Weapon (dagger), rare

It is said that Ali Baba only knew to ask the door to "Open Sesame" because of this dagger!  This silvered dagger has a slightly curved, double-edged blade, with a highly ornate hilt made of silver and gold, studded with gems.  Each of the gems is enchanted with a different spell that gives this dagger its magical properties.

Once a day, this dagger allows the wielder advantage on an Investigation check. 

Opening Locks:  By tapping the dagger on the door or lock, wielder becomes aware of all there is to know about the door or lock (including any traps or magic that might be contained therein).  When using thieves' tools to open a door or lock, wielder is granted a +4 on a Dexterity check to unlock.  However, if the roll fails the dagger inflicts 3d4 damage and stuns the wielder for 2 rounds if in combat.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Advantage: Investigation, Bonus: Dexterity Ability Checks, Stunned, Finesse, Light, Thrown, Nick

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