Shadow Blade is a must for when I'm going into melee and Fire Shield and Steel-Wind Strike are great at higher levels. Otherwise, pick the standard wizard heavy hitters for normal encounters and bust out your special melee moves for when it counts.
Shadow Blade is a must for when I'm going into melee and Fire Shield and Steel-Wind Strike are great at higher levels. Otherwise, pick the standard wizard heavy hitters for normal encounters and bust out your special melee moves for when it counts.
Yeah I've always thought shadow blade would be super important. My only issue is that I really like magic weapons and well, it's unlikely you'd find one better than an upcast shadow blade. But I do think it's the optimal way to play.
Those other two spells look great! For shield doesn't even require concentration despite being good and lasting a while. That strike spell looks pretty great too!
Take a look at the combo of Flaming Sphere and Booming Blade. If you move the flaming sphere adjacent to the creature and then hit it with a booming blade attack the creature has the choice of taking damage from the flaming sphere if it doesn’t move on its turn, or taking damage from Booming Blade if it does move away from the Flaming Sphere.
My favorites would have to be Booming Blade, Far Step, Misty Step, Thunder Step, Steel Wind Strike and Cone of Cold. The teleportation spells give you a massive edge over other non-caster melees, Booming Blade is great for enemy control, Steel Wind Strike hits multiple people with high damage and Cone of Cold is better for a fighter who will be in the fray than Fireball, in my opinion, as there is no way you could accidentally target yourself with it and it does comparable damage.
For my bladesinger I used a rapier rather than Shadow Blade. Shadow Blade is great but frankly I prefer to use the concentration on other things and you can get magic weapons to make up the difference.
Shield is a must. I used Mage Armour over light armour. Booming Blade with Warcaster. I only use this for attacks of opportunity, on my turns I use the Extra Attack.
Steel Wind Strike is amazing.
Haste spell for tougher battles. Tenser's Transformation for boss battles.
When high level: Demiplane + Glyph of Warding + Plane Shift (the plane shift is to get you out because the door would close before you finish casting GoW) OR Demiplane + Wish (replicating Glyph of Warding, only takes an action)
If I had the time I would prep a Demiplane Buff Room. Blur, Mirror Image, Haste, Tenser's Transformation, Fire Shield, etc. If I knew a big battle was ahead, I could open the demiplane, get buffed up and DESTROY.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Remember some of those buffs don't stack due to concentration... such as Blur and Haste but I get your point, using the Demiplane to prepare tons of spells in advance and then buff up.
Glyph of Warding takes care of concentration. It applies the effect for full duration without you needing to concentrate. This is why it costs 200 gold to cast.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Depending what level you are. Usually anything concentration is pretty good since you add your intellect to your constitution saves.
Blur and shield (and absorb elements) is very useful for low levels and will get you pretty far. Since holding a spot with disadvantage to hit you, and a lot of ac. With shield if things get bad in a turn.
Later, things that can let you bonus action hit things. Like wall of light. Hold person is nice as your normal weapon use is pretty darn bad unless you have another foe within 5 feet of them.
Later, Tensor's transformation lets you deal a bit more damage, lots of extra health, and be pretty good in melee...until it ends and the level of exhaustion. (polymorph yourself into an ape. But bladesing so you have all that extra stuff...plus be graceful as heck with a lot more health.)
Actually. polymorph would be a pretty useful thing.
I'm not a fan of Shadow Blade because of its concentration duration and I'd rather be concentrating on spells with more oomph (like blur, haste, protection from evil and good) rather than just damage. My bladesinger would be investing in decent weapon anyways.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi wizards. Title says it all. What are your favorite spells for a bladesinger?
Shadow Blade is a must for when I'm going into melee and Fire Shield and Steel-Wind Strike are great at higher levels. Otherwise, pick the standard wizard heavy hitters for normal encounters and bust out your special melee moves for when it counts.
Yeah I've always thought shadow blade would be super important. My only issue is that I really like magic weapons and well, it's unlikely you'd find one better than an upcast shadow blade. But I do think it's the optimal way to play.
Those other two spells look great! For shield doesn't even require concentration despite being good and lasting a while. That strike spell looks pretty great too!
Thanks!
Take a look at the combo of Flaming Sphere and Booming Blade. If you move the flaming sphere adjacent to the creature and then hit it with a booming blade attack the creature has the choice of taking damage from the flaming sphere if it doesn’t move on its turn, or taking damage from Booming Blade if it does move away from the Flaming Sphere.
My favorites would have to be Booming Blade, Far Step, Misty Step, Thunder Step, Steel Wind Strike and Cone of Cold. The teleportation spells give you a massive edge over other non-caster melees, Booming Blade is great for enemy control, Steel Wind Strike hits multiple people with high damage and Cone of Cold is better for a fighter who will be in the fray than Fireball, in my opinion, as there is no way you could accidentally target yourself with it and it does comparable damage.
For my bladesinger I used a rapier rather than Shadow Blade. Shadow Blade is great but frankly I prefer to use the concentration on other things and you can get magic weapons to make up the difference.
Shield is a must. I used Mage Armour over light armour. Booming Blade with Warcaster. I only use this for attacks of opportunity, on my turns I use the Extra Attack.
Steel Wind Strike is amazing.
Haste spell for tougher battles. Tenser's Transformation for boss battles.
When high level: Demiplane + Glyph of Warding + Plane Shift (the plane shift is to get you out because the door would close before you finish casting GoW) OR Demiplane + Wish (replicating Glyph of Warding, only takes an action)
If I had the time I would prep a Demiplane Buff Room. Blur, Mirror Image, Haste, Tenser's Transformation, Fire Shield, etc. If I knew a big battle was ahead, I could open the demiplane, get buffed up and DESTROY.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Glyph of Warding takes care of concentration. It applies the effect for full duration without you needing to concentrate. This is why it costs 200 gold to cast.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Depending what level you are. Usually anything concentration is pretty good since you add your intellect to your constitution saves.
Blur and shield (and absorb elements) is very useful for low levels and will get you pretty far. Since holding a spot with disadvantage to hit you, and a lot of ac. With shield if things get bad in a turn.
Later, things that can let you bonus action hit things. Like wall of light. Hold person is nice as your normal weapon use is pretty darn bad unless you have another foe within 5 feet of them.
Later, Tensor's transformation lets you deal a bit more damage, lots of extra health, and be pretty good in melee...until it ends and the level of exhaustion. (polymorph yourself into an ape. But bladesing so you have all that extra stuff...plus be graceful as heck with a lot more health.)
Actually. polymorph would be a pretty useful thing.
I'm not a fan of Shadow Blade because of its concentration duration and I'd rather be concentrating on spells with more oomph (like blur, haste, protection from evil and good) rather than just damage. My bladesinger would be investing in decent weapon anyways.