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Damage: 1d4 slashing
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Properties: Finesse, Reach
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Magical Bonus: You gain a +1 bonus to attack and damage rolls made with this weapon.
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Fire Lash: When you hit a creature with this whip, it takes an additional 1d6 fire damage.
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Flame Snare (Recharge 5–6): As a bonus action, you can command the whip to erupt in searing flame. The next time you hit a creature with it before the end of your turn, it must succeed on a DC 13 Strength saving throw or be pulled 10 feet toward you and set ablaze, taking an extra 2d6 fire damage at the start of its next turn. The flames can be extinguished with a successful DC 10 Dexterity (Acrobatics) check or by using an action.
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Fiery Presence: While attuned to this weapon, you have resistance to fire damage.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Resistance: Fire, Damage: Fire, Finesse, Reach, Slow
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