A Long Barreled 6 shot Revolver with an barrel and scope that is attachable to convert it into a Sniper Rifle.
You have +1 to Hit and Damage with this Weapon.
As a Bonus Action you can convert the Revolver into the Sniper Rifle, or the Sniper Rifle back into the Revolver.
Whilst a Sniper Rifle gain an additional +1 to hit and 1d8 Piercing Damage and increase your range with this weapon by 60ft.
While a Revolver gain the ability to make an additional attack when you take the attack action.
Once per Short Rest you can rig one of your Bullets to explode, when you fire the gun it explodes in a 15ft radius if it hits the target, each creature within 15ft of the target makes a Dexterity Saving Throw (DC 8+Dexterity+Proficiency Bonus) on a fail they take 4d8 Fire Damage or Half on a pass.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Requires Attunement by Nighteye, Range, Ammunition (Firearms), Reload, Sap
Previous Versions
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4/24/2025 8:47:44 AM
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Coming Soon
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