged have some partially organic elements to them, if anything your character could be built as an sorcerer, wizards that made you giving you an high-tech versions of all the sorcerers features
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Finally, he had it. So many adventurers taking up his challenge but finally a group achieved it. He eagerly gave them their coin and sent them on their way - the fools oblivious to his intentions for this valuable prize they brought for him. With almost a skip in his step he strode to the back of this study and flicked a hidden switch behind a bust of his grandfather. After some light clicks the back wall opened with small soft rumble revealing the stairs leading down to his underground laboratory.
His small gnomish feet barely making sound as he scurried down the steps, barely containing his glee. His laboratory was a small scatter mess of tables, stools, papers, pipes, trinkets and devices. In the centre was his masterpiece - a golem of wood and metal. Strange wires protruding out the back of this humanoid machine as it stood there, motionless. These wires, a strange flexible metal with engraved and joined runes along them, led through different contraptions of iron and steel and gemstone until converging on a large glass box upon a small pedestal.
He approached the box with the wires and opened the lid. taking out his prize as he did so. He placed that prize, the warm red heart of a great Red Dragon, gently into the glass box while grinning from ear to ear. He closed the lid of the box and moved his hand to a switch on the pedestal this box was fixed upon. Right by this simple switch was a plate reading "Essence Extractor".
"Finally," he whispers as he flicks the switch. Immediately the box fills with electricity that turns from white to red and orange. The heart becomes like smoke and the runes of the wires glow red - the glow moving swiftly through all the strange contraptions and eventually into the golem. Lines of red appear within the wooden parts of the construct, hardening and the metal areas shimmer, the surfaces becoming as tiny plates - like scales. This lasts but a few moments as the little gnome laughs in triumph. Eventually all falls silent and dull. Too many moments pass in this stifling silence, the gnome wondering if something has gone wrong. Until that silence is broken by the golem, a machine of War, now possessing not only physical might but also arcane draconic power, steps forward - the wires in its back falling out as it does so - to approach the little gnome to speak its first words.
"I live, Master."
--
I see no reason why Warforged cannot be Sorcerers.
A SorFoged could be something like a prototype of house Cannith that has been energized by dragon blood, elemental energy shadow magic (Sul’Katesh cultist involved on the creation?) or maybe have been blessed by a god after his creation.
My buddy really wanted to play a wild magic sorcerer that was a defective warforged who's magic was leaking out. He didn't play it mostly because Wild Magic gets a lot of hate (from me particularly; I've been screwed by WM casters numerous times going back to 2e) and there were a few people who weren't keen on having a terminator in our fantasy game.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
My buddy really wanted to play a wild magic sorcerer that was a defective warforged who's magic was leaking out. He didn't play it mostly because Wild Magic gets a lot of hate (from me particularly; I've been screwed by WM casters numerous times going back to 2e) and there were a few people who weren't keen on having a terminator in our fantasy game.
really, afraid to play wild magic becuase other people dont like it? It feels like wild magic sorcerers are some of the most beloved types of sorcerer ever, and it really feels like such an waste of an absolutely golden character concept that makes perfect sense within the lore
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
When your friends are upset with you, nobody has fun. D&D is a team game, if your friends hate your character, that's a problem. The obvious answer is, not to make characters that annoy your friends and teammates. I would not hesitate to drop a character concept that I had that my friends would be annoyed with too.
Wild magic sorcerers are also one of the most despised types of sorcerers ever as well. Let's not forget that. They rank right up there with psions for the level of hate that they generate. People feel strongly both for and against. I've played for long enough that I'll just leave a group if they are playing something that's impacting my fun. They can do what they want, but imo, no D&D is better than bad D&D. My experiences with wild magic are bad, going all the way back to 2e. When the class design gets rid of the suicide vest and screw your team rolls on the table, I will welcome them with open arms. Until then, negative ghostrider, not playing with them.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
When your friends are upset with you, nobody has fun. D&D is a team game, if your friends hate your character, that's a problem. The obvious answer is, not to make characters that annoy your friends and teammates. I would not hesitate to drop a character concept that I had that my friends would be annoyed with too.
[...]My experiences with wild magic are bad, going all the way back to 2e. When the class design gets rid of the suicide vest and screw your team rolls on the table, I will welcome them with open arms. Until then, negative ghostrider, not playing with them.
well more than half of the effects in the table affects the sorcerer and only the sorcerer, with an few that might affect everyone in an area around the sorcerer, or where the sorcerer must choose his or her targets from nearby creatures. Also, in 5e, there are only two ways for an wild magic surge to occur: immediately after the sorcerer casts an spell, the DM can have the sorcerer roll an d20, and on a roll of 1 it occurs, or the DM can trigger an wild magic surge after the sorcerer has used bend luck, thus giving the uses back to the sorcerer. There is no way for an wild magic surge to trigger without the DM's intervention, so as an DM you could simply choose to trigger wild magic surges less often, only using them in situations where doing so would be relevant for the plot or in places where the party is an minimum safe distance away from the sorcerer. The subclass is in the DM's hands, and how often wild magic surges are used should be tailored to fit the experience you want your players to have.
Also, i have never heard someone use the term "negative ghostrider" to say no before
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yes I am aware of how it works. Wild Magic sorcerers would be fine if they only blew themselves up or screwed themselves over. I'm not suffering for other people's love of RNG any longer.
Negative Ghostrider is an old top gun phrase. Maybe I am dating myself with that.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I just prepared a warforged draconian sorcerer for a new campaign I'll be playing in. I flavored it as I was an old dieing sorcerer who got his hands on an unfinished warforged husk. And then augmented it with dragon bits. Scales etc. He then had his mind and soul transfered into the warfoged to keep from dieing. Should be fun. My dm is cool with it and we will probably do something where the soul of the dragon who's bits I used will try to takeover/posses me at some point. Should be a blast.
I made my an Aberrant Mind sorcerer. A mind flayer tried to implant a tadpole in her, and it didn't react well with her Warforged anatomy. Bam! Psionics!
Just have them be made by a really crazy but smart engineer who managed to mimic the sorcerer class to such a degree as to be effectively indistinguishable. Divine Soul worships the almighty Gate and divine Job and fears the 404 devil.
Edit: And a wild magic's wild magic is simply it experiencing glitches and computing problems.
Mechanically, they can be any class, so you can make up whatever reason you want for it. Wild and shadow magic could be as simple as contact with another plane. Draconic bloodline could have Dragon components in its design. Storm sorcery could be charged with elemental energy. Divine soul could be possessed by an outer planes entity or powered by the silver flame. You can make up a reason.
You see, the beauty of this commenter's idea is that it uses nearly the exact same explanation as every other humanoid sorcerer: contact with or descended from something magical. Just replace "descended" with "made/built". Same thing.
It is less of a leap in logic and more of single step.
I'd say yes. While they have no ancestors, they come from magical creation forges, which could apply any sort of draconic, wild, clockwork or abberant magic. A Warforged Wild Magic Sorcerer could be some kind of prototype with some malfunctions. A Draconic Sorcerer could be the result of the Chamber meddling with creation forges, while an Divine Soul could be specialized battlefield medic, produced with the help of divine spellcasters.
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+ Instaboot to murderhobos + I don't watch Critical Role, and no, I really shouldn't either +
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Seeing as the warforged are living constructs, and therefore are not born, can they really be a sorcerer? I could see glitch in the machine-type Wild Magic sorcs, but I don't see how a Draconic Soul or Divine Soul would be possible.
It's a random question I know, but it just randomly hit me when I was making a new character. Warforged are very fun to play, same with Sorcerers. What do y'all think?
“Basically, if you tell anyone, we’ll kill you. We’re pretty good at that sort of stuff”-Salros Viper, Whispers Bard, paid assassin
Mechanically, they can be any class, so you can make up whatever reason you want for it. Wild and shadow magic could be as simple as contact with another plane. Draconic bloodline could have Dragon components in its design. Storm sorcery could be charged with elemental energy. Divine soul could be possessed by an outer planes entity or powered by the silver flame. You can make up a reason.
Not all Sorcerers are born. Some are made. It could also be imbued upon them, a curse, or even be a result of the process their creator used to bring them to life as well.
I had planned a warforged storm sorcerer who had kind of a Frankenstein background. At the moment he was made, the creation forge was struck by lightning, imbuing him with storm magic.
It's a simple explanation, but starting simple and expanding on it is the best way to craft the story.
They were created using dragonshards. There's no reason not to imbue sorcerer subtypes by following that principle.
These sound cool! Thanks for the input
“Basically, if you tell anyone, we’ll kill you. We’re pretty good at that sort of stuff”-Salros Viper, Whispers Bard, paid assassin
well, the warforged have some partially organic elements to them, if anything your character could be built as an sorcerer, wizards that made you giving you an high-tech versions of all the sorcerers features
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
--
I see no reason why Warforged cannot be Sorcerers.
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A SorFoged could be something like a prototype of house Cannith that has been energized by dragon blood, elemental energy shadow magic (Sul’Katesh cultist involved on the creation?) or maybe have been blessed by a god after his creation.
My buddy really wanted to play a wild magic sorcerer that was a defective warforged who's magic was leaking out. He didn't play it mostly because Wild Magic gets a lot of hate (from me particularly; I've been screwed by WM casters numerous times going back to 2e) and there were a few people who weren't keen on having a terminator in our fantasy game.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
really, afraid to play wild magic becuase other people dont like it? It feels like wild magic sorcerers are some of the most beloved types of sorcerer ever, and it really feels like such an waste of an absolutely golden character concept that makes perfect sense within the lore
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
When your friends are upset with you, nobody has fun. D&D is a team game, if your friends hate your character, that's a problem. The obvious answer is, not to make characters that annoy your friends and teammates. I would not hesitate to drop a character concept that I had that my friends would be annoyed with too.
Wild magic sorcerers are also one of the most despised types of sorcerers ever as well. Let's not forget that. They rank right up there with psions for the level of hate that they generate. People feel strongly both for and against. I've played for long enough that I'll just leave a group if they are playing something that's impacting my fun. They can do what they want, but imo, no D&D is better than bad D&D. My experiences with wild magic are bad, going all the way back to 2e. When the class design gets rid of the suicide vest and screw your team rolls on the table, I will welcome them with open arms. Until then, negative ghostrider, not playing with them.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
well more than half of the effects in the table affects the sorcerer and only the sorcerer, with an few that might affect everyone in an area around the sorcerer, or where the sorcerer must choose his or her targets from nearby creatures. Also, in 5e, there are only two ways for an wild magic surge to occur: immediately after the sorcerer casts an spell, the DM can have the sorcerer roll an d20, and on a roll of 1 it occurs, or the DM can trigger an wild magic surge after the sorcerer has used bend luck, thus giving the uses back to the sorcerer. There is no way for an wild magic surge to trigger without the DM's intervention, so as an DM you could simply choose to trigger wild magic surges less often, only using them in situations where doing so would be relevant for the plot or in places where the party is an minimum safe distance away from the sorcerer. The subclass is in the DM's hands, and how often wild magic surges are used should be tailored to fit the experience you want your players to have.
Also, i have never heard someone use the term "negative ghostrider" to say no before
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yes I am aware of how it works. Wild Magic sorcerers would be fine if they only blew themselves up or screwed themselves over. I'm not suffering for other people's love of RNG any longer.
Negative Ghostrider is an old top gun phrase. Maybe I am dating myself with that.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I just prepared a warforged draconian sorcerer for a new campaign I'll be playing in. I flavored it as I was an old dieing sorcerer who got his hands on an unfinished warforged husk. And then augmented it with dragon bits. Scales etc. He then had his mind and soul transfered into the warfoged to keep from dieing. Should be fun. My dm is cool with it and we will probably do something where the soul of the dragon who's bits I used will try to takeover/posses me at some point. Should be a blast.
I made my an Aberrant Mind sorcerer. A mind flayer tried to implant a tadpole in her, and it didn't react well with her Warforged anatomy. Bam! Psionics!
Might as well. Can't dance
They are magical constructs, it's not like they are AI drones.
They are magic in nature and you can come up with a ton of reasons why they could be sorcerer.
Just have them be made by a really crazy but smart engineer who managed to mimic the sorcerer class to such a degree as to be effectively indistinguishable. Divine Soul worships the almighty Gate and divine Job and fears the 404 devil.
Edit: And a wild magic's wild magic is simply it experiencing glitches and computing problems.
I think this 3 year old comment had a pretty good idea:
You see, the beauty of this commenter's idea is that it uses nearly the exact same explanation as every other humanoid sorcerer: contact with or descended from something magical. Just replace "descended" with "made/built". Same thing.
It is less of a leap in logic and more of single step.
I'd say yes. While they have no ancestors, they come from magical creation forges, which could apply any sort of draconic, wild, clockwork or abberant magic. A Warforged Wild Magic Sorcerer could be some kind of prototype with some malfunctions. A Draconic Sorcerer could be the result of the Chamber meddling with creation forges, while an Divine Soul could be specialized battlefield medic, produced with the help of divine spellcasters.
+ Instaboot to murderhobos + I don't watch Critical Role, and no, I really shouldn't either +