i really want to bump my warlock to lvl 5 so I can get thirsting blade but if it do I lose the potential to cast level 9 spells. Let’s say the character makes it all the way to 20 are level 9 spells (let’s say wish) worth it? Or could he function ok without the lvl 9 spell.
9ty level spells are ultra powerful, but I’ve never played a character to a high enough level to get them before. My highest level character had 7th level spells and I don’t multiclass.
I always encourage a class that can learn wish to go for wish. Wish can be a once per day mass cure wounds, heal, regenerate, or resurrection. It can cast spells without components, so you can cast clone and essentially become immortal.
Just out of curiosity, what type of patron and bloodline does your character have? while knowing this it helps to plan ahead for spells at higher level that can be useful to how you play the character, the only wasted spell is one that is never used or used without real thought.
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" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
The less short answer is: They're cool, powerful, and most people aren't ever going to advance far enough to have the possibility of learning them. 🤷♂️
More specific to you: I assume that, since you're wanting Thirsting Blade, you're a Hexblade with a melee focus? If so, go for that. 9th level spells would come toward the end of your character's progression, and you'd be sacrificing something far more integral to a gish build to do it. Thirsting Blade will be helpful for the character's entire career.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Go with what you want. 9th level spells are powerful but at the same time you may not play your character to that level. Choose the path that you like and go with that. You also need to go based on how you want to play your character and how their personality is. If they like to go charging into situations and fight toe to toe continue with warlock, but if they tend to stay back then you'd want the spells to cast at a distance. Also think of it as you are your character and what way do you want to go.
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Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
You're already 3 levels in so you're only getting 9th level spells for the very very end of the campaign. I wouldn't design the entire journey from now to then around at one or two boss fights you'll probably do at 20th level unless your DM tells you that he wants to play for a while at 20th level. In general 9th level spells are really amazing and game breaking when you get them but it does require no multiclassing or very minimal multiclassing otherwise you just won't get them.
In a similar vein, I want to make my Warlock (fiend/tome) take some sorcerer points.. originally thinking to take 3 for access to quickened (for EB) and twinned) and for the extra spell slots. Afterward looking more into it, I'm thinking about taking 5 in sorcerer instead to get me both slow & Haste.
Twinned haste OR slow and without wasting a warlock slot? (will be using the sorc slot) totally! but a little concerned about how much I'd be slowing down the warlock progression.. spell and feature-wise.
And if I did, I was thinking divine soul for divine favor (+2d4 for an attack or saving throw) & for the cleric spell list. 2nd would be storm sorcery strictly for the 10' fly away (on spell cast) when cornered
More specific to you: I assume that, since you're wanting Thirsting Blade, you're a Hexblade with a melee focus? If so, go for that. 9th level spells would come toward the end of your character's progression, and you'd be sacrificing something far more integral to a gish build to do it. Thirsting Blade will be helpful for the character's entire career.
I could see the flavor of the sorc class being gained as an odd side-affect of the warlock pact filling your veins with arcane energy.
Rollback Post to RevisionRollBack
" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
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Hexblade 3/sorcerer 8
i really want to bump my warlock to lvl 5 so I can get thirsting blade but if it do I lose the potential to cast level 9 spells. Let’s say the character makes it all the way to 20 are level 9 spells (let’s say wish) worth it? Or could he function ok without the lvl 9 spell.
9ty level spells are ultra powerful, but I’ve never played a character to a high enough level to get them before. My highest level character had 7th level spells and I don’t multiclass.
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A Sorcerer capable of 9th level spells will get one spell per day and the list is only 5 spells large.
While they're fun spells, you can survive without them easily enough.
I always encourage a class that can learn wish to go for wish. Wish can be a once per day mass cure wounds, heal, regenerate, or resurrection. It can cast spells without components, so you can cast clone and essentially become immortal.
Just out of curiosity, what type of patron and bloodline does your character have? while knowing this it helps to plan ahead for spells at higher level that can be useful to how you play the character, the only wasted spell is one that is never used or used without real thought.
The short answer is: Meh.
The less short answer is: They're cool, powerful, and most people aren't ever going to advance far enough to have the possibility of learning them. 🤷♂️
More specific to you: I assume that, since you're wanting Thirsting Blade, you're a Hexblade with a melee focus? If so, go for that. 9th level spells would come toward the end of your character's progression, and you'd be sacrificing something far more integral to a gish build to do it. Thirsting Blade will be helpful for the character's entire career.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Go with what you want. 9th level spells are powerful but at the same time you may not play your character to that level. Choose the path that you like and go with that. You also need to go based on how you want to play your character and how their personality is. If they like to go charging into situations and fight toe to toe continue with warlock, but if they tend to stay back then you'd want the spells to cast at a distance. Also think of it as you are your character and what way do you want to go.
Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
You're already 3 levels in so you're only getting 9th level spells for the very very end of the campaign. I wouldn't design the entire journey from now to then around at one or two boss fights you'll probably do at 20th level unless your DM tells you that he wants to play for a while at 20th level. In general 9th level spells are really amazing and game breaking when you get them but it does require no multiclassing or very minimal multiclassing otherwise you just won't get them.
In a similar vein, I want to make my Warlock (fiend/tome) take some sorcerer points.. originally thinking to take 3 for access to quickened (for EB) and twinned) and for the extra spell slots. Afterward looking more into it, I'm thinking about taking 5 in sorcerer instead to get me both slow & Haste.
Twinned haste OR slow and without wasting a warlock slot? (will be using the sorc slot) totally! but a little concerned about how much I'd be slowing down the warlock progression.. spell and feature-wise.
And if I did, I was thinking divine soul for divine favor (+2d4 for an attack or saving throw) & for the cleric spell list. 2nd would be storm sorcery strictly for the 10' fly away (on spell cast) when cornered
I agree with this 100%.
I could see the flavor of the sorc class being gained as an odd side-affect of the warlock pact filling your veins with arcane energy.