6th level and below. This could even be lower spells upcast to 6th...I never played a cleric or a druid....Off the top of my head I cannot think of any.
greater restoration, even if you have a cleric those are pricey spells to cast. And 1-6th level spell with an expensive material component is worth it.
But more on the fly combat stuff, blade barrier is solid,
It depends on if you can upcast with it, no specific restriction against it but I'm not sure with the wording but a upcast spiritual guardians might be great if you have grasp of hadar.
When you need it you need it so True Sight, though that is also on the wizard list..
Harm/heal
Antilife shell.
on the paladin list circle of power
Sadly no raise dead, heroes feast, summon steed as they have casting times greater than one action. Though you can revivify which is almost always enough on the raise dead front.
And there are some basic utility spells among all the classes. Wizards sleep on wall of stone since force is better in a fight, but permanent stone walls can come in handy out of the fight.
If you are underground a lot, Transmute Rock and Bones of the Earth are quite nice.
Wall of Force can be a game-changer in combat for separating enemy forces from aid or Steel Wind Strike (force damage!) if you have a melee build.
As for concentration spells, Animate Objects and Conjure Woodland Beings can be quite powerful if you can keep your Warlock out of harm's way and do some research on strong forest-type beings, as they are almost all spellcasters, so you get castings of spells like Invisibility or Fly for free.
Taking a stroll through DDB's spells listing, and ignoring spells already suggested above...
Protection from Evil and Good – Too nichey and expensive to waste a known spell on (in most campaigns), but real damn good when it does come into play.
Heat Metal – Seems like a ‘waste’ of a Limited Wish, until you get the BBEG or his dangerous enforcer to suffer free damage and permanent disadvantage if they don’t drop their overpowered magical blade completely. Especially since it can be argued that you don’t have to maintain concentration on the spell – you gain “the effect of” the spell, you don’t cast it. Make sure to okay that with your DM first, but there’s valid reasoning for it.
Pass Without Trace – For when you absolutely, positively, no-negotiation cannot afford to flub a Stealth check and your party doesn’t have anyone who can cast the spell properly themselves.
Remove Curse – Not often prepared by the classes that have it, which can be a real boner if the curse is fast-acting and nobody has time to rest and swap spells around. You, on the other hand, always have it in your back pocket. Provided you’re level 14+ and haven’t burnt it in the last week, anyways.
Water Breathing/Water Walk – One of those “this is completely useless, until it’s super duper not” picks. If you need Water Breathing and you don’t have it...well. And yes, I know there’s an Invocation for Water Breathing. Not everybody takes it, hm? With Limited Wish, you’ve always* got a spare.
Banishment – If your DM agrees with the “your patron concentrates for you” read of Limited Wish, Banishment is preem. Even though you’ve probably got it on your own spell list, a DM willing to let you have ‘free’ concentration on your once-a-week high-level Genie capstone is letting you double up on the Banishings.
Giant Insect - ...come on. Don’t tell me you’ve never wanted to cast this. But since nobody ever plays a druid, and even people who do never prepare it...
Stoneskin – Barbaric damage resistance for an hour, minus the obnoxious 100gp’s worth of diamond dust and the concentration requirement. There’s woirse ways to keep a squishy alive.
Dawn – Vampire-B-Gone minus the pricey component, and without the concentration. Tell Strahd to please be elsewhere for a while once a week.
Modify Memory – Another of those “this is pointless until it’s really super not” picks that features like Limited Wish (or the regular Wish) are a fantastic patch cover for.
Rary’s Telepathic Bond – Need to ensure you’ve got solid communication for your upcoming heist? Here ya go! A fantastic spell, highly underutilized.
Disintegrate – Sure, it’s ‘just damage’. Until you need to penetrate an impenetrable fortress, or get past the baddies’ Wall of Force, or ensure a body can’t be raised or question, or...well. There’s plenty of reasons one might need Disintegrate specifically for more than just damage, and if your party has no arcane caster (likely if you’re a warlock), you’re the only one who can.
Globe of Invulnerability – Let enemy casters know that Henry Crabgrass has your back and they need to get your consent first. One of those spells that never seems to come up, but man – wouldn’t it be great to have a concentration-free globe of ****-your-majik-shit? Sure, high-level stuff gets through, but you’ve just cut off almost all the enemy spellcaster’s ammo for long fights. Anything below fifth level just disappears. Bangin’.
Primordial Ward – Don’t know what type of magic whatever you’re about to throw down with specializes in? Fairly sure it uses more than one? No problem! Primordial Ward’s got you covered, especially if you get stuck in a Do-Or-Die moment against something like an ancient dragon’s breath weapon.
Programmed Illusion – If I need to tell you how nutso Programmed Illusion can be with a sufficiently clever illusionist, you’re not a proper spellcaster. On-demand Movie Time for Friends* can make or break a plan. Especially when almost nobody ever has or uses this spell.
Tenser’s Transformation – Come on. We all know you’re going to do it at least once. You can’t not. Especially when the damned barbarian decides to flub his saving throw against that damned dragon’s Frightful Presence AGAIN. After all, if the front line can’t be trusted to do their jobs...
Transport Via Plants – now you, too, can Keyleth your party all over the planet! Or at least get your party out of one awful hellhole per week, and without the biff chance that comes with Teleport.
Basically I'd recommend searching the spell list for Casting Time: "1 action" and then sort by Duration: "Instantaneous", "10+ Days", and "Until Dispelled"
Familiar is a one-hour cast, unfortunately. No Find Familiars from your Limited Wish. You'll have to use one of the other half a dozen methods of gaining the services of a familiar instead.
Ah, shoot. Quite right. I was skimming through the spells and added that as an afterthought without looking. Suffering from a touch of evening delirium.
“Bigby’s Hand” is a favorite of mine (and here, could quite literally be the hand of your Patron swatting aside the bothersome enemies you complained about).
”Destructive Wave” is simple, yet effective...and friendly to your allies.
“Otiluke’s Freezing Sphere” seems like a good pick for a marid patron, and has some niche environmental uses.
Taking a stroll through DDB's spells listing, and ignoring spells already suggested above...
Water Breathing/Water Walk – One of those “this is completely useless, until it’s super duper not” picks. If you need Water Breathing and you don’t have it...well. And yes, I know there’s an Invocation for Water Breathing. Not everybody takes it, hm? With Limited Wish, you’ve always* got a spare.
Banishment – If your DM agrees with the “your patron concentrates for you” read of Limited Wish, Banishment is preem. Even though you’ve probably got it on your own spell list, a DM willing to let you have ‘free’ concentration on your once-a-week high-level Genie capstone is letting you double up on the Banishings.
Giant Insect - ...come on. Don’t tell me you’ve never wanted to cast this. But since nobody ever plays a druid, and even people who do never prepare it...
Stoneskin – Barbaric damage resistance for an hour, minus the obnoxious 100gp’s worth of diamond dust and the concentration requirement. There’s woirse ways to keep a squishy alive.
Aside from your quip about nobody playing Druids, your suggestions are on point.
Also, keep in mind that Stoneskin does not apply to magical piercing, bludgeoning or slashing damage, unlike the Barbarian class ability.
if i have read the feature correctly, you are not actually casting and concentrating on the spell you replicate, so you could use this to stack tenser's transformation with any number of spells like tasha's otherworldly guise, hold person/monster/whatever, spirit shroud, shadow blade, whatever floats your boat and deals a lot of damage really
Similarly you can stack globe of invulnerability with any spell that gives you a flying speed and use that to flex on any opposing spellcaster
Also wrath of nature can be a good bit of fun
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you are not concentrating on it, are we sure it gets sustained past round 1? It just says it takes effect not that it takes effect and is sustained to the full duration of the spell. Wish has a similar wording has there been any clarification on it.
"The spell can be from any class’s spell list, and you don’t need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action." If I'm reading this right, since you don't need to meet any requirements in the spell, Revivify just got a big upgrade - you can bring people back from the dead without respecting the within-1-minute timing restriction, as long as the body is reasonably intact.
I'd consider that more of a target than a requirement.Like hold person has a target requirement of humanoid, this has a target requirement of creature dead within a minute though I can see people reading it differently.
"The spell can be from any class’s spell list, and you don’t need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action." If I'm reading this right, since you don't need to meet any requirements in the spell, Revivify just got a big upgrade - you can bring people back from the dead without respecting the within-1-minute timing restriction, as long as the body is reasonably intact.
with requirements, they probably mean "requirements to even begin casting the spell", so usually verbal, somatic and material components and casting time, the spell would have its usual effects in all other respects
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Contingency. Cast this while casting Dimension Door. Set it to activate to a voice command and you can make a getaway if your HP gets dangerously low. Or virtually any other combos you can think of - it's just a good spell to cast.
Especially since you can use this well before you get into combat and recover your use of it before the dungeon crawl.
Edit: Unfortunately not. The casting time is too long.
Taking a stroll through DDB's spells listing, and ignoring spells already suggested above...
Protection from Evil and Good – Too nichey and expensive to waste a known spell on (in most campaigns), but real damn good when it does come into play.
Heat Metal – Seems like a ‘waste’ of a Limited Wish, until you get the BBEG or his dangerous enforcer to suffer free damage and permanent disadvantage if they don’t drop their overpowered magical blade completely. Especially since it can be argued that you don’t have to maintain concentration on the spell – you gain “the effect of” the spell, you don’t cast it. Make sure to okay that with your DM first, but there’s valid reasoning for it.
Pass Without Trace – For when you absolutely, positively, no-negotiation cannot afford to flub a Stealth check and your party doesn’t have anyone who can cast the spell properly themselves.
Remove Curse – Not often prepared by the classes that have it, which can be a real boner if the curse is fast-acting and nobody has time to rest and swap spells around. You, on the other hand, always have it in your back pocket. Provided you’re level 14+ and haven’t burnt it in the last week, anyways.
Water Breathing/Water Walk – One of those “this is completely useless, until it’s super duper not” picks. If you need Water Breathing and you don’t have it...well. And yes, I know there’s an Invocation for Water Breathing. Not everybody takes it, hm? With Limited Wish, you’ve always* got a spare.
Giant Insect - ...come on. Don’t tell me you’ve never wanted to cast this. But since nobody ever plays a druid, and even people who do never prepare it.
I had this prepared on my Druid for a few levels and wanted to have giant wasps and combo it with plant growth but i never had the opportunity. I had to laugh when I read that
6th level and below. This could even be lower spells upcast to 6th...I never played a cleric or a druid....Off the top of my head I cannot think of any.
What would be on your list?
Find Greater Steed, Heroes Feast, Awaken, Raise Dead
greater restoration, even if you have a cleric those are pricey spells to cast. And 1-6th level spell with an expensive material component is worth it.
But more on the fly combat stuff, blade barrier is solid,
It depends on if you can upcast with it, no specific restriction against it but I'm not sure with the wording but a upcast spiritual guardians might be great if you have grasp of hadar.
When you need it you need it so True Sight, though that is also on the wizard list..
Harm/heal
Antilife shell.
on the paladin list circle of power
Sadly no raise dead, heroes feast, summon steed as they have casting times greater than one action. Though you can revivify which is almost always enough on the raise dead front.
And there are some basic utility spells among all the classes. Wizards sleep on wall of stone since force is better in a fight, but permanent stone walls can come in handy out of the fight.
If you are underground a lot, Transmute Rock and Bones of the Earth are quite nice.
Wall of Force can be a game-changer in combat for separating enemy forces from aid or Steel Wind Strike (force damage!) if you have a melee build.
As for concentration spells, Animate Objects and Conjure Woodland Beings can be quite powerful if you can keep your Warlock out of harm's way and do some research on strong forest-type beings, as they are almost all spellcasters, so you get castings of spells like Invisibility or Fly for free.
Spirit Guardians, any of the new summoning spells from Tasha's cauldron of everything casted at 6th level.
Taking a stroll through DDB's spells listing, and ignoring spells already suggested above...
Protection from Evil and Good – Too nichey and expensive to waste a known spell on (in most campaigns), but real damn good when it does come into play.

Heat Metal – Seems like a ‘waste’ of a Limited Wish, until you get the BBEG or his dangerous enforcer to suffer free damage and permanent disadvantage if they don’t drop their overpowered magical blade completely. Especially since it can be argued that you don’t have to maintain concentration on the spell – you gain “the effect of” the spell, you don’t cast it. Make sure to okay that with your DM first, but there’s valid reasoning for it.
Pass Without Trace – For when you absolutely, positively, no-negotiation cannot afford to flub a Stealth check and your party doesn’t have anyone who can cast the spell properly themselves.
Remove Curse – Not often prepared by the classes that have it, which can be a real boner if the curse is fast-acting and nobody has time to rest and swap spells around. You, on the other hand, always have it in your back pocket. Provided you’re level 14+ and haven’t burnt it in the last week, anyways.
Water Breathing/Water Walk – One of those “this is completely useless, until it’s super duper not” picks. If you need Water Breathing and you don’t have it...well. And yes, I know there’s an Invocation for Water Breathing. Not everybody takes it, hm? With Limited Wish, you’ve always* got a spare.
Banishment – If your DM agrees with the “your patron concentrates for you” read of Limited Wish, Banishment is preem. Even though you’ve probably got it on your own spell list, a DM willing to let you have ‘free’ concentration on your once-a-week high-level Genie capstone is letting you double up on the Banishings.
Giant Insect - ...come on. Don’t tell me you’ve never wanted to cast this. But since nobody ever plays a druid, and even people who do never prepare it...
Stoneskin – Barbaric damage resistance for an hour, minus the obnoxious 100gp’s worth of diamond dust and the concentration requirement. There’s woirse ways to keep a squishy alive.
Dawn – Vampire-B-Gone minus the pricey component, and without the concentration. Tell Strahd to please be elsewhere for a while once a week.
Modify Memory – Another of those “this is pointless until it’s really super not” picks that features like Limited Wish (or the regular Wish) are a fantastic patch cover for.
Rary’s Telepathic Bond – Need to ensure you’ve got solid communication for your upcoming heist? Here ya go! A fantastic spell, highly underutilized.
Disintegrate – Sure, it’s ‘just damage’. Until you need to penetrate an impenetrable fortress, or get past the baddies’ Wall of Force, or ensure a body can’t be raised or question, or...well. There’s plenty of reasons one might need Disintegrate specifically for more than just damage, and if your party has no arcane caster (likely if you’re a warlock), you’re the only one who can.
Globe of Invulnerability – Let enemy casters know that Henry Crabgrass has your back and they need to get your consent first. One of those spells that never seems to come up, but man – wouldn’t it be great to have a concentration-free globe of ****-your-majik-shit? Sure, high-level stuff gets through, but you’ve just cut off almost all the enemy spellcaster’s ammo for long fights. Anything below fifth level just disappears. Bangin’.
Primordial Ward – Don’t know what type of magic whatever you’re about to throw down with specializes in? Fairly sure it uses more than one? No problem! Primordial Ward’s got you covered, especially if you get stuck in a Do-Or-Die moment against something like an ancient dragon’s breath weapon.
Programmed Illusion – If I need to tell you how nutso Programmed Illusion can be with a sufficiently clever illusionist, you’re not a proper spellcaster. On-demand Movie Time for Friends* can make or break a plan. Especially when almost nobody ever has or uses this spell.
Tenser’s Transformation – Come on. We all know you’re going to do it at least once. You can’t not. Especially when the damned barbarian decides to flub his saving throw against that damned dragon’s Frightful Presence AGAIN. After all, if the front line can’t be trusted to do their jobs...
Transport Via Plants – now you, too, can Keyleth your party all over the planet! Or at least get your party out of one awful hellhole per week, and without the biff chance that comes with Teleport.
Please do not contact or message me.
Another high value choice would be Leomund's Secret Chest: Costs 5,050gp+ and lasts 60 days.
One could cast and stack this spell a dozen times for free, though why someone would want to is beyond me.
Continual Flame lasts until dispelled and costs 50gp. You could stockpile these for free and open up shop.
A free Find Familiar is always nice.Basically I'd recommend searching the spell list for Casting Time: "1 action" and then sort by Duration: "Instantaneous", "10+ Days", and "Until Dispelled"
Familiar is a one-hour cast, unfortunately. No Find Familiars from your Limited Wish. You'll have to use one of the other half a dozen methods of gaining the services of a familiar instead.
Please do not contact or message me.
Ah, shoot. Quite right. I was skimming through the spells and added that as an afterthought without looking. Suffering from a touch of evening delirium.
“Bigby’s Hand” is a favorite of mine (and here, could quite literally be the hand of your Patron swatting aside the bothersome enemies you complained about).
”Destructive Wave” is simple, yet effective...and friendly to your allies.
“Otiluke’s Freezing Sphere” seems like a good pick for a marid patron, and has some niche environmental uses.
Aside from your quip about nobody playing Druids, your suggestions are on point.
Also, keep in mind that Stoneskin does not apply to magical piercing, bludgeoning or slashing damage, unlike the Barbarian class ability.
if i have read the feature correctly, you are not actually casting and concentrating on the spell you replicate, so you could use this to stack tenser's transformation with any number of spells like tasha's otherworldly guise, hold person/monster/whatever, spirit shroud, shadow blade, whatever floats your boat and deals a lot of damage really
Similarly you can stack globe of invulnerability with any spell that gives you a flying speed and use that to flex on any opposing spellcaster
Also wrath of nature can be a good bit of fun
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you are not concentrating on it, are we sure it gets sustained past round 1? It just says it takes effect not that it takes effect and is sustained to the full duration of the spell. Wish has a similar wording has there been any clarification on it.
"The spell can be from any class’s spell list, and you don’t need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action." If I'm reading this right, since you don't need to meet any requirements in the spell, Revivify just got a big upgrade - you can bring people back from the dead without respecting the within-1-minute timing restriction, as long as the body is reasonably intact.
Partway through the quest for absolute truth.
I'd consider that more of a target than a requirement.Like hold person has a target requirement of humanoid, this has a target requirement of creature dead within a minute though I can see people reading it differently.
with requirements, they probably mean "requirements to even begin casting the spell", so usually verbal, somatic and material components and casting time, the spell would have its usual effects in all other respects
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
also Circle of Power is normally paladin-exclusive and a really powerful spell you now have the power to cast
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Contingency. Cast this while casting Dimension Door. Set it to activate to a voice command and you can make a getaway if your HP gets dangerously low. Or virtually any other combos you can think of - it's just a good spell to cast.
Especially since you can use this well before you get into combat and recover your use of it before the dungeon crawl.
Edit: Unfortunately not. The casting time is too long.
Chilling kinda vibe.
Sadly, no contingency as it has a cast time of other than 1 action.
I had this prepared on my Druid for a few levels and wanted to have giant wasps and combo it with plant growth but i never had the opportunity. I had to laugh when I read that
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?