I know it would be strange but for a blade singer would the best Weapon to use be a Quarter staff or club? If you get Shillelagh from something then you can Attack at 17 you would do 2d6+int first attack and turestrike for 2d6+int+3d6.
Does this make the best weapon for a blade singer as it would be a 1 hanned weapon and you can get Shillelagh with out multiclassing?
If you get Shillelagh from something then you can Attack at 17 you would do 2d6+int first attack and turestrike for 2d6+int+3d6.
That does sound pretty good, though keep in mind Shillelagh and Bladesong each need a bonus action to activate, so you will be less effective on the first turn of a fight unless you were able to activate one or the other of them before the fight started.
Does this make the best weapon for a blade singer as it would be a 1 hanned weapon and you can get Shillelagh with out multiclassing?
The easiest way to get Shillelagh without multiclassing is probably the Magic Initiate feat (with the Druid option). You can take one of the backgrounds that provides it (Guide, Moonwell Pilgrim) or play a Human and take it as your extra Origin Feat.
If you get Shillelagh from something then you can Attack at 17 you would do 2d6+int first attack and turestrike for 2d6+int+3d6.
That does sound pretty good, though keep in mind Shillelagh and Bladesong each need a bonus action to activate, so you will be less effective on the first turn of a fight unless you were able to activate one or the other of them before the fight started.
Does this make the best weapon for a blade singer as it would be a 1 hanned weapon and you can get Shillelagh with out multiclassing?
The easiest way to get Shillelagh without multiclassing is probably the Magic Initiate feat (with the Druid option). You can take one of the backgrounds that provides it (Guide, Moonwell Pilgrim) or play a Human and take it as your extra Origin Feat.
I would argue that you can make this even better by getting weapon masteries and a fighting style (through feats or by taking a Fighter dip) so you can benefit from the Nick weapon mastery. At level 17, you could carry a Club and a Scimitar. After getting Shillelagh going you would run up to the enemy to get two attacks with your Club, then another attack with your Scimitar thanks to Nick. If your bonus action is free, you would be able to make one more club attack with your bonus action thanks to Song of Victory (the True Strike you cast during your Attack action is a spell with a casting time of one action). Couple this with an upcast Conjure Minor Elementals on round 1 for some truly obscene damage. Your combat would look like this:
As a level 17 wizard, wouldn’t you rather cast meteor swarm? Or horrid wilting, or prismatic spray? Heck, at a total of 7d6+(intx2), assuming you hit both times, you’re probably better off going with a fireball that catches at least 2 targets.
As a level 17 wizard, wouldn’t you rather cast meteor swarm? Or horrid wilting, or prismatic spray? Heck, at a total of 7d6+(intx2), assuming you hit both times, you’re probably better off going with a fireball that catches at least 2 targets.
Oh I agree it is not the best move at time but then again any gish is not the best move vs leveled spell. The best thing about attacking with weapon is the fact it is not using leveled spell. This means you can be like Cap and do it all day even if you defense will drop down.
I am also a strange person that like to make Min-max toons that are not min-maxed. A example is I am making a Druid 1/ spell fire sorc X that is trying to spam attacks with bonus action in addition to healing (and temp hp). (taking Spellfire Spark to add proficientSacred Flame attacks, quicken spell and healing words.) It is what made me even think about Shillelagh.
As a level 17 wizard, wouldn’t you rather cast meteor swarm? Or horrid wilting, or prismatic spray? Heck, at a total of 7d6+(intx2), assuming you hit both times, you’re probably better off going with a fireball that catches at least 2 targets.
Problem with casting Meteor Swarm - you can only do it once per day. It might be a flashy move that reaps devastation across a huge area....but sometimes you are better off by doing a little bit less damage in a round, but being able to keep that damage up for several rounds. To a single target, Meteor Swarm does an average of 140 damage. If you can do that with melee attacks, and keep it up for multiple rounds, that precious level 9 spell slot might be better used to buff those melee attacks to turn yourself into an elemental blender. Of course, if there are a dozen enemies on the field, the by all means, make fire rain down from the heavens to burn your enemies to ash!
As a level 17 wizard, wouldn’t you rather cast meteor swarm? Or horrid wilting, or prismatic spray? Heck, at a total of 7d6+(intx2), assuming you hit both times, you’re probably better off going with a fireball that catches at least 2 targets.
Problem with casting Meteor Swarm - you can only do it once per day. It might be a flashy move that reaps devastation across a huge area....but sometimes you are better off by doing a little bit less damage in a round, but being able to keep that damage up for several rounds. To a single target, Meteor Swarm does an average of 140 damage. If you can do that with melee attacks, and keep it up for multiple rounds, that precious level 9 spell slot might be better used to buff those melee attacks to turn yourself into an elemental blender. Of course, if there are a dozen enemies on the field, the by all means, make fire rain down from the heavens to burn your enemies to ash!
I gave an extreme example. By level 17 you’ve got ample spell slots which will out damage a cantrip on a stick. Sure, you can cantrip more often, and that matters in a white room, but in practical terms, the fight will be over in 3-5 rounds, and you’re not going to run out of slots. Even if there’s a second and third fight. And if it’s a single target, you’ll get much farther with hold monster than with buffing your melee attacks.
That said, I could see an argument where melee attacks aren’t going to worry about legendary resistances. But at that point, the enemy is probably also resistant to much of the damage your going to do in melee, as well.
Really, the whole thing just kind of a problem with bladesingers in general. They’re still wizards, and after a few levels, their spell choices are going to far outshine anything they can do in melee.
Does this make the best weapon for a blade singer as it would be a 1 hanned weapon and you can get Shillelagh with out multiclassing?
Simpler response is the best weapon for a bladesinger is the best magic weapon they've claimed that they are proficient with. My elven BS has a rapier, but as he has the Noble background and the said rapier was once wilded by an elven king he would never consider using a different weapon regardless of dice numbers etc, it's all about the story and the adventures that led to him being gifted that weapon for the deeds he has performed. Let your characters evolve over the levels and see where they go, rather than conjuring optimal numbers in a sterile think tank before the character is even rolled ...
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I know it would be strange but for a blade singer would the best Weapon to use be a Quarter staff or club? If you get Shillelagh from something then you can Attack at 17 you would do 2d6+int first attack and turestrike for 2d6+int+3d6.
Does this make the best weapon for a blade singer as it would be a 1 hanned weapon and you can get Shillelagh with out multiclassing?
I spell Goodly.
That does sound pretty good, though keep in mind Shillelagh and Bladesong each need a bonus action to activate, so you will be less effective on the first turn of a fight unless you were able to activate one or the other of them before the fight started.
The easiest way to get Shillelagh without multiclassing is probably the Magic Initiate feat (with the Druid option). You can take one of the backgrounds that provides it (Guide, Moonwell Pilgrim) or play a Human and take it as your extra Origin Feat.
pronouns: he/she/they
I would argue that you can make this even better by getting weapon masteries and a fighting style (through feats or by taking a Fighter dip) so you can benefit from the Nick weapon mastery. At level 17, you could carry a Club and a Scimitar. After getting Shillelagh going you would run up to the enemy to get two attacks with your Club, then another attack with your Scimitar thanks to Nick. If your bonus action is free, you would be able to make one more club attack with your bonus action thanks to Song of Victory (the True Strike you cast during your Attack action is a spell with a casting time of one action). Couple this with an upcast Conjure Minor Elementals on round 1 for some truly obscene damage. Your combat would look like this:
Round 1: Bonus Action - Bladesong Action - Conjure Minor Elementals (with level 9 spell slot) Damage: 0
Round 2: Bonus Action - Shillelagh Action - Attack: True Strike Club->Club->Scimitar Damage: (2d6+3d6+7d8+5)+(2d6+7d8++5)+(1d6+7d8+5)= 127 Avg
Round 3+: Action - Attack: True Strike Club->Club->Scimitar Bonus Action: ClubAttack Damage: (2d6+3d6+7d8+5)+(2d6+7d8++5)+(1d6+7d8+5)+(2d6+7d8+5)= 181 Avg
Nice.
I spell Goodly.
As a level 17 wizard, wouldn’t you rather cast meteor swarm? Or horrid wilting, or prismatic spray?
Heck, at a total of 7d6+(intx2), assuming you hit both times, you’re probably better off going with a fireball that catches at least 2 targets.
Oh I agree it is not the best move at time but then again any gish is not the best move vs leveled spell. The best thing about attacking with weapon is the fact it is not using leveled spell. This means you can be like Cap and do it all day even if you defense will drop down.
I am also a strange person that like to make Min-max toons that are not min-maxed. A example is I am making a Druid 1/ spell fire sorc X that is trying to spam attacks with bonus action in addition to healing (and temp hp). (taking Spellfire Spark to add proficient Sacred Flame attacks, quicken spell and healing words.) It is what made me even think about Shillelagh.
I spell Goodly.
Hear me out on this. Multiclass with rogue and pick soulknife… wait, am I describing Kpop demon hunters?
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Problem with casting Meteor Swarm - you can only do it once per day. It might be a flashy move that reaps devastation across a huge area....but sometimes you are better off by doing a little bit less damage in a round, but being able to keep that damage up for several rounds. To a single target, Meteor Swarm does an average of 140 damage. If you can do that with melee attacks, and keep it up for multiple rounds, that precious level 9 spell slot might be better used to buff those melee attacks to turn yourself into an elemental blender. Of course, if there are a dozen enemies on the field, the by all means, make fire rain down from the heavens to burn your enemies to ash!
I gave an extreme example. By level 17 you’ve got ample spell slots which will out damage a cantrip on a stick. Sure, you can cantrip more often, and that matters in a white room, but in practical terms, the fight will be over in 3-5 rounds, and you’re not going to run out of slots. Even if there’s a second and third fight.
And if it’s a single target, you’ll get much farther with hold monster than with buffing your melee attacks.
That said, I could see an argument where melee attacks aren’t going to worry about legendary resistances. But at that point, the enemy is probably also resistant to much of the damage your going to do in melee, as well.
Really, the whole thing just kind of a problem with bladesingers in general. They’re still wizards, and after a few levels, their spell choices are going to far outshine anything they can do in melee.
Simpler response is the best weapon for a bladesinger is the best magic weapon they've claimed that they are proficient with. My elven BS has a rapier, but as he has the Noble background and the said rapier was once wilded by an elven king he would never consider using a different weapon regardless of dice numbers etc, it's all about the story and the adventures that led to him being gifted that weapon for the deeds he has performed. Let your characters evolve over the levels and see where they go, rather than conjuring optimal numbers in a sterile think tank before the character is even rolled ...
Life's hard - get a helmet!