I've never played in an Enchanter before and I'm preparing for a popcorn-style DND campaign of 14th level and higher. The flavor is going to be very four-color Golden Age comic.
Something I noticed was the Enchanters 14th level ability combined with a Friends cantrip resulting in my character regularly charming NPCsto do short tasks lasting no longer than a minute and the NPC's never remembering that they were charmed.
Bit confusing since Alter Memories has no effect on the Friends cantrip.
Alter Memories : "When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being charmed. Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent charmed."
Basically, the spell has to charm the target.
The Friends cantrip doesn't charm anyone. Technically, you are the target.
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Bit confusing since Alter Memories has no effect on the Friends cantrip.
Alter Memories : "When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being charmed. Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent charmed."
Basically, the spell has to charm the target.
The Friends cantrip doesn't charm anyone. Technically, you are the target.
I had not realized how badly written that cantrip is. Rationally speaking if the magic was affecting only you then it should have affected your ability to use social skills against anyone and everyone around you.
Bit confusing since Alter Memories has no effect on the Friends cantrip.
Alter Memories : "When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being charmed. Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent charmed."
Basically, the spell has to charm the target.
The Friends cantrip doesn't charm anyone. Technically, you are the target.
I had not realized how badly written that cantrip is. Rationally speaking if the magic was affecting only you then it should have affected your ability to use social skills against anyone and everyone around you.
I think it's worded this way to specifically avoid combining with Alter Memories, as it would basically give you infinite Charm Person without any drawback.
On the plus side, since it doesn't charm anyone, it'll work perfectly okie dokily on Elves and since the target is actually you, the effect can't be resisted.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Bit confusing since Alter Memories has no effect on the Friends cantrip.
Alter Memories : "When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being charmed. Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent charmed."
Basically, the spell has to charm the target.
The Friends cantrip doesn't charm anyone. Technically, you are the target.
I had not realized how badly written that cantrip is. Rationally speaking if the magic was affecting only you then it should have affected your ability to use social skills against anyone and everyone around you.
I think it's worded this way to specifically avoid combining with Alter Memories, as it would basically give you infinite Charm Person without any drawback.
On the plus side, since it doesn't charm anyone, it'll work perfectly okie dokily on Elves and since the target is actually you, the effect can't be resisted.
Sort of it gives 1 part of charm the advantage on social skills but they can still attack you. I don't think they had a plan with how this would work with alter memories when making the cantrip. I think they just bone headed the cantrip from start to finish.
We can't write this cantrip that way because a 14th level feature in one class will be able to get advantage on all social checks with non hostile creatures without repercussion.. That just doesn't make sense to me as a legitimate concern. Especially given that a simple change self spell as pointed out above covers the limits of the cantrip pretty well.
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I've never played in an Enchanter before and I'm preparing for a popcorn-style DND campaign of 14th level and higher. The flavor is going to be very four-color Golden Age comic.
Something I noticed was the Enchanters 14th level ability combined with a Friends cantrip resulting in my character regularly charming NPCsto do short tasks lasting no longer than a minute and the NPC's never remembering that they were charmed.
Bit confusing since Alter Memories has no effect on the Friends cantrip.
Alter Memories : "When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being charmed. Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent charmed."
Basically, the spell has to charm the target.
The Friends cantrip doesn't charm anyone. Technically, you are the target.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I had not realized how badly written that cantrip is. Rationally speaking if the magic was affecting only you then it should have affected your ability to use social skills against anyone and everyone around you.
I think it's worded this way to specifically avoid combining with Alter Memories, as it would basically give you infinite Charm Person without any drawback.
On the plus side, since it doesn't charm anyone, it'll work perfectly okie dokily on Elves and since the target is actually you, the effect can't be resisted.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Friends can be quite powerful with Change Self / Alter Self. Depending on your DM, of course.
Sort of it gives 1 part of charm the advantage on social skills but they can still attack you. I don't think they had a plan with how this would work with alter memories when making the cantrip. I think they just bone headed the cantrip from start to finish.
We can't write this cantrip that way because a 14th level feature in one class will be able to get advantage on all social checks with non hostile creatures without repercussion.. That just doesn't make sense to me as a legitimate concern. Especially given that a simple change self spell as pointed out above covers the limits of the cantrip pretty well.