I'm trying to write a campaign based (loosely) in the Elemental Planes. I pretty much have a solid idea of how the earth, air, and water planes will work, but I'm struggling to with the fire plane. For reference, the water plane has cities underwater, as well as some floating cities on boats and the air plane has cities and towns in the clouds.
What would a city/town in the fire plane look like? What would the buildings be made out of? What would be sources of income? Any other ideas for how this world could work?
I think I heard that there was a sourcebook about the city of brass.
As far as I know, there is a lot of ash deserts, fire, and various fire elementals. The city of brass is really large, with efreet leaders. It is, well, brass. I think there is a big dome there. Something like that.
I'm much too lazy to read through the lore for azers and salamanders, then type up the relevant information. I hope you, or someone else on this thread, is active enough to do that.
Cities carved into the rims of massive volcanoes, industrialized foundries that use elemental fire to fuel production of war machines, nomadic peoples moving across a wide desert of black sand, only able to move by night because the air is so hot it blisters your throat by day, the City of Brass, which is connected to the Nine Hells, where devils have a flourishing soul trade. I'm sure you could go on.
How about floating spheres in a sea of fire and lava? Similar perhaps to water, but more destructive. The spheres could be the rare pieces of earth in the plane, from cave sized or smaller to massive city sized.
Gravity could be from the various pieces of rock, which would cause the cities to exist on the inner parameter of the sphere.
looks at the legacy 'manual of the planes' books for ideas.
The City of Brass The City of Brass is populated by powerful efreet, and is considered by many efreet to be their home and their capital. Efreet may be found elsewhere on the Elemental Plane of Fire, but even far-flung settlements owe fealty and allegiance to the grand sultan who rules the City of Brass from his burning palace. The grand sultan is said to be an efreeti of singular power and prowess, and is advised by all manner of maliks, beys, and emirs. His direct servants, both in the city and on the Material Plane, are six pashas of considerable power. The city itself is cradled in a brass hemisphere forty miles across, floating above a plate of cracked obsidian at the heart of the Elemental Plane of Fire. Stairs of burning basalt and rivers of flame stream up from the surface below to the well-armed gates of the city. The city walls may be reached by flying creatures, but the efreet take a dim view of interlopers who refuse to present themselves at one of the city’s gates.
The City of Brass is the best known location on the Elemental Plane of Fire and is also the most likely to be visited by travelers from the Material Plane. Within the bounds of the city, vision is normal, and the painful nature of the plane is suppressed at the will of the grand sultan. Whether the suppression of the plane’s great heat comes from the grand sultan’s natural ability, an arrangement with another powerful force, or a magic artifact is unknown. At the grand sultan’s whim, this protection can be revoked, exposing the city to the natural trait of the plane. The City of Brass also has the mildly evil-aligned trait. Good-aligned creatures within the City of Brass suffer a –2 penalty on all Charisma-based checks and skills. This is due in part to the nature of the efreet within the walls, but the city also has a number of freestanding gates leading to the Nine Hells of Baator. Devils are common within the walls of the City of Brass, either on missions for their infernal masters or bringing tribute and gifts to the grand sultan’s court.
At the center of the city are its tallest towers and greatest fountains of flame. Here is the Burning Palace of the Grand Sultan of All the Efreet, where he rules from the Charcoal Throne. It is said that within the great palace are wonders beyond belief and treasure beyond counting. But here also is found death for any uninvited guest who seeks to wrest even a single coin or bauble from the treasure rooms of the grand sultan.
I'm trying to write a campaign based (loosely) in the Elemental Planes. I pretty much have a solid idea of how the earth, air, and water planes will work, but I'm struggling to with the fire plane. For reference, the water plane has cities underwater, as well as some floating cities on boats and the air plane has cities and towns in the clouds.
What would a city/town in the fire plane look like? What would the buildings be made out of? What would be sources of income? Any other ideas for how this world could work?
I think I heard that there was a sourcebook about the city of brass.
As far as I know, there is a lot of ash deserts, fire, and various fire elementals. The city of brass is really large, with efreet leaders. It is, well, brass. I think there is a big dome there. Something like that.
I'm much too lazy to read through the lore for azers and salamanders, then type up the relevant information. I hope you, or someone else on this thread, is active enough to do that.
Proud poster on the Create a World thread
Maybe cooled lava or obsidian?
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
Cities carved into the rims of massive volcanoes, industrialized foundries that use elemental fire to fuel production of war machines, nomadic peoples moving across a wide desert of black sand, only able to move by night because the air is so hot it blisters your throat by day, the City of Brass, which is connected to the Nine Hells, where devils have a flourishing soul trade. I'm sure you could go on.
How about floating spheres in a sea of fire and lava? Similar perhaps to water, but more destructive. The spheres could be the rare pieces of earth in the plane, from cave sized or smaller to massive city sized.
Gravity could be from the various pieces of rock, which would cause the cities to exist on the inner parameter of the sphere.
Just a thought.
Or "Cities Aflame with Rock and Roll!"
looks at the legacy 'manual of the planes' books for ideas.
The City of Brass
The City of Brass is populated by powerful efreet, and is considered by many efreet to be their home and their capital. Efreet may be found elsewhere on the Elemental Plane of Fire, but even far-flung settlements owe fealty and allegiance to the grand sultan who rules the City of Brass from his burning palace. The grand sultan is said to be an efreeti of singular power and prowess, and is advised by all manner of maliks, beys, and emirs. His direct servants, both in the city and on the Material Plane, are six pashas of considerable power. The city itself is cradled in a brass hemisphere forty miles across, floating above a plate of cracked obsidian at the heart of the Elemental Plane of Fire. Stairs of burning basalt and rivers of flame stream up from the surface below to the well-armed gates of the city. The city walls may be reached by flying creatures, but the efreet take a dim view of interlopers who refuse to present themselves at one of the city’s gates.
The City of Brass is the best known location on the Elemental Plane of Fire and is also the most likely to be visited by travelers from the Material Plane. Within the bounds of the city, vision is normal, and the painful nature of the plane is suppressed at the will of the grand sultan. Whether
the suppression of the plane’s great heat comes from the grand sultan’s natural ability, an arrangement with another powerful force, or a magic artifact is unknown. At the grand sultan’s whim, this protection can be revoked, exposing the city to the natural trait of the plane. The City of Brass also has the mildly evil-aligned trait. Good-aligned creatures within the City of Brass suffer a –2 penalty on all Charisma-based checks and skills. This is due in part to the nature of the efreet within the walls, but the city also has a number of freestanding gates leading to the Nine Hells of Baator. Devils are common within the walls of the City of Brass, either on missions for their infernal masters or bringing tribute and gifts to the grand sultan’s court.
At the center of the city are its tallest towers and greatest fountains of flame. Here is the Burning Palace of the Grand Sultan of All the Efreet, where he rules from the Charcoal Throne. It is said that within the great palace are wonders beyond belief and treasure beyond counting.
But here also is found death for any uninvited guest who seeks to wrest even a single coin or bauble from the treasure rooms of the grand sultan.
Guide to the Five Factions (PWYW)
Deck of Decks