Ok so I’m playing an Undead Patron Warforged Warlock and I thought I’d get some people to judge my build, so that’s why I’m making this thread. So just to get straight to the point, here’s everything on them:
level 14
Str 8, Dex 14, Con 16, Int 10, Wis 10, Cha 20
Feats: Fey Touched (Charisma), Resilient (Constitution). Spell from Fey Touched is Hex so I don’t have to use a 5th level slot for Hex. Third ability score increase was +2 to Charisma.
Pact: Pact of the Tome. Cantrips are Fire Bolt (just good to have), Light (to cover the lack of Darkvision), and Frostbite.
Invocations: Repelling Blast, Agonizing Blast, Book of Ancient Secrets (Ritual spells are Identify, Find Familiar, Leomund’s Tiny Hut (given during the campaign), and Contact Other Plane (allowed by DM and given so communication between patron and warlock can occur as Warforged don’t exactly dream)), Eldritch Mind (so I wouldn’t have to take War Caster for the advantage on Concentration), Tomb of Levistus (All around very useful. And 140 temporary hp.), and Gift of the Protectors (fits thematically with the warlock not wanting to lose his friends).
Cantrips: Chill Touch, Eldritch Blast, Toll the Dead, Mind Sliver
Spells Known: Armor of Agathys, Mirror Image (makes it harder for enemies to hit me), Counterspell, Banishment, Blight (High damage and it’s necrotic so it’s buffed by Form of Dread and my subclass in general), Raulothim’s Psychic Lance (Intelligence save, good damage, and incapacitates), Shadow of Moil (the technicalities make this hard af for opponents to deal with), Cloudkill (self explanatory), Infernal Calling (summon a devil. Why not), Negative Energy Flood (high damage, raises a zombie. Personally to me the weakest choice in here), Synaptic Static (good damage, -1d6 to attack rolls and ability checks and Con saves for concentration), Wall of Light (Blinded is just great)
Mystic Arcanum Level 6: Mental Prison. Excellent damage and you can trick them into not fearing escape, such as making a devil be surrounded by a mental image of fire and tricking them into taking the full 10d10 psychic on top of the 5d10 from failing the Intelligence Save (almost no creature is good at these).
Mystic Arcanum Level 7: Plane Shift. Literally send an enemy to Limbo or the Nine Hells or even the Astral Sea. Need I say more.
Items: Basic starting equipment of a Warlock. He’s just being introduced for the first time so nothing new really other than the DM allowing Studded Leather and an Uncommon rarity Rod of the Pact Keeper (+1 to spell attack bonus and Spell Save DC. Can regain a spell slot as an action once per long rest).
Background is Haunted One
Languages are Draconic (We’re doing a Tiamat based campaign), Infernal (Talk to devils), Abyssal (Talk to demons), and Common.
I think that’s all. Feel free to comment and give me feedback!
Cantrips: I would not go so heavy on attack cantrips. Force is rarely resisted so having both Chill Touch and Firebolt seems excessive. In addition you have three cantrips for save damage (frostbite/toll the dead/mind sliver). I would recommend dropping at least two damage cantrips in favor of utility or that do different things. With Tome you have access to every cantrip out there but these don't really expand your capabilities even for damage. For example shocking grasp is really nice if you end up with someone in your face and you want to get away without burning a spell slot. Word of Radiance is great when you are surrounded by minions. Thorn whip/Lightning Lure can pull enemies into AOE's or reposition the battlefield. For utility guidance/mage hand/minor illusion/prestidigitation.
Invocations: I am not a huge fan of stacking eldritch mind on resilient con, but I get it.
Spells: They are nearly all damage/combat related. Things like fly/invisibility that upcast great and provide a ton of out of combat usage are really good on a warlock. I did the hex via feytouched approach myself and it works great. Of note, bless via feytouched in a straight one encounter comparison might be the better choice as not missing AND a boost to saves helps both sides of the damage equation. At 14th level I found havig the feytouched hex to burn and not feel bad about to be great.
In general, the build seems overly combat oriented and not enough in other areas of the game like exploration. With EB+AB+Hex available a warlock doesn't really have to worry about doing poor damage they have very good damage on tap at all times. I recommend figuring out the remaining 2 or 3 combat tricks and then broadening your spell list to solve non combat problems.
Thank you. It’s really built this way because the DM has told us that in every session he plans to do a deadly encounter, so I guess I was kind of building around that. But I should do more non-combat stuff. Thanks again for the input!
I dropped fire bolt and chill touch, taking guidance and prestidigitation instead. In terms of the spells, I swapped out Negative Energy Flood and Infernal Calling for the Dream and Scrying spells. Both are very effective for spying on people and utility. Currently we’re chasing a Rakshasa, so Scrying is nice but it’s the same with finding people. Dream is nice to deliver messages and still give a little shock. For my Book of Ancient Secrets I also swapped out Identify with Unseen Servant because I remembered that our DM just tells us what the new items we receive do.
Ok so I’m playing an Undead Patron Warforged Warlock and I thought I’d get some people to judge my build, so that’s why I’m making this thread. So just to get straight to the point, here’s everything on them:
level 14
Str 8, Dex 14, Con 16, Int 10, Wis 10, Cha 20
Feats: Fey Touched (Charisma), Resilient (Constitution). Spell from Fey Touched is Hex so I don’t have to use a 5th level slot for Hex. Third ability score increase was +2 to Charisma.
Pact: Pact of the Tome. Cantrips are Fire Bolt (just good to have), Light (to cover the lack of Darkvision), and Frostbite.
Invocations: Repelling Blast, Agonizing Blast, Book of Ancient Secrets (Ritual spells are Identify, Find Familiar, Leomund’s Tiny Hut (given during the campaign), and Contact Other Plane (allowed by DM and given so communication between patron and warlock can occur as Warforged don’t exactly dream)), Eldritch Mind (so I wouldn’t have to take War Caster for the advantage on Concentration), Tomb of Levistus (All around very useful. And 140 temporary hp.), and Gift of the Protectors (fits thematically with the warlock not wanting to lose his friends).
Cantrips: Chill Touch, Eldritch Blast, Toll the Dead, Mind Sliver
Spells Known: Armor of Agathys, Mirror Image (makes it harder for enemies to hit me), Counterspell, Banishment, Blight (High damage and it’s necrotic so it’s buffed by Form of Dread and my subclass in general), Raulothim’s Psychic Lance (Intelligence save, good damage, and incapacitates), Shadow of Moil (the technicalities make this hard af for opponents to deal with), Cloudkill (self explanatory), Infernal Calling (summon a devil. Why not), Negative Energy Flood (high damage, raises a zombie. Personally to me the weakest choice in here), Synaptic Static (good damage, -1d6 to attack rolls and ability checks and Con saves for concentration), Wall of Light (Blinded is just great)
Mystic Arcanum Level 6: Mental Prison. Excellent damage and you can trick them into not fearing escape, such as making a devil be surrounded by a mental image of fire and tricking them into taking the full 10d10 psychic on top of the 5d10 from failing the Intelligence Save (almost no creature is good at these).
Mystic Arcanum Level 7: Plane Shift. Literally send an enemy to Limbo or the Nine Hells or even the Astral Sea. Need I say more.
Items: Basic starting equipment of a Warlock. He’s just being introduced for the first time so nothing new really other than the DM allowing Studded Leather and an Uncommon rarity Rod of the Pact Keeper (+1 to spell attack bonus and Spell Save DC. Can regain a spell slot as an action once per long rest).
Background is Haunted One
Languages are Draconic (We’re doing a Tiamat based campaign), Infernal (Talk to devils), Abyssal (Talk to demons), and Common.
I think that’s all. Feel free to comment and give me feedback!
A couple of thoughts
Cantrips: I would not go so heavy on attack cantrips. Force is rarely resisted so having both Chill Touch and Firebolt seems excessive. In addition you have three cantrips for save damage (frostbite/toll the dead/mind sliver). I would recommend dropping at least two damage cantrips in favor of utility or that do different things. With Tome you have access to every cantrip out there but these don't really expand your capabilities even for damage. For example shocking grasp is really nice if you end up with someone in your face and you want to get away without burning a spell slot. Word of Radiance is great when you are surrounded by minions. Thorn whip/Lightning Lure can pull enemies into AOE's or reposition the battlefield. For utility guidance/mage hand/minor illusion/prestidigitation.
Invocations: I am not a huge fan of stacking eldritch mind on resilient con, but I get it.
Spells: They are nearly all damage/combat related. Things like fly/invisibility that upcast great and provide a ton of out of combat usage are really good on a warlock. I did the hex via feytouched approach myself and it works great. Of note, bless via feytouched in a straight one encounter comparison might be the better choice as not missing AND a boost to saves helps both sides of the damage equation. At 14th level I found havig the feytouched hex to burn and not feel bad about to be great.
In general, the build seems overly combat oriented and not enough in other areas of the game like exploration. With EB+AB+Hex available a warlock doesn't really have to worry about doing poor damage they have very good damage on tap at all times. I recommend figuring out the remaining 2 or 3 combat tricks and then broadening your spell list to solve non combat problems.
Thank you. It’s really built this way because the DM has told us that in every session he plans to do a deadly encounter, so I guess I was kind of building around that. But I should do more non-combat stuff. Thanks again for the input!
I dropped fire bolt and chill touch, taking guidance and prestidigitation instead. In terms of the spells, I swapped out Negative Energy Flood and Infernal Calling for the Dream and Scrying spells. Both are very effective for spying on people and utility. Currently we’re chasing a Rakshasa, so Scrying is nice but it’s the same with finding people. Dream is nice to deliver messages and still give a little shock. For my Book of Ancient Secrets I also swapped out Identify with Unseen Servant because I remembered that our DM just tells us what the new items we receive do.