So the group I’m in is assaulting a castle in the Nentir Vale points of light campaign at the town of Harkon in order to rescue the baron and save his barony. I’m a lv 5 Draconic sorcerer Eladrin and I’m trying to decide on my lv 5 Spells. I know I’m taking fireball but am unsure which spell to switch out.
Currently have fire bolt, bonfire, minor illusion, chromatic orb, burnings hands, earthen grasp, and alter self. I’m thinking of removing earthen grasp for levitate or haste but honestly am unsure which is overall better. I’ve included the details of the castle assault in case it’s a deciding factor if they both hold up against each other.
You already have two of the best castle assault spells, Fire Bolt and Create Bonfire because they're two of the rare spells that affect objects as well as creatures.
I'm a huge fan of Levitate, especially for casters with a limited number of known spells because it's useful for exploration and combat and unlike Fly when it ends the target floats gently to the ground instead of falling. One thing that I love to have is a teleportation spell, even a short range one like Misty Step can be used to bug out when you're in melee with someone and can also be used to cross obstacles that would otherwise be hazardous. In your situation where you're about to rescue someone from captivity, Thunder Step might be a great solution to teleport him out of the cell even if you're outside of the cell and he's inside of it. It's loud, but it's also a "bug out of here now" option.
The problem is you have so many great options, you have to pick which one to use.
As a sorcerer with few slots I would always take counterspell as my first lv 3 spell. Dispel magic on a good second place. If there is a siege incoming pr not is something I wouldnt mind too much - a single event like that can be dealt with in many ways ;)
Those are actually the only lv three spells I considder must-haves
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Shatter does full damage to non-magical objects. Broken castle gate anyone?
Cast Spider Climb on your Rogue to go sneak attack/assassinate the sentries and open the gate.
Cast Blink on yourself and walk through the Castle wall and go open the gates.
Cast Erupting Earth right outside the castle wall and a 20 ft cube of earth explodes under the castle wall. I would argue that's going to cause significant damage to the wall.
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So the group I’m in is assaulting a castle in the Nentir Vale points of light campaign at the town of Harkon in order to rescue the baron and save his barony. I’m a lv 5 Draconic sorcerer Eladrin and I’m trying to decide on my lv 5 Spells. I know I’m taking fireball but am unsure which spell to switch out.
Currently have fire bolt, bonfire, minor illusion, chromatic orb, burnings hands, earthen grasp, and alter self. I’m thinking of removing earthen grasp for levitate or haste but honestly am unsure which is overall better. I’ve included the details of the castle assault in case it’s a deciding factor if they both hold up against each other.
You already have two of the best castle assault spells, Fire Bolt and Create Bonfire because they're two of the rare spells that affect objects as well as creatures.
I'm a huge fan of Levitate, especially for casters with a limited number of known spells because it's useful for exploration and combat and unlike Fly when it ends the target floats gently to the ground instead of falling. One thing that I love to have is a teleportation spell, even a short range one like Misty Step can be used to bug out when you're in melee with someone and can also be used to cross obstacles that would otherwise be hazardous. In your situation where you're about to rescue someone from captivity, Thunder Step might be a great solution to teleport him out of the cell even if you're outside of the cell and he's inside of it. It's loud, but it's also a "bug out of here now" option.
The problem is you have so many great options, you have to pick which one to use.
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As a sorcerer with few slots I would always take counterspell as my first lv 3 spell. Dispel magic on a good second place. If there is a siege incoming pr not is something I wouldnt mind too much - a single event like that can be dealt with in many ways ;)
Those are actually the only lv three spells I considder must-haves
"HAVE FUN STORMIN' THE CASTLE!" - Miracle Max
:-)
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Anzio Faro. Lvl 5 Prot. Aasimar Light Cleric.
Don't be afraid to think outside the box.
Shatter does full damage to non-magical objects. Broken castle gate anyone?
Cast Spider Climb on your Rogue to go sneak attack/assassinate the sentries and open the gate.
Cast Blink on yourself and walk through the Castle wall and go open the gates.
Cast Erupting Earth right outside the castle wall and a 20 ft cube of earth explodes under the castle wall. I would argue that's going to cause significant damage to the wall.