My DM is running a one shot soon and how it works is basically the gods are upset with the world so they are gonna throw storm giants, krakens, etc... at us until we die. Our characters are between level 18-20 and if we are 18 we get 1 legendary item, if we are 19 we get 1 very rare item, and if we are 20 we get 1 rare item. We are allowed as many uncommon and common items as we want and the rules are as follows.
1.) Do not break the game
2.) Don't make the game unfair / unfun for everyone.
3.) Our characters are supposed to die at some point we just need to survive for as long as we can.
4.) Follow all of the rules of 5e D&D including stuff like you cant surpass 20 in a stat without a specific feat.
The whole point of the campain is to see if we enjoy high level combat and experiance new characters. I cant wait to see what weird and hilarious stuff you guys come up with!
Other than the obvious 20th level Moon Druid with Bracers of Defense as your magic item for unlimited HP by spending all of your time in wild shape and making sure that you only pick spells that you can cast while wild shaped.....
I would love to play a 19th level Celestial Pact of the Tome warlock with a +3 Rod of the Pact Keeper and Foresight as my 9th level Mystic Arcanum in that campaign! Max out on your ability score increases, have advantage on every single roll, your opponents have disadvantage on every attack roll against you, plus some limited healing as a bonus action? Yes, please!
An 18th level Divination Wizard with a Robe of the Archmagi would be awesome!
One of you “needs” to play an 18th level Paladin with a Holy Avenger sword too.
One that needs to be mentioned in a setting where the gods are trying to kill you: 20 cleric gets auto success on divine intervention
Any idea what kind of break you'll get between enemies? If it's no break, I'd go for something with constantly active abilities (barb, fighter, rogue, etc.) or something long rest focused. If you reroll initiative for each, I might go with 20 mercy monk. If you get short rests, warlock or some multiclass thereof. I doubt you're getting long rests.
Demiplane, Sanctuary, Wall of Force, Forcecage, Rope Trick, and Leomond’s Tiny Hut will let you take short rests.
Demiplane and Rope Trick aren't particularly safe as anyone can go inside. Wall of Force and Forcecage work decently unless the enemy can destroy them or teleport through. Tiny Hut and Private Sanctum (assuming that's what you meant instead of Sanctuary) have long cast times that make them impractical.
Demiplane, Sanctuary, Wall of Force, Forcecage, Rope Trick, and Leomond’s Tiny Hut will let you take short rests.
Demiplane and Rope Trick aren't particularly safe as anyone can go inside. Wall of Force and Forcecage work decently unless the enemy can destroy them or teleport through. Tiny Hut and Private Sanctum (assuming that's what you meant instead of Sanctuary) have long cast times that make them impractical.
I meant Sanctuary since it protects the target of the spell from being attacked. That gives the target of the spell time to cast Tiny Hut for a long rest.
Hey,
My DM is running a one shot soon and how it works is basically the gods are upset with the world so they are gonna throw storm giants, krakens, etc... at us until we die. Our characters are between level 18-20 and if we are 18 we get 1 legendary item, if we are 19 we get 1 very rare item, and if we are 20 we get 1 rare item. We are allowed as many uncommon and common items as we want and the rules are as follows.
1.) Do not break the game
2.) Don't make the game unfair / unfun for everyone.
3.) Our characters are supposed to die at some point we just need to survive for as long as we can.
4.) Follow all of the rules of 5e D&D including stuff like you cant surpass 20 in a stat without a specific feat.
The whole point of the campain is to see if we enjoy high level combat and experiance new characters. I cant wait to see what weird and hilarious stuff you guys come up with!
Other than the obvious 20th level Moon Druid with Bracers of Defense as your magic item for unlimited HP by spending all of your time in wild shape and making sure that you only pick spells that you can cast while wild shaped.....
I would love to play a 19th level Celestial Pact of the Tome warlock with a +3 Rod of the Pact Keeper and Foresight as my 9th level Mystic Arcanum in that campaign! Max out on your ability score increases, have advantage on every single roll, your opponents have disadvantage on every attack roll against you, plus some limited healing as a bonus action? Yes, please!
An 18th level Divination Wizard with a Robe of the Archmagi would be awesome!
One of you “needs” to play an 18th level Paladin with a Holy Avenger sword too.
Professional computer geek
One that needs to be mentioned in a setting where the gods are trying to kill you: 20 cleric gets auto success on divine intervention
Any idea what kind of break you'll get between enemies? If it's no break, I'd go for something with constantly active abilities (barb, fighter, rogue, etc.) or something long rest focused. If you reroll initiative for each, I might go with 20 mercy monk. If you get short rests, warlock or some multiclass thereof. I doubt you're getting long rests.
Thanks for the ideas, sadly we don't get a break. We might be able to take a break if the rest of the team can hold tho.
I love the warlock and I think I'm gonna either do that or the Moon Druid. Thank you!
Demiplane, Sanctuary, Wall of Force, Forcecage, Rope Trick, and Leomond’s Tiny Hut will let you take short rests.
Professional computer geek
Demiplane and Rope Trick aren't particularly safe as anyone can go inside. Wall of Force and Forcecage work decently unless the enemy can destroy them or teleport through. Tiny Hut and Private Sanctum (assuming that's what you meant instead of Sanctuary) have long cast times that make them impractical.
I meant Sanctuary since it protects the target of the spell from being attacked. That gives the target of the spell time to cast Tiny Hut for a long rest.
Professional computer geek