Armor (chain mail), legendary (requires attunement by a Require Attunement)

The armour looks like a Series of stars draped around the users, hovering around them and constantly in movement.

A Creature attuned to and wearing this has their AC set to 25

You become Immune to Radiant Damage.

Each Attack you makes deals an additional 1d12 Radiant Damage

Each time you Complete a Long Rest roll 1d12 and for that day you have that many Star Charges, at the end of the day all Star Charges that are spent disappear. You can can Spend 1 Charge for any of the following effects, but only may use each once per round.

  • When you make a Saving Throw Increase the Roll by 1d12.
  • When you make an Attack Roll Increase the Roll by 1d12
  • When a Creature attempts to Hit you reduce the Roll by 1d12
  • When you make a Skill Check Increase the Roll by 1d12
  • When an enemy makes a Saving Throw Reduce the Roll by 1d12

    You mas an Action expend all Remaining Charge and Heal for 1d12 per Charge expended and gain that many Temporary Hit Points.

 

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Notes: Require Attunement, Str. 13 Required, Stealth Disadvantage

Zylithe

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