I have a few questions about the wonderful Bag of Holding that mostly follow from each other.
1) Can I sit inside and relax with the top open so I can breathe? 2) Can it be mostly closed so I can breathe, but not be obvious someone is in there? 3) Would I need a straw or something similar to keep it open enough? 4) It is 4 feet deep, so can I stand in it with 3/4 cover? 5) Can my Imp fly me around while I fire from inside my bag with cover?
The main issue with the latter options (assuming they work) is enemies targeting the bag, which would send me to the Astral Plane. Generally items can't be targeted while being held however, so I may be safe from that while the Imp is holding it, but not if the bag is on the ground
It really just depends on your DM. The main issue I see is the diameter of the bags opening, which is mentioned as being only 2 feet. Assuming you're a small creature and could fit through that opening, then...
1. Sure. But if the bag is open, there's the possibility of things falling out.
2. I'd say you'd have to pick a state for the bag to be in (open or closed, not mostly closed or slightly open). Even if the bag was open it wouldn't be obvious that someone was in there without checking inside. What crazed lunatic would willingly crawl into an extra-dimensional space with the possibility of being lost forever in the Astral Plane?
3. See #2. But, I would assume that the bag can hold an amount of oxygen anyways from air entering it. Not days worth, but at least enough for a few hours.
4. From the wording, I believe that the bag on the outside appears to be 4 feet deep, but is actually much bigger on the inside. Personally, I would rule that you are either fully in the extra-dimensional space (and thus not poking out of the bag) or not in it at all.
5. Your imp could totally fly around carrying that bag. Could you fire from inside the bag with cover? I would say no. At least not without the risk of breaking the bag and sending yourself to the Shadow Realm Astral Plane.
Additionally, to address your concerns, they are totally valid. An imp familiar isn't a particularly sturdy creature. It would only take one or two hits to take it down, which could put you in a very bad position (or good, depending on how much you like the Astral Plane and how dangerous the encounter was).
lol this is definitely one of those things that really depends on how your DM treats the bag of holding. Like... does reaching inside feel like reaching into an empty object until you actively seek a specific item to "summon" it, or is it simply larger on the inside? I feel like this trick would be easier to pull off with a Handy Haversack, since that has smaller, and also much more specific dimensions for what the inside is like. You could set a tall chair inside and reasonably have a seat. But honestly... whatever your DM lets you get away with sounds fun... just be sure to test it out somewhere safe where someone can pull you out in case your DM is having none of this.
This seems like a mediocre play - the kind of fights where this gives a benefit is also the kind of fights its too risky to use.
Against an intelligent enemy, you can't really do this safely - it takes one good roll, at most two, for them to make you be lost forever in the astral plane.
Against a dumb enemy, even if you COULD do this for 3/4 cover, do you need to? Just stay behind your tank and the beasts will attack him and not you.
As a DM, I'd probably allow something like this if it was a clever solution to an out-of-combat problem, or to a specific enemy for a good reason, but probably shut it down if it were used as a generic combat maneuver ("find familiar + bag of holding = get 3/4 cover by default in the rest of the combats in this campaign, right? WRONG)
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A bag of holdingbis 64 cubic feet so fill that with Caltrops and turn it inside out ontop of an enemy
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I have a few questions about the wonderful Bag of Holding that mostly follow from each other.
1) Can I sit inside and relax with the top open so I can breathe?
2) Can it be mostly closed so I can breathe, but not be obvious someone is in there?
3) Would I need a straw or something similar to keep it open enough?
4) It is 4 feet deep, so can I stand in it with 3/4 cover?
5) Can my Imp fly me around while I fire from inside my bag with cover?
The main issue with the latter options (assuming they work) is enemies targeting the bag, which would send me to the Astral Plane. Generally items can't be targeted while being held however, so I may be safe from that while the Imp is holding it, but not if the bag is on the ground
It really just depends on your DM. The main issue I see is the diameter of the bags opening, which is mentioned as being only 2 feet. Assuming you're a small creature and could fit through that opening, then...
1. Sure. But if the bag is open, there's the possibility of things falling out.
2. I'd say you'd have to pick a state for the bag to be in (open or closed, not mostly closed or slightly open). Even if the bag was open it wouldn't be obvious that someone was in there without checking inside. What crazed lunatic would willingly crawl into an extra-dimensional space with the possibility of being lost forever in the Astral Plane?
3. See #2. But, I would assume that the bag can hold an amount of oxygen anyways from air entering it. Not days worth, but at least enough for a few hours.
4. From the wording, I believe that the bag on the outside appears to be 4 feet deep, but is actually much bigger on the inside. Personally, I would rule that you are either fully in the extra-dimensional space (and thus not poking out of the bag) or not in it at all.
5. Your imp could totally fly around carrying that bag. Could you fire from inside the bag with cover? I would say no. At least not without the risk of breaking the bag and sending yourself to the
Shadow RealmAstral Plane.Additionally, to address your concerns, they are totally valid. An imp familiar isn't a particularly sturdy creature. It would only take one or two hits to take it down, which could put you in a very bad position (or good, depending on how much you like the Astral Plane and how dangerous the encounter was).
Of course the imp could turn itself and the bag invisible.
lol this is definitely one of those things that really depends on how your DM treats the bag of holding. Like... does reaching inside feel like reaching into an empty object until you actively seek a specific item to "summon" it, or is it simply larger on the inside? I feel like this trick would be easier to pull off with a Handy Haversack, since that has smaller, and also much more specific dimensions for what the inside is like. You could set a tall chair inside and reasonably have a seat. But honestly... whatever your DM lets you get away with sounds fun... just be sure to test it out somewhere safe where someone can pull you out in case your DM is having none of this.
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I feel like the dm will let you do this once or twice and then shoot a fireball at you
When players get creative.
This seems like a mediocre play - the kind of fights where this gives a benefit is also the kind of fights its too risky to use.
Against an intelligent enemy, you can't really do this safely - it takes one good roll, at most two, for them to make you be lost forever in the astral plane.
Against a dumb enemy, even if you COULD do this for 3/4 cover, do you need to? Just stay behind your tank and the beasts will attack him and not you.
As a DM, I'd probably allow something like this if it was a clever solution to an out-of-combat problem, or to a specific enemy for a good reason, but probably shut it down if it were used as a generic combat maneuver ("find familiar + bag of holding = get 3/4 cover by default in the rest of the combats in this campaign, right? WRONG)
A bag of holdingbis 64 cubic feet so fill that with Caltrops and turn it inside out ontop of an enemy