Without going into details. In my DM's homebrew campagin,he has the Tarrassque in an almost vegtable like state, however, accorring to him, his process is very complicated and just barley works.
I was thinking of using the Wish Spell, which would most likey kill me, but it would be my character's Iron Man moment. The way the DM has things going, I dont think he is enterily aware of the Lore of the Tarrassque, and niether am i. From what I can gather, if the tarrassque enters another plain, it's Insta-killed, However because it is "bound to the material plain", I am not sure if it would would just respawn back into the material plain pissed. Thinking of saying something like. "I wish to banish the Tarrassque permantly to the plain of fire". Would the Tarrassque still come back?
Another way i was thinking, was wishing Big T into the core of the Sun. Even if it's regeneration, kept it alive, good luck coming back from that. sayiing something like "I wish to cast the tarrasque, permently into the very core of the sun"
The DM says it would just respwn back onto the world, but would'nt that require teleportaton, as well as regeneration? and techniclly, it's still in the material plain, just not on the world.
Another way i was thinking, as kind of a last ditch effort, was wishing away the tarrasque's regeneration. "I wish for the Tarrassque's regeneration ability to completly and permenently stop". What you guys think? Any other suggestions? perferably, without fighting the damn thing.
That would be a DM call - the Tarrasque listing in the Monster Manual doesn't say anything about regeneration, respawning, or being bound to the material plane. It also has no spellcasting ability, so if you can banish it to another plane (really tough with legendary resistances AND advantage on saving throws vs. spells) then it's gone.
My biggest concern is if the wish doesn't work, you are basically dead (you'd maybe be able to cast one or two more spells in that battle). But a wish can bypass the tarrasque's resistances. So depending on what lore your DM is working with, it could work. (Just remember that where you send it may have being that can send it back).
The Tarrasque has insane defensive capabilities, but not as good offensive abilities by comparison. Luckily it seems like you have time on your side, and it isn't rampaging through a nation capital. I would try the simple approach and figure out if in this vegetative state where the Tarrasque's HP is at.
Reducing the Tarrasque's HP to -30 and casting Wish or Miracle over his remains (somehow) is one effective way to do it, but that requires combat, and not knowing the sensitivity of what would wake it up before it could regenerate the amount of damage needed to put it under 0 HP is sketchy. To that end you have to be level 17 caster to cast Wish or Miracle. IIRC even Spell scrolls require that level. Ring of Three wishes (while very expensive) could do the trick, however. Anyone can use a ring so you don't need to have a specific caster level for this, it may just be difficult to obtain reasonably.
You could dig a really large hole beneath it (150 feet wide by 200 feet deep) with a few spells at your disposal, transmute the earth to stone (80-100 feet in thickness) around the hole so if it does wake up it can't dig its way out (climbing and swimming are different), and fill the hole with water. It will eventually drown according to RAW if it remains sleeping since it is considered incapacitated and may not make the CON saves it needs, then will die in three rounds (I think it's three rounds). That reduces it to -10 HP automatically after ten minutes or so. Possibly sooner without CON saves.
Just...just really make sure you keep him underwater. If he ever starts to breathe again...that's gonna be a baaaaaad thing.
If you have doubts about that you cast get a really big statue (or several) of huge or larger size, of iron, cast Reduce on it, give it an Illusion that it is attacking the Tarrasque (since the Tarrasque likes to swallow whole things that try to harm it.), then as it swallows the statue revert the Reduce spell. Boom, now its stomach is filled with a ton (literally) of things that weren't there before, possibly more, disallowing it the ability to move as lithely as before. You get the idea, just be creative with the spells and their effectiveness versus the RAW for Tarrasque's innate defensives.
There are a Myriad of ways to defeat it, but most of them require combat. Killing it requires -30 HP (mentioned before) and casting Wish or Miracle over its remains. Displacing it seems like a good idea, but overall you're just moving the problem elsewhere temporarily. I'd just as soon try to find a creative way to kill it. Like with Allips or something. Incorporeal damages ignore natural armor, so they would hit the Tarrasque and a 5 AC (or so I read somewhere, I really need to bookmark these sites for reference T_T)
Here's a classic post about how to kill a (previous-edition) tarrasque: https://www.cs.cmu.edu/~dkb1/dnd/tarrasque.txt . Wish is only used on the remains to make sure it actually stays dead.
The techniques described don't apply directly to 5e - too focused on the precise spells/abilities available in previous editions - but they're good for inspiration.
To use wish to kill it directly, that's really up to the DM.
Wish can reshape reality. It's perfectly within the rules to wish the tarrasque to die, or to be in the center of the sun, or into another planeof existence, and it would work fine. But wish is one of those spells where the DM gets to effectively do whatever they want with it, so you have to know whether you expect them to screw you over or not.
To use wish to kill it directly, that's really up to the DM.
Wish can reshape reality. It's perfectly within the rules to wish the tarrasque to die, or to be in the center of the sun, or into another planeof existence, and it would work fine. But wish is one of those spells where the DM gets to effectively do whatever they want with it, so you have to know whether you expect them to screw you over or not.
Of course a gatcha DM could twist the wish for trying to cheat the encounter. Such as time traveling the caster to a time when the tarrasque has been killed (by someone else sinve they left), or to pull a chunk of the sun to the material plane and incinerate half the continent.
Here's a classic post about how to kill a (previous-edition) tarrasque: https://www.cs.cmu.edu/~dkb1/dnd/tarrasque.txt . Wish is only used on the remains to make sure it actually stays dead.
The techniques described don't apply directly to 5e - too focused on the precise spells/abilities available in previous editions - but they're good for inspiration.
Wow...this is actually the exact site I was referencing when I said I wish I had bookmarked them, lol. The drowning thing was a well known way to kill the Tarrasque in my circle of friends, this person expounded on that theory very well imho.
"I wish that this Terrasque became my best, loyalest friend and we get to go on cool adventures together"
This could be a joke but it might actually work. If I was the dm and one of my players did this I would think it was hysterical and say that it works.
I mean... I would set the DC for success insanely high if I was DM'ing a game and someone tried that, but otherwise, yeah, I'd allow it too (assuming its out of Legendary Resistances)
The Tarrasque has insane defensive capabilities, but not as good offensive abilities by comparison. Luckily it seems like you have time on your side, and it isn't rampaging through a nation capital. I would try the simple approach and figure out if in this vegetative state where the Tarrasque's HP is at.
Reducing the Tarrasque's HP to -30 and casting Wish or Miracle over his remains (somehow) is one effective way to do it, but that requires combat, and not knowing the sensitivity of what would wake it up before it could regenerate the amount of damage needed to put it under 0 HP is sketchy. To that end you have to be level 17 caster to cast Wish or Miracle. IIRC even Spell scrolls require that level. Ring of Three wishes (while very expensive) could do the trick, however. Anyone can use a ring so you don't need to have a specific caster level for this, it may just be difficult to obtain reasonably.
You could dig a really large hole beneath it (150 feet wide by 200 feet deep) with a few spells at your disposal, transmute the earth to stone (80-100 feet in thickness) around the hole so if it does wake up it can't dig its way out (climbing and swimming are different), and fill the hole with water. It will eventually drown according to RAW if it remains sleeping since it is considered incapacitated and may not make the CON saves it needs, then will die in three rounds (I think it's three rounds). That reduces it to -10 HP automatically after ten minutes or so. Possibly sooner without CON saves.
Just...just really make sure you keep him underwater. If he ever starts to breathe again...that's gonna be a baaaaaad thing.
If you have doubts about that you cast get a really big statue (or several) of huge or larger size, of iron, cast Reduce on it, give it an Illusion that it is attacking the Tarrasque (since the Tarrasque likes to swallow whole things that try to harm it.), then as it swallows the statue revert the Reduce spell. Boom, now its stomach is filled with a ton (literally) of things that weren't there before, possibly more, disallowing it the ability to move as lithely as before. You get the idea, just be creative with the spells and their effectiveness versus the RAW for Tarrasque's innate defensives.
There are a Myriad of ways to defeat it, but most of them require combat. Killing it requires -30 HP (mentioned before) and casting Wish or Miracle over its remains. Displacing it seems like a good idea, but overall you're just moving the problem elsewhere temporarily. I'd just as soon try to find a creative way to kill it. Like with Allips or something. Incorporeal damages ignore natural armor, so they would hit the Tarrasque and a 5 AC (or so I read somewhere, I really need to bookmark these sites for reference T_T)
I know I'm late to this but the last two methods have holes for a lore accurate tarrasque. First off the tarrasque can be woken up by water (which might not apply given the vegetative state) and the tarrasque can earth glide through any solid materials on the planet given its technically* an earth elemental which also implies it doesn't need to breathe. This also wouldn't mitigate its regeneration that makes it immortal. As for the last method the tarrasques stomach is one of the most powerful things in the multiverse and a statue isn't going to do anything at all to it as it routinely devours mountains. As for a RAW 5e tarrasque the water method works just fine regardless of whether or not the tarrasque wakes up as long as you have a slightly competent warlock on your side with repelling blast.
"I wish that this Terrasque became my best, loyalest friend and we get to go on cool adventures together"
This could be a joke but it might actually work. If I was the dm and one of my players did this I would think it was hysterical and say that it works.
I mean... I would set the DC for success insanely high if I was DM'ing a game and someone tried that, but otherwise, yeah, I'd allow it too (assuming its out of Legendary Resistances)
What happens when the resistances come back the next day?
Meanwhile, the Terrasque [with str 30, int 3, no apparent language skills yet the potential for a friend's expectations] becomes your best, loyalest friend. Be careful what you wish for. "Best" is subjective and may have parameters. "Hysterical", but for who?
Without going into details. In my DM's homebrew campagin,he has the Tarrassque in an almost vegtable like state, however, accorring to him, his process is very complicated and just barley works.
I was thinking of using the Wish Spell, which would most likey kill me, but it would be my character's Iron Man moment. The way the DM has things going, I dont think he is enterily aware of the Lore of the Tarrassque, and niether am i. From what I can gather, if the tarrassque enters another plain, it's Insta-killed, However because it is "bound to the material plain", I am not sure if it would would just respawn back into the material plain pissed. Thinking of saying something like. "I wish to banish the Tarrassque permantly to the plain of fire". Would the Tarrassque still come back?
Another way i was thinking, was wishing Big T into the core of the Sun. Even if it's regeneration, kept it alive, good luck coming back from that. sayiing something like "I wish to cast the tarrasque, permently into the very core of the sun"
The DM says it would just respwn back onto the world, but would'nt that require teleportaton, as well as regeneration? and techniclly, it's still in the material plain, just not on the world.
Another way i was thinking, as kind of a last ditch effort, was wishing away the tarrasque's regeneration. "I wish for the Tarrassque's regeneration ability to completly and permenently stop". What you guys think? Any other suggestions? perferably, without fighting the damn thing.
I would wish its attacks were considered magical. What a horrible oversight. :(
"Not all those who wander are lost"
That would be a DM call - the Tarrasque listing in the Monster Manual doesn't say anything about regeneration, respawning, or being bound to the material plane. It also has no spellcasting ability, so if you can banish it to another plane (really tough with legendary resistances AND advantage on saving throws vs. spells) then it's gone.
My biggest concern is if the wish doesn't work, you are basically dead (you'd maybe be able to cast one or two more spells in that battle). But a wish can bypass the tarrasque's resistances. So depending on what lore your DM is working with, it could work. (Just remember that where you send it may have being that can send it back).
The Tarrasque has insane defensive capabilities, but not as good offensive abilities by comparison. Luckily it seems like you have time on your side, and it isn't rampaging through a nation capital. I would try the simple approach and figure out if in this vegetative state where the Tarrasque's HP is at.
Reducing the Tarrasque's HP to -30 and casting Wish or Miracle over his remains (somehow) is one effective way to do it, but that requires combat, and not knowing the sensitivity of what would wake it up before it could regenerate the amount of damage needed to put it under 0 HP is sketchy. To that end you have to be level 17 caster to cast Wish or Miracle. IIRC even Spell scrolls require that level. Ring of Three wishes (while very expensive) could do the trick, however. Anyone can use a ring so you don't need to have a specific caster level for this, it may just be difficult to obtain reasonably.
You could dig a really large hole beneath it (150 feet wide by 200 feet deep) with a few spells at your disposal, transmute the earth to stone (80-100 feet in thickness) around the hole so if it does wake up it can't dig its way out (climbing and swimming are different), and fill the hole with water. It will eventually drown according to RAW if it remains sleeping since it is considered incapacitated and may not make the CON saves it needs, then will die in three rounds (I think it's three rounds). That reduces it to -10 HP automatically after ten minutes or so. Possibly sooner without CON saves.
Just...just really make sure you keep him underwater. If he ever starts to breathe again...that's gonna be a baaaaaad thing.
If you have doubts about that you cast get a really big statue (or several) of huge or larger size, of iron, cast Reduce on it, give it an Illusion that it is attacking the Tarrasque (since the Tarrasque likes to swallow whole things that try to harm it.), then as it swallows the statue revert the Reduce spell. Boom, now its stomach is filled with a ton (literally) of things that weren't there before, possibly more, disallowing it the ability to move as lithely as before. You get the idea, just be creative with the spells and their effectiveness versus the RAW for Tarrasque's innate defensives.
There are a Myriad of ways to defeat it, but most of them require combat. Killing it requires -30 HP (mentioned before) and casting Wish or Miracle over its remains. Displacing it seems like a good idea, but overall you're just moving the problem elsewhere temporarily. I'd just as soon try to find a creative way to kill it. Like with Allips or something. Incorporeal damages ignore natural armor, so they would hit the Tarrasque and a 5 AC (or so I read somewhere, I really need to bookmark these sites for reference T_T)
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In previous versions you had to kill it, then use a Wish to keep it dead.
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Here's a classic post about how to kill a (previous-edition) tarrasque: https://www.cs.cmu.edu/~dkb1/dnd/tarrasque.txt . Wish is only used on the remains to make sure it actually stays dead.
The techniques described don't apply directly to 5e - too focused on the precise spells/abilities available in previous editions - but they're good for inspiration.
To use wish to kill it directly, that's really up to the DM.
Wish can reshape reality. It's perfectly within the rules to wish the tarrasque to die, or to be in the center of the sun, or into another planeof existence, and it would work fine. But wish is one of those spells where the DM gets to effectively do whatever they want with it, so you have to know whether you expect them to screw you over or not.
Of course a gatcha DM could twist the wish for trying to cheat the encounter. Such as time traveling the caster to a time when the tarrasque has been killed (by someone else sinve they left), or to pull a chunk of the sun to the material plane and incinerate half the continent.
Wow...this is actually the exact site I was referencing when I said I wish I had bookmarked them, lol. The drowning thing was a well known way to kill the Tarrasque in my circle of friends, this person expounded on that theory very well imho.
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Chief Innovationist, Acquisitions Inc. The Series 2
Successfully completed the Tomb of Horrors module (as part of playing Tomb of Annihilation) with no party deaths!
"I wish that this Terrasque became my best, loyalest friend and we get to go on cool adventures together"
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This could be a joke but it might actually work. If I was the dm and one of my players did this I would think it was hysterical and say that it works.
The 6 most hated words in all of d&d history: make me a dex saving throw .
Could you use a wish to plane shift it somewhere else without worrying about its legendary resistances?
"Not all those who wander are lost"
I mean... I would set the DC for success insanely high if I was DM'ing a game and someone tried that, but otherwise, yeah, I'd allow it too (assuming its out of Legendary Resistances)
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
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I know I'm late to this but the last two methods have holes for a lore accurate tarrasque. First off the tarrasque can be woken up by water (which might not apply given the vegetative state) and the tarrasque can earth glide through any solid materials on the planet given its technically* an earth elemental which also implies it doesn't need to breathe. This also wouldn't mitigate its regeneration that makes it immortal. As for the last method the tarrasques stomach is one of the most powerful things in the multiverse and a statue isn't going to do anything at all to it as it routinely devours mountains. As for a RAW 5e tarrasque the water method works just fine regardless of whether or not the tarrasque wakes up as long as you have a slightly competent warlock on your side with repelling blast.
Just wish it never existed
Just wish yourself someplace else.
Or just wish it into the elemental chaos
I wish the tarrasque would go and destroy <enemy nation, preferably one on the other side of the continent>.
What happens when the resistances come back the next day?
Meanwhile, the Terrasque [with str 30, int 3, no apparent language skills yet the potential for a friend's expectations] becomes your best, loyalest friend. Be careful what you wish for. "Best" is subjective and may have parameters. "Hysterical", but for who?