The title is pretty self explanatory. is there a reason to take that as one of my invocations? It doesn't seem worth the time compared to others. I don't need the spell focus, I already have the dark shard amulet for that and while being able to turn my blade into a bow or crossbow sounds good, eldritch blast honestly does more damage than any ranged attack. So the only benefit would be the weapon being upgraded to a +1 weapon, but the weapon already is magical, so I'm not sure the +1 to damage and attacks is worth it all by itself.
Honestly, I don't see the point, but maybe someone else does? If so, I'd be happy if you could illuminate me.
Thanks for reading and all of your time in advance. Have an awesome day^^
Does your DM enforce the "hands free" rules for spellcasting? (You need one hand free to perform somatic components and handle a spellcasting focus or a material component). If so, then this invocation allows you to cast spells that include a non-consumed, non-costly material component while holding both your Pact Weapon and a shield or something else. Of course, if you're not using a shield and your Pact Weapon is primarily one-handed, then you have a hand free already for those components.
You can Eldritch Smite a dragon 600 feet in the air with a longbow pact weapon, and the automatic Prone condition will put it on the ground. (Unless it's a gargantuan ancient dragon.)
You can't do that with a normal melee pact weapon, nor can you do it with eldritch blast.
Huh. Weren't smites only melee attacks though? Or was that just a paladin thing?
Of course there are.
But you asked if there was a reason to take the Improved Pact Weapon Invocation, so I posted one.
Also, Pact Weapon Longbows/Crossbows are competitive with Eldritch Blast+Agonizing Blast at higher levels when you can use the Sharpshooter Feat. Throw in the Crossbow Expert Feat and you can use your Crossbow in melee w/o disadvantage.
I've been playing a BladeLock with Improved Pact Weapon for 18 levels and I've passed on every magic weapon our group has found because none of them were as useful as my Pact Weapon.
Huh. Weren't smites only melee attacks though? Or was that just a paladin thing?
Eldritch Smite, the invocation, does not restrict you to melee attacks. Paladins' smite ability does, I believe.
You can divine smite and eldritch smite on the same attack, but only once a turn, as eldritch smite is once a turn, and it requires a warlock spell slot.
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Please check out my homebrew, I would appreciate feedback:
Does your DM enforce the "hands free" rules for spellcasting? (You need one hand free to perform somatic components and handle a spellcasting focus or a material component). If so, then this invocation allows you to cast spells that include a non-consumed, non-costly material component while holding both your Pact Weapon and a shield or something else. Of course, if you're not using a shield and your Pact Weapon is primarily one-handed, then you have a hand free already for those components.
This is the entire reason I use it on my bladelock. Allows my hexblade to still spell cast and tank for my party.
Huh. Weren't smites only melee attacks though? Or was that just a paladin thing?
Of course there are.
But you asked if there was a reason to take the Improved Pact Weapon Invocation, so I posted one.
Also, Pact Weapon Longbows/Crossbows are competitive with Eldritch Blast+Agonizing Blast at higher levels when you can use the Sharpshooter Feat. Throw in the Crossbow Expert Feat and you can use your Crossbow in melee w/o disadvantage.
I've been playing a BladeLock with Improved Pact Weapon for 18 levels and I've passed on every magic weapon our group has found because none of them were as useful as my Pact Weapon.
Not sure you actually understood what I meant, based on your answer. But thanks regardless, I guess?
Also @everyone else. I'm using a two handed longsword mostly. But as I said, I'm wearing the dark shard amulett, so even if I use a shield or a two handed weapon, that wouldn't stop me from interacting with it, so I don't really think that would be neccessary.
The option to use a distance Eldritch Smite looks promising though. Although, I really could just carry a regular bow for that. I think it over, thanks for all your advise regardless.
The Invocation purpose is to make you less dependant of magic weapons.
And in an very low-Magic setting, where a +1 sword would be almost rare if not legendary, been able to have a +1 weapon with your class feature is an enormous boon.
Also there's some shenanigans involved here.
The wording of the invocation is " if you don't use a weapon that allready have an enhancement bonus, you get a +1...", meaning that when you find and use a magical weapon that doesn't have a +1 or superior bonus, you get it regardless...
Your Flame Tongue Greatsword, becomes a +1 Flame Tongue Greatsword.
Other examples would be:
-Blood Spear (CoS)
-Blade of Medusa (KLL)
-Dagger of Blindsight (MMD)
-Dancing Sword
Etc
Now yes if you don't have an issue with the spellcasting and are not in dire need of a +1 weapon, cause your Dm is generous with items or you don't play in a low-magic setting, the usefullness of the invocation is moot.
But it is still a good invocation in the other cases.
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"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Huh. Weren't smites only melee attacks though? Or was that just a paladin thing?
Paladin smites are melee only. Eldritch Smite is with any pact weapon...including a longbow if you desire.
The option to use a distance Eldritch Smite looks promising though. Although, I really could just carry a regular bow for that.
No, because it has to be your pact weapon. if your pact weapon is your longsword, it can't be a bow...unless you have improved pact weapon and re-summon it.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Huh. Weren't smites only melee attacks though? Or was that just a paladin thing?
Paladin smites are melee only. Eldritch Smite is with any pact weapon...including a longbow if you desire.
The option to use a distance Eldritch Smite looks promising though. Although, I really could just carry a regular bow for that.
No, because it has to be your pact weapon. if your pact weapon is your longsword, it can't be a bow...unless you have improved pact weapon and re-summon it.
I really should learn to read.... Thanks for the advice, man.
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Hey, a quick question.
The title is pretty self explanatory. is there a reason to take that as one of my invocations? It doesn't seem worth the time compared to others. I don't need the spell focus, I already have the dark shard amulet for that and while being able to turn my blade into a bow or crossbow sounds good, eldritch blast honestly does more damage than any ranged attack. So the only benefit would be the weapon being upgraded to a +1 weapon, but the weapon already is magical, so I'm not sure the +1 to damage and attacks is worth it all by itself.
Honestly, I don't see the point, but maybe someone else does? If so, I'd be happy if you could illuminate me.
Thanks for reading and all of your time in advance. Have an awesome day^^
+1 weapons are good in 5e.
Does your DM enforce the "hands free" rules for spellcasting? (You need one hand free to perform somatic components and handle a spellcasting focus or a material component). If so, then this invocation allows you to cast spells that include a non-consumed, non-costly material component while holding both your Pact Weapon and a shield or something else. Of course, if you're not using a shield and your Pact Weapon is primarily one-handed, then you have a hand free already for those components.
Partway through the quest for absolute truth.
You can Eldritch Smite a dragon 600 feet in the air with a longbow pact weapon, and the automatic Prone condition will put it on the ground. (Unless it's a gargantuan ancient dragon.)
You can't do that with a normal melee pact weapon, nor can you do it with eldritch blast.
DICE FALL, EVERYONE ROCKS!
Huh. Weren't smites only melee attacks though? Or was that just a paladin thing?
Of course there are.
But you asked if there was a reason to take the Improved Pact Weapon Invocation, so I posted one.
Also, Pact Weapon Longbows/Crossbows are competitive with Eldritch Blast+Agonizing Blast at higher levels when you can use the Sharpshooter Feat. Throw in the Crossbow Expert Feat and you can use your Crossbow in melee w/o disadvantage.
I've been playing a BladeLock with Improved Pact Weapon for 18 levels and I've passed on every magic weapon our group has found because none of them were as useful as my Pact Weapon.
DICE FALL, EVERYONE ROCKS!
Eldritch Smite, the invocation, does not restrict you to melee attacks. Paladins' smite ability does, I believe.
Partway through the quest for absolute truth.
You can divine smite and eldritch smite on the same attack, but only once a turn, as eldritch smite is once a turn, and it requires a warlock spell slot.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
This is the entire reason I use it on my bladelock. Allows my hexblade to still spell cast and tank for my party.
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Not sure you actually understood what I meant, based on your answer. But thanks regardless, I guess?
Also @everyone else. I'm using a two handed longsword mostly. But as I said, I'm wearing the dark shard amulett, so even if I use a shield or a two handed weapon, that wouldn't stop me from interacting with it, so I don't really think that would be neccessary.
The option to use a distance Eldritch Smite looks promising though. Although, I really could just carry a regular bow for that. I think it over, thanks for all your advise regardless.
The Invocation purpose is to make you less dependant of magic weapons.
And in an very low-Magic setting, where a +1 sword would be almost rare if not legendary, been able to have a +1 weapon with your class feature is an enormous boon.
Also there's some shenanigans involved here.
The wording of the invocation is " if you don't use a weapon that allready have an enhancement bonus, you get a +1...", meaning that when you find and use a magical weapon that doesn't have a +1 or superior bonus, you get it regardless...
Your Flame Tongue Greatsword, becomes a +1 Flame Tongue Greatsword.
Other examples would be:
-Blood Spear (CoS)
-Blade of Medusa (KLL)
-Dagger of Blindsight (MMD)
-Dancing Sword
Etc
Now yes if you don't have an issue with the spellcasting and are not in dire need of a +1 weapon, cause your Dm is generous with items or you don't play in a low-magic setting, the usefullness of the invocation is moot.
But it is still a good invocation in the other cases.
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
There are a few common D&D scenarios I can think of where it would useful to banish/summon your weapon.
1. Captured and weapons taken
2. Caught at the scene of a crime
3. Party invite or meeting an important target with no weapons policy
Paladin smites are melee only. Eldritch Smite is with any pact weapon...including a longbow if you desire.
No, because it has to be your pact weapon. if your pact weapon is your longsword, it can't be a bow...unless you have improved pact weapon and re-summon it.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I really should learn to read.... Thanks for the advice, man.