What are some ideas for creating actual fictional characters from pop-culture, that are also effective?
Here's an idea I had, but I doubt it's original. No doubt many people have come up with various Thor builds. Just the Tempest Cleric alone has a sort of a natural Thor flavor, but here is how I would tweak it:
2 Levels Tempest Cleric, the rest Order of Scribes Wizard.
Scribes Wizards can change damage types so long as you have another spell of the same level with that damage type. You are 2 levels behind in Wizard spell progression, but not spell slots. At level 7, you can cast a Lightning Ball (change damage types on a fireball) upcast to level 4, and use your Channel Divinity for max damage. That is a flat 54 points of max damage spread over a 40 foot diameter sphere!
You can essentially change a all your spell damage types to either lightning or thunder. You can also use the hammer type of your choice, and bestow it with Booming Blade.
I'm a single class kinda girl. No need to make things complex. Pop culture characters are usually already archetypes classes are based on.
For Thor? Storm Barbarian. As for the hammer? Hammer of Thunderbolts is literally built to be the D&D Mjolnir.
Sherlock? Inquisitive Rogue.
King Arthur? Paladin, subclass depending on which legend.
Skywalker? I tend to think of jedi as monks variants with psi powers instead of elemental. We'd need to homebrew a subclass, but doable. Psi warrior alternatively.
I'm a single class kinda girl. No need to make things complex. Pop culture characters are usually already archetypes classes are based on.
For Thor? Storm Barbarian. As for the hammer? Hammer of Thunderbolts is literally built to be the D&D Mjolnir.
Sherlock? Inquisitive Rogue.
King Arthur? Paladin, subclass depending on which legend.
Skywalker? I tend to think of jedi as monks variants with psi powers instead of elemental. We'd need to homebrew a subclass, but doable. Psi warrior alternatively.
The newPsy Warriorin Tasha's being looked at as a Jedi archetype makes sense. I sometimes multi-class and sometimes don't. I don't mind the complexity. Half the fun for me is diving into the intricacies of the mechanics and coming up with ideas.
One thing to be said, though. You can never go wrong by not multi-classing, and you can easily degrade your effectiveness if you do. You have to know what you're doing and there are a ton of variables to consider.
What are some ideas for creating actual fictional characters from pop-culture, that are also effective?
Here's an idea I had, but I doubt it's original. No doubt many people have come up with various Thor builds. Just the Tempest Cleric alone has a sort of a natural Thor flavor, but here is how I would tweak it:
2 Levels Tempest Cleric, the rest Order of Scribes Wizard.
Scribes Wizards can change damage types so long as you have another spell of the same level with that damage type. You are 2 levels behind in Wizard spell progression, but not spell slots. At level 7, you can cast a Lightning Ball (change damage types on a fireball) upcast to level 4, and use your Channel Divinity for max damage. That is a flat 54 points of max damage spread over a 40 foot diameter sphere!
You can essentially change a all your spell damage types to either lightning or thunder. You can also use the hammer type of your choice, and bestow it with Booming Blade.
Add a level or two of artificer and apply 'return thrown weapon'
Speaking of artificer, armorer has iron man written all over it.
Is Santa Clause an artificer??
I'm a single class kinda girl. No need to make things complex. Pop culture characters are usually already archetypes classes are based on.
For Thor? Storm Barbarian. As for the hammer? Hammer of Thunderbolts is literally built to be the D&D Mjolnir.
Sherlock? Inquisitive Rogue.
King Arthur? Paladin, subclass depending on which legend.
Skywalker? I tend to think of jedi as monks variants with psi powers instead of elemental. We'd need to homebrew a subclass, but doable. Psi warrior alternatively.
The new Psy Warrior in Tasha's being looked at as a Jedi archetype makes sense. I sometimes multi-class and sometimes don't. I don't mind the complexity. Half the fun for me is diving into the intricacies of the mechanics and coming up with ideas.
One thing to be said, though. You can never go wrong by not multi-classing, and you can easily degrade your effectiveness if you do. You have to know what you're doing and there are a ton of variables to consider.