This gleaming double-headed axe is forged with strings of celestial silver and a fretboard built into the haft. When struck, it produces deep, resonant tones—part war chant, part guitar solo. It hums with arcane energy, pulsing with the heartbeats of both rhythm and rage.
You gain the following benefits while attuned:
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Versatile Instrument: The axe doubles as a musical instrument (counts as a lute or electric-style guitar). You can use it for spellcasting that requires an instrument focus.
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Battle Anthem: While raging, you can strum the axe (no action required once per turn) to unleash a sonic surge. One creature of your choice within 30 feet that can hear you gains advantage on their next attack roll or saving throw.
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Shredding Smite: Once per turn when you hit with this weapon, you can expend a Bardic Inspiration die to deal additional thunder damage equal to the die rolled + your Charisma modifier.
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Stage Dive (1/short rest): As an action, leap up to 30 feet to an unoccupied space you can see. All creatures within 10 feet of the landing spot must make a Dexterity saving throw (DC = 8 + Proficiency + Charisma mod) or take 2d8 thunder damage and be knocked prone.
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Rock and Rage: You can use Bardic Inspiration while raging. increase the Bardic Inspiration die by one step while raging (d6 becomes d8, etc.).
Final Encore (Mythic Trait)
You unlock this feature when you reach level 15 or higher and are attuned to the Battle Axe of Song.
Once per long rest, you can unleash your Final Encore as a bonus action while raging and/or performing. For the next 1 minute, the axe transforms into a blazing instrument of pure sound and fury. While in Final Encore Mode:
- Thunderstruck: All your melee weapon attacks deal an extra 1d10 thunder damage and count as magical (if they don’t already).
- Sonic Boomstep: When you move more than 10 feet on your turn, you can cause a shockwave behind you. Each creature within 5 feet of the space you left must succeed on a CON save (DC = 8 + Charisma mod + proficiency bonus) or take 2d6 thunder damage and be deafened until the end of their next turn.
- Power Chord (1/turn): As a bonus action, strum the axe to unleash a power chord blast in a 30-foot cone. Enemies must make a CON save or take 4d6 thunder damage and be pushed 10 feet away. Half damage on a success.
- Final Solo (once while in this mode): As an action, play a solo so epic that reality trembles. All allies within 60 feet regain hit points equal to your Bard level + Barbarian level + your CHA modifier, and enemies in that area must make a Wisdom saving throw or be frightened until the end of their next turn.
When Final Encore ends, you can’t rage or use Bardic Inspiration for 1 minute—your spirit is burned out… but damn, it was worth it.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Requires attunement by Bard or Barbarian, Versatile, Topple
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